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Updated: 07/21/19 02:54 PM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:07/21/19 02:54 PM
Created:01/10/19 03:46 PM
Monthly downloads:730
Total downloads:9,156
Favorites:32
MD5:
Categories:Graphic UI Mods, RolePlay, Miscellaneous, Utility Mods
5.1.5
NTak Camera  Popular! (More than 5000 hits)
Version: 2.2.7
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
You can also check my Portal.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many camera features to enhance the game experience.
Gain total control and enjoy all the world using the camera settings you want depending on what you do.
  • Control!
    ⋅ Add some useful bindings to control the camera: shoulder swap, center, …
  • Don't change!
    ⋅ Prevent the camera change that occurs on interactions: chatting, craft stations, style station, lockpicking, …
  • Do change!
    ⋅ Replace the camera change for each interaction type with a custom one,
    ⋅ Configure your own camera change on “events”: mounting, stealth, combat, draw/sheath weapon, werewolf.
  • Enjoy!
    ⋅ For each interaction and event, you can choose to switch to first or third person, and modify the camera position, zoom and field of view.
    ⋅ Forget about the mouse wheel, focus on what you're doing!


LAST UPDATES

Warning: Spoiler


SHOULDER SWAP PREVIEW
Sometimes, when we're sneaking around corners… Thieves, assassins, or whatever…
It could be nice to have a key to easily change the camera horizontal position, don't you think?
(That was the only thing this addon used to do, when it was just “NTak Camera Swap”.)



BINDINGS
  • Swap camera shoulder side,
  • Toggle camera in center position,
  • Swap / Toggle (If you prefer using only one keybind: 1 press to center, 2 to switch side),
  • All the above got 2 possible bindings: 1 for a smooth switch, and 1 for a fast instant switch,
  • Toggle siege camera.
Warning: Spoiler


SETTINGS
  • Cross-characters settings
    ⋅⋅⋅
  • Camera preferred parameters: distance, field of view, and horizontal/vertical position. It overrides the regular camera settings.
    ⋅⋅⋅
  • *NEW* 3 static cameras can be configured. Only works with keybindings.
    ⋅⋅⋅
  • Prevent any camera change on interactions : talking to NPCs, using craft stations, lockpicking, reading, siege.
    That really is better for immersion not to change the camera on each interaction! You can't imagine.
    For example, when you talk with someone, the camera won't focus on them.
    (I recommand to allow the camera change for “Stations”, anyway, that's strange to craft without moving.)
  • Use your own camera settings when in interactions.
    ⋅⋅⋅
  • Automatically change any of your camera settings when "events" occur: chatting, mounting, in stealth, wielding weapons, in combat, in werewolf form.
  • Preset can be picked between: None / Center camera on 3rd person / Switch to 1st person / Switch to 3rd person / Custom (Do what you want).
  • There are also some specific parameters for the events: use combat to trigger draw weapon, delay to restore for combat, keep minimal distance while in werewolf…
  • *NEW* Option to prevent another camera change when on mount.
Warning: Spoiler


TO DO LIST
  • Add a way to prevent camera change when opening menus,
  • Add priorities for camera events,
  • Get feedback from users Feel free to comment or ask for a new feature!
  • Think about other new features.

CREDITS
2.2.x
⋅ Added un-mount to re-trigger events that were prevented,
⋅ Added a warning when UI is loaded with a static camera,
⋅ Added more presets,
⋅ Typo corrections,
⋅ Correction of a bug where a bad camera was restored when ending a chat,
⋅ Added preferred camera horizontal offset (static) setting,
⋅ Some other code enhancement,
⋅ API bump.

2.2
⋅ Added an option to prevent another camera change when on mount,
⋅ Some code enhancement.

2.1.x
⋅ Minor code modifications,
⋅ Bump for ESO 5.0.5.

2.1
⋅ Added static cameras.

2.0.x
⋅ Corrected default value for preferred camera "field of view".
⋅ Added dependency for LAM2, as it now has functions I used to add myself in a local version.

2.0
⋅ Added FOV in ALL camera changes,
⋅ Added checboxes for ALL camera change settings, so that we can only alter the parameters we want for each camera change.

1.11
⋅ Added more bindings in order to remove the "Bindings" section in the settings,
⋅ Added some more descriptive tooltips in options,
⋅ Completely reworked the "Interactions" settings,
⋅ Moved the "Restore preferred instead of previous" option in the "Preferred camera" section,
⋅ Moved the "Chat" event in the "interactions" section,
⋅ Added camera parameters for craft stations, style stations, and when lockpicking.

1.10.x
⋅ Bug correction in lib custom functions.

1.10
⋅ Minor modifications.

1.9.x
⋅ Removed "Steal only when hidden" tweak (it didn't belong in this addon).
⋅ You can check Azurah for a better one.
⋅ Minor other code and settings modifications.
⋅ Removed “Dialog Tweaks”. Check my other addon NTak Dialog to keep that functionalities (and much more!).
⋅ Enhanced debug events mode for future.
⋅ Enhanced events detection.

1.9
⋅ Added cross-characters settings possibility.

1.8.x
⋅ Added some icons in the options.
⋅ Other minor enhancements.

1.8
⋅ Added werewolf event to change camera.
⋅ Correction of a bug I've added in last version.
⋅ Enhanced shoulder/center management.

1.7.x
⋅ Enhanced draw/sheath events management.
⋅ Other minor enhancements.

1.7
⋅ Added French and German translations.
( If using french or german languages, you'll have to re-do some of your settings. Sorry guys! )

1.6.x
⋅ Minor corrections in settings.
⋅ Added an option to prevent auto-steal-loot when not hidden.
⋅ Changed slash commands:
- "/ntcam" to open settings
- "/ntcamevents" to toggle logging of triggered events
⋅ Bug correction.
⋅ Added slash command "/ntakcameraevents" to log triggered events (useful for debug).

1.6
⋅ Added additional vertical offset functionnality in event-driven camera changes.
⋅ Some other minor improvements.

1.5.x
⋅ Corrections and improvements.

1.5
⋅ Added events to change camera parameters when drawing or sheathing weapons.
⋅ Added associated settings.

1.4
⋅ Added “Dialog window width” setting

1.3
⋅ Finally managed to create a custom transition from/to center that doesn't cause a jump in the animation.
⋅ Added in settings :
- Vertical offset when on shoulder
- Vertical offset when in center

1.2.x
⋅ Removed dependencies.
⋅ Corrected a bug occurring when there were multiple events at the same time (or right after each other).

[Some undocumented updates]

1.0
⋅ Initial release.

[Some undocumented updates]

0.1
⋅ Initial alpha release.
Archived Files (44)
File Name
Version
Size
Uploader
Date
2.2.6
17kB
NTak
07/17/19 10:56 AM
2.2.5
17kB
NTak
07/13/19 03:53 AM
2.2.4
17kB
NTak
06/27/19 02:24 PM
2.2.3
17kB
NTak
06/22/19 03:42 AM
2.2.2
17kB
NTak
06/16/19 01:25 PM
2.2.1
17kB
NTak
05/29/19 11:59 PM
2.2
17kB
NTak
05/27/19 12:23 PM
2.1.2
17kB
NTak
05/20/19 02:51 PM
2.1.1
17kB
NTak
05/02/19 02:29 AM
2.1
17kB
NTak
04/27/19 02:35 AM
2.0.2
17kB
NTak
04/22/19 10:44 AM
2.0.1
64kB
NTak
04/18/19 01:06 PM
2.0
64kB
NTak
04/14/19 11:10 AM
1.11
62kB
NTak
04/09/19 12:43 PM
1.10.1
60kB
NTak
04/03/19 11:14 AM
1.10
52kB
NTak
03/30/19 03:21 AM
1.9.8
52kB
NTak
03/23/19 01:26 PM
1.9.7
52kB
NTak
03/20/19 02:09 PM
1.9.6
52kB
NTak
03/16/19 08:17 AM
1.9.5
52kB
NTak
03/10/19 02:48 PM
1.9.4
53kB
NTak
03/09/19 03:49 AM
1.9.3
52kB
NTak
03/03/19 11:36 AM
1.9.2
52kB
NTak
02/26/19 12:25 PM
1.9.1
52kB
NTak
02/25/19 02:14 PM
1.9
52kB
NTak
02/23/19 06:24 PM
1.8.1
52kB
NTak
02/20/19 11:55 AM
1.8
52kB
NTak
02/17/19 02:53 PM
1.7.1
51kB
NTak
02/16/19 02:45 AM
1.7
51kB
NTak
02/11/19 12:02 PM
1.6.3
47kB
NTak
02/09/19 06:12 PM
1.6.2
47kB
NTak
02/08/19 05:42 AM
1.6.1
47kB
NTak
02/04/19 03:22 PM
1.5.1
47kB
NTak
02/03/19 05:00 AM
1.5
47kB
NTak
01/31/19 01:33 PM
1.4
47kB
NTak
01/28/19 01:49 PM
1.3
47kB
NTak
01/26/19 07:05 PM
1.2.2
46kB
NTak
01/26/19 04:08 AM
1.2
46kB
NTak
01/25/19 04:55 PM
1.1.2
45kB
NTak
01/23/19 03:05 PM
1.1.1
45kB
NTak
01/22/19 03:32 PM
1.1
45kB
NTak
01/20/19 02:56 PM
1.0
44kB
NTak
01/17/19 02:40 PM
0.2
43kB
NTak
01/14/19 01:45 PM
0.1
42kB
NTak
01/10/19 04:08 PM


Post A Reply Comment Options
Unread 02/20/19, 12:37 PM  
Sp00sty

Forum posts: 61
File comments: 153
Uploads: 0
Just checking, settings are - per character? Any thought of a ALL Character option?

Thank You for this addon.

And know that it has really helped some players with visual and vertigo issues because it removes the spin at opening craft tables.

As far as I can tell all settings are per character, is that right?

After I get everything exact it would be very nice to be able to apply to all characters at once.
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Unread 02/19/19, 12:28 PM  
yonderfinn

Forum posts: 0
File comments: 4
Uploads: 0
Originally Posted by NTak
Originally Posted by yonderfinn
This works great, except somehow my vertical offset keeps changing (it keeps making it higher). I keep it set to center in 3rd person for pretty much everything, but it changes my vertical offset from 20 to 40 or 60 several times during my play sessions, and I haven't been able to figure out what triggers it.
Hey yonderfinn,

Sorry to hear you found a bug somewhere.
Anyway, that's an interesting issue. I may have an idea of what could be causing this.
Whatever it is, it will be corrected soon. Thanks for reporting it.

⋅ ⋅ ⋅

Edit:

Version 1.7.1
Enhanced draw/sheath events management.
Other minor corrections.
This has been resolved with the update. Thanks!
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Unread 02/19/19, 07:10 AM  
Sgy-x2
 
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File comments: 43
Uploads: 0
Originally Posted by NTak
Well… In my addon, the “Preferred camera” settings override the default camera parameters.
If you want to reset to the default camera settings, you can go to the regular settings / camera and either use the small "default values" arrows, or press “Reset defaults”.
Thanks. I probably incorrectly expressed, excuse me, I'm not against your addon, sometimes I need a standard camera. When I was writing, I was overwhelmed by emotions due to the fact that I didn't know how to restore the default camera.
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Unread 02/19/19, 05:25 AM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Originally Posted by Sgy-x2
Hi. How to reset the camera to the default settings, because even after removing the add-on camera settings remain unchanged. If they were in the center, they'll stay that way. I'd like to have a standard camera.
Well… In my addon, the “Preferred camera” settings override the default camera parameters.
If you want to reset to the default camera settings, you can go to the regular settings / camera and either use the small "default values" arrows, or press “Reset defaults”.
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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Unread 02/18/19, 05:13 PM  
Sgy-x2
 
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Hi. How to reset the camera to the default settings, because even after removing the add-on camera settings remain unchanged. If they were in the center, they'll stay that way. I'd like to have a standard camera.
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Unread 02/17/19, 03:00 PM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Version 1.8:
Added werewolf event to change camera.
Correction of a bug I've added in last version.
Changed shoulder/center management.

⋅ ⋅ ⋅

As I don't have any werewolf character,
I'd like to get some feedback from you guys.
It should work but… Well, I can't be sure.
__________________
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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Unread 02/15/19, 12:31 AM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Originally Posted by yonderfinn
This works great, except somehow my vertical offset keeps changing (it keeps making it higher). I keep it set to center in 3rd person for pretty much everything, but it changes my vertical offset from 20 to 40 or 60 several times during my play sessions, and I haven't been able to figure out what triggers it.
Hey yonderfinn,

Sorry to hear you found a bug somewhere.
Anyway, that's an interesting issue. I may have an idea of what could be causing this.
Whatever it is, it will be corrected soon. Thanks for reporting it.

⋅ ⋅ ⋅

Edit:

Version 1.7.1
Enhanced draw/sheath events management.
Other minor corrections.
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺
Last edited by NTak : 02/17/19 at 02:58 PM.
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Unread 02/14/19, 09:10 PM  
yonderfinn

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This works great, except somehow my vertical offset keeps changing (it keeps making it higher). I keep it set to center in 3rd person for pretty much everything, but it changes my vertical offset from 20 to 40 or 60 several times during my play sessions, and I haven't been able to figure out what triggers it.
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Unread 02/11/19, 12:05 PM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Version 1.7
Added French and German translations.

If you're using french or german languages, you'll have to re-do some of your settings.
Sorry guys!
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
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Last edited by NTak : 02/11/19 at 12:05 PM.
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Unread 02/05/19, 02:15 AM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Originally Posted by Sneezes
Thanks!

I just did some testing and found a bug.
If I enter combat directly from stealth, the camera wont transition to combat camera
Thanks for your feedback.

I didn't change anything about that part but...
I'll check and correct that this evening.

⋅ ⋅ ⋅

Edit:

Version 1.6.1:
Bug correction.
Added slash command "/ntakcameraevents" to be able to see triggered events (useful for debug).

⋅ ⋅ ⋅

Version 1.6.2
Added an option to prevent auto-steal-loot when not hidden.
Changed slash commands:
- "/ntcam" to open settings
- "/ntcamevents" to toggle logging of triggered events
__________________
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
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Last edited by NTak : 02/09/19 at 02:22 AM.
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Unread 02/04/19, 06:34 PM  
Sneezes

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Originally Posted by NTak
Originally Posted by Sneezes
Hey, thanks for all the updates!

Would it be easy to add an option to set the vertical offset for combat/stealthy each separately?
I already thought about that.
It will be in 1.6 !
Thanks!

I just did some testing and found a bug.
If I enter combat directly from stealth, the camera wont transition to combat camera
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Unread 02/04/19, 01:37 AM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Originally Posted by Sneezes
Hey, thanks for all the updates!

Would it be easy to add an option to set the vertical offset for combat/stealthy each separately?
I already thought about that.
It will be in 1.6 !

⋅ ⋅ ⋅

Edit:

Version 1.6:
Added additional vertical offset functionnality in event-driven camera changes.
Some other minor improvements.
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺
Last edited by NTak : 02/05/19 at 02:52 PM.
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Unread 02/03/19, 11:26 PM  
Sneezes

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Hey, thanks for all the updates!

Would it be easy to add an option to set the vertical offset for combat/stealthy each separately?
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Unread 01/31/19, 01:48 PM  
NTak
 
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Forum posts: 6
File comments: 117
Uploads: 4
Version 1.5:
Added events to change camera parameters when drawing or sheathing weapons.
Added associated settings.

I'm already aware of an issue with that, but I had to release anyway.
I'll make some adjustments shortly.
__________________
I believe in…
Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺
Last edited by NTak : 02/01/19 at 05:46 AM.
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Unread 01/29/19, 06:51 AM  
NTak
 
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Forum posts: 6
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Uploads: 4
Thank you for your feedbacks, guys.

⋅ ⋅ ⋅

Originally Posted by M-ree
Mostly thought of using it for stealth, but oddly, "peeking" (shoulder swap) doesn't seem to work.

I have keybind set to shoulder swap, but hitting it switches between a right shoulder view and center view[...]
I'm sorry to read that you encountered an issue. Does it happen using the last version ?
I am not able to reproduce your issue. If you can share your settings, I'll be glad to help.
As I modified many things with the last updates, you may try to restore default settings of my addon, and then modify back to your preferred settings.

Originally Posted by M-ree
Another thought -- maybe add a keybind for a pop-up selection (or if possible, I don't know whether there's an option to do that, on holding, not tapping) kinda like quickslots, so a desired camera position can be selected on the fly, not pre-selected? (Or a drop-down if that doesn't work.)
I admit it will be “kind of” easy to have different keybinds to load/save camera positions.
But I don't know what it will take to add a pop-up of dropdown list somewhere. I may be looking into that in the future.

Originally Posted by M-ree
Also, now this add-on interferes with craftables preview, instead getting the character itself previewed.
Does it also interferes if you set the “Prevent camera change on interaction” to “No” ?
Are you using another addon for that preview ?
__________________
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Making tweaking easy: Camera / Dialog / Loot'n'Steal
⸻⸻⸻⸻⸻
⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺
Last edited by NTak : 01/29/19 at 12:13 PM.
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