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Updated: 05/21/23 02:48 AM
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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:05/21/23 02:48 AM
Created:03/05/19 12:52 PM
Monthly downloads:848
Total downloads:65,153
Favorites:103
MD5:
Categories:Graphic UI Mods, Chat Mods, RolePlay, Miscellaneous, Utility Mods
NTak Dialog  Popular! (More than 5000 hits)
Version: 1.12.4
by: NTak [More]
Making tweaking easy: Camera / Dialog / Loot'n'Steal
If you want to support my work, you can donate here or even become a patron.

⸺ ⋅ ⋅ ⸺ ⸺ ⋅ ⸺


(Contact me to add another language)


DESCRIPTION
This addon includes many dialog features, to enhance the game experience and to customize it your way.
All-in-one, without fancy colors or custom fonts, in order to stick with a sober interface.
/!\ I recommend to not use a custom UI scale to prevent any improper behaviour.
  • Customize!
    ⋅ Resize and tweak the dialog window,
    ⋅ Tweak all the content: Title, text, and options,
    ⋅ Add nice icons and/or numbers before chat options,
  • Keep history!
    ⋅ Keep an eye on the history of the conversation,
    (I suggest you to vertically shift the window to display more history)
  • Use animation!
    ⋅ Use the text fading animation to make it appear while the NPC is talking,
    ⋅ Customize the speed for regular and some specific dialogs.
  • Specify behavior!
    ⋅ For some specific dialogs, you can mute the NPC, auto-open the store, and speed-up or instantly display the content.


LAST UPDATES
Warning: Spoiler


TEXT FADING PREVIEW
( GIF may not be fully up-to-date. )

BINDINGS
  • Repeat the dialog

SETTINGS
  • Cross-characters settings,
  • *NEW* Gamepad mode (BETA: Many features are not working),
    ⋅⋅⋅
  • Display conversation history,
  • *NEW* Output history to chat,
    ⋅⋅⋅
  • Resize the dialog window,
  • *NEW* Center window horizontally,
  • Shift vertically the window,
  • Use custom window internal paddings,
  • Change the window background and the content transparency,
    ⋅⋅⋅
  • Change the font size for the title (NPC's name), the text body, or the chat options,
  • Align the title like you prefer,
  • Additional padding,
  • Remove the useless dashes from the title,
  • Use the old-yellowish color for the title,
    ⋅⋅⋅
  • Font size for the body text,
  • Settings to hide the body text,
  • Settings to make the text appear using a progressive fade-in (including some text space prediction to prevent the jump-to-line during animation),
    ⋅⋅⋅
  • Control when the options appear ( instantly / after text fade-in / on key-press ),
  • Font size for the options,
  • Options height,
  • Grey out the “Goodbye” option,
  • *NEW* Add an option to repeat the dialog (can be greyed out too),
  • Add icons before chat options,
  • Add chat options numbering with customizable symbol and padding,
    ⋅⋅⋅
  • Change borders width when hovering options,
  • Add a background effect when hovering options,
    ⋅⋅⋅
    When hitting specific dialogs such as bankers, merchants/crafters, traders, stables masters or description:
  • Option to mute,
  • Option to auto-open "store",
  • Option to speed-up the text fade-in,
  • Option to display the text instantly.
Warning: Spoiler


CORRECTIONS
  • In texts, replaces any double space by a single space in texts,
  • In texts, corrects the missing space between the end of a sentence and the beginning of the next (“. A”).
  • For important dialogue options, when using a keyboard, it requires a second key-press for confirmation.

TO DO LIST
  • Implement features in gamepad mode. As I am not actively playing the game, I don't have a planned date for that, sorry guys!
  • Prevent auto-open store if a pledge option is detected.
  • Get feedback from users Feel free to comment or ask for a new feature! Or even add another typo correction.
  • Think about other new features.

CREDITS
1.12.x
⋅ API bump,
⋅ 1 variable modified after game update,
⋅ Added option to display only last reply in chat history.

1.12
⋅ Added one icon,
⋅ Added alignement settings for text and options,
⋅ Correction about the centered view in outfit station.

1.11.x
⋅ API bump.
⋅ Russian added ! Thanks, Nesferatum.
⋅ Gamepad support in Beta,
⋅ Enhance debugging,
⋅ Dialog horizontal centering,
⋅ Added icon for companion,
⋅ Added options transparency,
⋅ Repeat bug corrected (thanks, Mindfully).

1.11
⋅ Added option to output history in chat.

1.10.x
⋅ Corrections/improvements,
⋅ Prevent auto-select option if multiple "specific" choices are present.

1.10
⋅ Added a keybinding to show/hide text body,
⋅ Corrected some dialog options that hadn't a specific icon.

1.9.x
⋅ API Bump,
⋅ Display "descriptions" (not voiced) even if using the "Remove all text (listen!)" option,
⋅ Prevent speed-up/mute if vendor/merchant has a quest option.

1.9
⋅ Added "Repeat" option,
⋅ Added "Grey out “Repeat” option",
⋅ Added window vertical shift feature,
⋅ Many code tweaks.

1.8.x
⋅ Some enhancements when using history,
⋅ Fix for bad initialization,
⋅ Added prefix for selected options in chat history.

1.8
⋅ Icons in options,
⋅ Added history feature,
⋅ Added “Expand window as text appears” in “Conversation History” and “Text Tweaks” sections, to change the window behaviour when using the fading,

1.7.x
⋅ Added an icon for a specific dialog,
⋅ Added "/ntdial_beta" command to access "beta" features,
⋅ Added an option to use the fading delays even if the text is hidden.

1.7
⋅ Added more control on when the options are displayed.

1.6.x
⋅ Correction of a bug I introduced in 1.6 on options height,
⋅ Somehow enhance settings for section “Specific dialogs”,
⋅ Bump for ESO 5.0.5.

1.6
⋅ Added many settings in “Specific dialogs” section to: "Display instantly", or "Speed-up fading" for specific dialogs,
⋅ Moved the “Description speed-up” setting in this section as well.

1.5
⋅ Added some text spacing prediction in order to prevent jumping on a new line during text fading animation,

1.4.x
⋅ Correction of a bug appearing when skipping multiple dialogs fastly with keyboard, (I guess it can still happen, but less!)
⋅ Added some icons in “Specific dialogs” section.

1.4
⋅ Added an auto-padding setting,
⋅ Also added some other chatter text types that didn't have an affected icon.

1.3.x
⋅ Bug correction in lib custom functions,
⋅ Created a “Specific dialogs settings” section to contain all the specific options for the bankers, merchants…
⋅ Added dependency for LAM2, as it now includes functions I used to add myself in a local version.

1.3
⋅ Correction of undetected descriptions,
⋅ Added traders and stables in mute dialogs options,
⋅ Added options to skip dialog for vendors, traders, stable master (BETA).

1.2
⋅ Added window vertical sizing and paddings,
⋅ Enhanced appearance when dialog changes.

1.1
⋅ Enhanced fading with the new setting “Extent of the fading effect”.

1.0
⋅ Many optimizations and enhancements,
⋅ First release with almost all functionnalities,
⋅ Redesign of the settings.

0.9
⋅ Corrections and enhancements,
⋅ Added "press key to show options" setting.

0.8
⋅ Added icons,
⋅ Other minor modifications.

0.7
⋅ Added content transparency setting,
⋅ Enhanced fading for text.

0.6.x
⋅ Corrected off-screen option/answer.

0.6
⋅ Added text-fading settings.

0.5
[Undocumented]

0.4
⋅ Added german localization.

0.3
⋅ Added french localization.

0.2
[Undocumented]

0.1
⋅ Initial beta release.
Archived Files (57)
File Name
Version
Size
Uploader
Date
1.12.3
26kB
NTak
03/18/23 01:12 AM
1.12.2
26kB
NTak
06/05/22 04:30 AM
1.12.1
26kB
NTak
05/23/22 11:06 AM
1.12.0
26kB
NTak
04/16/22 02:26 AM
1.11.9
26kB
NTak
08/28/21 05:29 AM
1.11.8
26kB
NTak
07/17/21 03:26 AM
1.11.7
25kB
NTak
06/08/21 12:26 PM
1.11.6
25kB
NTak
03/21/21 10:37 AM
1.11.5
25kB
NTak
02/28/21 04:22 PM
1.11.3
25kB
NTak
08/26/20 09:49 AM
1.11.2
25kB
NTak
06/16/20 06:05 AM
1.11.1
23kB
NTak
05/21/20 07:00 AM
1.11
23kB
NTak
12/23/19 05:53 AM
1.10.10
22kB
NTak
12/15/19 03:29 AM
1.10.9
22kB
NTak
12/14/19 05:57 AM
1.10.8
22kB
NTak
11/10/19 05:02 PM
1.10.7
22kB
NTak
11/09/19 11:09 AM
1.10.6
22kB
NTak
10/27/19 03:56 AM
1.10.5
23kB
NTak
10/10/19 03:13 AM
1.10.4
22kB
NTak
10/08/19 12:48 PM
1.10.3
23kB
NTak
08/22/19 03:35 AM
1.10.2
23kB
NTak
08/07/19 05:25 AM
1.10.1
22kB
NTak
08/06/19 10:50 AM
1.10
22kB
NTak
08/05/19 11:01 AM
1.9.3
22kB
NTak
07/20/19 03:32 AM
1.9.2
89kB
NTak
07/16/19 02:41 AM
1.9.1
22kB
NTak
07/09/19 01:38 AM
1.9
22kB
NTak
06/08/19 12:36 PM
1.8.2
20kB
NTak
06/03/19 02:00 PM
1.8.1
20kB
NTak
06/02/19 01:22 PM
1.8
20kB
NTak
06/01/19 01:04 PM
1.7.3
19kB
NTak
05/31/19 11:07 AM
1.7.2
19kB
NTak
05/30/19 04:27 PM
1.7.1
19kB
NTak
05/30/19 07:55 AM
1.7
18kB
NTak
05/25/19 01:40 AM
1.6.2
18kB
NTak
05/20/19 02:38 PM
1.6.1
18kB
NTak
05/19/19 02:38 PM
1.6
18kB
NTak
05/18/19 01:54 AM
1.5
17kB
NTak
05/11/19 01:53 PM
1.4.1
17kB
NTak
04/27/19 12:07 PM
1.4
17kB
NTak
04/24/19 01:27 PM
1.3.3
17kB
NTak
04/22/19 10:44 AM
1.3.2
62kB
NTak
04/17/19 01:16 PM
1.3.1
62kB
NTak
04/06/19 01:13 AM
1.3
55kB
NTak
04/01/19 03:11 AM
1.2
55kB
NTak
03/27/19 06:18 PM
1.1
54kB
NTak
03/26/19 02:45 AM
1.0
54kB
NTak
03/24/19 01:25 PM
0.10
53kB
NTak
03/23/19 01:09 PM
0.9
52kB
NTak
03/21/19 01:34 PM
0.8
51kB
NTak
03/19/19 12:28 PM
0.7
50kB
NTak
03/16/19 08:32 AM
0.6.1
50kB
NTak
03/13/19 03:01 PM
0.6
49kB
NTak
03/10/19 01:39 PM
0.5
48kB
NTak
03/09/19 03:33 AM
0.4
47kB
NTak
03/06/19 02:02 PM
0.3
46kB
NTak
03/05/19 12:52 PM


Post A Reply Comment Options
Unread 05/23/20, 09:02 AM  
sicthegamer

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by NTak
Originally Posted by sicthegamer
Getting the following error upon clean first install and logging in[...]
I've tried to patch it with the 1.11.1 version.
Let me know!
I'm still getting this error in the newest version of the addon:

user:/AddOns/NTakDialog/NTakDialog.lua:328: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:328: in function 'ZO_Interaction:OnScreenResized'
<Locals> self = [table:1]{chatterOptionName = "ZO_ChatterOption", currencyTemplateName = "ZO_CurrencyTemplate", sceneName = "interact", questRewardName = "ZO_QuestReward"} </Locals>
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:144: in function 'OnScreenResized'
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:74: in function '(anonymous)'
<Locals> obj = [table:1] </Locals>
This time the addon has been fully configured and no longer has the default values unlike in my previous report, where it was a brand new install.
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Unread 05/22/20, 02:34 AM  
NTak
 
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Forum posts: 6
File comments: 253
Uploads: 4
Originally Posted by Blackwolfe
Great addon, loving it!!!
Glad you do!
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Unread 05/21/20, 09:40 AM  
Blackwolfe

Forum posts: 37
File comments: 127
Uploads: 0
Great addon, loving it!!!
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Unread 05/21/20, 07:24 AM  
NTak
 
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Forum posts: 6
File comments: 253
Uploads: 4
Originally Posted by sicthegamer
Getting the following error upon clean first install and logging in[...]
I've tried to patch it with the 1.11.1 version.
Let me know!

Originally Posted by trowieuk
Gamepad dialog support please...
It's now added to my to-do list!

Cheers,
N'Tak'
Last edited by NTak : 05/21/20 at 07:25 AM.
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Unread 05/11/20, 09:59 AM  
trowieuk

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Gamepad dialog support please...
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Unread 05/07/20, 11:30 AM  
sicthegamer

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File comments: 3
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Getting the following error upon clean first install and logging in:

user:/AddOns/NTakDialog/NTakDialog.lua:326: attempt to index a nil value
stack traceback:
user:/AddOns/NTakDialog/NTakDialog.lua:326: in function 'ZO_Interaction:OnScreenResized'
<Locals> self = [table:1]{currencyTemplateName = "ZO_CurrencyTemplate", sceneName = "interact", chatterOptionName = "ZO_ChatterOption", questRewardName = "ZO_QuestReward"} </Locals>
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:144: in function 'OnScreenResized'
EsoUI/Ingame/InteractWindow/InteractWindow_Shared.lua:74: in function '(anonymous)'
<Locals> obj = [table:1] </Locals>
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Unread 12/23/19, 08:03 AM  
Acer

Forum posts: 0
File comments: 3
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OMG! That's just perfect! Thanks! Can't wait to test it out. (Can't seem to download the latest version yet)
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Unread 12/23/19, 04:06 AM  
NTak
 
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Forum posts: 6
File comments: 253
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Originally Posted by Acer
Whatever is easiest for you! I doubt it would be a popular feature. lol

pChat allows you to right click lines in chat to copy, so maybe something like that for dialog? Maybe an option to export the dialog history to a separate window that can be copied? It's up to you really!

Thanks for listening. If you add it I'll totally credit you!
Well, I can easily add an option so that the text of the dialog window is outputted to chat.
So, I think I'll do that.

Cheers,
N'Tak'

⋅ ⋅ ⋅

Edit:
In v1.11, "Output history in chat" is now a new option in the menu "Conversation History".
You just have to wait until the new version is approved.
Last edited by NTak : 12/23/19 at 10:35 AM.
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Unread 12/22/19, 02:06 PM  
Acer

Forum posts: 0
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Whatever is easiest for you! I doubt it would be a popular feature. lol

pChat allows you to right click lines in chat to copy, so maybe something like that for dialog? Maybe an option to export the dialog history to a separate window that can be copied? It's up to you really!

Thanks for listening. If you add it I'll totally credit you!
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Unread 12/22/19, 03:21 AM  
NTak
 
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Originally Posted by Acer
Hey! Does this addon allow the player to copy the dialog text? I've been working on archiving the quests and storylines for the imperial library and a feature like that would help me heaps and bounds!
Hey Acer,

No, it doesn't... for now.
I'll may add it if I can. How would you like to copy/paste the dialog text?

Cheers,
N'Tak'
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Unread 12/21/19, 04:56 PM  
Acer

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Hey! Does this addon allow the player to copy the dialog text? I've been working on archiving the quests and storylines for the imperial library and a feature like that would help me heaps and bounds!
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Unread 12/18/19, 12:25 PM  
NTak
 
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Forum posts: 6
File comments: 253
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Originally Posted by amber1019
Originally Posted by NTak
Originally Posted by amber1019
In "Specific Dialogs Settings" > "Merchants/Crafters" > "Open stores automatically" turned "ON" can cause issues with the Crime Pays achievement.

In order for us to intimidate the merchant for the achievement, we have to turn off "open stores automatically".

Can a check be added for this, please?
Sure, if it is possible.
I'll be looking into this.

Cheers,
N'Tak'

⋅ ⋅ ⋅

Edit: I've updated the "Specific Dialogs" rules so that it shouldn't be triggered when there is either a "SPEECHCRAFT_INTIMIDATE" or a "SPEECHCRAFT_PERSUADE" option.
Please let me know if that prevents this unwanted behavior.
Just found a merchant named Teldryni in Malabal Tor that I needed to intimidate for the Crime Pays quest. The fixes you've implemented didn't work. With "open stores automatically" turned on under Merchants/Crafters, it still bypasses his initial dialog and opens the store.
As discussed between us, and in order to let the others know about that,
Here's the output when using the /ntdial_debug command ...

[14:58] option #1 : type: 100
[14:58] option #2 : type: 600
[14:58] option #3 : type: 10000
[14:58] Options count: 3

... where 100 means "regular option", and where it should be "intimidate option" instead.
So, it seems the options are not correctly type-indexed by ZO.
And, for now, I don't have any great idea to "correct" that.

Cheers,
N'Tak'
Last edited by NTak : 12/18/19 at 01:56 PM.
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Unread 12/14/19, 05:31 PM  
NeuroticPixels
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Originally Posted by NTak
Originally Posted by amber1019
In "Specific Dialogs Settings" > "Merchants/Crafters" > "Open stores automatically" turned "ON" can cause issues with the Crime Pays achievement.

In order for us to intimidate the merchant for the achievement, we have to turn off "open stores automatically".

Can a check be added for this, please?
Sure, if it is possible.
I'll be looking into this.

Cheers,
N'Tak'

⋅ ⋅ ⋅

Edit: I've updated the "Specific Dialogs" rules so that it shouldn't be triggered when there is either a "SPEECHCRAFT_INTIMIDATE" or a "SPEECHCRAFT_PERSUADE" option.
Please let me know if that prevents this unwanted behavior.
Just found a merchant named Teldryni in Malabal Tor that I needed to intimidate for the Crime Pays quest. The fixes you've implemented didn't work. With "open stores automatically" turned on under Merchants/Crafters, it still bypasses his initial dialog and opens the store.
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Unread 12/14/19, 05:38 AM  
NTak
 
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Forum posts: 6
File comments: 253
Uploads: 4
Originally Posted by amber1019
In "Specific Dialogs Settings" > "Merchants/Crafters" > "Open stores automatically" turned "ON" can cause issues with the Crime Pays achievement.

In order for us to intimidate the merchant for the achievement, we have to turn off "open stores automatically".

Can a check be added for this, please?
Sure, if it is possible.
I'll be looking into this.

Cheers,
N'Tak'

⋅ ⋅ ⋅

Edit: I've updated the "Specific Dialogs" rules so that it shouldn't be triggered when there is either a "SPEECHCRAFT_INTIMIDATE" or a "SPEECHCRAFT_PERSUADE" option.
Please let me know if that prevents this unwanted behavior.
Last edited by NTak : 12/14/19 at 05:47 AM.
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Unread 12/13/19, 05:55 PM  
NeuroticPixels
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In "Specific Dialogs Settings" > "Merchants/Crafters" > "Open stores automatically" turned "ON" can cause issues with the Crime Pays achievement.

In order for us to intimidate the merchant for the achievement, we have to turn off "open stores automatically".

Can a check be added for this, please?
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