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Compatibility: | Dragonhold (5.2.5) Scalebreaker (5.1.5) Elsweyr (5.0.5) |
Updated: | 09/22/19 05:48 AM |
Created: | 03/22/19 12:08 PM |
Monthly downloads: | 103 |
Total downloads: | 6,011 |
Favorites: | 12 |
MD5: | |
Categories: | Bags, Bank, Inventory, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.0.12 |
185kB |
DavidJCobb |
08/08/19 05:59 AM |
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1.0.11 |
184kB |
DavidJCobb |
07/11/19 05:21 AM |
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1.0.10 |
171kB |
DavidJCobb |
06/22/19 06:01 PM |
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1.0.9 |
170kB |
DavidJCobb |
05/02/19 02:34 PM |
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1.0.8 |
168kB |
DavidJCobb |
04/30/19 04:01 PM |
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1.0.7 |
168kB |
DavidJCobb |
04/25/19 06:57 PM |
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1.0.6 |
168kB |
DavidJCobb |
04/25/19 05:29 PM |
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1.0.5 |
165kB |
DavidJCobb |
04/07/19 03:04 PM |
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1.0.4 |
162kB |
DavidJCobb |
03/28/19 03:08 PM |
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1.0.3 |
159kB |
DavidJCobb |
03/23/19 07:25 PM |
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1.0.2 |
152kB |
DavidJCobb |
03/22/19 07:04 PM |
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1.0.1 |
151kB |
DavidJCobb |
03/22/19 01:12 PM |
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wazoo |
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CookieDuster |
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DavidJCobb |
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11/25/19, 09:07 PM | |
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Heya! Really enjoying this addon, but I've run into a problem. Specifically with the Toggle Junk Flag action. Whenever ItemTrig hits that action it marks the item as junk like it should, but then throws an error and stops processing any other actions in that trigger. If it was in a nested trigger, it pops back out to the trigger above and keeps going. I end up with spam in my chat box to the effect of:
Code:
Junked Item X ItemTrig: Encountered an error in a trigger. Item: Item X Faulting Trigger: NestedTrigger Containing Top-Level Trigger: TopTrigger Action: Mark the item as junk. |
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Brotanks |
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11/14/19, 03:55 AM | |||
Re: Re: Re: Re: General Help
I honestly did not understand that's what you meant with your first response! <Picard Facepalm> Seems to be working great as of 11.13.19! |
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ZoLatKam |
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11/08/19, 01:24 PM | ||
Re: Re: Re: General Help
Right now, your trigger requires that the item's name be Crown Refreshing Drink AND that it be Gold Coast Trapping Poison OR Crown Fortifying Meal OR Gold Coast Warrior Elixir OR Gold Coast Spellcaster Elixir OR Gold Coast Swift Survivor Elixir OR Gold Coast Debilitating Poison OR Gold Coast Draining Poison. |
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DavidJCobb |
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11/03/19, 06:21 PM | |||
Re: Re: General Help
https://cdn.discordapp.com/attachmen...019_181254.png Unfortunately, it did not work. I've enabled the option that allows Triggers to run on Crown Crate Items as well, so I guess I'll see what happens in about 40m. Edit #1 - 11.07.19 @ 21:54:28 - Okay, so RL happened and I wasn't able to test the rules until just now. Still not working. I collect the Daily Reward and it just ends up in my bags like normal. Thoughts?
Last edited by ZoLatKam : 11/07/19 at 09:56 PM.
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ZoLatKam |
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10/22/19, 07:20 AM | ||
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jubalfh |
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10/21/19, 09:45 PM | |
Forum posts: 9
File comments: 230
Uploads: 0
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Since last update, it appears that FCO Item Saver tags are no longer being recognized.
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Akopian Atrebates |
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10/21/19, 05:45 PM | ||
(And you're right that importing one-by-one on more than one character is a bit tedious. Would it be feasible to implement a “common” or “global”, with changes stored per-account rather than per-character and perhaps have a bulk import for those triggers that can be templated off a shared one but then character-specific?) |
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jubalfh |
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10/16/19, 07:56 AM | ||
Re: General Help
Switch to using OR to evaluate conditions. The item's name is ABC. The item's name is DEF. The item's name is GHI. The "OR/AND" condition affects all conditions that come after it in the same trigger (until the next "OR/AND" condition), rather than just the one condition that comes before it.
Last edited by DavidJCobb : 10/16/19 at 08:27 AM.
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DavidJCobb |
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10/12/19, 02:53 AM | |
General Help
Just looking for someone to point out what I'm doing wrong here...
I've the following rule set up with the goal of auto-destroying the "Worthless Crown Bits" from the Daily Rewards: https://cdn.discordapp.com/attachmen...019_032527.png (I'm sure there's a more efficient way, but I threw this together in a few minutes to see if it'd work) I also have this option enabled: https://cdn.discordapp.com/attachmen...019_033202.png All helpful suggestions (that don't tell me to "Google it" or "Search the Interwebs" - I've tried that already) are appreciated! |
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ZoLatKam |
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10/08/19, 04:02 PM | |
Forum posts: 0
File comments: 11
Uploads: 0
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Having gone though quite a few inventory management addons looking for more and more advanced functionality, this looks like just what I'm looking for. I'm looking to re-implement rulesets of 30+ items, some of which have to change at times. Is there a way to keep them synced across multiple characters? I found the import function, but that seems to be one-way and one by one; not sure if I'm missing something here.
Also, would it be possible to also add CraftStore-based actions similarly to FCOIS? Seems to have a well maintained API and would let us distinguish between motifs, recipes and item traits that are unknown on self or other characters. |
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CookieDuster |
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09/14/19, 02:27 PM | |
Terribly, terribly sorry about the delayed response! My time's been occupied by a fairly large project for another game, but I just want to let you know that I've seen your bug report and I'll work on it as soon as I'm able to. It's far too easy to think, "I should wait to reply until I can work on this," and then weeks fly right by.
You've done a really great job at narrowing this down and getting me test-cases -- providing me the savedata from the start was extremely useful -- and I want you to know that I appreciate that. EDIT, one week later: That other project is now done. I've uploaded an ItemTrig update that should hopefully fix this.
Last edited by DavidJCobb : 09/22/19 at 05:49 AM.
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DavidJCobb |
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08/26/19, 10:29 AM | |||
Forum posts: 0
File comments: 30
Uploads: 0
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dorrson |
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