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Compatibility: | Dragonhold (5.2.5) Scalebreaker (5.1.5) Elsweyr (5.0.5) |
Updated: | 09/22/19 05:48 AM |
Created: | 03/22/19 12:08 PM |
Monthly downloads: | 103 |
Total downloads: | 6,012 |
Favorites: | 12 |
MD5: | |
Categories: | Bags, Bank, Inventory, Utility Mods |
File Name |
Version |
Size |
Uploader |
Date |
1.0.12 |
185kB |
DavidJCobb |
08/08/19 05:59 AM |
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1.0.11 |
184kB |
DavidJCobb |
07/11/19 05:21 AM |
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1.0.10 |
171kB |
DavidJCobb |
06/22/19 06:01 PM |
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1.0.9 |
170kB |
DavidJCobb |
05/02/19 02:34 PM |
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1.0.8 |
168kB |
DavidJCobb |
04/30/19 04:01 PM |
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1.0.7 |
168kB |
DavidJCobb |
04/25/19 06:57 PM |
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1.0.6 |
168kB |
DavidJCobb |
04/25/19 05:29 PM |
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1.0.5 |
165kB |
DavidJCobb |
04/07/19 03:04 PM |
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1.0.4 |
162kB |
DavidJCobb |
03/28/19 03:08 PM |
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1.0.3 |
159kB |
DavidJCobb |
03/23/19 07:25 PM |
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1.0.2 |
152kB |
DavidJCobb |
03/22/19 07:04 PM |
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1.0.1 |
151kB |
DavidJCobb |
03/22/19 01:12 PM |
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DavidJCobb |
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03/31/19, 03:08 PM | ||
Forum posts: 0
File comments: 50
Uploads: 0
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Re: Re: Museum Items
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wazoo |
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04/01/19, 07:26 PM | |
I must say I am initially impressed with your UI and widget helper code. Particularly your gamepad keynav (if it is what I think it is ) caught my attention.
You must have spent a decent amount of time implementing interfaces before. Very unique and will definitely need to try your addon out if for no other reason, but to see this UI in action. Been itching to see some decent composable and/or extensible abstractions for ESO's Layout / Control GUI. |
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Architecture |
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04/06/19, 05:49 PM | |
Damn, I tried all the items managers, and if your addon make no big bug or lags, it's just FAR the best one, really.
can not withdraw from the bank? actualy the auto-deconstruct (from the imported rules) do not work for me. Finaly nothing works actualy for me. Not working even with LibStub, it don't sell and deconstruct random items, not all complex.
Last edited by palejaune : 04/06/19 at 08:54 PM.
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palejaune |
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04/07/19, 02:00 PM | |||
Are you using the latest version of the mod? Triggers are per-character, not per-account. Are you experiencing problems on the same character that you used to import the trigger? What do you mean by "not working?" If you are seeing any UI errors, can you send them to me? Screenshots are fine. What items is it failing to deconstruct? You said you're using the imported triggers, so what are these items' rarities and sale prices? Are you at the right crafting station for deconstructing those items? If you enable the "Log actions taken on items" option, do any error messages appear in the chatbox?
Last edited by DavidJCobb : 04/07/19 at 02:03 PM.
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DavidJCobb |
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04/13/19, 12:55 PM | |
Forum posts: 0
File comments: 1
Uploads: 0
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Bait considered as Provisioning?
Hi
this rule: conditons: - item belongs to the Provisioning category - the player's bank contains not equal to 0 of the item actions: - depposit 9999... also deposits Bait in the bank. Is this a bug or is bait also valid provisioning? |
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joenk |
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04/14/19, 06:39 PM | |
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Trigger "The item is intricate => Deconstruct item" works only for items in player's bag and not works for bank items.
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zelenin |
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04/15/19, 02:31 PM | |||
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DavidJCobb |
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04/16/19, 11:07 AM | ||
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zelenin |
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04/16/19, 02:49 PM | |||
Running triggers only on your inventory helps to keep things fast, helps keep things simple, and helps to minimize the consequences of user error. When I next have a chance to work on ItemTrig, I'll see about adding an option that will allow it to also run triggers on banked items explicitly in situations where that would be appropriate (the "crafting" and "bank" trigger entry points), but no guarantees. |
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DavidJCobb |
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04/21/19, 01:11 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Loving the addon and its been making my life easier. But of recent I have encountered a problem with one of the triggers I'm using. The trigger is "Deposit in Bank". The trigger works at first for me and it does what it is suppose to. But when I start reaching around 215 items in my bank it will not longer "Deposit in Bank". I usually have to start manuelly depositing stuff after that. I'm wondering if there is a problem with how I am using it or if it is just me. The conditions and trigger specifically:
Conditions: The item is an [any equippable]. The item is not flagged as junk. The item is not locked. Actions Deposit 1 of the item in the Player's Bank. Thank you in advanced. btw My max bank space as of right now in my bank is 480 and that is including the doubled space by ESO Plus.
Last edited by Clazy : 04/25/19 at 12:12 AM.
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Clazy |
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04/25/19, 05:33 PM | ||
I attempted to reproduce this on the PTS (I don't have Plus; it's much harder for me to mess around with my bank and inventory on Live) and didn't experience it; with my bank filled up to 215 items, I was still able to auto-deposit items. However, I did run into a different issue: there is an undocumented API limit on how many item stacks your add-ons can deposit at one time. On the PTS, depositing more than 99 stacks of items (per bank menu opening) will forcibly disconnect you from the server. Maybe on the Live server, it just fails silently instead? |
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DavidJCobb |
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04/27/19, 11:00 AM | |
Forum posts: 0
File comments: 45
Uploads: 0
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LUI Error
I've been getting this since moving to the new version. Thanks in advance for your assistance.
user:/AddOns/ItemTrig/triggers/trigger.lua:87: attempt to index a nil value stack traceback: user:/AddOns/ItemTrig/triggers/trigger.lua:87: in function 'ItemTrig.filterTriggerList' |caaaaaa<Locals> list = tbl, entryPoint = "BRTR", filtered = tbl, mapping = tbl, i = 2 </Locals>|r user:/AddOns/ItemTrig/triggers/trigger.lua:43: in function 'ItemTrig.executeTriggerList' |caaaaaa<Locals> list = tbl, entryPoint = "BRTR", context = tbl, options = tbl, eventRecipient = tbl </Locals>|r user:/AddOns/ItemTrig/ItemTrig.lua:286: in function 'functor' |caaaaaa<Locals> item = tbl </Locals>|r user:/AddOns/ItemTrig/misc/item.lua:27: in function 'ItemTrig.forEachBagSlot' |caaaaaa<Locals> bag = 1, functor = user:/AddOns/ItemTrig/ItemTrig.lua:281, slot = 18, interface = tbl </Locals>|r user:/AddOns/ItemTrig/ItemTrig.lua:281: in function '_processInventory' |caaaaaa<Locals> entryPoint = "BRTR", entryPointData = tbl, list = tbl </Locals>|r user:/AddOns/ItemTrig/ItemTrig.lua:374: in function '_OnOpenClose' |caaaaaa<Locals> eventCode = 131289 </Locals>|r |
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Kyndrith |
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04/28/19, 09:18 AM | ||
Re: LUI Error
When ItemTrig runs triggers for a particular entry point, it does so by creating a copy of your trigger list and filtering out the triggers that aren't for that entry point. It then runs over every trigger in the filtered list. For some reason, you have a gap in your trigger list, which causes the filtering step to break. If you need a temporary fix, then you can achieve that by modifying line 87 in ItemTrig/triggers/trigger.lua: replace this Code:
if trigger:allowsEntryPoint(entryPoint) then with Code:
if trigger and trigger:allowsEntryPoint(entryPoint) then |
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DavidJCobb |
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04/29/19, 03:56 PM | |||
Forum posts: 0
File comments: 45
Uploads: 0
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Re: Re: LUI Error
[LAM2] Could not create checkbox 'Banked items: allow destroy' of ItemTrigOptionsMenu. I'm happy to upload a file if that would help. Not sure you'd see everything with screen shots but I can try if that's what you'd prefer. Thanks for your reply. |
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Kyndrith |
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