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Compatibility: | Scribes of Fate (8.3.5) Firesong (8.2.5) Ascending Tide (7.3.5) Deadlands (7.2.5) Waking Flame (7.1.5) Blackwood (7.0.5) Greymoor (6.0.5) |
Updated: | 02/19/23 08:02 AM |
Created: | 04/27/19 06:32 AM |
Monthly downloads: | 294 |
Total downloads: | 16,594 |
Favorites: | 40 |
MD5: | |
Categories: | Bags, Bank, Inventory, RolePlay, Miscellaneous |
File Name |
Version |
Size |
Uploader |
Date |
1.1.13 |
34kB |
Jarth |
02/12/23 05:45 AM |
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1.1.12 |
32kB |
Jarth |
04/09/22 02:53 AM |
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1.1.12 |
32kB |
Jarth |
01/28/22 11:35 AM |
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1.1.10 |
32kB |
Jarth |
08/22/21 09:49 AM |
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1.1.9 |
32kB |
Jarth |
11/02/20 12:51 PM |
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1.1.8 |
32kB |
Jarth |
08/31/20 04:42 AM |
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1.1.7 |
32kB |
Jarth |
08/29/20 06:35 AM |
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1.1.6 |
32kB |
Jarth |
07/06/20 02:51 AM |
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1.1.5 |
32kB |
Jarth |
07/04/20 05:48 AM |
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1.1.4 |
32kB |
Jarth |
07/04/20 12:34 AM |
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1.1.3 |
32kB |
Jarth |
07/01/20 10:41 AM |
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1.1.2 |
32kB |
Jarth |
06/28/20 03:20 AM |
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1.1.1 |
31kB |
Jarth |
06/22/20 10:45 AM |
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1.1.0 |
31kB |
Jarth |
06/21/20 12:06 PM |
Comment Options |
HowellQagan |
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Jarth |
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06/15/20, 03:19 PM | ||
Forum posts: 0
File comments: 3
Uploads: 0
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Thank you for your reply. I tried to open the CB setting with the hotkey, and it worked! I had to completely reconfigure my settings, as my CB settings from the english version aren't taken into account in the french version. Everything is reconfigured the same way and it looks like it works perfectly now. Thanks a lot for your help. |
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TGCGeek |
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06/15/20, 10:06 AM | |||
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Thanks for the info. Changing the language with the script worked on my machine (famous last words ). I recently added a shortcut to the settings panel in the ESO keybindings (Collection bars > Settings). Does the section exist and can you open the window with a hotkey through that? .. I noticed a flaw though. In the settings file i use the name of the collectible as a key, when you change the language, it changes the key. Then most of the setup is empty and have to be setup "for each language". It should still work though, it would be tedious but you can rename the existing settings to the french name. I will make an update in the near future with breaking changes, where i will rearrange the settings a bit. In that regard i will look for a solution for the category names. King regards Jarth |
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Jarth |
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06/14/20, 04:06 PM | ||
Forum posts: 0
File comments: 3
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Today I use the addon named "Khrill Language Selector" to change the language of my game in french. Before I discovered this addon, i used the command /script SetCVar("language.2","fr"). The effects are basically the same, and I tried both, to see if there is any change (but there isn't). I have been using Khrill Language Selector for a long time and Collection Bar worked just fine with it before the update. I also tried to deactivate every addon I have, except for Collection Bars, but the issue is the same : working in english, doesn't work in french. As a test, I tried it using the command /script SetCVar("language.2","de") to set the texts in german : same issue, the addon does not seem to work in german too. I hope these infos will be useful. |
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TGCGeek |
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06/14/20, 12:13 PM | ||
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I am going to look into it. What command do you use? Is that another add-on? In the latest version i removed hardcoded English groupnames, it now uses the same data as the build in collections panel. Then most of the add-on should be in the users language. I will try to reproduce it. Kind regards Jarth |
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Jarth |
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06/14/20, 04:40 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Hello,
Since the last update, the addon doesn't work in french version. I installed my game in english (for the audio) and use a command to have the texts in french (a command I have to use each time I launch the game). When the texts are in english, the AddOn works perfectly. But after switching in french, the addon doesn't work anymore (it doesn't even appear in the addon settings and the /cb command doesn't work). It worked in both languages in the previous versions. I don't know if this issue occurs in other languages though. |
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TGCGeek |
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06/10/20, 10:22 AM | |
Forum posts: 2
File comments: 29
Uploads: 0
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Re: Re: Account Wide
Ideally just setting up one toon and then having the details copied across all accounts if I marked "account wide". Although the option to save a set up and copy it would also be very useful.
Thanks |
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MrFloppy |
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06/10/20, 09:27 AM | ||
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Re: Account Wide
Thanks for the feedback. How do you see it? - Copy from Account to Character? - Or between characters? - Or both options? Kind regards Jarth |
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Jarth |
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06/10/20, 07:49 AM | |
Forum posts: 2
File comments: 29
Uploads: 0
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Account Wide
Any chance you could add an account wide setting so I can just copy my settings automatically from one toon to another?
Many thanks Keep safe |
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MrFloppy |
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05/28/20, 01:47 PM | ||
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Re: Ordering
Hello HowellQagan, thanks for the feedback.
I didn't have any old settings to test with, I considered updating the version so settings would reset, but decided the changes were compatible enough. Regarding profiles it should now only use and create character settings when it is chosen not to use account settings. I removed some settings I doubted anyone would use, but will re-add UI for renaming categories.
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Jarth |
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05/28/20, 12:14 PM | |
Ordering
Wow, thanks for that update, I love it!
It seems that it created new "objects" (or whatever curly brackets are called in lua) in the savedvar for some of the categories, while not touching others. I assume it has to do with how they were named previously and if it didn't match the ingame category name, it created a new one. I've deleted the old unused ones from my savedvar (and the character based setups too), since I only noticed this after setting up the newly created categories because I didn't look in the savedvar until after. Also the label renaming seems to have disappeared from the addon settings panel (either that or I'm blind) but the "Display" values are still there so I just rewrote the new objects' display values.
Last edited by HowellQagan : 05/28/20 at 12:17 PM.
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HowellQagan |
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04/25/20, 01:19 AM | ||
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Re: Ideas
Thanks for the input. I am not active in the game, i still log in to verify the addon a few times a month. But don't plan for any changes at the moment. I will keep the feedback in mind though. Regarding 1: The groupings can be reordered (in the constants file) it looks random. But the order of the collectibles are given by the API, it would take a bit more work to do. Regarding 2: Yes, it should be possible to hide all that are not usable with a toggle. |
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Jarth |
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04/19/20, 09:27 AM | |
Ideas
Hey,
I've got a few ideas, not sure how useful or viable you find them. 1. Alphabetical ordering for the collectibles listed in the settings. There are a lot of them and as more are getting added, it's getting really difficult to find the ones you want, unless you know in which order they were added to the game (I assume this is the currently displayed order). 2. Certain collectibles (such as: Hair, Facial Hair, Head and Body Markings, Adornments) are only available for one specific race or sex. Do you think you could mark these somehow in the collectible list if they are incompatible with the currently played character? Or maybe an option that lets you hide them from the list if they are incompatible? Similarly to how you can hide the disabled (not owned) ones. Because if you toggle them to the ON state while incompatible, it will not show up in the collection bar but may show up on another character later, even if you didn't mean to turn it on on the previous character. |
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HowellQagan |
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04/19/20, 06:19 AM | ||
If you mean without it running out, probably not ZOS should really just make the ones that give you an aura a different type of toggleable collection, like skins are. So your character would still have to stop and re-cast it. Which you can currently do manually by adding a hotkey to the desired memento.
Last edited by HowellQagan : 04/19/20 at 06:20 AM.
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HowellQagan |
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