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Elsweyr (5.0.5)
Wrathstone (4.3)
Updated:06/20/19 04:44 AM
Created:05/23/19 08:06 AM
Monthly downloads:2,152
Total downloads:6,357
Favorites:19
MD5:
Categories:Casting Bars, Cooldowns, Buff, Debuff, Spell, Combat Mods, Graphic UI Mods
5.0.5
Combat Metronome (GCD Tracker)  Popular! (More than 5000 hits)
Version: v1.3.4
by: Darianopolis [More]
The All-in-one Combat Timing bar.

Track your heavy swings, ability cooldowns and cast/channels all in one bar to help you perfect your rotation timing and take advantage of abilty queuing with live latency information.
Now includes optional Ultimate tracking.

To access the addon settings quickly, enter the command /cm

This addon's counterpart "Combat Auras" has now been released! (You can see it in the preview)
https://www.esoui.com/downloads/info2408-CombatAurasAbilityTimers.html

IMPORTANT - This addon and "Combat Auras" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library.

Features
  • Heavy attack + Cast / Channel + GCD tracking = Consolidate all of your combat timing into one bar
  • Displays your ping live on the bar to allow spell queueing with live latency information.
  • Timing adjustments. Firing abilities too early or too late? - Fine tune the displayed GCD / heavy timer / cast / channel individually (or globally) for ANY ability to best suit your play.
  • Auto hides - Keeps your UI clean
Future Features (No guarantee or time frame):
  • Bar texturing and border ?
  • Light attack miss alert ? (Audio/Visual alert to provide feedback and improve timing reflexes)
  • Keybind to force display + show absolute health
  • Flashing animation on health percentage during execute
Known issues:
  • Cast cancels are not currently tracked
  • Sometimes triggers extremely long cooldown, this is overwritten after the next ability.
  • Rarely, ground targeted abilities (E.g. Endless Hail) won't trigger a timer
2019-05-20 v1.3.4
! Fixed bar shadow displayed on initial ui (re)load
+ Added adjustable execute health percentage highlight
+ Added option to attach Target Health to reticle

2019-06-19 v1.3.3
! Standardized capitalization on function names

2019-06-18 v1.3.2
! Health now shows absolute if target is at 100%, irregardless of combat state
+ Added account wide settings toggle

2019-06-16 v1.3.1
! Fixed health marker not hiding properly
! Fixed versionining - Last version should have been released as 1.3.0
+ Added max displayed latency option

2019-06-16 v1.3.0
! Performance improvements to library
+ Added optional stamina and mob health tracking

2019-06-13 v1.2.2
! Fixed lightning staff attack constantly resetting on each tick
! Abilities with sub gcd cast/channel times now show gcd
! Fixed some healing abilities not triggering their timers
! Changed guard detection to use in-game api... (hurrdurr smart programming :S)
! Added situational ability activation requirements to api

2019-06-12 v1.2.1
! Fixed heavy attack timer not resetting on early release
! Moved ability event dispatch to combat event trigger
! Fixed escape cancelled ground targeted spell from triggering on mount up

2019-06-12 v1.2.0
! Major algorithm improvement
! event queuing added - Can handle attack queueing without timer duratino overwrites
! Various reliability improvements
! Improved algorithm to no longer rely on event forcing

2019-06-09 v1.1.5
! Fixed timer stutter when casting ability whilst dismounting
! Reworked targeted spell detection, moved to generic event handling system
! Improved and moved Guard detection to LibDMUI.Targeting:getUnitNPCType(unitTag)
- Removed Accidental Presidency font - Now using resized base game font

2019-06-09 v1.1.4
! Ultimate no longer shows when OOC and targeting dead enemies, critters or (optionally) neutral guards

2019-06-09 v1.1.3
! Fixed channeled spells are no longer detected as instant cast
! Desynchronised eventAbility and eventStart load to improve reliability
! Added timer cancel on KNOCKBACK, PACIFIED, STAGGERED, STUNNED, INTERRUPTED combat events

2019-06-08 v1.1.2
! Defered timer start until SLOT_UPDATED event (within 100ms grace period) - Removes jitter from bar + hopefully fixes insane timer bug
! Few failsafe conditions added to update loop to improve reliability (hopefully)

2019-06-08 v1.1.1
! Streamlined update algorithm
! Removed debug on targeting cancel event
! Removed excess code + comments
! Added default -10ms start time adjust to minimize post-adjustment jitter
! Added hard limit of max -100ms start time adjust to prevent high latency overlapping from eating spell cooldowns
+ Added optional ultimate tracker above cast bar - Can now hide action bars completely!

2019-06-08 v1.1.0
! Fixed bug with initial use of some abilities not registering the correct cooldown
+ GCDs can now be adjusted on for each ability!
+ Complete rework of detection algorithm
+ Moved Frame + Progress bar code to separate library (will be released at a later date)

2019-06-03 v1.0.0
! Renamed addon files to CombatMetronome, deprecated GCDTracker name from addon
! Changed SavedVariables to CombatMetronomeSavedVars
! Will need to remove old files and rename saved variables if upgrading

2019-06-03 v0.8.1
! Fixed error on adding new channeled ability adjustment

2019-06-03 v0.8.0
+ Ability caching fixed and implemented into base addon - no longer caches on slot
+ Added individual skill cast time adjusts
+ Added ping zone display option for heavy attacks to maintain visual consistency
+ Added global ability cast adjust
! Reworked entire ability tracking system to be more expandable and flexible

2019-05-29 v0.7.2
! Early cancel melee swings are now tracked
! GCD and cast cooldowns are now independent and can be reset without affecting each other
- Removed baseline caching of abilities - Reslotting and in-combat ability morphs do not cause issues
+ Added debug toggle to ingame menu

2019-05-29 v0.7.1
! Removed excessive logging on cast events

2019-05-29 v0.7
+ Added experimental heavy attack + cast timing !! Known issues:
  • Reslotting abilities on bars requires a /reloadui
  • Abilities whos cast / use behaviours change dynamically are locked into their first form
  • Cast cancels are not currently tracked, and GCD reset tracking does not work whilst heavy attack + cast timing is enabled
  • Early finish / cancelled heavy attacks do not reset the swing bar
? This is a test build - I don't have enough characters and spells
unlocked to be able to fully test this (I haven't tested channeling
at all because I don't have any channeled spells unlocked xD)
So anyone willing to try things out and report issues would be greatly appreciated.

2019-05-24 v0.6.1
! Minor code / metadata cleanup
! Fixed long decimal in options

2019-05-24 v0.6
+ Sliders for position and size
+ Buttons for centering
! Fixed file format for Minion

2019-05-23 v0.5
+ Progress bar segmented to prevent overlapping with ping zone - No colour blending with transparency
! Fixed error on bar resize
! Bar now defaults to the center of the screen
+ Added background colour to Options

2019-05-23 v0.4.1
! Improved slot tracking algorithm

2019-05-23 v0.4
+ GCD adjustment +/-
+ Left/right/center alignment for progress bar
+ Toggle display OOC
Archived Files (18)
File Name
Version
Size
Uploader
Date
v1.3.3
67kB
Darianopolis
06/19/19 07:24 AM
v1.3.2
67kB
Darianopolis
06/17/19 06:28 PM
v1.3.1
66kB
Darianopolis
06/16/19 12:22 PM
v1.2.3
66kB
Darianopolis
06/16/19 11:04 AM
v1.2.2
58kB
Darianopolis
06/13/19 11:00 AM
v1.2.1
23kB
Darianopolis
06/12/19 11:38 AM
v1.2.0
57kB
Darianopolis
06/12/19 05:16 AM
v1.1.5
21kB
Darianopolis
06/10/19 05:55 PM
v1.1.4
40kB
Darianopolis
06/09/19 08:16 PM
v1.1.2
39kB
Darianopolis
06/08/19 05:25 PM
v1.1.1
39kB
Darianopolis
06/08/19 02:52 PM
v1.0.0
10kB
Darianopolis
06/03/19 03:17 PM
v0.8.1
10kB
Darianopolis
06/03/19 11:03 AM
v0.7.2
9kB
Darianopolis
05/29/19 03:15 PM
v0.7.1
45kB
Darianopolis
05/28/19 11:10 PM
v0.6.1
7kB
Darianopolis
05/26/19 04:15 AM
v0.5
6kB
Darianopolis
05/23/19 03:43 PM
v0.4.1
6kB
Darianopolis
05/23/19 10:43 AM


Post A Reply Comment Options
Unread 06/12/19, 05:19 AM  
Darianopolis
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 28
Uploads: 2
Re: error

Originally Posted by hexor44
getting this error

user:/AddOns/CombatMetronome/CombatMetronome.lua:360: attempt to index a nil value
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:360: in function 'CombatMetronome:buildUI'
user:/AddOns/CombatMetronome/CombatMetronome.lua:278: in function 'CombatMetronome:init'
user:/AddOns/CombatMetronome/CombatMetronome.lua:741: in function '(anonymous)'
Just pushed out a pretty major update, I haven't been having this problem on the latest build, so hopefully you won't either.

If you still are experiencing a problem after upating to 1.2.0. Then I'll have a look into improving load order reliability - which might be the cause of this issue
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Unread 06/11/19, 06:45 PM  
hexor44

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error

getting this error

user:/AddOns/CombatMetronome/CombatMetronome.lua:360: attempt to index a nil value
stack traceback:
user:/AddOns/CombatMetronome/CombatMetronome.lua:360: in function 'CombatMetronome:buildUI'
user:/AddOns/CombatMetronome/CombatMetronome.lua:278: in function 'CombatMetronome:init'
user:/AddOns/CombatMetronome/CombatMetronome.lua:741: in function '(anonymous)'
Last edited by hexor44 : 06/11/19 at 06:56 PM.
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Unread 06/09/19, 11:31 AM  
Darianopolis
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 28
Uploads: 2
Originally Posted by kesoapa
Hey Darianopolis.

Just started using this addon. Great work putting it together. It's really useful for getting the timings just right!

The added ultimate count is nifty as well.
Regarding that one.
A feature request/suggestion.
Maybe a setting to enable ultimate count only for enemies, i.e. not showing up when you aim at friendly targets.

Keep up the good work!
Thanks!

Update 1.1.3 added a tweak so that ultimate only shows on neutral / default or hostile targets (Not friendly, npcAlly or playerAlly)

Ultimate will show when you look at a house guard or some neutral NPCs still. could add an option to disable house guards, but I can't fix the neutral NPCs in cities without a massive blacklist of every neutral city NPC
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Unread 06/09/19, 08:58 AM  
decay2
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Forum posts: 73
File comments: 409
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Originally Posted by Darianopolis
Originally Posted by decay2
Hey thanks for the nice addon. I like it a lot.

I just have an issue, that Radiant Oppression (Templar Beam) doesn't seem to work with it: Either no bar appears at all or a CD is shown that is too short for the 1.8s cast time.
Thanks!

I'll look into this - I didn't have any long cast/channel time abilities to test so it's quite likely I'm just missing something.
The latest (1.1.0) update *might* do something about it, but I woudn't bank on it since I didn't touch the cast/channel detection code that much.
Your quite active on the developement at the moment. In any case Radiant Oppression works fine now. Thanks!
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Unread 06/09/19, 04:07 AM  
kesoapa
 
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Hey Darianopolis.

Just started using this addon. Great work putting it together. It's really useful for getting the timings just right!

The added ultimate count is nifty as well.
Regarding that one.
A feature request/suggestion.
Maybe a setting to enable ultimate count only for enemies, i.e. not showing up when you aim at friendly targets.

Keep up the good work!
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Unread 06/09/19, 02:14 AM  
Darianopolis
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File comments: 28
Uploads: 2
Originally Posted by yoco007
Hey! Not sure why, but after todays update I get some kind of number just above your bar, when I look at npc's and players. Does that mean anything?
That's your ultimate - You can disable it in the options under the option "Show Ultimate"

It's slightly unexpected I guess - But it fit so well into the goal of pulling your eyes away from your action bars that I couldn't resist

I made it the default option because I figured otherwise most people might not try it at all
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Unread 06/09/19, 01:24 AM  
yoco007

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Hey! Not sure why, but after todays update I get some kind of number just above your bar, when I look at npc's and players. Does that mean anything?
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Unread 06/08/19, 09:24 AM  
Darianopolis
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Originally Posted by Prutton
Originally Posted by Darianopolis
Fixed! (hopefully - just seemed to be a mistype in the code)
Solved. Good job!

Gonna let you know if I think about any improvement for the addon.

P.S.: I noticed you can only adjust skills with cast time. It would be nice if you could adjust for any skill. For example, if you cast Endless Hail then Caltrops, there is a short delay between both skills, which can make some people lose the light attack between. It would be nice if you could adjust for that delay, but it is not possible since Endless Hail is instant cast.
Latest version (1.1.0+) now has adjustments for GCDs on any instant cast skill. Hope this was what you were looking for.

If you're still having light attacks lost after casting a targeted spell (even with an increasd timer) then it might be that you're firing off the next ability too quickly. I've noticed that if I light attack and then cast a ground targeted ability such as Endless Hail or switch bars extremely quickly (<~50ms - complete guess of the timing, I'm not that precise ), my light attack gets eaten.

Either way I hope this helps
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Unread 06/08/19, 09:20 AM  
Darianopolis
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Forum posts: 2
File comments: 28
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Originally Posted by decay2
Hey thanks for the nice addon. I like it a lot.

I just have an issue, that Radiant Oppression (Templar Beam) doesn't seem to work with it: Either no bar appears at all or a CD is shown that is too short for the 1.8s cast time.
Thanks!

I'll look into this - I didn't have any long cast/channel time abilities to test so it's quite likely I'm just missing something.
The latest (1.1.0) update *might* do something about it, but I woudn't bank on it since I didn't touch the cast/channel detection code that much.
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Unread 06/08/19, 06:33 AM  
decay2
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Hey thanks for the nice addon. I like it a lot.

I just have an issue, that Radiant Oppression (Templar Beam) doesn't seem to work with it: Either no bar appears at all or a CD is shown that is too short for the 1.8s cast time.
Last edited by decay2 : 06/08/19 at 06:34 AM.
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Unread 06/07/19, 06:36 AM  
Darianopolis
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Originally Posted by yoco007
So I have very noob question. When I use an ability and GCD bar shows up, when can I light attack? Is it when it reaches the "red" bar or before?
You can start your light attack anytime after it hits the red GENERALLY. It should be noted that some abilities, such as AoEs like Endless Hail, require a few more milliseconds of delay.

I'm working on a fine tuning system for different instant abilities but as a general help now you can just increase the "GCD Adjust" if your light attacks aren't going off.

It's also worth noting that I don't know how the system timing works internally - I'm just guessing. I PRESUME it's timed server side (and generally my experience seems to back that up). but if your ping is super high, like 300ms+ I'm not sure how that will affect timing really

Wish I could be more helpful, but I don't really have extensive knowledge of the cooldown weaving mechanics
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Unread 06/06/19, 02:48 PM  
yoco007

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So I have very noob question. When I use an ability and GCD bar shows up, when can I light attack? Is it when it reaches the "red" bar or before?
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Unread 06/06/19, 06:33 AM  
Darianopolis
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Lightbulb New addon in the works

I'm currently working on a new complementary addon that will augment Combat Metronome with live primary power tracking, ultimate tracking, target execute and eventually aura/icd tracking.

This willl require the creation of a new library for my own UI elements and info scraping, and will be retroactively fitted into Combat Metronome - So I'll have a better base to add more UI polish and features.

But I want to get this new library working so that I can pool information across my new and current addons before I put any work into individual ability GCD adjustments. Which means that feature will most likely come after the release of this new addon.
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Unread 06/04/19, 01:47 AM  
Prutton

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Originally Posted by Darianopolis
Yeah - I really wanted to add adjustments for instant ability cooldowns in the current version

Unfortunately currently the algorithm I'm using (that I found to be the most reliable for recognising gcds in the first place) triggers off SLOT_STATE_UPDATED, which means you cannot know which ability caused a gcd (because multiple slot states are changed after a single ability often).

Another problem I'm contending with is that abilities like endless hail and caltrops are activated an arbitrary amount of time after the 'slot used' event (iirc). So I can't run off that metric.

I'm looking into combining information from multiple api events so that I can implement this in a later version
What about HasActivationHighlight? Can it be used for that?
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Unread 06/03/19, 04:13 PM  
Darianopolis
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Originally Posted by Prutton
Originally Posted by Darianopolis
Fixed! (hopefully - just seemed to be a mistype in the code)
Solved. Good job!

Gonna let you know if I think about any improvement for the addon.

P.S.: I noticed you can only adjust skills with cast time. It would be nice if you could adjust for any skill. For example, if you cast Endless Hail then Caltrops, there is a short delay between both skills, which can make some people lose the light attack between. It would be nice if you could adjust for that delay, but it is not possible since Endless Hail is instant cast.
Yeah - I really wanted to add adjustments for instant ability cooldowns in the current version

Unfortunately currently the algorithm I'm using (that I found to be the most reliable for recognising gcds in the first place) triggers off SLOT_STATE_UPDATED, which means you cannot know which ability caused a gcd (because multiple slot states are changed after a single ability often).

Another problem I'm contending with is that abilities like endless hail and caltrops are activated an arbitrary amount of time after the 'slot used' event (iirc). So I can't run off that metric.

I'm looking into combining information from multiple api events so that I can implement this in a later version
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