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Updated: 10/05/15 12:24 AM
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Update 7 (1.7.0)
Updated:10/05/15 12:24 AM
Created:04/14/14 05:52 PM
Monthly downloads:80
Total downloads:13,195
Favorites:44
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X4D Loot  Popular! (More than 5000 hits)
Version: 1.18
by: wilson0x4d [More]
X4D Loot

A LibStub-compatible Loot Add-On.

Features
  • Outputs 'Loot Items' to Chat Window, with correct Tier Color and Count.
  • Outputs 'Quest Items' to Chat Window, with Count.
  • Outputs monetary changes (gold spends/gains) and remaining balance.
  • When Bag is Full or Almost Full (less than 10 slots free), you are notified.
  • 'Loot Items' can be clicked for Item Info ('Quest Items', currently, cannot.)
  • Can be integrated with via LibStub, and a callback can be set via **X4D_Loot:RegisterCallback(function(color, text) d(color .. text) end)**
  • Integrated into **X4D Chat** Add-On which provides time-stamp support for all **X4D Loot** output.

Planned Features
  • Option to control display of Monetary changes.
  • Option to display 'Stack Info' (omitted for now due to an issue with splits.)
  • Option to display 'All Changes' (not just Loot, but all bag activity.)
  • Option to display 'Item Info' as a Tool-Tip (similar to default Inventory Window.)

Installation

First, make sure you have the latest X4D Core installed.

As with most Addons, simply open the Archive and copy the contents into "%USERPROFILE%\Documents\Elder Scrolls Online\live\Addons\" folder.

If ESO is already running, execute /reloadui command.


Change Log

To see version history, including 'vNext' (soon to be published) changes, view the README on Github.
Optional Files (0)


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Unread 04/30/14, 07:35 AM  
Zinival
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Forum posts: 4
File comments: 53
Uploads: 4
This works great and fits in seamlessly. It feels like it could have been a part of the game from the start. Thank you.

I did notice that I don't get loot notifications from crafting (deconstructing specifically). Is this something that you might be able to add to the mod at some point? It would be much more useful than the default method of loot briefly flashing in the middle of the screen. Thanks again.
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Unread 04/30/14, 01:39 PM  
wilson0x4d
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Forum posts: 6
File comments: 180
Uploads: 10
Originally Posted by Zinival
This works great and fits in seamlessly. It feels like it could have been a part of the game from the start. Thank you.

I did notice that I don't get loot notifications from crafting (deconstructing specifically). Is this something that you might be able to add to the mod at some point? It would be much more useful than the default method of loot briefly flashing in the middle of the screen. Thanks again.
A long term goal is to show inventory updates (optionally) to and from all sources.

Right now my focus is specifically on looted items (primarily because once you enable the "Auto Loot" feature, you no longer have any indication of the loot you are receiving.)

This, and other cases, are currently explicitly filtered out.
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Unread 05/18/14, 01:03 AM  
Airvee

Forum posts: 0
File comments: 5
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Originally Posted by wilson0x4d
Originally Posted by Flak
Any plans to have this also report what party members have looted?
I believe the ESO API allows it but have not tested, could certainly add it as an option, though. I'll look into it.
Dragon Loot and insJunkyard both can report party loot.
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Unread 04/16/15, 03:43 AM  
wilson0x4d
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Forum posts: 6
File comments: 180
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Originally Posted by Airvee
Originally Posted by wilson0x4d
Originally Posted by Flak
Any plans to have this also report what party members have looted?
I believe the ESO API allows it but have not tested, could certainly add it as an option, though. I'll look into it.
Dragon Loot and insJunkyard both can report party loot.
There is now a [BETA] option for this. I was hesitant before because it prompts the issue of item links, player links, and icons which I don't readily have access to for these reports. Still, the report is useful without being prettified. I have not yet tested the change, and intend on coming back to this feature after I've tackled a much larger project.
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Unread 04/21/15, 04:22 AM  
eyanosa

Forum posts: 0
File comments: 2
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Getting an error with your mods. They seem to be working fine, but it is annoying to have the UI Error pop-up constantly;


Code:
user:/AddOns/X4D_Mail/X4D_Mail.lua:16: Cannot find a library instance of "X4D_Loot".
stack traceback:
	user:/AddOns/wykkyd_core_libraries/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary'
	user:/AddOns/X4D_Mail/X4D_Mail.lua:16: in function '(main chunk)'
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Unread 04/21/15, 06:11 AM  
wilson0x4d
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Forum posts: 6
File comments: 180
Uploads: 10
WILL FIX- Changes are up on Github, will release after I test.

Originally Posted by eyanosa
Getting an error with your mods. They seem to be working fine, but it is annoying to have the UI Error pop-up constantly;


Code:
user:/AddOns/X4D_Mail/X4D_Mail.lua:16: Cannot find a library instance of "X4D_Loot".
stack traceback:
	user:/AddOns/wykkyd_core_libraries/LibStub/LibStub.lua:27: in function 'LibStub:GetLibrary'
	user:/AddOns/X4D_Mail/X4D_Mail.lua:16: in function '(main chunk)'
Thanks!
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