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Updated: 07/06/22 09:38 AM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:07/06/22 09:38 AM
Created:08/01/19 12:23 PM
Monthly downloads:1,519
Total downloads:104,381
Favorites:232
MD5:
Categories:UI Media, Graphic UI Mods, Map, Coords, Compasses
HarvestPins  Popular! (More than 5000 hits)
Version: 1.6
by: Hatory [More]
Icon replacer for "HarvestMap" addon.
Redesigned 15 icons and the pin's style.


For using only with HarvestMap AddOn.
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Unread 11/10/20, 05:10 PM  
eclecticbill

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Thank you mate.

It's amazing how a simple in function/purpose can add so much to something, like that little extra spice in your soup, thanks
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Unread 10/29/20, 08:51 AM  
Yavandiel
 
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Originally Posted by FrostByghte
I was curious, could these be used for Resource Radar as well? Or...perhaps a version for it? Thank you much.
Sorry, I don't know, how to replace icons in ResourceRadar
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Unread 10/08/20, 11:03 AM  
Craziux
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.DDS Save format

Hi, and thank you for the great pins you've created!

I was just trying to customize my own pins and saved them with PS (+ Nvidia and Intel .DDS plugins)
in many various forms of .DDS compressions for the last 2 days, with no luck.

The textures turns out blurry and it's impossible to see what the texture is meant to look like in 3D Pins,
but in the addon options they look correct. How did you do this and made it look right with the 3D Pins?

Thank you for reading. ^^


* Edit:
Figured it out! Here's the .DDS format in case someone else are
interested in editing or making their own markers too:

Colour + Alpha
DXT5: BC3 - 8bpp (Linear)
Mip Maps: None! (Do NOT use "Mip Maps" here!)

* Edit 2:
I made this small addition to HarvestPins if anyone wants to check it out:
HarvestPins - Hidden Stash Addon - Khajiit Paw
-
Last edited by Craziux : 10/10/20 at 08:02 PM.
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Unread 07/18/20, 12:40 PM  
FrostByghte

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I was curious, could these be used for Resource Radar as well? Or...perhaps a version for it? Thank you much.
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Unread 07/12/20, 02:19 PM  
FormlessOne
 
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Originally Posted by Blackwolfe
Great icons!
I'd like to second that - less obtrusive, yet just as visible. Well done! You've improved an already-great add-on.
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Unread 06/13/20, 04:24 PM  
Kyoma
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Yea I'm not sure Minion would even recognize the update tho I may be wrong about that.
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Unread 06/13/20, 04:14 PM  
Rothry

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man what a great addon addon but man what weird versioning
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Unread 06/11/20, 03:31 PM  
Blackwolfe

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Great icons!
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Unread 08/25/19, 12:18 PM  
Baertram
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Getting this error message upon login:
Code:
user:/AddOns/HarvestPins/ReplaceColors.lua:5: attempt to index a nil value
stack traceback:
user:/AddOns/HarvestPins/ReplaceColors.lua:5: in function '(main chunk)'
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Unread 08/18/19, 04:00 PM  
Yavandiel
 
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Originally Posted by Shinni
This file will change the default colors
Thank you so much, Shinni!) I've done all you described and it works well)
But is there any way to overwrite colors without having to reset all settings?
Last edited by Yavandiel : 08/19/19 at 03:17 AM.
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Unread 08/17/19, 04:57 PM  
Shinni
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This file will change the default colors:
https://www.dropbox.com/s/nnbpp0ixdn...olors.lua?dl=0
Add the file to you HarvestPins folder. Then edit HarvestPins.txt with a text editor and add a line with "ReplaceColors.lua"
so the file HarvestPins.txt should look somewhat like this:
## Title: Harvest Pins
## Author: Hatory
## APIVersion: 100028 100029
## AddOnVersion: 1
## DependsOn: HarvestMap
## Description: A designer's upgrade of icons in "Harvest Map" AddOn.

LoadTextures.lua
ReplaceColors.lua
Next edit the file ReplaceColors.lua with a text editor to add your RGBA values.
Note that the values are between 0 and 1, not 0-255.
For example if you want to use orange for blacksmithing pins, change the line
Code:
[Harvest.BLACKSMITH] = { 1, 0.5, 0, 1 },
Once you are done, the colors you specified will be the default values.
They will be used when HarvestMap is used for the first time, or when you select the default value in the addon settings (there is a button at the bottom of the settings menu).
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Unread 08/16/19, 10:57 PM  
roke2810

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Made an account just to leave a comment. I love your icons! Thanks so much!
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Unread 08/16/19, 01:52 PM  
Yavandiel
 
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Originally Posted by Shinni
edit2:
Alright, fixed the bug. It should work now.
Thank you so much for attention to the project) I've noticed this trouble yesterday too, after updating HarvestMap. Now all works correctly, thank you)

I have a suggestion for you about color.
Let's improve them in the default version, I can give you more easily readable RGB characteristics for the icons. Or I would be grateful if you said how I can make my archive replace the basic color settings with its own, if possible.

upd
Doesn't work again... I don’t understand why suddenly the folder began to be completely replaced! everything was fine, what has changed?!
Will try your archive now...

upd 2
It Works. Only after reinstall Harvestmap, then reinstall HarvestPins.
Last edited by Yavandiel : 08/16/19 at 05:17 PM.
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Unread 08/15/19, 02:15 PM  
Shinni
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The Minion addon manager has some trouble with your addon. The .zip you uploaded to esoui contains a folder "HarvestMap". Because of that folder Minion thinks your HarvestPins is a newer version of HarvestMap. When installing your textures via Minion, it will then try to delete HarvestMap because it thinks the files are outdated.

I have made a workaround for this problem: https://www.dropbox.com/s/7ooojwwwqo...tPins.zip?dl=0
This is a small addon that contains your textures. When the game loads this addon, it will replace all textures of HarvestMap with your new ones.
If you upload this, then Minion will correctly detect HarvestPins as a separate addon from HarvestMap.
This also has the benefit that your textures are not overwritten whenever HarvestMap is updated, because now your textures are stored in a separate folder.

edit:
Ok, wait. Something is wrong with the new addon. Somehow your textures are only displayed after typing /reloadui .

edit2:
Alright, fixed the bug. It should work now.
Last edited by Shinni : 08/15/19 at 02:35 PM.
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Unread 08/02/19, 01:00 PM  
daxterjax

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I love this so much! Thank you!
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