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High Isle (8.0.0)
Updated:06/06/22 07:31 AM
Created:09/14/19 12:05 PM
Monthly downloads:7,114
Total downloads:351,083
Favorites:169
MD5:
Categories:Action Bar Mods, Casting Bars, Cooldowns
Fancy Action Bar  Popular! (More than 5000 hits)
Version: 2.7
by: andy.s [More]
This addon shows both weapon bars and tracks durations of your active skills. Its main goal is to be as lightweight as possible and fine tune each tracked ability to show only most useful effects.

Features

1. Highlighted active skills and current weapon bar.
2. Instant swap animation. No more boring flipping icons.
3. Fine tuned abilities like Teleport Strike (show Minor Vulnerability applied by it), Focused Aim (Minor Fracture), Shadow Image (stop countdown after you port to your shade), etc.
4. Gamepad mode support.
5. High performance, which adds some limitations though (read below).

Missing features

1. This addon doesn't track ultimate duration. I'm still not sure if it's needed, and also showing both ultimates won't look neat due to their special button visuals, especially in gamepad mode.
2. The addon doesn't track your enemies debuffs, so if some abilities are purged or dodged, they will keep ticking on your bar. I'm not planning to change this behavior now, because I want to keep the addon as lightweight as possible.

If you want to move action bar, then I recommend using Azurah. There is no point to add this feature to the addon, because it will obviously conflict with other addons which allow to move UI elements. Note: Azurah re-enables weapon swap icon by default, so you will need to hide it in it's settings (Action Bar tab).
2.7
- Fixed UI error brought by High Isle update.
- Power of the Light shows 6 seconds duration by default now. It can be disabled in the addon settings (which will make it 9 seconds again).

2.6
- Fixed fake Crystal Fragments proc (internal game bug?), which could start and end at the same moment, but the timer kept ticking.
- Ability Bar Timers are re-enabled automatically now. The addon needs this setting to track some abilities since Waking Flame API update.

2.5
- Some fixes for Waking Flame. IMPORTANT: Due to ZOS changes to API once again the addon now requires Ability Bar Timers to be enabled, otherwise the required in-game event doesn't happen and some timers don't work. I did my best to get rid of default timers and stuff, but feel free to report any issues you find.

2.4
- Fixed a variety of skills not tracked properly by ZOS. Note: the addon uses ESO API functions to get abilities' remaining durations once they are cast. If something is not tracked properly, then it's not a bug in FAB, but I can adjust it manually until it's fixed by the game devs.

2.3
- Fixed Ring of Preservation duration.

2.2
- Removed most of the custom settings for skills from config.lua and replaced them with the new API functions, although there are still enough skills which are not tracked properly with the new ability bar timers and need to be handled manually.
- Due to the changes above, all skills granting the same effect are tracked separately now, e.g. taunts, major resolve, evasion, etc.
- Seething Fury countdown now stops after using Molten Whip (which removes this effect from player).

2.1
- Fixed UI error on log in triggered by a causeless in-game weapon swap event before player activation.

2.0
- Timers are back on PTS!
- Expanded addon settings to fine-tune numbers and buttons to your liking (opacity, desaturation, colors, decimal numbers).
- It's now possible to always keep the active bar above the back bar when you swap weapons (the very first option in the addon settings).
- Bug fixes and ability updates.

1.1.3
- Fixed Subterranean Assault duration.
- Added Minor Berserk tracking to Camouflaged Hunter.

1.1.2
- Updated some abilities ids to work with Markarth DLC (sorry, don't have time for more features atm).

1.1.1
- Added Burning Talons DoT timer.

1.1.0
- Added tracking of different stacks, like Grim Focus, Bound Armaments, etc. Note: Stone Giant stacks are only tracked in Harrowstorm, because the skill was changed there.
- Fixed buggy icons when using a special action bar like Werewolf, Frostvault skeever bar, etc.
- Fixed some durations.
- Fixed an empty action bar after /reloadui.
- Switching between Gamepad and Keyboard modes doesn't reload UI anymore (but it's possible that under some circumstances action bars won't be aligned perfectly).
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.7.1
13kB
04/18/24 10:35 AM
Patch


Archived Files (13)
File Name
Version
Size
Uploader
Date
2.6
12kB
andy.s
08/23/21 07:49 AM
2.5b
12kB
andy.s
08/23/21 05:59 AM
2.5
12kB
andy.s
08/23/21 03:53 AM
2.4
12kB
andy.s
06/03/21 12:53 PM
2.3
11kB
andy.s
06/01/21 01:02 PM
2.2
11kB
andy.s
06/01/21 03:49 AM
2.1
11kB
andy.s
05/11/21 02:28 PM
2.0
11kB
andy.s
05/11/21 01:19 PM
1.1.3
9kB
andy.s
11/05/20 09:02 AM
1.1.2
9kB
andy.s
11/02/20 03:07 PM
1.1.1
9kB
andy.s
02/26/20 12:09 PM
1.1.0
9kB
andy.s
02/21/20 03:47 AM
1.0
8kB
andy.s
09/14/19 12:05 PM


Post A Reply Comment Options
Unread 08/21/23, 04:03 PM  
Lykeion
 
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Forum posts: 20
File comments: 94
Uploads: 12
U39 Update

Greetings and thank you for creating this amazing addon! With U39's modifications to Sorc and NB's Grim Focus, FAB's stack function doesn't work properly, so it would be great if you could bring it up to date. Thanks again for all the work you've been doing!

You can fix this by changing the last section in config.lua to the following code. Hoping I can save you some time!

Code:
-- stack id => ability id
FancyActionBar.stackMap = {
	-- Grim Focus
	[122585] = 61902,
	[122586] = 61919,
	[122587] = 61927,

	-- Bound Armaments
	[203447] = 24165,
	-- Stone Giant
	[134336] = 134336,
	-- Seething Fury
	[122658] = 122658,
}
Last edited by Lykeion : 09/02/23 at 01:39 PM.
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Unread 06/06/23, 04:06 PM  
ggurman
 
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Forum posts: 0
File comments: 19
Uploads: 0
Unhappy Is this addon still supported?

Will this be updated for Necrom?
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Unread 05/29/23, 10:02 PM  
TransplantDude

Forum posts: 0
File comments: 3
Uploads: 0
Greetings, love the app! Thank you. Is there a way to make the app character-based? I have a one-bar build where I do not want to see the bar arrow, and a tank build where I do want to see the arrow. Unfortunately, no matter what character I play, I have to go into the settings to either turn the arrow on, or off. Cheers.
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Unread 03/20/23, 04:27 AM  
pro100proba

Forum posts: 0
File comments: 1
Uploads: 0
please tell me how to set the cd for the explosion of skeletons, are you interested in the exact moment from the call to the explosion?
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Unread 03/19/23, 09:13 AM  
Kaguya7

Forum posts: 0
File comments: 19
Uploads: 0
Multi Target

Can you add Multi Target Tracker feature please
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Unread 03/18/23, 10:48 AM  
andrew123

Forum posts: 0
File comments: 7
Uploads: 0
update addon
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Unread 02/27/23, 03:30 AM  
Dabu

Forum posts: 0
File comments: 9
Uploads: 0
Is there a way to reduce the duration of "0" on the skill bar? It is a bit annoying for me to see a 0 for over 3 seconds on the skill.

Also, is it possible to reduce the size of the numbers?

Thank you!

Last edited by Dabu : 02/27/23 at 03:32 AM.
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Unread 02/13/23, 05:48 AM  
KrzychuWZ

Forum posts: 0
File comments: 2
Uploads: 0
Addon not tracking skills timers

Hey!
I have a little problem, my fancy action bar is sometimes breaking and is not tracking skill timers for: channeled Acceleration, siphoning attacks, dark shade, swallow soul and sometimes merciless resolve. Using skill again is not fixing it in any way. Even if its broken, skills that needs to be placed on the ground (wall of element, twisting path) are working perfectly fine. The only fix that i found is to /reloadui, but its sadly not a long term fix, because reloading ui every few minutes is not really fun. Can anyone help me with that issue?
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Unread 01/14/23, 05:56 PM  
Zalaan

Forum posts: 0
File comments: 41
Uploads: 0
Button Overlapping Issue

Hi
I have installed (and like) the addon, however I have an problem in that the 'Ultimate' button is partially overlapping the number '5' button (s), and I cannot find a means of pushing the Ultimate button (and the two next to it) further to the right to prevent this. It only happens when I am using this addon.

https://imgur.com/a/RrHbspb

Any advice to solving this would be appreciated. Thank you.
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Unread 12/10/22, 08:34 PM  
Zand3rs
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 16
Uploads: 2
is it possible to get the colored / textured frame around buttons just a black outline?
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Unread 11/06/22, 03:16 AM  
Raujok

Forum posts: 1
File comments: 23
Uploads: 0
Wink Re: Combat Ability Timers in game setting keeps flipping back on.

Originally Posted by MissGrimReaper
I know for certain this addon is causing this, anyone know how to fix it? No matter what I do the addon makes the setting constantly on.
Hey all,
just change this line and this will fix the prob with ingame option enabled.

But there is a second bug, second actionbar is not working if the first was active on login before, just log in and out with second bar active fix that prob for now.

Greetings,
Raujok

main.lua line 419

Lua Code:
  1. OLD:
  2. SetSetting(SETTING_TYPE_UI, UI_SETTING_SHOW_ACTION_BAR_TIMERS, "true")
  3.  
  4. NEW:
  5. SetSetting(SETTING_TYPE_UI, UI_SETTING_SHOW_ACTION_BAR_TIMERS, "false")
Last edited by Raujok : 11/06/22 at 03:40 AM.
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Unread 10/26/22, 06:21 AM  
MissGrimReaper
 
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File comments: 1
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Combat Ability Timers in game setting keeps flipping back on.

I know for certain this addon is causing this, anyone know how to fix it? No matter what I do the addon makes the setting constantly on.
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Unread 09/09/22, 04:34 PM  
rado98

Forum posts: 3
File comments: 6
Uploads: 0
Re: Molten Whip Damage Stacks/Timer

I tried modifying the addon a bit but I cannot get it to work.

The change was to the molten whip timer. I intended to change from the 20% whip damage timer to the 300wp timer (32842) but after making the change the timer simply disappears.

It seem that the addon cannot use or see that timer (or the 300wd stacks for that matter)

Any suggestions



Originally Posted by rado98
Could you please add a separate stack counter for the molten whip weapon damage buff now that they do not get consumed when using the whip.
Also the countdown should not reset upon using the whip for the same reason as above (this could be enough if the first request could not be done)
Thanks
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Unread 09/09/22, 06:22 AM  
rado98

Forum posts: 3
File comments: 6
Uploads: 0
Re: Deep Fissure

-------- Fixed this issue, another addon was overriding-------

Tried modifiyng the config.lua file but nothing changes in game. Tried reloading UI and restarting the game but still the same.
Any suggestions as to what i could be doing wrong?



Originally Posted by Honestaly
Deep Fissure Double casts now. 3 and 9 seconds.
Edit config.lua on line 244 change the existing Deep Fissure to this.
Code:
	[86015] = {86015,9}, -- deep fissure
Last edited by rado98 : 09/09/22 at 04:34 PM.
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Unread 09/05/22, 09:08 AM  
Honestaly

Forum posts: 3
File comments: 59
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Deep Fissure

Deep Fissure Double casts now. 3 and 9 seconds.
Edit config.lua on line 244 change the existing Deep Fissure to this.
Code:
	[86015] = {86015,9}, -- deep fissure
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