Download
(3 MB)
Download
Updated: 04/02/24 12:20 PM
Pictures
File Info
Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:04/02/24 12:20 PM
Created:10/05/19 06:33 AM
Monthly downloads:4,827
Total downloads:146,375
Favorites:53
MD5:
Categories:PvP, Combat Mods
9.3.0
RdK Group Tool  Popular! (More than 5000 hits)
Version: 2.0.43
by: Sordrak [More]
RdK Group Tool is an AddOn which has been developed for PvP. The goal of it was to reduce the amount of AddOns used to one (for our group). Therefore, the AddOn contains both, already known functionality and new functionality.

I began developing almost 2 years ago. At the beginning it was a relatively small AddOn, but with time more modules have been added. The last few months I’ve spent to make the AddOn ready for release. At this point I’d like to thank the guilds which were beta testing. They’ve provided valuable feedback.

Another goal was that the provided modules have a decent default configuration, provide a good degree of configurability and that synergies between the modules are used well (in case the distance has to be calculated between players, it will only be calculated once and the different modules are working with that value).

In addition, deactivated modules shouldn’t run any code. If a deactivated module is running code, this will be considered as a bug.

Note that the AddOn is using Map Pins and isn’t compatible with other AddOns which are using Map Pins. Using multiple such AddOns may kick you from the server.

As modules get updated frequently and new modules will come, I won’t describe here all configuration possibilities in detail. Instead I’ll provide a short summary for each currently available module (at the time of creating this post).

Profile:
It is possible to create multiple profiles which can be used across characters. Changing the profile doesn’t require a /reloadui.
Crown:
This module allows you to add a bigger crown / graphic above the group leader.
Auto Invite:
This module allows to automatically add group’s members to the group, who are writing a certain keyword into the chat.
Follow the Crown:
There are four Follow the Crown modules. The allow setting an arrow directing to the crown, to show a display warning when a certain distance is reached, to play a sound if a distance is reached (you don’t want that :P ) and allows to add a beam on the group leader.
Debuff Overview:
Shows the amount of debuffs on the group members. Be careful with this feature as due to API restrictions (or bugs) this doesn’t seem to work properly. In a small group or when you are far away from the group, this feature might work. In bigger groups this doesn’t seem to be the case.
Rapid Overview:
This module shows which rapid morphs are up, including the minor expedition buff given by one of the morphs.
Resource Overview:
Shares and displays information about the ultimate, magicka and stamina. There are plenty of different configuration possibilities including the assignment of ultimate groups.
Healing Damage Meter:
Shares and shows the amount of healing and damage done by the group members.
Potion Overview:
This module shows which group member is on potion cooldown and for how long. Furthermore, you see which kind of potion (crafted, crown store and so on) has been used. In case of an immovability pot, the duration of that buff is shown as well.
Detonation Tracker:
This module shows the active detonations of the group’s members.
Group Beams:
Depending on the role (not tank, healer and dd) it is possible to show additional beams on certain group members.
I See Dead People:
Dead group members will have a beam. The color of the beam will depend on the resurrection status.
Yet Another Compass:
Another AddOn I’ve developed previously.
Simple Compass:
An alternative compass.
Siege Merchant:
Allows automatically buying siege weapons on the merchant. The module attempts to first buy the minimum amount. Afterwards it will buy equipment up to the maximum value.
Recharger:
Automatically recharges your weapons.
Buff Food Tracker:
Displays a warning before the buff food runs out.
Cyrodiil Log:
This module shows information regarding Cyrodiil in your chat window.
Cyrodiil Status:
Shows the current state of active objectives. It includes the state of the flags, amount of deployed siege weapons and a counter, which tells you when the objective will flip the faction.
Enhancements:
Change settings related to the quest tracker, default compass, warnings and the respawn timer (camp).
Respawner:
Allows the set a key binding for resurrection at a camp or a keep. There are different key bindings for the camp and the keep.
Camp Preview:
If a camp is active on the quick slot, you’ll see the camp radius on your map. This doesn’t work with all MiniMaps.
Role Assignment:
Let’s you assign a default role to your character.
Synergy Prevention:
You can define a list of synergies which you won’t be able to use. Furthermore, it is possible to configure that list in a way that you are able to use a certain synergy as soon as all players flagged as “Synergy Role” are on cool down for this particular synergy.
Synergy Overview:
Shows you which player has used which synergy including the current cooldown of that player.
Campaign Auto Join:
Accepts the campaign invite automatically after 10 seconds. This module might be useful if you’re in queue and want to grab a new cup of coffee.
AvA Messages:
Allows you to enable / disable certain messages that appear in the middle of your screen while being in Cyrodiil (e.g. Depose Emperor Messages).
Group Share:
This module allows guild administrators (rank 1 to 3) to query certain information from the group members. That information may (depending on the configuration) include game settings, AddOn settings, stats, mundus stones, skills, equipment and CPs. Note that this feature is DISABLED by default.
More:
In addition there are further AddOn settings and modules, which aren’t final and there for testing (e.g. Templar).

The following Slash-Commands are implemented:
/ai <keyword> -> Activates auto invite on the given <keyword>. /ai will deactivate auto invite.
/rdk menu -> Opens the AddOn’s configuration menu
/rdk config -> Opens the configuration menu. You can export and import profiles in this menu.
/rdk admin -> Opens the admin menu for guild masters and guild officers (rank 1-3 is required)



--------------------------------------------------------------------------------------
Nach nun fast zwei Jahren Entwicklungszeit stelle ich euch mein neues Addon „RdK Group Tool“ vor, das im Wesentlichen fürs PvP ausgelegt ist. Zu Beginn war es ausschließlich für unsere Gilde gedacht und hatte wenige Module, wovon aber mit der Zeit immer mehr hinzukamen. Bis es schließlich zu einem Ungetüm heranwuchs, was mich dazu trieb, es nicht mehr der ESO-Gemeinde vorzuenthalten. Denn es vereint nicht nur neue, sondern auch viele Funktionalitäten bekannter Addons. Und all das wurde in die unten aufgeführten Module untergebracht, die ihr je nach Bedarf zu- und abschalten sowie konfigurieren könnt.

Ein Ziel dabei war es, dass statt unzähliger Addons ein einziges genügt, um den Anforderungen des Gruppenspiels im PvP gerecht zu werden; ein weiteres, dass Berechnungen auf ein Minimum reduziert werden. So werden gewisse Berechnungen nur einmal ausgeführt, während mehrere Module zugleich darauf zugreifen; zum Beispiel wenn es darum geht, den Abstand zwischen Spielern zu ermitteln. Zudem wurden die Standardeinstellungen der Module so festgelegt, dass sie Sinn ergeben.

Des Weiteren verwendet RdK Group Tool sogenannte Map Pins, um Informationen innerhalb der Gruppe zu übermitteln, damit zum Beispiel die anderen sehen, ob deine Ulti voll ist, oder umgekehrt. Aber bitte beachtet: Da auch andere Addons diese Map Pins verwenden, kann es zu Konflikten kommen - sogar dazu, dass ihr vom Server fliegt. In dem Fall ist es notwendig, diese zu deaktivieren.

An dieser Stelle bedanke ich mich noch einmal bei allen, die mich in den letzten Monaten dabei unterstützt haben, das Addon für die Veröffentlichung startklar zu machen, insbesondere bei den Gilden, die an den Beta-Tests teilgenommen haben.

Es folgen die Module, die ich kurz beschreiben werde:

Profile:
Hier könnt ihr verschiedene Konfigurationsprofile anlegen, die ihr, ohne /reloadui einzugeben, auf euren Charakteren auswählen könnt.
Krone:
Hier kann eine größere Krone oder ein alternatives Symbol festgelegt werden, das dann über dem Gruppenleiter angezeigt wird.
Auto Invite:
Ermöglicht das automatisierte Einladen von Spielern in die Gruppe, nachdem diese einen zuvor festgelegten Text eingegeben haben.
Follow the Crown:
Hierzu gibt es vier Module: Ein Pfeil, der in Richtung Krone deutet. Eine Warnung, die bei zu großem Abstand zur Krone erscheint. Ein nervtötendes Audio-Signal, das im vorherigem Fall ertönt. Und ein Strahl, der die Krone zusätzlich hervorhebt.
Debuff-Übersicht (Warnung):
Zeigt die Anzahl Debuffs der Gruppenmitglieder an. Leider macht die API hier gelegentlich schlapp. So kommt es insbesondere bei großen Gruppen vor, dass keine Debuffs angezeigt werden.
Rapid-Übersicht:
Zeigt an, welche Gruppenmitgliedern Rapid haben und davon die Morphs wie Minor Expedition.
Ressourcenübersicht:
Zeigt die Ressourcen wie Ultimate, Stamina, Magicka aller Gruppenmitglieder wahlweise in einer geteilten oder kombinierten Übersicht an, inklusive zugeteilter Ulti-Gruppen.
Heilung und Schaden über Zeit:
Zeigt an, wer in der Gruppe wie viel Schaden und Heilung austeilt.
Tränkeübersicht:
Zeigt an, welche Gruppenmitglieder auf Cooldown sind, falls gegeben die Dauer des Buffs, der vor Unbeweglichkeit bewahrt, und die Art des Tranks, ob dieser zum Beispiel aus dem Kronenshop stammt oder hergestellt wurde.
Detonation Tracker:
Dieser zeigt die aktiven Detonationen der Spieler an.
Strahlen – Gruppenmitglieder:
Je nach Gruppenrolle, die im Modul „Rollenzuteilung“ zugewiesen wird, können unterschiedliche Strahlen definiert werden, sodass bestimmte Spieler hervorgehoben werden.
Ich sehe tote Menschen:
Verendete Gruppenmitglieder bekommen einen Strahl, der je nach Status der Wiederbelebung eine andere Farbe hat.
Yet Another Compass:
Ein anderes von mir entwickeltes Addon, das nun Bestandteil des RdK Group Tool ist.
Simple Compass:
Ein alternativer Kompass.
Belagerungshändler:
Ermöglicht euch den direkten Einkauf von Belagerungswaffen. Es wird zuerst versucht auf den Minimalwert aufzustocken und dann erst auf den maximalen.
Recharger - Seelensteine:
Lädt automatisch die Verzauberung von Waffen wieder auf und warnt, bevor die Seelensteine ausgehen.
Buff Food Tracker:
Warnt, bevor das Buff Food ausläuft.
Cyrodiil-Log:
Gibt diverse Informationen im Chat wieder.
Cyrodiilstatus:
Zeigt den Status von Burgen und Stellungen an, einschließlich deren Flaggenstatus, die Anzahl der Belagerungswaffen sowie die Dauer bis zur feindlichen Übernahme.
Diverses:
Diverse Einstellungen für Quest Tracker, Kompassverbesserungen, Warnungen und Respawn Timer für Zelte.
Respawner:
Erlaubt das Aufstehen in einem Zelt oder einer Burg per Knopfdruck, wofür sich jeweils eine Taste festlegen lässt.
Zeltvorschau:
Wenn das Zelt im Quickslot ist, wird auf der Karte schon vor dem Stellen des Zeltes der Radius angezeigt. Funktioniert nicht mit allen MiniMaps.
Rollenzuteilung:
Hier wird Gruppenrolle für den Charakter festgelegt, so zum Beispiel auch die „Synergierolle“.
Synergieunterdrückung:
Hier kann eine Liste von Synergien so definiert werden, dass solche nicht von jedem Spieler ausgelöst werden können, sondern nur von denen, welche die erforderliche „Synergierolle“ haben. Auch lässt sich hier festlegen, dass Synergien wieder von allen ausgelöst werden können, sobald alle mit „Synergierolle“ auf Cooldown sind.
Synergieübersicht:
Zeigt an, welche Spieler welche Synergien ausgelöst haben, inklusive deren Cooldowns.
Campaign Auto Join:
Nimmt die Kampagneneinladung nach 10 Sekunden automatisch an. Nützlich, falls man in einer Warteschlange ist und kurz einen Kaffee holen gehen will.
AvA-Nachrichten:
Erlaubt das Ausblenden bestimmter Nachrichten, die in der Mitte des Bildschirms angezeigt werden, zum Beispiel wer gerade Kaiser wurde.
Group Share:
Erlaubt den Gildenadministratoren (Rang 1-3) das Auslesen von Spieleinstellungen, Addon-Einstellungen, Statuspunkten, Mundussteinen, Skills, Ausrüstungen und CP-Verteilungen. Beachtet, dass diese Funktion standardmäßig NICHT aktiviert ist.

Des Weiteren gibt es noch generelle Addon-Einstellungen und Module wie „Templerheiler (Gruppe)“, die eher einen Testcharakter haben.

Die Module findet ihr im Spiel unter Einstellungen -> Erweiterungen -> RdK Group Tool.

Zusätzlich stehen euch noch die folgenden Befehle zur Verfügung:

/ai <keyword> -> aktiviert Auto Invite mit dem <keyword>.
/ai -> deaktiviert Auto Invite.
/rdk menu -> öffnet das Konfigurationsmenü.
/rdk config -> öffnet ein Menü, über welches Addon-Konfigurationen exportiert und importiert werden können.
/rdk admin -> öffnet das Adminmenü für Gildenleiter sowie Gildenoffiziere (Rang 1-3).



--------------------------------------------------------------------------------------
Après deux ans de développement, je vous présente mon nouvel add-on : „RdK Group Tool“. Il s'adresse essentiellement aux joueurs PvP. Au départ, il était exclusivement conçu pour notre guilde, avec un nombre réduit de modules, qui a augmenté au fil du temps, jusqu'à devenir une usine à gaz... ce qui m'a poussé à le retravailler à l'intention de toute la communauté de TESO. Il comporte non seulement des fonctionnalités nouvelles, mais il rassemble aussi de nombreux avantages jusqu'ici proposés par d'autres add-ons réputés. Tout ceci est hébergé dans les modules décrits ci-dessous, que l'on peut activer, désactiver et configurer à volonté.

Un des objectifs poursuivis était de proposer un add-on unique en lieu et place des innombrables add-ons disponibles, pour satisfaire les besoins d'un jeu en groupe en PvP. Un autre objectif était de réduire les calculs effectués au minimum. Ces calculs sont réalisés une fois, mais plusieurs modules accèdent aux résultats, par exemple, lorsqu'il s'agit de calculer la distance entre deux joueurs. Par ailleurs, les réglages par défaut ont été définis de telle sorte qu'ils soient utiles aux joueurs.

En outre, RdK Group Tool utilise les Map Pins, les marqueurs de carte, pour transmettre des informations au sein du groupe. Par exemple, tes camarades de groupe peuvent voir si ton ulti est pleine, donc disponible, et inversement. Faites attention cependant : l'utilisation simultanée de cette fonction avec d'autres add-ons qui utilisent également les Map Pins peut conduire à des conflits - ou bien carrément à être déconnecté du serveur. Dans ce cas, il est nécessaire de la désactiver.

Je remercie ici à nouveau tous les joueurs qui m'ont soutenu ces derniers mois, et m'ont aidé à parfaire cet add-on pour le rendre disponible à toute la communauté, et en particulier les guildes qui ont participé au bêta-tests.

Voici les modules que je souhaite brièvement décrire :

Profils:
Vous pouvez ici enregistrer plusieurs configurations que vous pourrez ensuite choisir pour chacun de vos personnages (sans passer par un /reloadui ).
Couronne: Vous permet de choisir une grosse couronne - ou un autre symbole - qui apparaîtra ensuite sur le chef de groupe.
Auto Invite:
Permet l'invitation automatisée de joueurs dans le groupe en fonction d'une chaîne de texte prédéfinie.
Suivez la couronne:
Ceci concerne 4 modules: une flèche qui indique la direction de la couronne ; un avertissement, qui apparaît si le chef de groupe est très éloigné ; un son insupportable pour les nerfs ;-) qui se déclenche également quand la couronne est très éloignée, et un rayon, qui éclaire le chef de groupe.
Aperçu des débuffs (Avertissement):
Montre le nombre de debuffs des membres du groupe. Malheureusement, l'API n'est pas top dans ce domaine. Dans le cas d'un grand groupe, il est possible que les debuffs ne soient pas indiqués.
Aperçu du speed-pvp:
Montre quels membres du groupe disposent de la manoeuvre rapide (et des morphs correspondants tels que l'expédition mineure).
Aperçu des ressources:
Montre les ressources telles que l'ulti, la vigueur, la magie, de tous les membres du groupe, dans un tableau séparé ou combiné (au choix). Ceci inclut les groupes d'ultis attribués.
Soins et dégâts sur la durée:
Montre qui dans le groupe dispense des soins et des dégâts - et combien.
Aperçu des potions:
Montre combien de membres du groupe sont en cooldown, le cas échéant la durée d'immunité contre les effets de contrôle et d'immobilisation, et le type de potion (par exemple, si c'est une potion à couronnes ou craftée).
Suiv des détonations:
Ce module montre les détonations actives des joueurs.
Rayons - membres du groupe:
Selon les rôles de groupe indiqués dans le module "répartition des rôles", vous pouvez définir des rayons différents, afin d'identifier chaque joueur en fonction de son rôle.
Je vois les morts:
Les membres du groupe tués reçoivent un rayon, de couleur différente en fonction du statut de leur résurrection.
Yet Another Compass:
Un autre add-on développé par mes soins, désormais partie intégrante de RdK Group Tool.
Simple Compass:
Une autre boussole.
Marchand de siège:
Vous permet d'acheter directement auprès du marchand d'armes de siège. Le restockage se fait d'abord sur les valeurs minimales, puis sur les maximales.
Recharger - Pierres d'âme:
Recharge automatiquement les armes et prévient avant que les pierres d'âmes soient épuisées.
Suivi des buffs de nourriture:
Alerte avant que le buff de nourriture expire.
Journal de Cyrodiil:
Envoie des informations diverses dans la fenêtre de chat.
Statut de Cyrodiil:
Montre les statuts des forteresses et des positions, y inclus leur statut de drapeau, le nombre d'armes de sièges et la durée avant la prise de pouvoir de l'ennemi.
Divers:
Réglages et options diverses pour suivre les quêtes, améliorer la boussole, alertes et temps de repop des tentes.
Respawner:
Permet de ressusciter dans une tente ou une forteresse d'une simple touche de raccourci configurable à volonté.
Aperçu des tentes:
Si la tente est dans les raccourcis d'objet, le périmètre de la tente est indiqué sur la carte avant même de poser la tente. Fonctionne avec la plupart des minimaps - mais pas toutes.
Répartition des rôles:
Permet de définir le rôle de chaque membre du groupe, comme par exemple le rôle de "synergie".
Renforcement des synergies:
Permet d'établir une liste de synergies qui ne peuvent pas être déclenchées par n'importe quel joueur, mais seulement par les joueurs dont le rôle a été défini comme tel dans les options "rôle de synergie". Si tous les joueurs "synergie" sont en phase de cooldown, on peut choisir si n'importe quel joueur peut à nouveau activer la synergie.
Aperçu des synergies:
Montre quels joueurs ont activé quelles synergies, avec leurs cooldowns respectifs.
Campaign Auto Join:
Accepte l'invitation à rejoindre la campagne automatiquement, après 10 secondes. Pratique si on attend d'être invité dans une campagne mais qu'on est parti préparer le café .
RvR-News:
Permet de paramétrer certaines annonces qui apparaissent au centre de l'écran - comme par exemple le couronnement d'un nouvel empereur.
Group Share:
Permet aux administrateurs de guilde (rang 1 à 3) de voir les réglages de jeu, les paramétrage d'add-on, points de statut, pierres de Mundus, compétences, équipement et points de champion. Notez que cette fonction est désactivée par défaut.
Autres:
Certains réglages et modules, comme par exemple "Soigneur templier en champ de bataille", sont destinés aux tests.

Vous trouverez ces modules en jeu sous le réglage "Add-on" => RdK Group Tool.

Vous disposez en plus des lignes de commande suivantes :

/ai <keyword> -> active l'invitation automatique avec le mot-clé <keyword>.
/ai -> désactive l'invitation automatique.
/rdk menu -> ouvre le menu de configuration.
/rdk config -> ouvre un menu qui permet d'importer et d'exporter ses configurations.
/rdk admin -> ouvre le menu administrateur pour les chefs de guilde et les officiers(Rang 1-3).

--------------------------------------------------------------------------------------
Thanks to: Graham and Nita for the translations.
Version 2.0.43:
------------------------------------------------------------
- Updated libraries
- Added new repair materials (and pots) to the Siege Merchant
- Fixed Cyrodiil Status white bars (race condition)

Version 2.0.42:
------------------------------------------------------------
- AI bug fix
- Manifest updates

Version 2.0.41:
------------------------------------------------------------
- Removed debug messages

Version 2.0.40:
------------------------------------------------------------
- Updated libraries
- Fixed translations
- Added arcanist ultimates
- Added 2 new synergies SO / SP

Version 2.0.39:
------------------------------------------------------------
- Updated libraries
- Fixed Synergy Overview IDs (v8.3.5 Changes...)

Version 2.0.38:
------------------------------------------------------------
- Updated libraries
- Added second magicka shalk to Detonation / Shalk Tracker
- Added Gryphon's Reprisal to Synergy Prevention and Synergy Overview

Version 2.0.37:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.36:
------------------------------------------------------------
Bug Fix: Config Import Nil String

Version 2.0.35:
------------------------------------------------------------
Bug Fix: SM First AP, Then Gold

Version 2.0.34:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.33:
------------------------------------------------------------
- Enhancement: @ removed in DisplayName (contributed by nnamrak)
- Enhancement: RO Stealth Implementation (contributed by nnamrak (with additional rework))
- Bug Fix: Potion Overview Temporary Workaround

Version 2.0.32:
------------------------------------------------------------
- Updated libraries
- API Version Bump
- Fixed Group Window AI Bug
- Fixed Ritual Synergy ID

Version 2.0.31:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.30:
------------------------------------------------------------
- Bug Fix: French translation of the Cyrodiil status
- Updated libraries (WARNING: The new version of LibCustomMenu causes issues with other AddOns as some AddOns fail to properly load LibCustomMenu (e.g. Lazy Writ Crafter). This is not an issue of LibCustomMenu. The authors of the AddOns that do not properly load this library should fix their AddOn.

Version 2.0.29:
------------------------------------------------------------
- Bug Fix: Networking pingTag (when networking disabled)
- Bug Fix: Icy Escape should now be always prevented (if enabled)

Version 2.0.28:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.27:
------------------------------------------------------------
- Updated libraries

Version 2.0.26:
------------------------------------------------------------
- Bug Fix: YACS Keybinding

Version 2.0.25:
------------------------------------------------------------
- Bug Fix: Rapid Tracker (now Minor / Major Expedition)
- Enhancement: Deto / Shalk Tracker: Second Sub Assault Progress Bar
- Enhancement: SO / SP: Updated Synergies
- Enhancement: Update SP Synergy List. This should now work with other languages than en, de and fr

Version 2.0.24:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.23:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.22:
------------------------------------------------------------
Enhancement: Added Warden Icy Escape to SO / SP
Enhancement: Added Synergies of the next update to SO / SP (sanguine burst, heed the call)

Version 2.0.21:
------------------------------------------------------------
- Bug Fix: Rapid Tracker

Version 2.0.20:
------------------------------------------------------------
- Bug Fix: German Synergy name of Spinal Surge

Version 2.0.19:
------------------------------------------------------------
- Updated libraries
- API Version Bump

Version 2.0.18:
------------------------------------------------------------
- Enhancement: Network Update Interval Slider
WARNING: This feature has been added to reduce the "spam" that could occur due to the latest ZOS update (kick to login). Do not change that value, if you do not experience any issues with the game. Furthermore, changing this setting might not do anything good as your issues are not related to the networking settings of this addon. So use this with caution.

Version 2.0.17:
------------------------------------------------------------
- Updated libraries
- Removed LibStub from direct dependencies again (still required by LibAddonMenu)

Version 2.0.16:
------------------------------------------------------------
Updated libraries
Note that there are known issues:
- LibStub is still in use and had to be added due to Lib3D (it will be removed as soon as possible.) -> You will get a chat message because of this -> /libstubwarning
- LibChatMessage has issues with the new ESO update. This library may prevent LibFoodDrinkBuff to load properly, which will cause RdK Group Tool to abort loading. Disable LibChatMessage until there is a new version of it.

I'm not happy with the current state. Unfortunately, I can't really change anything. Expect an update as soon as possible.

Version 2.0.15:
------------------------------------------------------------
API Version Bump

Version 2.0.14:
------------------------------------------------------------
Enhancement: HDM Rework part #2
Enhancement: ChatSystem Color

Version 2.0.13:
------------------------------------------------------------
Enhancement: HDM Rework part #1

Version 2.0.12:
------------------------------------------------------------
Bug Fix: Update Handling FTCW, HDM, PO, BFT, CS
Bug Fix: SetForeground
Bug Fix: Alert Messages on load
Enhancements: Code clean up


Version 2.0.11:
------------------------------------------------------------
Bug Fix: Update Handling FTCV, DT, RT, SC, YACS
Bug Fix: Anchor Issue Profile Change
Bug Fix: AI string.format issue
Bug Fix: SC, PO Locked Positions
Bug Fix: Yacs Profile Change (Background)
Bug Fix: FTCV Profile Change (Arrow)
Bug Fix: AI Group Window German Text
Enhancement: Updated Libraries

Version 2.0.10:
------------------------------------------------------------
Bug Fix: SO reduced table spacing positioning

Version 2.0.9:
------------------------------------------------------------
Enhancement: RO Combined In Combad Indicator
Enhancement: HDM Keybinding / Slash command for Counter Reset / Clear
Enhancement: SO reduced table spacing (Swimlane style)
Bug Fix: RO Combined Swimlane Ulti Percent

Version 2.0.8:
------------------------------------------------------------
Bug Fix: DBO 0 Debuffs >_<

Version 2.0.7:
------------------------------------------------------------
Bug Fix: DBO Bugged Debuffs

Version 2.0.6:
------------------------------------------------------------
Bug: Player Sort RO fixed

Version 2.0.5:
------------------------------------------------------------
Bug Fix: DBO Bugged Debuffs

Version 2.0.4:
------------------------------------------------------------
Enhancement: Remove not purgeable (bug) debuffs from DBO

Version 2.0.3:
------------------------------------------------------------
- Enhancement: French Translation DBO
- Enhancement: Scaling for DBO
- Bug: DBO Update Handling
- Libraries updated / API version bump

Version 2.0.2:
------------------------------------------------------------
- Enhancement: Debug Overview is working with map pins now. It is using already existing map pins to transfer the data (Resource Overview, Synergy Overview, Healing Damage Meter)


Version 2.0.1:
------------------------------------------------------------
- Detonation Tracker -> Detonation / Shalk Tracker
- Bug: FTCV flickering Arrow
- Rework Library Loading
- Bug: French translation file issue
Archived Files (43)
File Name
Version
Size
Uploader
Date
2.0.42
3MB
Sordrak
06/28/23 11:50 AM
2.0.41
3MB
Sordrak
06/14/23 06:08 AM
2.0.40
3MB
Sordrak
06/13/23 02:07 PM
2.0.39
3MB
Sordrak
03/19/23 11:01 AM
2.0.38
3MB
Sordrak
01/21/23 08:43 AM
2.0.37
3MB
Sordrak
06/19/22 02:55 PM
2.0.36
3MB
Sordrak
12/25/21 03:08 PM
2.0.35
3MB
Sordrak
11/13/21 09:25 AM
2.0.34
3MB
Sordrak
11/13/21 08:47 AM
2.0.33
3MB
Sordrak
09/22/21 06:11 AM
2.0.32
3MB
Sordrak
09/16/21 01:35 PM
2.0.31
3MB
Sordrak
06/02/21 06:17 AM
2.0.30
3MB
Sordrak
05/01/21 06:33 AM
2.0.29
3MB
Sordrak
04/05/21 06:04 AM
2.0.28
3MB
Sordrak
03/21/21 08:55 AM
2.0.27
3MB
Sordrak
01/18/21 03:12 PM
2.0.26
3MB
Sordrak
01/18/21 12:22 PM
2.0.25
3MB
Sordrak
11/14/20 10:17 AM
2.0.24
3MB
Sordrak
11/04/20 02:54 PM
2.0.23
3MB
Sordrak
08/24/20 01:26 PM
2.0.22
3MB
Sordrak
08/01/20 12:54 PM
2.0.21
3MB
Sordrak
07/25/20 07:05 AM
2.0.20
3MB
Sordrak
06/29/20 02:55 PM
2.0.19
3MB
Sordrak
06/27/20 06:27 AM
2.0.18
3MB
Sordrak
03/14/20 07:37 AM
2.0.17
3MB
Sordrak
03/12/20 12:33 PM
2.0.16
3MB
Sordrak
03/02/20 10:58 AM
2.0.15
3MB
Sordrak
02/24/20 11:06 AM
2.0.14
3MB
Sordrak
02/10/20 01:14 PM
2.0.13
3MB
Sordrak
02/03/20 12:06 PM
2.0.12
3MB
Sordrak
01/26/20 06:30 AM
2.0.11
3MB
Sordrak
01/19/20 11:39 AM
2.0.10
3MB
Sordrak
11/27/19 12:35 PM
2.0.9
3MB
Sordrak
11/25/19 03:07 PM
2.0.8
3MB
Sordrak
11/23/19 05:42 AM
2.0.7
3MB
Sordrak
11/17/19 04:56 PM
2.0.6
3MB
Sordrak
11/11/19 01:05 PM
2.0.5
3MB
Sordrak
11/07/19 07:16 AM
2.0.4
3MB
Sordrak
11/03/19 07:41 AM
2.0.3
3MB
Sordrak
10/21/19 12:27 PM
2.0.2
3MB
Sordrak
10/18/19 09:57 AM
2.0.1
3MB
Sordrak
10/13/19 11:16 AM
2.0.0
3MB
10/05/19 06:33 AM


Post A Reply Comment Options
Unread 05/22/21, 09:15 AM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by FuriousLog
The audio track is the map ping click. It seems to be tied to LibMapPing and the way it handles SuppressPing and UnsuppressPing, because LMP will play that click sound on every ping unless it's told to mute it. There is a loop in the SetEnabled function that disables and re-enables based on the running state that I think is getting skipped somehow. It could be that there is some other map ping not included in your set from another addon that is refreshing over and over if it's not disabled and re-enabled? No idea really, just fishing.

I also noticed that your callback name is set to "UtilNetworking" in the front of the network module, but the way it's stored in the saved variables is different, I think, so I'm not sure if it's handling it correctly in initialize. Again, I could be totally wrong here. I'm not a LUA coder at all.

I'll run the debugger on it and come back if I find something else.
The only time i heard a clicking was from LibGroupSocket (and may be a library it is using), which is not part of the addon.
Could you please verify that this behavior is also present when every other addon besides rdk group tool is disabled?
Report comment to moderator  
Reply With Quote
Unread 05/21/21, 12:11 PM  
FuriousLog

Forum posts: 0
File comments: 13
Uploads: 0

Imho, that does not make much sense in regards to the code base.
Are you running other addons in addition?
Have you tried to only run RdK Group Tool w/o any other addons?
This behavior sounds quite similar to something I've experienced elsewhere and thought this is NOT part of the addon. And I personally do not experience this. Might be related to different game settings.

Could you try RdK Group Tool standalone?
Could you provide some sort of audio track / video of the ticks?
The audio track is the map ping click. It seems to be tied to LibMapPing and the way it handles SuppressPing and UnsuppressPing, because LMP will play that click sound on every ping unless it's told to mute it. There is a loop in the SetEnabled function that disables and re-enables based on the running state that I think is getting skipped somehow. It could be that there is some other map ping not included in your set from another addon that is refreshing over and over if it's not disabled and re-enabled? No idea really, just fishing.

I also noticed that your callback name is set to "UtilNetworking" in the front of the network module, but the way it's stored in the saved variables is different, I think, so I'm not sure if it's handling it correctly in initialize. Again, I could be totally wrong here. I'm not a LUA coder at all.

I'll run the debugger on it and come back if I find something else.
Report comment to moderator  
Reply With Quote
Unread 05/21/21, 11:40 AM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by aceofaces20
So this addon works well, and I'd like to stress that I haven't had any serious issues with bugs so far.

That being said, I still think there's room for improvement in terms of the design.

I recognize that there are a ton of modules in the addon itself, but... the settings menu? It's honestly a mess. Having to scroll for a while and search through ALL of the modules is incredibly time consuming, not to mention highly inaccessible for people who may have issues reading text on a screen.

I don't know if it's possible to rework the settings gui to make it easier to navigate. It might not be. If that's the case, however, I also think all of the modules except for the profile should by default be off.

Although I do appreciate that the addon does not default the modules' readouts to a stuck position, and instead has them automatically be draggable on my screen.

All in all, though, I like this addon. It's working very well for me so far and doesn't conflict with anything else I use in Cyrodiil, which is incredibly useful given how hard it is to find addons that DON'T bog down my computer to hell and back while in Cyrodiil, lol. Thank you again for making this addon.
Thanks for the feedback. I might take some time to think of a better solution to this. Yet, i think that some default modules should be on as they are actually what i initially considered to be the essentials and the main reason to run this addon. I might add a wizard or something, idk. Guess we will see if I find something to improve this.


Originally Posted by FuriousLog
Hi Sordak. Once again, thanks for all of your work on this amazingly useful addon. I have a an issue I was hoping to get guidance on.

I posted a while about this, but when our group enters Cyrodiil, or joins a group in Cyrodiil, we start to get a rhythmic clicking sound that never stops. It can be made to go away by turning Networking off and on again. Once you've done this, it does not need to be done again until you log off.

When I zone in solo, I hear this sound once and then it stops, but when grouped, it just keeps going. I thought that I had this fixed once upon a time - it stopped doing this when I deleted the additional libraries from the RDK folder when they were already loaded, but it seems to have returned and won't go away even if I delete the redundant libraries. If I leave group, it stops.

This effect does not change if I change network settings to queue or direct.

If you need me to send settings or a debug log or anything, please let me know. It's not just me that this is happening to, everyone in my guild has this issue.
Imho, that does not make much sense in regards to the code base.
Are you running other addons in addition?
Have you tried to only run RdK Group Tool w/o any other addons?
This behavior sounds quite similar to something I've experienced elsewhere and thought this is NOT part of the addon. And I personally do not experience this. Might be related to different game settings.

Could you try RdK Group Tool standalone?
Could you provide some sort of audio track / video of the ticks?
Report comment to moderator  
Reply With Quote
Unread 05/21/21, 09:44 AM  
FuriousLog

Forum posts: 0
File comments: 13
Uploads: 0
Hi Sordak. Once again, thanks for all of your work on this amazingly useful addon. I have a an issue I was hoping to get guidance on.

I posted a while about this, but when our group enters Cyrodiil, or joins a group in Cyrodiil, we start to get a rhythmic clicking sound that never stops. It can be made to go away by turning Networking off and on again. Once you've done this, it does not need to be done again until you log off.

When I zone in solo, I hear this sound once and then it stops, but when grouped, it just keeps going. I thought that I had this fixed once upon a time - it stopped doing this when I deleted the additional libraries from the RDK folder when they were already loaded, but it seems to have returned and won't go away even if I delete the redundant libraries. If I leave group, it stops.

This effect does not change if I change network settings to queue or direct.

If you need me to send settings or a debug log or anything, please let me know. It's not just me that this is happening to, everyone in my guild has this issue.
Report comment to moderator  
Reply With Quote
Unread 05/05/21, 05:16 PM  
aceofaces20

Forum posts: 0
File comments: 4
Uploads: 0
Feedback

So this addon works well, and I'd like to stress that I haven't had any serious issues with bugs so far.

That being said, I still think there's room for improvement in terms of the design.

I recognize that there are a ton of modules in the addon itself, but... the settings menu? It's honestly a mess. Having to scroll for a while and search through ALL of the modules is incredibly time consuming, not to mention highly inaccessible for people who may have issues reading text on a screen.

I don't know if it's possible to rework the settings gui to make it easier to navigate. It might not be. If that's the case, however, I also think all of the modules except for the profile should by default be off.

Although I do appreciate that the addon does not default the modules' readouts to a stuck position, and instead has them automatically be draggable on my screen.

All in all, though, I like this addon. It's working very well for me so far and doesn't conflict with anything else I use in Cyrodiil, which is incredibly useful given how hard it is to find addons that DON'T bog down my computer to hell and back while in Cyrodiil, lol. Thank you again for making this addon.
Report comment to moderator  
Reply With Quote
Unread 05/01/21, 06:35 AM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by ksorah
Cool infos! Thanks.
Version 2.0.30 should contain a first fix for the issue. I might have missed a few things.
Please provide some feedback if something still looks odd.
Report comment to moderator  
Reply With Quote
Unread 04/27/21, 01:50 AM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by ksorah
Originally Posted by Sordrak
Originally Posted by ksorah
Hello, in french we don't see the name of the castle :




Is there a way to fix it ? I don't find "château", or "ferme", or "Cendre", or anything in the fr.lua.

Also why you add again the librairies ?
Oh that looks funny. I strip out some words to make that list better to read. Seems like in French i should adjust that list slightly.

To answer your library question:
I received too many requests about the libraries and people unable to run the addon. Therefore, I've added them directly again. I might change that in a future release, but for now, they are there to stay.
Hi, thank you

That's efforts to adapt you work to an other langage... If it's located into the langage file, I can try to help.

About the librairies, I don't want that the game load it several times so I'll remove it.

I have an other questions, as your addon is full of functions : is there a function to alert when we are under control (stun for exemple) ? As stamsorc, I don't see my caracter, through the lightning armor.

Sorry for my english.
It is not located in a language file. I might need additional information such as the french words for keep, ressources (farm, lumber, mine) and outpost.

The libraries should not be loaded when already present as the manifest files contains a version information of the library, if the same version or a newer is present, the old / other library won't be loaded.

In regards of CC: What you are looking for is currently not present in RdK Group Tool. You might want to check out miats cc alerts.
Report comment to moderator  
Reply With Quote
Unread 04/26/21, 02:36 AM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by ksorah
Hello, in french we don't see the name of the castle :




Is there a way to fix it ? I don't find "château", or "ferme", or "Cendre", or anything in the fr.lua.

Also why you add again the librairies ?
Oh that looks funny. I strip out some words to make that list better to read. Seems like in French i should adjust that list slightly.

To answer your library question:
I received too many requests about the libraries and people unable to run the addon. Therefore, I've added them directly again. I might change that in a future release, but for now, they are there to stay.
Report comment to moderator  
Reply With Quote
Unread 01/27/21, 12:02 AM  
teaselroot

Forum posts: 0
File comments: 8
Uploads: 0
Re: Re: Question about RDK and evolution

Originally Posted by Sordrak
Originally Posted by gats
Hello,
and first of all thank you for your addon.
I have a question for rdk developers: as you know since the last update of ESO in Cyrodiil, we can only group by 12.
When we want to play in 2 groups, it is very difficult to follow the lead which is in group 1 (there is no light beam).
Based on your programming knowledge, would it be possible to display a light beam on the lead of the other group?
Hi

I do not think it is feasible in reasonable way.
Take a look at the following thread:
https://www.esoui.com/forums/showthread.php?t=9551

I agree with the opinion of other addon developers there.
I read through that thread and it all makes sense. I'm also experiencing a similar problem with a 24+ PvP group. I'm not a developer at all but I'm wondering if there could possibly be a way to use the tab-target mechanic for enemies but for allies? If we could "tab-target" an ally not in group and see them through objects that would help a lot.

Don't know if that's feasible at all, just thought I would throw it out there. Thanks ya'll for the amazing add-on and all the work you put into it. <3
Report comment to moderator  
Reply With Quote
Unread 01/26/21, 12:33 PM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Re: Question about RDK and evolution

Originally Posted by gats
Hello,
and first of all thank you for your addon.
I have a question for rdk developers: as you know since the last update of ESO in Cyrodiil, we can only group by 12.
When we want to play in 2 groups, it is very difficult to follow the lead which is in group 1 (there is no light beam).
Based on your programming knowledge, would it be possible to display a light beam on the lead of the other group?
Hi

I do not think it is feasible in reasonable way.
Take a look at the following thread:
https://www.esoui.com/forums/showthread.php?t=9551

I agree with the opinion of other addon developers there.
Report comment to moderator  
Reply With Quote
Unread 01/25/21, 03:26 PM  
gats

Forum posts: 0
File comments: 1
Uploads: 0
Question about RDK and evolution

Hello,
and first of all thank you for your addon.
I have a question for rdk developers: as you know since the last update of ESO in Cyrodiil, we can only group by 12.
When we want to play in 2 groups, it is very difficult to follow the lead which is in group 1 (there is no light beam).
Based on your programming knowledge, would it be possible to display a light beam on the lead of the other group?
Report comment to moderator  
Reply With Quote
Unread 01/18/21, 02:24 PM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by Baertram
Fully understood
I recommand writing the libs to the description, as well as links to the help forums e.g.
https://www.esoui.com/forums/showthread.php?t=9149

Most users know what to do meanwhile, and the others need to learn it as well. Not my decision, correct. But the problems we had because of included libs outweight the problems users have about downloading and installing libraries (e.g. via Minion it's 1 search and 2 more clicks!).

btw: Including older libs will not load them at all if newer versions are realeased, as long as they are included with their own txt file.
The addon manager will check the ## AddOnversion tag and ONLY load the newest found, no matter in what addon folder (up to the subfolder depth of 3).
It would only be possible to load them "hardcoded" from your txt file, without including their own txt file. But if you do this, you'll end with way more problems, like old included LAM versions showed last year e.g.

Originally Posted by Sordrak
Originally Posted by Baertram
Hey Sordrak,
your are including old versions of the libraries, e.g. LibAddonMenu-2.0, LibfoodDrinkBuff, LibGPS, ...

In the idea of libraries please do not include them in the subfolders but just name the dependencies in the
## DependsOn:
## OptionalDependsOn:
, add them to your addon's description text and let the users install the dependencies on their own. They are used to it very much meanwhile and this shouldn't be such a problem like including libraries with older versions.
Even if you properly include the txt files of the libs they are just "dead" or might lead to errors!

Please think about removing those that got their own txt, thank you.
I'm fully aware of that. Thanks.

I actually did that (exclude libraries) in the past. The result was that i got more and more whispers, private messages and stuff like that, which was quite a bit a waste of time (either due to player unable to install things, bugs in newer library versions and stuff like that). Therefore, I went back to include them (and kept them mostly up to date or at least in version where everything was working together - and yes, i missed a few updates lately).

But I'll reconsider and might give it another try.
Yes, I'm aware of that.

I'll update the addon today or tomorrow and include the newest versions of the libraries. In mid to long term i'll reconsider my stance on libraries and might remove them in a subsequent addon release.

Edit: RdK Group Tool currently is the only one of my addons that includes libraries. The others should have all libraries removed for quite a while now. I simply got annoyed by things not working with that "new" approach that did cost too much time...
Last edited by Sordrak : 01/18/21 at 02:25 PM.
Report comment to moderator  
Reply With Quote
Unread 01/18/21, 02:12 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4973
File comments: 6038
Uploads: 78
Fully understood
I recommand writing the libs to the description, as well as links to the help forums e.g.
https://www.esoui.com/forums/showthread.php?t=9149

Most users know what to do meanwhile, and the others need to learn it as well. Not my decision, correct. But the problems we had because of included libs outweight the problems users have about downloading and installing libraries (e.g. via Minion it's 1 search and 2 more clicks!).

btw: Including older libs will not load them at all if newer versions are realeased, as long as they are included with their own txt file.
The addon manager will check the ## AddOnversion tag and ONLY load the newest found, no matter in what addon folder (up to the subfolder depth of 3).
It would only be possible to load them "hardcoded" from your txt file, without including their own txt file. But if you do this, you'll end with way more problems, like old included LAM versions showed last year e.g.

Originally Posted by Sordrak
Originally Posted by Baertram
Hey Sordrak,
your are including old versions of the libraries, e.g. LibAddonMenu-2.0, LibfoodDrinkBuff, LibGPS, ...

In the idea of libraries please do not include them in the subfolders but just name the dependencies in the
## DependsOn:
## OptionalDependsOn:
, add them to your addon's description text and let the users install the dependencies on their own. They are used to it very much meanwhile and this shouldn't be such a problem like including libraries with older versions.
Even if you properly include the txt files of the libs they are just "dead" or might lead to errors!

Please think about removing those that got their own txt, thank you.
I'm fully aware of that. Thanks.

I actually did that (exclude libraries) in the past. The result was that i got more and more whispers, private messages and stuff like that, which was quite a bit a waste of time (either due to player unable to install things, bugs in newer library versions and stuff like that). Therefore, I went back to include them (and kept them mostly up to date or at least in version where everything was working together - and yes, i missed a few updates lately).

But I'll reconsider and might give it another try.
Last edited by Baertram : 01/18/21 at 02:15 PM.
Report comment to moderator  
Reply With Quote
Unread 01/18/21, 01:16 PM  
Sordrak
 
Sordrak's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 357
Uploads: 4
Originally Posted by Baertram
Hey Sordrak,
your are including old versions of the libraries, e.g. LibAddonMenu-2.0, LibfoodDrinkBuff, LibGPS, ...

In the idea of libraries please do not include them in the subfolders but just name the dependencies in the
## DependsOn:
## OptionalDependsOn:
, add them to your addon's description text and let the users install the dependencies on their own. They are used to it very much meanwhile and this shouldn't be such a problem like including libraries with older versions.
Even if you properly include the txt files of the libs they are just "dead" or might lead to errors!

Please think about removing those that got their own txt, thank you.
I'm fully aware of that. Thanks.

I actually did that (exclude libraries) in the past. The result was that i got more and more whispers, private messages and stuff like that, which was quite a bit a waste of time (either due to player unable to install things, bugs in newer library versions and stuff like that). Therefore, I went back to include them (and kept them mostly up to date or at least in version where everything was working together - and yes, i missed a few updates lately).

But I'll reconsider and might give it another try.
Report comment to moderator  
Reply With Quote
Unread 01/18/21, 12:36 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4973
File comments: 6038
Uploads: 78
Hey Sordrak,
your are including old versions of the libraries, e.g. LibAddonMenu-2.0, LibfoodDrinkBuff, LibGPS, ...

In the idea of libraries please do not include them in the subfolders but just name the dependencies in the
## DependsOn:
## OptionalDependsOn:
, add them to your addon's description text and let the users install the dependencies on their own. They are used to it very much meanwhile and this shouldn't be such a problem like including libraries with older versions.
Even if you properly include the txt files of the libs they are just "dead" or might lead to errors!

Please think about removing those that got their own txt, thank you.
Last edited by Baertram : 01/18/21 at 12:39 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: