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Scions of Ithelia (9.3.0)
Updated:03/11/24 08:29 AM
Created:02/10/20 11:09 AM
Monthly downloads:722
Total downloads:46,875
Favorites:101
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, TradeSkill Mods, ToolTip
9.3.0
Alchemy Tooltips  Popular! (More than 5000 hits)
Version: 1.19
by: Hyperioxes, Sharlikran
Displays cheapest way to craft certain potion, poison or alchemy master writ in its tooltip along with crafting cost, based on LibPrice prices. Changes potions' names and icons to reflect their actual effects and changes their quality color based on crafting cost

Dependencies:
-LibPrice
-LibAddonMenu
-LibAlchemy



Quick Slots:


Inventory:




Guild Trader:




Default crafting cost color:
0-100 - Green
100-200 - Blue
200-300 - Purple
300+ - Orange
Defaults to green color if price can't be found




Currently changes icons for:
-(+Health/+Magicka/+Stamina) potion
-(+Health/+Magicka/+Stamina) poison
-(+Health/+HealthOverTime/+Vitality) potion
-(+Magicka/+Stamina/+Heroism) potion
-(+Magicka/+SpellCrit/+SpellPower) potion
-(+Stamina/+WeaponCrit/+WeaponPower) potion
-(+Unstoppable/+Health/+Magicka) potion
-(+Unstoppable/+Health/+Stamina) potion
-(+Unstoppable/+Detection/+Magicka) potion
-(+Unstoppable/+Speed/+Stamina) poison
-(-Health/-HealthOverTime) poison




You can change the way actual effect names are being "translated" into shorter names in the settings





Special thanks to ziggr, Dolgubon, Marify, sirinsidiator and Baertram for helping me out with the coding part, to everyone who sent me potions so I could write down their IDs (especially @keebleec), to t.vicson for suggesting a layout change, to soft_warrior for submitting russian translation and to Wheels for the idea of changing potions' names is inspired by his addon Samurai

1.19

- Added Chinese translation (Lykeion)
- API Bump for U41

1.18

- Added Untranslated Turkish files

1.17

- Updated API requirement for LibAlchemy
- Updated for Necrom

1.16
-Split the single option for using custom names, icons and quality colors into 3 separate options

1.15b.
-Fixed a bug with 'Reinitialize prices' button not working

1.15a
-Fixed a bug with potion names defaulting to orange color if you didn't have any price tracking addon (either MM,TTC or ATT)

1.15
-Added settings allowing to change crafting cost brackets on which potion quality colors are based

1.14
-Custom Icons are now being displayed in mail attachments

1.13a
-Fixed and issue with icons of non-crafted potions not appearing in quickslots

1.13
-Optimized code to reduce fps drops happening during weapon swaps (caused by custom icons on quickslots)

1.12a
-Fixed a bug with tooltips of Master Writs and Collectibles throwing errors

1.12
-Custom names are now being displayed in Trade Between Players Window, Buyback Tab and in Mail
-Added custom potion icons

1.11
-Custom names are now being displayed in Guild Stores and on Quick Slots

1.10
-Added options to change the way potions' names are being changed

1.9
-Added custom potion names

1.8d
-Fixed a bug with potions/poisons made with Grease or Natural Water throwing errors if you had no price data for those solvents

1.8c
-Fixed a bug with the addon not taking prolonged effects into account

1.8b
-Fixed a bug with guild tabard throwing up errors

1.8a
-Added russian translation submitted by soft_warrior

1.8
-Added Greymoor reagents and effects
-Changed the way addon works so it doesn't need database anymore, it works on all potions and poisons now

1.7
-Moved all databases and most of functions to a separate library

1.6j
-Added more potions to database

1.6i
-Added more potions to database

1.6h
-Added more potions to database

1.6g
-Added more potions to database

1.6f
-Added more potions to database

1.6e
-Added more potions to database

1.6d
-Added more potions to database

1.6c
-Fixed bug

1.6b
-Added more potions to database

1.6a
-Added more potions to database

1.6
-Addon now properly recognizes prolonged effects (for example combination Columbine-Bugloss-Mountain Flower, its Major Fortitude lasts 52.8 seconds instead of 47.6 because effect "Restore Health" is used 3 times and now addon will recognize and suggest correct combination)

1.5d
-Added more potions to database
-Fixed bugs

1.5c
-Added more potions to database

1.5b
-Fixed bug

1.5a
-Added more potions to database
-Fixed bugs

1.5
-Changed tooltip layout, can still change to old layout in settings

1.4f
-Added more potions to database

1.4e
-Fixed bugs

1.4d
-Added more potions to database
-Fixed bugs

1.4c
-Added more potions to database
-Fixed a bug with some potions' crafting costs being calculated is if they were poisons

1.4b
-Added more potions to database

1.4a
-Fixed a bug with settings not being saved

1.4
-Minor bugfixes
-Added settings

1.3
-Bugfix: alchemy master writs' tooltips now properly appear on language versions other than english
-Started using LibPrice to extract price which fixed a few other bugs
-Added german and polish translation

1.2
-Tooltip now also appear on alchemy master writs

1.1
-Bugged tooltip no longer shows up on master writ tooltips
-TTC prices now initialize with a 5 second delay
-Added more potions to database
Archived Files (47)
File Name
Version
Size
Uploader
Date
1.18
80kB
Sharlikran
01/23/24 11:19 PM
1.17
75kB
Sharlikran
05/22/23 09:28 AM
1.16
76kB
Hyperioxes
07/12/21 03:48 PM
1.15b
75kB
Hyperioxes
06/04/21 06:15 AM
1.15a
75kB
Hyperioxes
01/07/21 06:40 PM
1.15
75kB
Hyperioxes
01/05/21 12:42 AM
1.14
75kB
Hyperioxes
12/13/20 10:54 AM
1.13a
75kB
Hyperioxes
12/07/20 11:09 AM
1.13
75kB
Hyperioxes
12/05/20 01:57 AM
1.12a
73kB
Hyperioxes
12/04/20 05:13 PM
1.12
73kB
Hyperioxes
12/03/20 08:59 PM
1.11
8kB
Hyperioxes
12/03/20 12:20 AM
1.10
8kB
Hyperioxes
12/01/20 03:15 AM
1.9
6kB
Hyperioxes
11/27/20 07:02 AM
1.8d
6kB
Hyperioxes
09/23/20 11:32 AM
1.8c
6kB
Hyperioxes
06/14/20 12:30 PM
1.8b
6kB
Hyperioxes
05/28/20 09:21 AM
1.8a
6kB
Hyperioxes
05/27/20 04:23 PM
1.8
5kB
Hyperioxes
05/27/20 04:13 PM
1.7
5kB
Hyperioxes
05/10/20 05:44 PM
1.6j
13kB
Hyperioxes
05/09/20 02:41 PM
1.6i
12kB
Hyperioxes
05/09/20 04:38 AM
1.6h
12kB
Hyperioxes
05/08/20 01:36 PM
1.6g
12kB
Hyperioxes
05/07/20 01:29 PM
1.6f
12kB
Hyperioxes
05/05/20 02:32 PM
1.6e
11kB
Hyperioxes
04/30/20 01:59 PM
1.6d
11kB
Hyperioxes
04/21/20 10:36 AM
1.6c
11kB
Hyperioxes
04/19/20 06:19 AM
1.6b
11kB
Hyperioxes
04/18/20 08:36 AM
1.6a
11kB
Hyperioxes
03/25/20 02:53 PM
1.6
11kB
Hyperioxes
03/22/20 10:28 PM
1.5d
11kB
Hyperioxes
03/22/20 10:51 AM
1.5c
11kB
Hyperioxes
03/21/20 12:29 AM
1.5b
10kB
Hyperioxes
03/19/20 01:28 PM
1.5a
10kB
Hyperioxes
03/19/20 01:13 PM
1.5a
10kB
Hyperioxes
03/19/20 12:05 PM
1.4f
10kB
Hyperioxes
03/18/20 02:40 AM
1.4e
10kB
Hyperioxes
03/16/20 02:33 PM
1.4d
10kB
Hyperioxes
03/15/20 02:39 PM
1.4c
10kB
Hyperioxes
03/14/20 11:50 AM
1.4b
10kB
Hyperioxes
03/12/20 12:55 PM
1.4a
10kB
Hyperioxes
03/11/20 10:36 AM
1.4
10kB
Hyperioxes
03/10/20 12:27 PM
1.3
9kB
Hyperioxes
03/01/20 06:28 PM
1.2
7kB
Hyperioxes
02/27/20 03:16 AM
1.1
7kB
Hyperioxes
02/24/20 03:01 AM
1.0
7kB
02/10/20 11:09 AM


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Unread 01/07/21, 10:06 PM  
Onigar
 
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Forum posts: 3
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Originally Posted by Hyperioxes
Originally Posted by Onigar
I suppose its not such a big deal but the "Orange" color you use is exactly the same as Mythic Item Orange.

When I look in my inventory and see this specific orange I expect a Mythic item rather than a poison.

Maybe at some future time you may consider a different tone for your Orange

Thanks
It wasn't intented, quality colors are supposed to be based on crafting cost but if you didn't have any price tracking addon (MM,TTC,ATT) it was defaulting to highest quality which is orange. It's fixed now and if you don't have any price tracking addons it will default to white.
Hi and thanks for looking at this, updated to the latest 1.15a.
Btw I use ATT and do have pricing and for the 4 poisons shown (cheapest - made for daily writs) all have a price.
On mouseover or with open popup tooltip or when the item is in the character bag the color is green as expected however with the item in the bank the color is now white (previously orange). The same applies for the 4 crafted writ potions.

Note: The inventory insight window has always shown all potions and poisons as white.


Last edited by Onigar : 01/07/21 at 10:27 PM.
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Unread 01/07/21, 06:42 PM  
Hyperioxes
 
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Forum posts: 6
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Uploads: 11
Originally Posted by Onigar
I suppose its not such a big deal but the "Orange" color you use is exactly the same as Mythic Item Orange.

When I look in my inventory and see this specific orange I expect a Mythic item rather than a poison.

Maybe at some future time you may consider a different tone for your Orange

Thanks
It wasn't intented, quality colors are supposed to be based on crafting cost but if you didn't have any price tracking addon (MM,TTC,ATT) it was defaulting to highest quality which is orange. It's fixed now and if you don't have any price tracking addons it will default to white.
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Unread 01/07/21, 08:53 AM  
Onigar
 
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Forum posts: 3
File comments: 361
Uploads: 4
I suppose its not such a big deal but the "Orange" color you use is exactly the same as Mythic Item Orange.

When I look in my inventory and see this specific orange I expect a Mythic item rather than a poison.

Maybe at some future time you may consider a different tone for your Orange

Thanks
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Unread 12/08/20, 02:16 AM  
scax

Forum posts: 1
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Re: Re: Re: Re: It has some problem displaying items

Howdy,

Ok work well with gamepad now Thanks
Last edited by scax : 12/08/20 at 03:12 AM.
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Unread 12/07/20, 04:03 PM  
xaraan

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Re: Re: Re: Re: It has some problem displaying items

Originally Posted by Hyperioxes


Originally Posted by xaraan
Custom icons and names are very cool, but with the most recent update, all default icons (like for a magica trash pot or an alliance spell drought) don't show up in the quickslot. They work, and the icons show in inventory, but not in the quickslot wheel or the box on the skill bar. The new icons still show however.
It should be fixed now
That did it, awesome.
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Unread 12/07/20, 11:23 AM  
EinsErr0R

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Testet 1.13a - no more problems with loot window or adr

Thanks
Last edited by EinsErr0R : 12/07/20 at 11:27 AM.
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Unread 12/07/20, 11:09 AM  
Hyperioxes
 
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Forum posts: 6
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Re: Re: Re: It has some problem displaying items

Originally Posted by EinsErr0R
Originally Posted by Hyperioxes
The bug with loot window should be fixed now, when I saw your comment I was already halfway through reworking the way quickslot icons are being changed because it was causing me FPS drops on weapon swaps and I didn't notice any issues with Action Duration Reminder when using that reworked version. Please tell me if the issue persists on version I just uploaded - 1.13

Problem still alive with 1.13 - back to 1.12 - no problem !
Which problem, loot window or issues with Action Duration Reminder?


Originally Posted by scax
Hello,

When i switch to gamepad impossible to loot with "Alchemy tooltips" activated, version 1.12a works but we are back to name text bug back ...


Here a bug log .

user:/AddOns/AlchemyTooltips/TooltipHooks.lua:66: function expected instead of nil
stack traceback:
user:/AddOns/AlchemyTooltips/TooltipHooks.lua:66: in function '(anonymous)'
<Locals> self = ud, quality = 0, icon = 0, orgText = "<<C:1>>" </Locals>
(tail call): ?
EsoUI/Common/ZO_Tooltip/Gamepad/ZO_Tooltip_Gamepad.lua:21: in function 'LayoutFunction'
<Locals> self = [table:1]{currentLayoutFunctionName = "LayoutItemWithStackCount"}, tooltipType = "GAMEPAD_RIGHT_TOOLTIP", tooltipContainer = ud, tooltipContainerTip = ud, tooltipFunction = EsoUI/PublicAllIngames/Tooltip/ItemTooltips.lua:1556, tooltipInfo = [table:2]{bgType = 1, scrollIndicatorSide = 2, autoShowBg = T, resetScroll = T, defaultAutoShowBg = T} </Locals>
EsoUI/Ingame/ZO_Loot/Gamepad/LootCommon_Gamepad.lua:92: in function 'ZO_Loot_Gamepad_Base:ShowTooltip'
<Locals> self = [table:3]{itemCount = 1, numUsedBagSlots = 77, numTotalBagSlots = 80, nonStolenItemsPresent = T, tooltipType = "GAMEPAD_RIGHT_TOOLTIP", isInitialized = T, bagFull = F, intialLootUpdate = T}, selectedData = [table:4]{lootId = 21, text = "Morceaux d'insecte, appāt de ...", displayQuality = 1, showBarEvenWhenUnselected = T, lootType = 1, value = 0, numIcons = 1, quality = 1, fontScaleOnSelection = F, subLabelTemplate = "ZO_GamepadMenuEntrySubLabelTem...", stackCount = 1, isStolen = F, alphaChangeOnSelection = F, enabled = T, isQuest = F}, lootType = 1, lootLink = "|H0:item:42872:30:47:0:0:0:0:0..." </Locals>
EsoUI/Ingame/ZO_Loot/Gamepad/LootCommon_Gamepad.lua:59: in function 'ZO_Loot_Gamepad_Base:OnSelectionChanged'
<Locals> self = [table:3], list = [table:5]{anchorOppositeSide = F, minOffset = 0, headerSelectedPadding = -40, validGradientDirty = T, defaultSelectedIndex = 1, additonalMinBottomOffset = 0, universalPostPadding = 16, reselectBehavior = 3, active = F, isMoving = F, headerDefaultPadding = 80, centerDampingFactor = 0, mode = T, additonalMaxBottomOffset = 0, selectedIndex = 1, universalPrePadding = 0, animationEnabled = T, targetSelectedIndex = 1, jumping = F, fixedCenterOffset = 0, alignToScreenCenterExpectedEntryHalfHeight = 25, handleDynamicViewProperties = F, alignToScreenCenter = T, directionalInputEnabled = T, maxOffset = 40, soundEnabled = T, enabled = T, fireCallbackDepth = 1, lastContinousTargetOffset = 1}, selectedData = [table:4] </Locals>
EsoUI/Ingame/ZO_Loot/Gamepad/LootPickup_Gamepad.lua:43: in function 'OnSelectionChanged'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
<Locals> self = [table:5], eventName = "SelectedDataChanged", registry = [table:6]{}, callbackInfoIndex = 1, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/ZO_Loot/Gamepad/LootPickup_Gamepad.lua:42, deleted = F </Locals>
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1113: in function 'ZO_ParametricScrollList:UpdateAnchors'
<Locals> self = [table:5], continousTargetOffset = 1, initialUpdate = T, reselectingDuringRebuild = T, newSelectedDataIndex = 1, cent

can you fix it plz ?
I did some changes but I can't be sure if it's fixed cuz I dont own a gamepad to test it myself, please tell me if the issue persists.


Originally Posted by xaraan
Custom icons and names are very cool, but with the most recent update, all default icons (like for a magica trash pot or an alliance spell drought) don't show up in the quickslot. They work, and the icons show in inventory, but not in the quickslot wheel or the box on the skill bar. The new icons still show however.
It should be fixed now
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Unread 12/06/20, 09:16 PM  
Akopian Atrebates

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Great!!!

Allowing us to see the full function of a potion in the name is a big deal. Makes it easier to buy and sell potions for one thing! Thanks a bunch.
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Unread 12/06/20, 06:23 PM  
xaraan

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Custom icons and names are very cool, but with the most recent update, all default icons (like for a magica trash pot or an alliance spell drought) don't show up in the quickslot. They work, and the icons show in inventory, but not in the quickslot wheel or the box on the skill bar. The new icons still show however.

Last edited by xaraan : 12/07/20 at 11:09 AM.
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Unread 12/06/20, 04:29 AM  
scax

Forum posts: 1
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Gamepad mode loot bug

Hello,

When i switch to gamepad impossible to loot with "Alchemy tooltips" activated, version 1.12a works but we are back to name text bug back ...


Here a bug log .

user:/AddOns/AlchemyTooltips/TooltipHooks.lua:66: function expected instead of nil
stack traceback:
user:/AddOns/AlchemyTooltips/TooltipHooks.lua:66: in function '(anonymous)'
<Locals> self = ud, quality = 0, icon = 0, orgText = "<<C:1>>" </Locals>
(tail call): ?
EsoUI/Common/ZO_Tooltip/Gamepad/ZO_Tooltip_Gamepad.lua:21: in function 'LayoutFunction'
<Locals> self = [table:1]{currentLayoutFunctionName = "LayoutItemWithStackCount"}, tooltipType = "GAMEPAD_RIGHT_TOOLTIP", tooltipContainer = ud, tooltipContainerTip = ud, tooltipFunction = EsoUI/PublicAllIngames/Tooltip/ItemTooltips.lua:1556, tooltipInfo = [table:2]{bgType = 1, scrollIndicatorSide = 2, autoShowBg = T, resetScroll = T, defaultAutoShowBg = T} </Locals>
EsoUI/Ingame/ZO_Loot/Gamepad/LootCommon_Gamepad.lua:92: in function 'ZO_Loot_Gamepad_Base:ShowTooltip'
<Locals> self = [table:3]{itemCount = 1, numUsedBagSlots = 77, numTotalBagSlots = 80, nonStolenItemsPresent = T, tooltipType = "GAMEPAD_RIGHT_TOOLTIP", isInitialized = T, bagFull = F, intialLootUpdate = T}, selectedData = [table:4]{lootId = 21, text = "Morceaux d'insecte, appāt de ...", displayQuality = 1, showBarEvenWhenUnselected = T, lootType = 1, value = 0, numIcons = 1, quality = 1, fontScaleOnSelection = F, subLabelTemplate = "ZO_GamepadMenuEntrySubLabelTem...", stackCount = 1, isStolen = F, alphaChangeOnSelection = F, enabled = T, isQuest = F}, lootType = 1, lootLink = "|H0:item:42872:30:47:0:0:0:0:0..." </Locals>
EsoUI/Ingame/ZO_Loot/Gamepad/LootCommon_Gamepad.lua:59: in function 'ZO_Loot_Gamepad_Base:OnSelectionChanged'
<Locals> self = [table:3], list = [table:5]{anchorOppositeSide = F, minOffset = 0, headerSelectedPadding = -40, validGradientDirty = T, defaultSelectedIndex = 1, additonalMinBottomOffset = 0, universalPostPadding = 16, reselectBehavior = 3, active = F, isMoving = F, headerDefaultPadding = 80, centerDampingFactor = 0, mode = T, additonalMaxBottomOffset = 0, selectedIndex = 1, universalPrePadding = 0, animationEnabled = T, targetSelectedIndex = 1, jumping = F, fixedCenterOffset = 0, alignToScreenCenterExpectedEntryHalfHeight = 25, handleDynamicViewProperties = F, alignToScreenCenter = T, directionalInputEnabled = T, maxOffset = 40, soundEnabled = T, enabled = T, fireCallbackDepth = 1, lastContinousTargetOffset = 1}, selectedData = [table:4] </Locals>
EsoUI/Ingame/ZO_Loot/Gamepad/LootPickup_Gamepad.lua:43: in function 'OnSelectionChanged'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:116: in function 'ZO_CallbackObject:FireCallbacks'
<Locals> self = [table:5], eventName = "SelectedDataChanged", registry = [table:6]{}, callbackInfoIndex = 1, callbackInfo = [table:7]{3 = F}, callback = EsoUI/Ingame/ZO_Loot/Gamepad/LootPickup_Gamepad.lua:42, deleted = F </Locals>
EsoUI/Libraries/ZO_ParametricScrollList/ZO_ParametricScrollList.lua:1113: in function 'ZO_ParametricScrollList:UpdateAnchors'
<Locals> self = [table:5], continousTargetOffset = 1, initialUpdate = T, reselectingDuringRebuild = T, newSelectedDataIndex = 1, cent

can you fix it plz ?
Last edited by scax : 12/06/20 at 04:32 AM.
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Unread 12/06/20, 12:29 AM  
EinsErr0R

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Re: Re: It has some problem displaying items

Originally Posted by Hyperioxes
The bug with loot window should be fixed now, when I saw your comment I was already halfway through reworking the way quickslot icons are being changed because it was causing me FPS drops on weapon swaps and I didn't notice any issues with Action Duration Reminder when using that reworked version. Please tell me if the issue persists on version I just uploaded - 1.13

Problem still alive with 1.13 - back to 1.12 - no problem !
Last edited by EinsErr0R : 12/06/20 at 12:30 AM.
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Unread 12/05/20, 09:32 AM  
hagermanj

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Re: Re: Lua Error

Originally Posted by Hyperioxes

Thanks for your help, I uploaded a version that's supposed to fix this issue, can you tell me if the issue persists on new version?
Everything works fine. Thanks for the quick response.
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Unread 12/05/20, 02:01 AM  
Hyperioxes
 
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Re: It has some problem displaying items

Originally Posted by Contos
I have this bug where I can not see text in my loot window, while having all other add-ons turned off. Only Alchemy Tooltips, addon menu 2.0, libprice and libalchemy running. When I turn of Alchemy Tooltips and Alchemy Tooltips only the problem disapaers.
Also if I use Action Duration Reminder addon, it resets the skill timers there too, and I guess there are other minor problems i have not tested it. I deleted saved variables for the addon and it's dependencies, also reinstalled all of them. Not helped. It happened right after last patch.
Thank you for looking in to it, keep up the good work!
https://ibb.co/X4jNKTT

[Update]: I just rewinded to version 1.12, and it fixed the problem for now.
The bug with loot window should be fixed now, when I saw your comment I was already halfway through reworking the way quickslot icons are being changed because it was causing me FPS drops on weapon swaps and I didn't notice any issues with Action Duration Reminder when using that reworked version. Please tell me if the issue persists on version I just uploaded - 1.13
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Unread 12/04/20, 10:59 PM  
Contos

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It has some problem displaying items

I have this bug where I can not see text in my loot window, while having all other add-ons turned off. Only Alchemy Tooltips, addon menu 2.0, libprice and libalchemy running. When I turn of Alchemy Tooltips and Alchemy Tooltips only the problem disapaers.
Also if I use Action Duration Reminder addon, it resets the skill timers there too, and I guess there are other minor problems i have not tested it. I deleted saved variables for the addon and it's dependencies, also reinstalled all of them. Not helped. It happened right after last patch.
Thank you for looking in to it, keep up the good work!
https://ibb.co/X4jNKTT

[Update]: I just rewinded to version 1.12, and it fixed the problem for now.
Last edited by Contos : 12/04/20 at 11:31 PM.
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Unread 12/04/20, 05:14 PM  
Hyperioxes
 
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Uploads: 11
Re: Lua Error

Originally Posted by hagermanj
Received the following error when moussing over items:

Code:
user:/AddOns/AlchemyTooltips/AlchemyTooltips.lua:95: operator - is not supported for nil - nil
stack traceback:
user:/AddOns/AlchemyTooltips/AlchemyTooltips.lua:95: in function 'processItemLink'
|caaaaaa<Locals> link = "|H0:collectible:8465|h|h", effect1 = 0, effect2 = 0, effect3 = 0 </Locals>|r
user:/AddOns/AlchemyTooltips/AlchemyTooltips.lua:455: in function 'existingFunction'
|caaaaaa<Locals> self = ud </Locals>|r
user:/AddOns/LibMarify/LibMarify.lua:453: in function 'SetStoreItem'
EsoUI/Ingame/Inventory/InventorySlot.lua:2138: in function '(anonymous)'
|caaaaaa<Locals> inventorySlot = ud </Locals>|r
EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers'
|caaaaaa<Locals> handlerTable = [table:1]{}, slot = ud, handlers = [table:2]{}, i = 1 </Locals>|r
EsoUI/Ingame/Inventory/InventorySlot.lua:2434: in function 'ZO_InventorySlot_OnMouseEnter'
|caaaaaa<Locals> inventorySlot = ud, buttonPart = ud, listPart = ud </Locals>|r
(tail call): ?
(tail call): ?
EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:743: in function 'ZO_Store_OnEntryMouseEnter'
|caaaaaa<Locals> storeEntrySlot = ud </Locals>|r
ZO_StoreWindowList1Row1_MouseEnter:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
Thanks for your help, I uploaded a version that's supposed to fix this issue, can you tell me if the issue persists on new version?
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