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Scribes of Fate (8.3.5)
Updated:03/18/23 12:40 PM
Created:02/20/20 09:11 PM
Monthly downloads:679
Total downloads:49,372
Favorites:149
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Categories:Graphic UI Mods, Info, Plug-in Bars, RolePlay, UI Media, Miscellaneous
Clock - Tamriel Standard Time  Popular! (More than 5000 hits)
Version: 2.2.7
by: Tyx, Phinix

Clock

Tamriel Standard Time
by @Tyx

Version 2.2


This is a completely rewritten version of Clock - Tamriel Standard Time. It will show you the time and date in Tamriel and in the real world together with the current moon phase in Tamriel, as a pretty and fully customizable interface.





I was recently in the mood to update my old Clock - Tamriel Standard Time addon, but I didn't like the code I wrote six years ago. (Such a long time feels much shorter) Especially the user interface hasn't aged very well. So while I tried to fix a few things, I decided to just rewrite it.
I've split the logic (calculation of time, date and moon phase) into a new Library: LibClockTSTthe UI part in this one.

I decided to upload it as a new addon, because it will break all old settings and is not yet tested by anyone except myself. (I wrote nice unit tests though )
The old Clock will stay as a legacy code, but will not get any further updates from me.


Custom Textures

I created new textures for moons and Clock which are released under GPL-3, as is this entire addon. You are free to use any of my code and textures for your own projects as long as you use the same license and it stays Open Source.





Various Styles

You can adjust the style of the clock completely. Not just chose from some predefined colours and fonts with their sizes, but you are able to chose any RGBA colour, out of 10 fonts with 6 different styles. The size of the moon and the clock is dynamically adjustable by scrolling with the mouse wheel.





Visual Helper

If you hover over the Clock or Moon object, a tooltip will apear giving you further information about the time, date and moon phase. Especially the moon tooltip is quite usful, as it shows you how many days (in Tamriel) and hours (in real time) it will take, until the moon is full again.




Fully Customizable

Clock uses the LibAddonMenu-2.0 to give you a lot of options to customize the Clock to your liking.
For instance, you are now able to just write whatever you want in the Clock label with special variables which will be automatically replaced with their respective value.







Manage Settings In Presets
Change the look and feel to one of the default presets or create your own, to quickly change between various settings.





Modable

I tried to create Clock 2.0 in a way to make it easily possible to create patches and addons for it. For instance, if you want to create your own background texture, you only need Paint.net, create an image with transparent background, save in your patch/mod addon somewhere as an dds image with Linear DX5 format.
Finally, you have to overload the function:
Code:
Clock_TST.CONSTANTS
Don't worry, it is quite simple:

Lua Code:
  1. local const = Clock_TST.CONSTANTS()
  2. table.insert(cons*****nu.time.BACKGROUND, "MyTextureName")
  3.  
  4. local myData = {
  5.   path = "PathToMyFileFolder",
  6.   background = "nameOfMyFile.dds",
  7.   hover = "nameOfMyHoverFile.dds" -- optional
  8. }
  9. const.UI.BACKGROUND["MyTextureName"] = myData
  10.  
  11. Clock_TST.CONSTANTS = function() return const end

Did not test it though




--------------------
---- 2.2.7 ---- ~Phinix
- Updated for Scribes of Fate.
--------------------
---- 2.2.6 ---- ~Phinix
- Modified LibClockTST.GetWeekDay function to derive day-of-week value using unix epoch timestamps as the previous method was off by 1 for December 2021 and probably other dates.
- EDIT: Update without version change for Ascending Tide.
--------------------
---- 2.2.5 ---- ~Phinix
- Fixed double number formatting bug with days.
--------------------
---- 2.2.4 ---- ~Phinix
- Updated API for Waking Flame update.
--------------------
---- 2.2.3 ---- ~Phinix
- Fixed double zero padding display when using custom text string for real time for the floating clock.
- Fixed fake lore mode not returning values for $H, $M, $S, $X, or $p.
- Cleaned up English translation for better descriptive wording, particularly for the custom time string construction feature for the floating clock under Look Options. Also gave a simple example use.
- Tested all symbol modes with text replacement manually, and verified all are returning proper values now.
- Bumped API to support current PTS as well as live (though PTS now automatically loads out of date addons anyway).
--------------------
---- 2.2.2 ---- ~Phinix
- Corrected hour padding not working properly for certain variables (lore hours).
- Corrected real date/time day wrongly showing as the lore equivalent in the popup display.
- Corrected 24 hour time not working as expected in all cases (0 hundred hours becoming 12 even when not set to 12 hour time, etc.).
- Changed behavior so removing all custom character strings from Look Filters would disable showing the floating time display, which was not intuitive as you had to manually toggle it back on to edit the field again.
- Some other minor changes and cleanup.
--------------------
---- 2.2.1 ---- ~Phinix
- Incorporated Phuein's time format fixes (esoui.com/downloads/info2895-Clock-TamrielStandardTimeQuickPatch.html).
- Added options for zero-padding individual time variables (hour, minute, second, day, and month) so you can customize the floating time display more specifically. Before if you chose zero padding (so minutes would read as 12:04 P.M. for example), it would also zero pad all the other values. So, the date would read as 04th instead of 4th, hours would read as 08:14 A.M. instead of 8:14 A.M., and if you wanted to remove these zeroes by disabling zero padding it disabled it for minutes, so you would get things like 12:4 A.M.. Setting this option for individual types avoids these limitations.
- Added option for minimalist am/pm values in the floating time (doesn't effect the tooltip display). This causes for example, 4:12 A.M. to display as 4:12 am, for people who prefer a more minimal display.
- Added a new option to the text edit options for floating time display, %D, which will show the day with the phonetic suffixes "1st, 3rd, 4th," etc., while %d will just show the plain number (1, 3, 4), useful for doing things like 4-4-21.
--------------------
---- 2.2.0 ----
- Added Preset to setting menu
- Added Small preset
- Added Map preset
- Added HideInGroup toggle (thanks for the idea an function @Crunatus)
- Fixed bug where the map hides only after the first opening of the map if set ShowOnMap
- Replaced my own with ZO functions if possible
--------------------
---- 2.1.0 ----
- Added Bindings to togglle visibility time, moon and both
- Added slider to menu to scale the moon
- Added context menu button to moon and time to reset scaling
- Added possiblitiy to set a background colour and hover colour
- Optimized addon loading time
- Reorganized settings menu
- Changed background textures to white
- Changed waning textures to waxing (thanks for reporting @Azmodan)
- Fixed bug that moon background is still visible if moon is not (thanks for reporting @Circuitous)
- Fixed bug of time and moon where they were still interactable even if not visible
- Removed unnecessary text outputs (thanks for reporting @Varana)
--------------------
---- 2.0.1 ----
- Fixed the regional bug, where the real date could not be calculated (thankgs for reporting @Azmodan)
--------------------
---- 2.0.0 ----
- Completely new code base of the interface
- Added custom textures
- Added customizable time and date label
- Added customizable moon
- Added context menu
- Added tooltip
- Added settings menu
- Added fragment controls
- Added dependencies for LibAddonMenu-2.0, LibClockTST, LibFeedback
--------------------
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.2.1
737kB
01/09/21 04:48 AM
Patch


Archived Files (5)
File Name
Version
Size
Uploader
Date
2.2.6
745kB
Phinix
04/17/22 04:34 AM
2.2.0
745kB
Tyx
03/06/20 04:37 PM
2.1.0
740kB
Tyx
02/24/20 04:41 PM
2.0.1
1MB
Tyx
02/21/20 11:01 AM
2.0.0
1MB
Tyx
02/20/20 09:11 PM


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Unread 12/11/21, 05:04 PM  
Neverlands
 
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Forum posts: 7
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Hello,
from time to time I get this error (I'm using the German client):
Lua Code:
  1. user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:312: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:312: in function 'Time:CreateDateReplacements'
  4. <Locals> self = [table:1]{sizeHasUpdated = F}, loreDate = [table:2]{year = 613, month = 12, era = 2, day = 19, weekDay = 1}, realDateString = 20211212, ry = 2021, rm = 12, rd = 12, rw = 0 </Locals>
  5. user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:365: in function 'Time:UpdateTime'
  6. <Locals> self = [table:1], time = [table:3]{second = 51, hour = 19, minute = 30}, date = [table:2] </Locals>
  7. user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:392: in function 'f'
  8. <Locals> time = [table:3], date = [table:2] </Locals>
  9. user:/AddOns/LibClockTST/Lib/LibClockTST.lua:497: in function 'OnUpdate'
  10. <Locals> _ = "ClockTST", f = user:/AddOns/ClockTST/Lib/Feature/Time/Time.lua:391 </Locals>
Last edited by Neverlands : 12/11/21 at 05:42 PM.
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Unread 12/07/21, 07:55 AM  
Sylvermoon

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Re: Wrong date fixed!

Originally Posted by Phinix
EDIT: OK, looks like the problem was the LibClockTST.GetWeekDay function returning the numerical day-of-week value offset by one for the month of December 2021 and probably others.

I modified the function to derive this value using unix epoch timestamps instead, accounting for the table index value offsets needed for the existing localization strings for the days of the week (although technically you could just get those using os.date('%A', epochTime) like the day number with %w, but this is easier for now).

Should be working now, although you will need to update LibClockTST as well.
Awesome, @Phinix! Thanks much for the quick fix!
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Unread 12/06/21, 04:58 PM  
Phinix
 
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Wrong date fixed!

EDIT: OK, looks like the problem was the LibClockTST.GetWeekDay function returning the numerical day-of-week value offset by one for the month of December 2021 and probably others.

I modified the function to derive this value using unix epoch timestamps instead, accounting for the table index value offsets needed for the existing localization strings for the days of the week (although technically you could just get those using os.date('%A', epochTime) like the day number with %w, but this is easier for now).

Should be working now, although you will need to update LibClockTST as well.
Last edited by Phinix : 12/06/21 at 07:37 PM.
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Unread 12/06/21, 02:13 PM  
Sylvermoon

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Re: Date is wrong

Originally Posted by Boostercc
The day number is right but the day is wrong. The date is the Saturday 4th December is the rl but the clock in the game says Sunday 4th December. I don't know why. I've tried deactivating the addon and then reactivating it but nothing changed.



Just came along to report same; you beat me to it!
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Unread 12/04/21, 12:14 PM  
Boostercc

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Date is wrong

The day number is right but the day is wrong. The date is the Saturday 4th December is the rl but the clock in the game says Sunday 4th December. I don't know why. I've tried deactivating the addon and then reactivating it but nothing changed.



Last edited by Boostercc : 12/04/21 at 12:25 PM.
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Unread 11/12/21, 12:34 AM  
jinncrazey

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I just wanna report that since the update the moon displayed is back and not visible ill post image soon
Last edited by jinncrazey : 11/12/21 at 12:36 AM.
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Unread 11/11/21, 09:40 PM  
EverApri

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To Use Minion Find More > Clock - Tamriel Standard Time

Maybe I'm just clueless but I had trouble finding this new version of the Clock-Legacy. Thought I'd post this to help others. You have to search for "Clock" in the Minion "Find More" window and select "Clock - Tamriel Standard Time"

I was searching for ClockTst and/or Clock TST.

The icon is a paint brush for "Clock - Tamriel Standard Time" so if you are a newbie it might not stick out.
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Unread 10/18/21, 06:27 PM  
ladytala

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Clock not showing in settings

So I uninstalled the outdated clock, installed this one. It shows up in the add-ons list, but nothing in settings. The chat commands do not work either. I have even tried uninstalling this one and going back to the old out dated one, and nothing shows up for me anymore. I love with addon so much, its one of my must haves, I am just worried that I did something wrong. Probably matters, but i use a controller, though I have tried it with and without it, and still nothing.
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Unread 09/10/21, 05:30 PM  
Sylvermoon

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Re: Re: ClockTST Can't Synchronize Clock to Game Day Cycle

Originally Posted by Phinix
Originally Posted by Sylvermoon
...numeric doubling is still occurring.
This should be fixed now, thanks for reporting.

Originally Posted by Daedric Nocturnal
It's no longer possible to use /cl sunrise or /cl noon etc to synchronize the game clock time with sunrise/noon/midnight.
This is normal. In the new version Tyx re-wrote the way these cycles are tracked and eliminated the need to manually sync. Now "it just works" without you having to do anything.

Perfect! Thank you so much, Phinix!
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Unread 09/10/21, 02:59 PM  
Phinix
 
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Re: ClockTST Can't Synchronize Clock to Game Day Cycle

Originally Posted by Sylvermoon
...numeric doubling is still occurring.
This should be fixed now, thanks for reporting.

Originally Posted by Daedric Nocturnal
It's no longer possible to use /cl sunrise or /cl noon etc to synchronize the game clock time with sunrise/noon/midnight.
This is normal. In the new version Tyx re-wrote the way these cycles are tracked and eliminated the need to manually sync. Now "it just works" without you having to do anything.

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Unread 09/06/21, 08:43 AM  
Sylvermoon

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Doubled numerical display

Hi guys - I've attached a couple of screens with the display issue and the Look panel with the notation. I have manually removed and reinstalled Clock TST three times now, since @Phinix came on board (following the instructions given after using @Phuein's patch), and the numeric doubling is still occurring. The uninstalls included removing the Saved Variables for Clock TST and then regenerating it then resetting the options.





Obviously I'm doing something wrong! Please help?
Last edited by Sylvermoon : 09/06/21 at 08:45 AM.
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Unread 06/05/21, 08:42 PM  
Daedric Nocturnal

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ClockTST Can't Synchronize Clock to Game Day Cycle

What the title says. It's no longer possible to use /cl sunrise or /cl noon etc to synchronize the game clock time with sunrise/noon/midnight. This functionality no longer seems to exist in the updated/overhaul of ClockTST? The only options are to customize how the time looks....
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Unread 05/01/21, 10:30 AM  
HowellQagan
 
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Thank you.

Originally Posted by Phinix
Originally Posted by HowellQagan
In 2.2.2 it adds two zeroes as padding when I have "Add zeros" enabled for Hours, Minutes and Seconds. This only happens with real time display, I use custom as "%A %H:%M:%S".
Had more time for testing today so this is now fixed, thanks for the report.

v2.2.3 ~Phinix
  • Fixed double zero padding display when using custom text string for real time for the floating clock.
  • Fixed fake lore mode not returning values for $H, $M, $S, $X, or $p.
  • Cleaned up English translation for better descriptive wording, particularly for the custom time
    string construction feature for the floating clock under Look Options. Also gave a simple example use.
  • Tested all symbol modes with text replacement manually, and verified all are returning proper values now.
  • Bumped API to support current PTS as well as live (though PTS now automatically loads out of date addons anyway).
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Unread 04/30/21, 05:00 PM  
Phinix
 
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Originally Posted by HowellQagan
In 2.2.2 it adds two zeroes as padding when I have "Add zeros" enabled for Hours, Minutes and Seconds. This only happens with real time display, I use custom as "%A %H:%M:%S".
Had more time for testing today so this is now fixed, thanks for the report.

v2.2.3 ~Phinix
  • Fixed double zero padding display when using custom text string for real time for the floating clock.
  • Fixed fake lore mode not returning values for $H, $M, $S, $X, or $p.
  • Cleaned up English translation for better descriptive wording, particularly for the custom time
    string construction feature for the floating clock under Look Options. Also gave a simple example use.
  • Tested all symbol modes with text replacement manually, and verified all are returning proper values now.
  • Bumped API to support current PTS as well as live (though PTS now automatically loads out of date addons anyway).
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Unread 04/30/21, 03:13 PM  
HowellQagan
 
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Hi,

In 2.2.2 it adds two zeroes as padding when I have "Add zeros" enabled for Hours, Minutes and Seconds. This only happens with real time display, I use custom as "%A %H:%M:%S".
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