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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:9,237
Total downloads:1,273,187
Favorites:402
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Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 11/03/23, 11:32 AM  
Frackou
 
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For all "all loot tables" do "safebox" at first. Much more rapid
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Unread 11/03/23, 01:15 AM  
remosito
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Gone for a few days

howdie all,

all but Infinite Tome Cover have been reported.

I will be gone for the next few days. So 40.4 will be earliest next week even if above Lead is not bugged and gets reported in the meantime. It will be "Endless Archive" anyway.

Talking of endless archive....

Not sure if all Leads drop from everywhere in Endless Archive. Or if some Leads are only from specific mobs/chests/places...

Reported Locations have been not numerous enough and often enough just "Endless Archive".

Most grateful for any insights y'all might have in that regard.

cheers
Last edited by remosito : 11/03/23 at 01:16 AM.
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Unread 10/30/23, 05:22 PM  
IsharaMeradin
 
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Lead Location

I received the lead for Khajiit Arch, Rising furnishing item today. Unfortunately, I did not know that it was one of the new leads and its location was listed as unknown. I cannot be 100% certain as I did a lot of things. However, I strongly believe that it came from the group boss in the Reaper's March public dungeon.

I'm sharing that here in case anyone wishes to farm and confirm so that the addon can be updated accordingly.
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Unread 10/22/23, 09:50 AM  
remosito
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I have never had that happen. And have no idea about inner workings of Minion. Basically at a total loss about cause or possible solution. Sorry.



Originally Posted by MarcusUK
Well, I can literally go into Find More, search Display Leads, click Install and it'll show on the list. Close Minion, reopen Minion and it's gone from the list...

But if I fully Uninstall it and re-Install it again it'll show on the list properly but then disappear again some time in the future. This is about the second or third time I've noticed it missing from the list after several months. Not sure why it keeps dropping off the Minion list as it is still installed when that happens.
Last edited by remosito : 10/22/23 at 09:52 AM.
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Unread 10/21/23, 11:12 AM  
MarcusUK

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Originally Posted by remosito
Originally Posted by MarcusUK
Why does this addon only appear in the "Find More" tab in Minion in order to install it but not stay in my "Installed" list of addons in order to keep it up to date? I keep forgetting this addon even exists because it does not auto-update through Minion...
that is super weird. not been doing that for me...
Well, I can literally go into Find More, search Display Leads, click Install and it'll show on the list. Close Minion, reopen Minion and it's gone from the list...

But if I fully Uninstall it and re-Install it again it'll show on the list properly but then disappear again some time in the future. This is about the second or third time I've noticed it missing from the list after several months. Not sure why it keeps dropping off the Minion list as it is still installed when that happens.
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Unread 10/20/23, 08:11 AM  
remosito
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Originally Posted by MarcusUK
Why does this addon only appear in the "Find More" tab in Minion in order to install it but not stay in my "Installed" list of addons in order to keep it up to date? I keep forgetting this addon even exists because it does not auto-update through Minion...
that is super weird. not been doing that for me...
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Unread 10/20/23, 06:32 AM  
MarcusUK

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Why does this addon only appear in the "Find More" tab in Minion in order to install it but not stay in my "Installed" list of addons in order to keep it up to date? I keep forgetting this addon even exists because it does not auto-update through Minion...
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Unread 10/19/23, 12:39 PM  
remosito
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Originally Posted by Gvalt
hi, thanks for the great addon. only recently I got an error, the validity of the leads does not fit in the table, can I do something with this?
do any of the leads visible in your table actually have an expiration date?

as for why suddenly... when exactly? after an update of displayleads addon?

do you have a new monitor? did you change UI scaling (makes fonts bigger/smaller, so less fits into fixed width tables). New GPU and changed game resolution?
Last edited by remosito : 10/19/23 at 12:41 PM.
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Unread 10/19/23, 12:36 PM  
remosito
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Originally Posted by tim99
Hi,
i think i found a bug within the german version.
The strikethrough feature doesnt work for this specific mythic item (others are working fine)

weird and interesting.

Once determined most likely root cause for strike through not working is an eso bug where if string is wider than column and the UI does the three dots thing. then strike-through does not work.

Now in your case in the english version it works despite the three dots shorting. might be though because the three dots replace the last three letters (ves). so in a way the string is actually not to wide? and strike through still works?

or might be that my sherlocking why strikethrough works or doesnt was wrong....

if i was on the money. not much I can do. zos bug.
Last edited by remosito : 10/19/23 at 12:38 PM.
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Unread 10/19/23, 12:33 PM  
remosito
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Originally Posted by M-ree
For whatever reason, Display Leads shows the (single-lead) Anvil of Old Orsinium in the Mulipart Antiquities filter.

Another non-multipart "multipart" is the single-shot Bog Blight Funerary Mask.

Similarly, it shows 10 single-part furnishings of the Lighting type and 3 Seating there, but in those cases, the reason is more obvious.

That makes it possible that the reason is their "Set" being different than their lead/item name (the anvil has "Crafting Station" shown in the Set field, and the mask has "Outfit Style"), but that doesn't explain why e.g. Dwemer/Ysgramor Chosen Body Marking ("Body Marking" set) and Head Markings/Major Adornments don'e follow the lead, pardon the pun.
I use CollectibleCategoryType strings that get translated directly to other languages originally, so it works for all languages. And to avoid having to do a table where I enter each one that is or is not. Well... there are no CollectibleCategoryType Lighting....

in 40.0.0 I tried using another string definition. Might work or not in other languages. dont know...
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Unread 09/21/23, 04:01 AM  
M-ree

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For whatever reason, Display Leads shows the (single-lead) Anvil of Old Orsinium in the Mulipart Antiquities filter.

Another non-multipart "multipart" is the single-shot Bog Blight Funerary Mask.

Similarly, it shows 10 single-part furnishings of the Lighting type and 3 Seating there, but in those cases, the reason is more obvious.

That makes it possible that the reason is their "Set" being different than their lead/item name (the anvil has "Crafting Station" shown in the Set field, and the mask has "Outfit Style"), but that doesn't explain why e.g. Dwemer/Ysgramor Chosen Body Marking ("Body Marking" set) and Head Markings/Major Adornments don'e follow the lead, pardon the pun.
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Unread 08/25/23, 10:48 PM  
[email protected]

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Shipbuilder's Woodworking Station

Display Leads only shows the lead from the Ghost Haven Bay Event Boss - but there are 2 OTHER leads that don't show in Display Leads... Can you please fix this?

So nevermind, I'm an idiot... found that I already had the other 2 leads and that was why it wasn't coming up in "Can Find"... Ooooooops!
Last edited by [email protected] : 08/26/23 at 12:50 AM.
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Unread 08/02/23, 01:59 PM  
Neverlands
 
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Special characters in German version

Hello,
with the German client, hovering the blue text in the left upper corner gives info with strange special characters:


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Unread 07/29/23, 08:58 AM  
tim99
 
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Hi,
i think i found a bug within the german version.
The strikethrough feature doesnt work for this specific mythic item (others are working fine)

Last edited by tim99 : 07/29/23 at 09:04 AM.
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Unread 07/20/23, 01:11 AM  
M-ree

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Originally Posted by Gvalt
hi, thanks for the great addon. only recently I got an error, the validity of the leads does not fit in the table, can I do something with this?
Heh. Besides the use of "зацепка" being rather dubious in the context, there's also a typo in it in the first sentence of the pop-up.
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