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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/11/24 10:44 AM
Created:06/02/20 01:37 PM
Monthly downloads:9,069
Total downloads:1,273,453
Favorites:404
MD5:
Categories:Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods
9.3.0
Display Leads - with Location Info  Popular! (More than 5000 hits)
Version: 41.0
by: remosito [More]




Credits:
Original Detailed Location Information was created by @inklings ( https://www.twitch.tv/inklings )

Thanks so much for letting me use it!


Big Thanks as welll to esoui's frozenhamster for transforming @inklings multisheet info into one table for me.

UPDATE:
Addon is now ready for Translation into other languages if anybody is interested.

Thanks to Hasenwarrior and Orejana for translation of UI strings and Location Data into German.
Thanks to Jakez31 for translation into French.
Thanks to AWEyeforaneye for translations into Russian
[/size]



This Addon displays Leads in all their glory.

Either via /displayleads or keyboard shortcut

With a lot of information, including detailed Lead Location in a tooltip.

It as well has a ton of filters. Of Note of those:

Major Filters:
- Can Scry : Shows only Leads you have found but not yet scried
- Can Find : Shows only Leads you can find (no unscried yet Leads and no non-repeatable found ones)
- Missing Codex : Only shows Leads you can find which have missing Codex Info. Aka the Lore Completionists Filter

Zone Filters:
- Current Zone : Only Shows Leads pertaining to the current zone. Changes as you travel through Tamriel
- No minor DLC : Excludes all the non-Chapter DLC (Murkmire, Dragonguard, Clockwork City, Wrothgar,..)

Set/Type Filters :
- Multipart Antiquities: Only shows the juicy multipart Antiquity Leads

The three Filters are logical ANDs

So "Can Find" "Current Zone" "Multipart" will only show missing leads for the current zone for multipart Antiquities

Enjoy
41.0
- Update 41 Locations

40.4
- Last U40 lead location reported. No bugged ones this time :-)

40.3
- All U40 locations but "Infinite Tome Cover" have been reported
- will be away for the next few days....

40.2
- more U40 locations

40.1
- first batch of reported U40 locations

40.0
- ready for U40
- added Lighting to non-mulitpart antiquites. hope works for non-english too

38.5
- some reported treasure chests ended up being treasure map chest
- additional locations found

38.4
- more german translations
- fixes and additions

38.3
- fix for german translation

38.2
- now with all Necrom locations

38.1
- all but 6 of the U38 lead locations

38.0
- pre U38 update with leads found on PTS

36.9
- updated German translations thanks to Neverlands :-)

36.8
- fix for nil error bug in russian locations file

36.7
- last 2 leads for U36

36.6
- multipart antiquities now track if leads are dug out more than others
- leads that cant be found currently (above multiparts or non-repeatable) are strikethrough
- latest dlc now both in left as well as middle filters
- more german translations
- location corrections
- 2 leads still bugged

36.5
- German Translations thanks to Neverlands
- all but 2 U36 Leads (2 probably bugged)
- zone info if different from Galen
- Group Dungeon data for alerts

36.4
- more U36 Locations
- dropdowns now scrollable

36.3
- more U36 Locations

36.2
- First night of U36 Leads found

36.1
- Mythics info displayed in tooltip
- few locations found on PTS

36.0
- change Versioning to match zos update numbers
- ready for Firesong Antiquities on PTS

3.4.7
- hopefully german translations that were supposed to be in 3.4.7

3.4.6
- zoneid fixes
- more german translations thanks to Neverlands

3.4.5
- French translations thanks to Jacque Ferrec
- German translations thanks to Neverlands

3.4.4.
- Last location
- Better fixloc descriptions from Kelinmiriel (thanks a bunch)

3.4.3
- all but one High Isle Lead

3.4.2
- First High Isle Locations from Live

3.4.1
- First High Isle Lead Locations

3.4.0
- High Isle PTS ready

3.0.6
- all deadlands locations
- spelling fixes

3.0.5
- french translations (thanks Jacques)
- zone info for leads that are found outside of deadlands

3.0.4
- more locations (only 1 missing plus 1 bugged)
- french translations (thanks Jacques)

3.0.3
- bug fixes and more deadlands locdata

3.0.2
- first deadlands locations

3.0.1
- fix german locations data file

3.0.0
- some fixes
- translations
- deadlands dlc antiquities

2.9.6
- fix for GD location
- some more D WB locations

2.9.5
- more Lead locations

2.9.4
- Fix for PTS debug output
- More Lead locations

2.9.3
- Blackmoor hitting live servers update
- there are still quite a few lead locations missing

2.9.2
- Update with more locations found so far on pts

2.9.1
- Itemids for new mythic items (for tooltip description)
- update api version to flames of ambition
- first location data
- set all others to unknown
- added new leads to de,fr,ru files

2.9.0
- First version to support tracking down 56 new Leads for Blackwood
- Disclaimer...not everything working correctly yet..Need to track down itemids and other stuff first

2.8.0
- Added new Antique Map for Western Skyrim from Update 29

2.7.1
- Updated French and Russian Translations. Thanks y'all :-)
- Ancestral Reach Leads drop from Treasure Chests in The Reach and Western Skyrim

2.7.0
- Updated location info for missing 2 Leads plus changed Location of Motifs

2.6.2
- All new Markarth DLC Antiquities Location known except 2
- First French Translations of Markarth Antiquities
- New Mythic Item effects now display in Tooltip Window
- Blackreach Cavern now treated as part of Western Skyrim/The Reach when using Current Zone Filter

2.6.1
- Updated location data for Markarth DLC on PTS
- Still quite a few missing
- New Major Filter Markarth that only shows the new Leads

2.6.0
- Updated to be compatible with Markarth DLC Puplic Test Server. Simply copy the directory from live to pts Addon Location.

2.5.1
- Updated russian localization
- minor fix in english location data
- last push before I jump into PTS to prepare Addon for Markarth DLC and new Antiquities

2.5.0
- Added russian location data translated by AWEyeforaneye

2.4.0
- fix for UndauntedDaily min required version check that I forgot in 2.3.0
- mini update on location data
- russian UI translations (thanks AWEyeforaneye)
- updated french translations

2.3.0
- Switch to cleaner new API of UD
- Fix for bad ZOS bugfix for purple eyevea lead (hopefully)
- Updated Location data
- Updated french translations

2.2.3
- Fix displayleads.txt version mismatch
- Updated with latest location data submissions

2.2.2
- Location data now translated into French
- Proofreadpass on German Location data translation

2.2.1
- Location Data has been translated into German
- UI has been translated into French

2.2.0
- UI has been translated into German. Thanks goes to Hasenwarrior and Orejana!
- Bugfix for nil error on first install introduced with 2.1.0
- Major reorganization of Location Data Spreadsheet and lua file
- Is now ready for Translation too

2.1.0
- Bugfix for Filters rarely not working until reselecting entries
- Major reorganization of code for translations
- Now ready for UI translations
- Location translation not yet ready :-/

2.0.5
- Location Data update
- fix for scry <> find zone leads and zone filters
- Al-Esh Ascension Coin (fix for ZOS bug saying this is repeatable)

2.0.4
- ZOS fixed bugged Leads that didn't drop. Updated Location info

2.0.3
- Just a Location Data update

2.0.2
- Small fix to prevent reporting new finds without location data
- Updated Location Data to include latest submissions from Users

2.0.1
- Slight changes to Update Procedure which makes it hopefully easier for Users to figure out. Intuitive design not my strength ;-)
- Updated Location Data to include latest submissions from Users

2.0.0
- New Column with very short Location info (finally...)
- Makes window even wider, but well worth it
- Location updates no longer sent to @inklings discord channel as per his request
- Created my own update mechanism and will maintain my Location data from here on out.
- Behind the scene "Location data complete" checkbox. If set, simply shows a reminder. Doesnt prevent updates sending


1.6.0
- Manual sync with latest Location Data from @ingkling
- Zone where Leads can be found is now shown for unfound Leads that are found in different zones than to be scried.
- Zone Filters should handle these double/multizone locations correctly

1.5.0
- Rewrite of quite a few things to make it work with different language settings
- Fix for Skill Level 5 Leads showing 4
- Some more polish here and there
- Not Dug out and Missing Codex now display Leads you already have as well. Exp Timer makes it clear you have them and might be useful when on an scry/excavation round
- Assorted other little fixes


1.2.2
- hopeful fix for bug somebody is getting that I am not getting....flying blind....

1.2.1
- small bugfix about how I test for UndauntedDaily Addon

1.2.0
- Alerts you now when Leads will expire (in case you are in wrong Filter views)
- More streamlined process to post new location data to discord channel with new UI Textbox
- General polish pass, expecially the tooltips
- If UndauntedDaily Addon is installed it will alert players if daily Group Dungeons have Leads
- Added Mythic Set Bonii to corresponding Tooltips


1.1.2:
- Bugfix for name clash with pvp meter addon. Total Rookie mistake. Both sides.


1.1.1:
- Bugfix for Bad handling of no existing savedvars file

1.1.0:
- Fixed how I hide/show my window. Esc and Alt now work
- Fixed Bug that didn't hide finished non-repeatables in "can find" Major Filter
- Major Filter "All Leads" will no longer show finished non-repeatables
- New Major Filter "ALL Leads" still shows finished non-repeatables
- Changed tochat report find format to better match @inklings desired format: "zone - leadname - location info"
- New SetType Filter "Hide Obvious" (Hides Treasure Map, Vendor, Built-in Treasure Leads. Except in "Can Scry" then it only hides the free Green Treasure Leads)
- New Major Filter "Group Dungeons". Only displays Leads found in Group Dungoeons. For easy check are undaunted dailies one of them.
- Addon now saves last Filter settings

1.0.2:

- Removed some debug statements I had forgotten

1.0.1: The big one (after I messed up upload of 1.0.0)

A LOT has changed.
- Can not only show Open Leads but all Leads
- Many filters available
-- Can Scry (former Open Leads)
-- Can Find
-- Missing Codex
-- Never dug out
-- Zone Filters including "Current Zone" which will change with you as you travel
-- Set/Type Filters (Motifs, Treasure, Ebon Wolf,....)
- Additional column Dugout counter
- Last but certainly not least: Detailed Location information about where to find the Lead
(thanks so much @inklings (twitch,discord) for the work on the spreadsheet and allowing me to use that information


0.4.0:

- Added type of reward (furnishing, treasure, motif chapter) for non-set leads
- Auto-enables UI Mode so mouse cursor is usable

0.3.0:

don't even remember to be honest what changed for 0.3.0

0.2.0:

- Added it's own window instead of dumping info into chat as chatdump wasn't usable with more than half a dozen open leads
- Added more info like expiration date, missing codex entries

0.1.0:

Dump very basic info of open leads into chat
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Uploader
Date
40.4
73kB
remosito
11/06/23 01:40 AM
40.3
73kB
remosito
11/03/23 01:12 AM
40.2
73kB
remosito
11/01/23 09:55 AM
40.0
73kB
remosito
10/19/23 12:31 PM
38.5
72kB
remosito
06/21/23 04:16 PM


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Unread 06/12/20, 12:17 PM  
Neverlands
 
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Special Chars

Hello, thanks for the great addon!
I am using the German client and see many strange chars..


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Unread 06/12/20, 01:00 AM  
remosito
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Forum posts: 30
File comments: 295
Uploads: 6
Howdie,

thanks fir the kind words. And for the report.

Still got a few features and changes planned. But I think in the long run this addon should become rather stable and low maintenance. Only requiring updates with dlc/chapters and new Antiquities.


What you noticed is not related to the other issues. But to a change I did with colors and difficulty. Totally forgot I did it and didnt add to changelog.

As you level up zos increases the effective difficulty of antiquities. So once I hit ten all 1/2 antiquities weree three.
So originally green digs have fissures and 3 bonus items.

And their color was purple. Soo much purple. Really ugly. And neither very useful nor parseable.

So I switched Lead difficulty for rareity for colors and that row in the background.

If like in your case, difficulty of a Lead is higher than rareity and
lower than your skill level. It becomes problematic.

For me, all those now green again base leads. I am 10 and can scry them. And matters little if effectively they are now purple.

Think this should only manifest as problem for difficulty 5 leads with rareity 4. Should be easy test and fix.

In theory any lead with original difficulty higher than rareity could lead to this.. wil have to look at it on a skill 1 antiquity alt.

Currently omw to work. Will have to wait for tonite.

cheers and thanks again


Originally Posted by Phinix
An addon author's work is never done!

Not sure if related to other issues, but just noticed a mismatch in level requirements in the current version. It is saying the two leads I have are level 4 and scryable, however in the journal is lists them as requiring level 5 and I cannot scry them (only level 4/5 currently).



P.S. I love the addon! It has come a LONG way in a very short time. I have no doubt all the kinks will be worked out in due course.

In the meantime, take care of yourself as well!
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Unread 06/11/20, 05:32 PM  
Phinix
 
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An addon author's work is never done!

Not sure if related to other issues, but just noticed a mismatch in level requirements in the current version. It is saying the two leads I have are level 4 and scryable, however in the journal is lists them as requiring level 5 and I cannot scry them (only level 4/5 currently).



P.S. I love the addon! It has come a LONG way in a very short time. I have no doubt all the kinks will be worked out in due course.

In the meantime, take care of yourself as well!
Last edited by Phinix : 06/11/20 at 07:04 PM.
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Unread 06/11/20, 04:09 PM  
remosito
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Forum posts: 30
File comments: 295
Uploads: 6
Re: Re: Re: Error

Edit: Uploaded 1.2.2...it's in file admin queue. I really hope this fixes it for you. I really need to get some sleep.

Mouse over on that Field is definitely working for me. Creates the Tooltip as expected....

Maybe something to do with an Addon you have that I don't?

Does it persist if you restart?

I use almost exactly the same Function calll in 5 other places in my code.

puzzled


I'll change this one call so it is like all the others. Maybe that will make it work for you too..


Originally Posted by M-ree
Also, getting this on mouse over "No Leads discovered so far":

Checking type on argument owner failed in TooltipControlSetOwnerLua
stack traceback:
[C]: in function 'SetOwner'
EsoUI/Libraries/ZO_Templates/Tooltip.lua:71: in function 'InitializeTooltip'
user:/AddOns/displayleads/displayleads.lua:390: in function 'RDL.LeadfoundMouseEnter'
RDLMainWindowLocationURL_MouseEnter:3: in function '(main chunk)'
Last edited by remosito : 06/11/20 at 04:31 PM.
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Unread 06/11/20, 03:37 PM  
M-ree

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Re: Re: Error

Originally Posted by remosito
Originally Posted by PBnJ66
I got the following error after logging in today. I have updated the addon twice today already (06/11/2020)

user:/AddOns/displayleads/displayleads.lua:759: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:759: in function 'RDL.onLoad'
Let's hope third time is the charm?

Improper test for UndaunteDaily Addon. Should be fixed. 1.2.1 in file admin queue....
Also, getting this on mouse over "No Leads discovered so far":

Checking type on argument owner failed in TooltipControlSetOwnerLua
stack traceback:
[C]: in function 'SetOwner'
EsoUI/Libraries/ZO_Templates/Tooltip.lua:71: in function 'InitializeTooltip'
user:/AddOns/displayleads/displayleads.lua:390: in function 'RDL.LeadfoundMouseEnter'
RDLMainWindowLocationURL_MouseEnter:3: in function '(main chunk)'
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Unread 06/11/20, 03:13 PM  
remosito
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Re: Error

Originally Posted by PBnJ66
I got the following error after logging in today. I have updated the addon twice today already (06/11/2020)

user:/AddOns/displayleads/displayleads.lua:759: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:759: in function 'RDL.onLoad'
Let's hope third time is the charm?

Improper test for UndaunteDaily Addon. Should be fixed. 1.2.1 in file admin queue....
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Unread 06/11/20, 02:51 PM  
PBnJ66

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Error

I got the following error after logging in today. I have updated the addon twice today already (06/11/2020)

user:/AddOns/displayleads/displayleads.lua:759: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:759: in function 'RDL.onLoad'
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Unread 06/11/20, 02:11 PM  
WastedJoker

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user:/AddOns/displayleads/displayleads.lua:759: attempt to index a nil value
stack traceback:
user:/AddOns/displayleads/displayleads.lua:759: in function 'RDL.onLoad'
|caaaaaa<Locals> eventCode = 65536, name = "displayleads" </Locals>|r

With new update
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Unread 06/11/20, 12:48 PM  
remosito
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Originally Posted by WastedJoker
Love this add-on!
That is great to hear. Thanks for plopping in and sharing praise :-)
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Unread 06/11/20, 12:48 PM  
remosito
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Originally Posted by Gamer1986PAN
Great Addon so far. Maybe you could manage to open the tooltip (at least of the mystic items) when hovering the item in the "Set" category. So you can see if its worth it for you to collect the item or not.
Thanks for the praise :-)

Tried to get ItemLinks early on but failed miserably. But I did add the Set Bonii by hand to the corresponding Tooltips for the latest version I just uploaded.

Not as nice looking. But gets the job done :-)
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Unread 06/11/20, 11:18 AM  
WastedJoker

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Love this add-on!
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Unread 06/11/20, 10:47 AM  
Gamer1986PAN
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Great Addon so far. Maybe you could manage to open the tooltip (at least of the mystic items) when hovering the item in the "Set" category. So you can see if its worth it for you to collect the item or not.
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Unread 06/11/20, 08:08 AM  
remosito
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You are most welcome.

And thank you back for helping me find Bug and tracking it down.

Originally Posted by Hasenwarrior
It works. Thanks a lot.

Originally Posted by remosito
Originally Posted by Hasenwarrior

I know that, but I have not yet found an addon that does exactly that.

I wait until you release the new version. Otherwise I have to say goodbye to the PvPMeter
1.1.2 is in the file admin queue..usually doesn't take that long.

My changes should make both Addons work nicely together.

We both took the same online example code and forgot (well I just didn't know any better as it is my first addon) to change the name of the Class we create from the value the example code used.
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Unread 06/11/20, 07:04 AM  
Hasenwarrior
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It works. Thanks a lot.

Originally Posted by remosito
Originally Posted by Hasenwarrior

I know that, but I have not yet found an addon that does exactly that.

I wait until you release the new version. Otherwise I have to say goodbye to the PvPMeter
1.1.2 is in the file admin queue..usually doesn't take that long.

My changes should make both Addons work nicely together.

We both took the same online example code and forgot (well I just didn't know any better as it is my first addon) to change the name of the Class we create from the value the example code used.
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Unread 06/11/20, 06:46 AM  
remosito
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Re: String Format

I know that now :-)

First addon and all :-)

Got a few more features I wanna put into this Addon.
Then do a Dataupdate from @inklings and clean it up.

Then multilanguage support. Not just for item names...



Originally Posted by @DeadSoon
Just a quick suggestion:
To display the item names correctly in languages other than English, the strings must be formatted.

You can just use
Lua Code:
  1. formatted = zo_strformat("<<C:1>>", unformatted)

This will give you the formatted string.

Best regards
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