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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) |
Updated: | 03/11/24 10:44 AM |
Created: | 06/02/20 01:37 PM |
Monthly downloads: | 8,795 |
Total downloads: | 1,273,878 |
Favorites: | 404 |
MD5: | |
Categories: | Utility Mods, Character Advancement, Data Mods, Graphic UI Mods, Info, Plug-in Bars, Unit Mods |
File Name |
Version |
Size |
Uploader |
Date |
40.4 |
73kB |
remosito |
11/06/23 01:40 AM |
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40.3 |
73kB |
remosito |
11/03/23 01:12 AM |
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40.2 |
73kB |
remosito |
11/01/23 09:55 AM |
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40.0 |
73kB |
remosito |
10/19/23 12:31 PM |
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38.5 |
72kB |
remosito |
06/21/23 04:16 PM |
Comment Options |
remosito |
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06/05/20, 02:27 PM | |
Forum posts: 0
File comments: 5
Uploads: 0
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Hello, and thank you for this addon!
It would be nice if we could hit ESC to exit the lead display screen and return to regular gameplay. At the moment it doesn't do this, but I keep trying without thinking because that's the behavior I expect. Hopefully that's simple to code! |
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yvraine |
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06/05/20, 11:28 AM | |
Hi Remosito,
This is an awesome addon and you have greatly extended it from your initial release. There is some talk in zone chat about a 1 hour cooldown for Mythic item/Leads (per character). It seems if you log onto another character then you can get another of the same Mythic item/Lead. Having seen this mentioned several times now in zone chat maybe you would at some time consider a split panel where the lower half could be the lead data (name, zone), character name and cooldown time. If the max is 1 hour then there could be 18 chars involved and multiple Leads for the Lead hungry players so maybe multiple columns would work best ... Maybe there is cooldown for other quality Leads, not sure on this. Anyway, just passing on info and thanks for your effort in creating this addon
Last edited by Onigar : 06/05/20 at 11:29 AM.
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Onigar |
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06/05/20, 07:08 AM | ||
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I have actually thought about that as well. But that's a whole other level. Especially considering one doesnt want to just get stuff once. But multiple times. I know I will get the wild hunt ring for all ten of my characters. So it's not just about keeping track of which leads/antiquities not gotten yet. But how many times. And how many leads open for any given multi-antiquity item in addition. That's a list of 250+ leads to keep track of. No good way to display that usefully without Filtering. Feasible for sure. But not a quick one like what I made. And that took me long enough as is (first Addon) ;-) Am sure will keep thinking and sleeping over it...maybe one day. For the moment kinda itching to go back playing. Haven't even started the Greymoor Quests yet. Got antiquity tunnel vision. then got lost in a sea of open leads I wasn't able to easily keep track of. Resulting in digging into Addon Coding....
Last edited by remosito : 06/05/20 at 07:10 AM.
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remosito |
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06/05/20, 06:24 AM | |
Forum posts: 3
File comments: 17
Uploads: 0
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Thank you for this addon!
I still have an open addon request here. This is something that might tie in nicely with your current work. Any chance you are interested in adding this functionality? |
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frozenhamster |
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06/05/20, 06:14 AM | ||
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Re: Re: Re: Reset/reloadui
I had found this function GetItemRewardItemLink(rewardId, quantity, itemlinktype). But when I plugged in the rewardids I get from GetAntiquityRewardId I get a "" string back. Those rewardids are suspiciously low btw. All in the low 2000 range. Failed miserably to custom create ItemLinks by hand.... As a last ditch effort had a look at ingame/antiquities/keyboard/antiquityjournal_keyboard.lua As the relevant info is displayed there and found what I needed :-) REWARDS_MANAGER:GetRewardContextualTypeString(rewardid) REWARDS_MANAGER:GetInfoForReward(rewardid, 1) which returns a table with one entry being "quality" unfortunately the quality values in there are wrong. But GetAntiquityQuality gives correct info most of the time. Exception being Motif Chapter. But that's an easy overwrite :-) V 0.4.0 incoming soon I think :-) Thanks again for all the help and pointers. Much appreciated.
Last edited by remosito : 06/05/20 at 06:15 AM.
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remosito |
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06/05/20, 04:05 AM | |
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Re: Re: Reset/reloadui
Maybe there is some API function like GetLeadResultItemLink etc. in the API txt file?
Else: You might use some itemlink template like this here (it's an research scroll item, so maybe put one of the lead items to chat and just copy&paste the chat text of the item and you will get the itemlink text): |H1:item:125464:124:1:0:0:0:0:0:0:0:0:0:0:0:1:36:0:1:0:0:0|h|h And then replace the itemId after the 2nd : (here: 125464) with the itemId of the rewarditem. You can use someting like this as template replace: Lua Code:
If this does not work you might need to adjust some of the other valus of the itemlink as well, like the rlevel and quality. You can find the itemlink structure info here at uesp: https://en.uesp.net/wiki/Online:Item_Link After that you may have a valid itemlink you can use the GetItemLinkName and GetItemLinkItemType etc. API functions on.
Last edited by Baertram : 06/05/20 at 04:12 AM.
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Baertram |
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06/05/20, 03:50 AM | ||||
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Re: Reset/reloadui
Thanks everybody for the feedback and help :-)
Just released 0.3.0. With working mouse cursor from the get-go. A close button. And fix for recently scried leads not being purged bug.
Problem is, I haven't found a way to find that type info. Managed to get rewardid, but cant make a itemlink out of it. To finally get type of item....
Thanks so much! |
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remosito |
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06/04/20, 10:12 PM | |
Feature Request
Nothing urgent here, just something that I think would be a nice touch.
Would it be possible to identify in the Lead list as a sortable column whether an item is furniture, motif, treasure, etc? |
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Teva |
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06/04/20, 06:44 PM | |
Forum posts: 4
File comments: 26
Uploads: 0
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Reset/reloadui
Thank you for the Add-on it does help.
Once a lead/item is found it stays on the list until I reloadui. Might be nice to have a reloadui or reset button at the bottom. |
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DRThree |
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06/04/20, 04:11 PM | ||
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You could try this to get into mouse mode: Lua Code:
I think there was a kind of toggle in the scene manager lua source files somewhere... Edit: Found the keybind (here) that changes the HUD and HUD_UI scenes. It calls: Lua Code:
https://github.com/esoui/esoui/blob/...nager.lua#L604 So you should be able to use this to show the mouse pointer: Lua Code:
Edit2: Btw many thanks for the nice addon, it's helping!
Last edited by Baertram : 06/04/20 at 04:17 PM.
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Baertram |
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06/04/20, 03:28 PM | |
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Thanks all for the feedback. Glad to see others are using it and getting some use out of it :-)
Very motivating to have a look at how to get a close button and how to make mouse work without pressing the UI mode key.... :-) @Digitalhype: Yes it is supposed to only show currently scryable leads. Maybe I messed up the update of the internal table used? Will have a look at it tomorrow. In the meantime, if you have time, can you test if lead is still there after a reloadui or after you switch chars? cheers |
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remosito |
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06/04/20, 02:45 PM | |
Forum posts: 1
File comments: 31
Uploads: 0
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Is it supposed to only show leads that are scryable? Because, I just completed an excavation on a mythic piece. But, /displayleads still shows it. Even though it isn't currently scryable.
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DigitalHype |
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06/04/20, 12:37 PM | |
THANK YOU!
OMG Thank you!!!!!!
This addresses my main issue with the Antiquities system that I had just mentioned in Sunshine Daydream's Guide to Antiquities last night, which was the lack of being able to track when Leads expire. |
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Teva |
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06/04/20, 09:41 AM | |
Forum posts: 37
File comments: 127
Uploads: 0
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Cool, this will be very useful. Thanks
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Blackwolfe |
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