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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:965
Total downloads:1,610,636
Favorites:1,712
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


Post A Reply Comment Options
Unread 04/28/14, 01:26 PM  
FViper
 
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Hi,

i update my Effects.lua with some from Xianlung. Thx.

Here my lua Version 0.5
Effects_0.5.lua

I am currently working on Nightblade... more soon...
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Unread 04/28/14, 09:22 AM  
NomadDC

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Would be great if you could add it to curse ^^ It's so much easier to keep addons up to date that way.
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Unread 04/27/14, 08:43 PM  
SektaNZ

Forum posts: 10
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Would be great to be able to:
-Change the size of the buff boxes
-Remove permanent buffs from the buff tracker (I don't care about scroll bonuses, alliance bonuses, spirit armour, etc)
-Toggle individual buff tracking. Enemy, your self, only buffs, only debuffs, etc
-Change buff order to right to left instead of left to right so that buffs aren't miles off to the left when it is not anchored
-Change the padding of the anchored buffs
-Remove combat stat background
-Add snap to grid for unlocked elements
-Fix enemy buffs not appearing 50% of the time when you are trying to move it around when it's unlocked
-Toggle Ultimate text overlay
-Toggle warnings, Crystal Fragments is ready, etc.

Too many forced things. For now, addon is disabled.
Last edited by SektaNZ : 04/27/14 at 08:51 PM.
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Unread 04/27/14, 09:31 AM  
realrobd

Forum posts: 9
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With text overlay off, it still shows on the Ultimate. This was not the case in the older version. Text off should be in fact text off. Thanks
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Unread 04/26/14, 03:58 PM  
Eleventeen

Forum posts: 16
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Why the removal of the mini character sheet?

I found it very useful.

Issue with the default one is your character cant interact with stuff while its up, while with yours it could.. (So I could test combat-only statistics)
Last edited by Eleventeen : 04/26/14 at 03:58 PM.
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Unread 04/26/14, 01:03 PM  
Rakka
 
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Originally Posted by Xianlung

update this on resurection Staff, there i have forgot to add them

Code:
["Segen des Schutzes^m"] 	= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 8 , false , nil } },
["Segen der Wiederherstellung^m"] = {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 8 , false , nil } },
["Kampfgebet^m"] 		= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 8 , false , nil } },
Screenshot: http://www.directupload.net/file/d/3...ovru3a_jpg.htm
I added it and I added the Class skills category on my grid.
I think that's will be all for today! TT

=> Do not hesitate to pm me if you want to add your traduction to the grid! (or help me!)
=> The Grid <=
Last edited by Rakka : 04/26/14 at 01:23 PM.
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Unread 04/26/14, 08:50 AM  
Xianlung

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Originally Posted by Rakka
Originally Posted by Xianlung
If you don't mind, I will add them to my grid
update this on resurection Staff, there i have forgot to add them

Code:
["Segen des Schutzes^m"] 	= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 8 , false , nil } },
["Segen der Wiederherstellung^m"] = {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 8 , false , nil } },
["Kampfgebet^m"] 		= {	{ 1 , BUFF_EFFECT_TYPE_BUFF , 8 , false , nil } },
Screenshot: http://www.directupload.net/file/d/3...ovru3a_jpg.htm
Last edited by Xianlung : 04/26/14 at 09:16 AM.
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Unread 04/26/14, 08:18 AM  
Butze

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not compatible with Addon...

... ZAM Reaction Colors
Version 0.24 works
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Unread 04/26/14, 08:01 AM  
Rakka
 
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Originally Posted by Xianlung
If you don't mind, I will add them to my grid
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Unread 04/26/14, 07:36 AM  
Xianlung

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Originally Posted by Rakka
For those who are triying to translate the abilities name in french (like me) or in German, try this command:
/script d(GetSkillAbilityInfo(SKILL_TYPE_WEAPON,X,Y))
Where X is for a Skill line and Y for ability, like if I put :
/script d(GetSkillAbilityInfo(SKILL_TYPE_WEAPON,4,1))
It will give you the ability name of the First skill in the fourth skille line, so here : "Poison Arrow" or "Venom Arrow" or "Poison Injection" in the Bow skill line. The problem is that it will only give you the skill that you can see in your skill panel, so if you have morphed "Poison arrow" to "Venom Arrow", you will only get "Venom Arrow". If someone know a better command, plese share it! ><
Or a way to test if a name is corectly recognize by the game, it will allow us to try all the "^f" combinaison.

You can try the same command with those (in place of "SKILL_TYPE_WEAPON"):
SKILL_TYPE_ARMOR => For amror skills
SKILL_TYPE_CLASS => For Class skills
SKILL_TYPE_GUILD => For Guild skills
SKILL_TYPE_RACIAL => For racial skills
SKILL_TYPE_WORLD => For world skills (like the soul catching skills)

Edit: I create a google grid, where I put my current progression, if you want to add yours, send me a private message with your gmail and I will add you as editor:
Link to the translation grid
Hope that it will be usefull
Thx it helps me to fill some Default strings in.

Updated Effects.lua
http://www57.zippyshare.com/v/19678640/file.html

Xian
Last edited by Xianlung : 04/26/14 at 07:56 AM.
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Unread 04/26/14, 04:03 AM  
Rakka
 
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For those who are triying to translate the abilities name in french (like me) or in German, try this command:
/script d(GetSkillAbilityInfo(SKILL_TYPE_WEAPON,X,Y))
Where X is for a Skill line and Y for ability, like if I put :
/script d(GetSkillAbilityInfo(SKILL_TYPE_WEAPON,4,1))
It will give you the ability name of the First skill in the fourth skille line, so here : "Poison Arrow" or "Venom Arrow" or "Poison Injection" in the Bow skill line. The problem is that it will only give you the skill that you can see in your skill panel, so if you have morphed "Poison arrow" to "Venom Arrow", you will only get "Venom Arrow". If someone know a better command, plese share it! ><
Or a way to test if a name is corectly recognize by the game, it will allow us to try all the "^f" combinaison.

You can try the same command with those (in place of "SKILL_TYPE_WEAPON"):
SKILL_TYPE_ARMOR => For amror skills
SKILL_TYPE_CLASS => For Class skills
SKILL_TYPE_GUILD => For Guild skills
SKILL_TYPE_RACIAL => For racial skills
SKILL_TYPE_WORLD => For world skills (like the soul catching skills)

Edit: I create a google grid, where I put my current progression, if you want to add yours, send me a private message with your gmail and I will add you as editor:
Link to the translation grid
Hope that it will be usefull
Last edited by Rakka : 04/26/14 at 06:05 AM.
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Unread 04/25/14, 07:13 PM  
Nameious

Forum posts: 29
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I would like to be able to disable the ultimate counter over the ultimate button. Since you have it inside the button as well no point in having it over it too it is redundant and interferes with another addon I use for dps/hps/damage.
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Unread 04/25/14, 02:26 PM  
Xianlung

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Originally Posted by FViper
Originally Posted by Xianlung
ich habe hier einige Buff's und Debuffs für den Zauberer Integriert und übersetzt sowie einige für den Vampire und ein paar andere.

dies ist nur die Effects.lua
http://www47.zippyshare.com/v/25042673/file.html

ich hoffe es hilft ein wenig weiter.

Mfg. Xian
Danke. Habs mal angeguckt. Hast du alle Änderungen auch getestet? Evtl. mit CLS geprüft o.Ä.?
Ich hab es jetzt noch nicht groß getestet, aber du hast einige Sachen drin ohne ^f oder ^m.

dies ganze ^ ergibt, egal wie, kein Sinn. Mal hat ein buff ^f oder ^m, dann aber auch wieder ein debuff usw. usf..
Mal sehen ob irgend wann jemand dahinter kommt oder ZMO das aufklärt... oder einfach selber endlich buffs/debuffs als optionale Umschaltmöglichkeit. Heil mal nen debuff, wenn du garnicht weißt ob einer drauf ist... oder ob er jetzt doch nur ein buff hat?! Naja Game ist jetzt ca. 3-4 Wochen alt... da kommt noch was.
Ich habe alle selbst gestestet und so eingetragen dort wo noch was fehlt, dies kann ich noch nicht testen da ich die skills nicht habe, bzw noch nicht genug skillpunkte gesammelt habe um diese ein zu tragen

das mit dem ^m ^f ^p ^N usw hat mit der art und weise des Buff/debuff zu tun und in welcher reihenfolge er aus dem skillbaum ausgelesen wird.

ich arbeite noch weiter daran und füge weitere hinzu wenn mir spieler mit Buffs entgegen kommen die noch nicht eingetragen sind.

mfg. Xian
*Edit 2*

Updated : http://www2.zippyshare.com/v/45067812/file.html 25.04.2014 / 22:45 Uhr

Last edited by Xianlung : 04/25/14 at 02:48 PM.
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Unread 04/25/14, 02:14 PM  
FViper
 
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Originally Posted by Xianlung
ich habe hier einige Buff's und Debuffs für den Zauberer Integriert und übersetzt sowie einige für den Vampire und ein paar andere.

dies ist nur die Effects.lua
http://www47.zippyshare.com/v/25042673/file.html

ich hoffe es hilft ein wenig weiter.

Mfg. Xian
Danke. Habs mal angeguckt. Hast du alle Änderungen auch getestet? Evtl. mit CLS geprüft o.Ä.?
Ich hab es jetzt noch nicht groß getestet, aber du hast einige Sachen drin ohne ^f oder ^m.

dies ganze ^ ergibt, egal wie, kein Sinn. Mal hat ein buff ^f oder ^m, dann aber auch wieder ein debuff usw. usf..
Mal sehen ob irgend wann jemand dahinter kommt oder ZMO das aufklärt... oder einfach selber endlich buffs/debuffs als optionale Umschaltmöglichkeit. Heil mal nen debuff, wenn du garnicht weißt ob einer drauf ist... oder ob er jetzt doch nur ein buff hat?! Naja Game ist jetzt ca. 3-4 Wochen alt... da kommt noch was.
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Unread 04/25/14, 01:52 PM  
FViper
 
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Time for german FTC version ;)

Originally Posted by Atropos
Thank you to everyone who is helping to translate the ability names into French/German in order to make localization possible for FTC. If you have any translated lists of ability names to share with me please email them to [email protected].

Hopefully with some combined effort we can release a localized version of the addon sometime next week!
For us (German client users) is now the key the translation comes in TFC. Otherwise FTC brings us not so much.

Do you know any such ZAM_BuffDisplay reads out the Buffs? Because that I have as far the (long-term) buffs, boon, etc. without translation!?

Other:
It should even be adjusted to the buff / debuff times. Sometimes there are several seconds differed from the game and Effects.lua
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