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Gold Road (10.0.0)
Updated:06/03/24 10:31 PM
Created:06/01/22 08:56 AM
Monthly downloads:1,975
Total downloads:27,133
Favorites:67
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Categories:Map, Coords, Compasses, Graphic UI Mods
10.0.0
Accurate World Map  Popular! (More than 5000 hits)
Version: 2.1.1
by: Thal-J, Vylaera, XyoDarc
ACCURATE WORLD MAP : GOLD ROAD EDITION




Accurate World Map : Gold Road Edition is an addon for the Elder Scrolls Online (ESO)
that replaces the in-game world map with a higher quality, and more lore accurate one.

Originally made by Vylaera & Thal-J, now reworked and maintained by Xiokro (me)



Features
  • 8k resolution, vanilla-style map
  • Lore friendly zone placements
  • Lore accurate renames of zones
  • Descriptions for various zones
  • Wayshrine visibility toggle
  • Dungeon/Trial visibility toggle
  • Owned/Unowned House visibility toggle
  • Display zone names on map
  • The ability to see IC Sewers without being in instance

Previews

Tamriel


Aurbis


Before Installing Notes
  • After the Necrom Chapter the entire codebase was reworked, and most ugly
    logic code is now in LibMapThemer, if there is a non-visual bug within AccurateWorldMap
    it's probably from LMT and should be reported there

  • Any bugs found in general should be reported to me (Xiokro) and not Thal-J or Vylaera
  • After installing, the world map will be completely different and almost nothing will be
    in the same place as before. This is intentional, and may/will break many addons that
    rely on the placement of the markers on the map.

Installation
  • Make sure ESO is closed, the theme may not fully load if ESO is running, even after a /reloadui
  • Make sure you have all the dependencies installed
  • Install addon into ESO addon directory
  • Enjoy!

Compatibility


Compatible
  • Map Pins by Hoft
  • DarkUI by Sharlikran
  • Destinations by Sharlikran
  • Lost Treasure by Sharlikran
  • Skyshards by Assembler Maniac
  • TrueExploration by Shinni
  • Most of Votan's Mods**
  • Any addon that doesn't effect the map or wayshrines

Partial Compatibility / Unknown
  • LoreBooks by Kyoma (Eidetic Memory Books don't work)
  • More that idk about

Not Compatible
  • GuildShrines (This addon sorta already does that)
  • **Votan's Tamriel Map (Just outright wont work correctly)
  • Any addon that effects the map or wayshrines in any major way

Known Issues
  • PvP battle marks dont respect map changes, this is a LibMapThemer issue.
  • Various markers may appear in incorrect locations, all these are known and being worked on.
  • English only for descriptions and renames.
  • Player icons may not align correctly on the world map. This is not a game breaking feature,
    however until a reliable solution is found, the bug will remain.
  • The West Weald doesn't align properly on the west side near Vashabar (Being fixed)

Thanks To
  • Vylaera & Thal-J for initially creating the addon.
  • Highly Detailed World Map for the initial spark of map addons.
  • Anybody who initially helped with AccurateWorldMap.
  • The ESO Community as a whole for being fantastic.

Maintained By
Update v2.1.1 Hotfix 06/04/24

The West Weald went to the mechanic and got their wheels realigned.
Wayshrines no longer overlap with surrounding zones.


Update v2.1.0 (Gold Road) 06/03/24

Major Changes
- Added West Weald to Tamriel map
- Added Eyevea to Aurbis map
- Added icon to Imperial City map so
you can view the sewers directly
- Added missing descriptions (Whoopsie)
- Finished Aurbis map daedric text

Minor Changes
- Changed the folder structure for assets
- Requires an updated version of LibMapThemer (v1.1.0)
- Slightly changed the texture of the Tamriel map, you may notice the difference, you may not
- Slightly changed the texture of the Aurbis map, you may notice the difference, you may not
- Changed the zone highlight colors
- Fixed errors with the zone highlights
- Moved around wayshrine positions


v2.0.3 - 11/03/2023
- fixed bugs
- fixed mouse over with wayshrines
- option to remove zone hover fade added


v2.0.2 - 11/01/2023
- fixed ui issues related to settings not working
- updated build version so settings should be wiped on next boot/reloadui
- various LibMapThemer issues fixed


v2.0.0 - 10/31/2023


It's been a while! If you want to know why it took so long since the last update, check the comments on the addon page

- Updated to Necrom (and Endless Archive)
- Totally overhauled the map style to be more accurate to vanilla ESO
- Merged Eltheric Map into Tamriel Map
- Added zone map labels (ala Votan's Tamriel Map)
- Additional wayshrine filters; by type, by major settlement, and by guildshrines
- Gamepad mode actually works now
- Many many many bugs and issues fixed
- A year's worth of other stuff I've probably forgotten

For addon authors:

We have separated AWM core internals into its own lib, LibMapThemer, which means you can use AWM's map theming tech in your addon if you want to. AWM is now the example implementation of a LMT Theme.

We are also accepting separate theme packs for AWM - look out for documentation on that soon.

v1.2.0 - 07/11/2022

- Added support for Firesong and Lost Depths

Known Issues:

- Galen's player positioning is off. We are planning to address this with a larger patch.

v1.1.1 - 20/07/2022

- Enable fixed player locations by default
- Smaller file size

v1.1.0 - 05/06/2022

- Fix API level
- Add clickable blobs to Dreadsail Reef and Sword's Rest Isle (Emeric's Retreat)
- Add indicator in settings to show whether the player/waypoint respositioning feature is enabled (requires updated libs)
- Fix Zone Description background position bugging out in some circumstances
- Fix game hanging when going to Champion Points menu
- Fix world map shimmering when zooming out
- Fix incompatibilities with circular minimaps
- Add patch for DarkUI

v1.0.0 - Initial release - 01/06/2022
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
2.1.0
44MB
XyoDarc
06/02/24 10:50 PM
2.0.3
43MB
XyoDarc
11/04/23 12:49 AM
2.0.2
43MB
XyoDarc
11/02/23 12:22 AM
2.0.2
43MB
XyoDarc
11/01/23 12:38 PM
1.2.0
85MB
Thal-J
11/07/22 02:59 PM
1.1.1
86MB
Thal-J
07/20/22 04:12 PM
1.1.0
92MB
Thal-J
06/05/22 09:59 AM
1.0.0
75MB
Thal-J
06/01/22 08:56 AM


Post A Reply Comment Options
Unread 12/31/22, 01:00 PM  
Krush

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Addon incompatibility

I have an issue with Lorebooks addon does not show up Eidetic Memories location at the right position.
I have the same issue with Quest map addon, the quest markers on the map not show up at the right position.
So far these are the issues that I noticed.
Thank you for the addon and your hard work.

Edit: I have posted first and noticed latter that the issue already reported and you are aware of it... sorry for the double report
Last edited by Krush : 12/31/22 at 01:05 PM.
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Unread 11/28/22, 10:52 AM  
Lerozain
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This is my new fav map addon, wonderfully put together, I love it!
Thank you authors for your hard work.
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Unread 11/18/22, 11:36 AM  
Tes96
 
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Thumbs up Re: Re: Shadow around zone description?

Originally Posted by Thal-J
Originally Posted by Tes96


Are you able to remove all that shadowy stuff around the zone description at the top of the screen? Just having the plain text would be fine. And maybe not so bunched together so that it's 5-6 lines long, but like 2-3 lines. Are you able to make those changes?
Does it look like that all the time? There's a bug in the current version that makes the zone description glitch out when you alt tab, like that. It should be 1-2 lines long with the shadow taking up a smaller space on the map.
It's fine now. I didn't know that about the alt-tabbing. I just tried alt-tabbing now and it didn't reproduce the bug. Not sure what could have triggered it. But good to know.
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Unread 11/17/22, 09:06 PM  
Thal-J
 
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Re: Shadow around zone description?

Originally Posted by Tes96


Are you able to remove all that shadowy stuff around the zone description at the top of the screen? Just having the plain text would be fine. And maybe not so bunched together so that it's 5-6 lines long, but like 2-3 lines. Are you able to make those changes?
Does it look like that all the time? There's a bug in the current version that makes the zone description glitch out when you alt tab, like that. It should be 1-2 lines long with the shadow taking up a smaller space on the map.
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Unread 11/17/22, 08:42 PM  
Tes96
 
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Question Shadow around zone description?



Are you able to remove all that shadowy stuff around the zone description at the top of the screen? Just having the plain text would be fine. And maybe not so bunched together so that it's 5-6 lines long, but like 2-3 lines. Are you able to make those changes?
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Unread 11/16/22, 09:08 PM  
Tes96
 
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Originally Posted by Maegnuz
Stellar mod! But could you please add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
You can edit options on your chat tab and turn off system notifications.
I think this may only be a feature with pChat or FCO Chat Tab Brain addons.
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Unread 11/15/22, 11:24 AM  
Maegnuz

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Originally Posted by Thal-J
Originally Posted by Maegnuz
could you [..] add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
They're there to indicate that the mod is still loading, on slower laptops or PCs we got people saying that the map doesn't work when they simply opened up the map before the mod had loaded fully. It's a big mod (~80mb) and it overhauls and replaces the world map, so for the first few seconds after logging in, the map can be unusable until the second message appears to indicate that it's done.

I do agree it's intrusive though and I have on my todolist some other way of telling people the mod's still loading (maybe an indicator on the map itself?)
That would be great! On my PC the map loads instantly, so the text is useless for me. Besides, I would assume people learned how it works after they had used the map a few times. But I may assume too much. Oh, another thing. For some reason when you click to zoom in on a province, the first click is always eaten. Once you have double clicked it works fine, but that initial double click is very annoying!
Last edited by Maegnuz : 11/15/22 at 11:25 AM.
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Unread 11/14/22, 05:14 PM  
Thal-J
 
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Originally Posted by Maegnuz
could you [..] add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
They're there to indicate that the mod is still loading, on slower laptops or PCs we got people saying that the map doesn't work when they simply opened up the map before the mod had loaded fully. It's a big mod (~80mb) and it overhauls and replaces the world map, so for the first few seconds after logging in, the map can be unusable until the second message appears to indicate that it's done.

I do agree it's intrusive though and I have on my todolist some other way of telling people the mod's still loading (maybe an indicator on the map itself?)
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Unread 11/14/22, 01:36 PM  
Maegnuz

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Stellar mod! But could you please add an option to not have the two yellow lines of text at each startup? They are quite annoying for me. Thank you!
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Unread 11/10/22, 01:48 PM  
Thal-J
 
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Re: Re: Re: Graven Deep in two locations

Originally Posted by Tes96
[..] when I actually go to Graven Deep, I'm on the lower left side, not the upper right where it's located in the sea.
And in the world map, it puts me next to Earthen Root Enclave, when you can clearly see Graven Deep on the upper right of the map.
Not sure if this can be fixed or not. Yet another example of ZOS not following lore.
Yup, I complained on the forums about this inconsistency when Lost Depths PTS launched, they never fixed it (it doesn't make sense that the actual location is so far away from the actual entrances).

We decided to swap the locations around, Earthen Root enclave makes more sense to be closer to the Stonelore druid village, and Graven Deep is described in lore to be in the Abecean Sea (so further east than High Isle, not below it like ZOS did).

Edit: In regards to the player location in the zone itself, we don't touch zones for compatibility, just the world map, so we could do something there, but it'd still be inconsistent with the High Isle zone
Last edited by Thal-J : 11/10/22 at 01:49 PM.
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Unread 11/10/22, 08:42 AM  
Tes96
 
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Question Re: Re: Graven Deep in two locations

Originally Posted by Thal-J
Originally Posted by Tes96
There is an issue with Graven Deep dungeon. It puts in the ocean on its own but it also has it on the High Isle map as well. So it appears in two different locations at the same time.
Intentional, the one in the ocean is where it is lore-wise, the entrance in the zone is kept as is for compatibility. We do this for dungeons where the dungeon itself is physically in a different place from the entrance (often a boat or cave).

Other examples of this:

- Falkreath Hold
- Kyne's Aegis
- Icereach
- Coral Aeirie
- Red Petal Bastion

among others I can't remember right now.
Ah, okay. I get it now. That spot on the land is the docks for Graven Deep.

But the other issue I found is when I actually go to Graven Deep, I'm on the lower left side, not the upper right where it's located in the sea.
And in the world map, it puts me next to Earthen Root Enclave, when you can clearly see Graven Deep on the upper right of the map.
Not sure if this can be fixed or not. Yet another example of ZOS not following lore.


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Unread 11/08/22, 10:40 AM  
Thal-J
 
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Re: Graven Deep in two locations

Originally Posted by Tes96
There is an issue with Graven Deep dungeon. It puts in the ocean on its own but it also has it on the High Isle map as well. So it appears in two different locations at the same time.
Intentional, the one in the ocean is where it is lore-wise, the entrance in the zone is kept as is for compatibility. We do this for dungeons where the dungeon itself is physically in a different place from the entrance (often a boat or cave).

Other examples of this:

- Falkreath Hold
- Kyne's Aegis
- Icereach
- Coral Aeirie
- Red Petal Bastion

among others I can't remember right now.
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Unread 11/08/22, 09:41 AM  
Tes96
 
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Exclamation Graven Deep in two locations






There is an issue with Graven Deep dungeon. It puts in the ocean on its own but it also has it on the High Isle map as well. So it appears in two different locations at the same time.
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Unread 11/08/22, 05:44 AM  
Thal-J
 
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Re: Bugs and EasyTravel

Will try to respond to both of you, and a comment I missed down below.

Originally Posted by XiiDraco
One thing I noticed that's a minor inconvenience is that exiting to the world map by right clicking out of a zone while the cursor is center screen causes the Tamriel world map to be un-clickable / un-highlighted.
That bug was supposed to have been fixed, will make a note of it, thank you.

Originally Posted by XiiDraco
Is the map supposed to look like this? — It looks grainy and graphically distorted.
.
This is due to us forgetting to use mipmaps for the Aurbis map (same for Eltheric as well), will be fixed in the next major patch. Here's a sneak peak of how the upcoming Aurbis is supposed to look:



Note that the Systres (High Isles) are included in Tamriel this time instead of in a separate map, this is because while the Eltheric map is super cool, it causes a lot of headaches for us technically and bumps the filesize up (max 100mb). So we're removing it to save space and to help fix the below issues:

Originally Posted by ACTIC
I'm having a really weird bug when using this addon where it seems to always place a random waypoint on the map whenever i travel to a different zone
Originally Posted by Maars
Strangely enough it starts working again once you disable AWM, maybe it has to do with the Eltheric Ocean sub-zone?
Because of the way the Eltheric sub-map works, we've had to kindof hack the waypoint/player position system to trick the game into thinking the player is actually there, to give the ilusion that you've moved off Tamriel. So that's why the waypoints keep getting reset, it's more noticeable when traveling from High Isles to anywhere else.

Not sure why disabling AWM makes EasyTravel work again even with Lore Accurate Names turned off. I'll look into it and make a note on the main page about incompatibility for now.
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Unread 11/08/22, 02:22 AM  
Maars

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Re: Firesong update

Originally Posted by Thal-J
Edit: to answer the post below, that is of vanilla's doing, the zone names are inconsistent like that, and EasyTravel should use IDs instead of zone names to travel to places. AWM didn't touch Galen or Yffelon until just now.
Strangely enough it starts working again once you disable AWM, maybe it has to do with the Eltheric Ocean sub-zone?
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