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Updated: 04/29/24 02:37 AM
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Compatibility:
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Updated:04/29/24 02:37 AM
Created:11/19/23 04:18 PM
Monthly downloads:577
Total downloads:4,688
Favorites:10
MD5:
Categories:Tank, Buff, Debuff, Spell, Casting Bars, Cooldowns, DPS, Healers, Combat Mods
9.3.0
Branddi's Taunt Helper
Version: 1.4.0
by: branddi [More]
Depends On:
LibAddonMenu-2.0 >= 35
LibMediaProvider-1.0 >= 27

Taunt Helper assists in micromanaging your taunt list so you can put more focus on tanking, buffing and staying alive.
- uses colors and blinking to provide an intuitive taunt status
- taunts are displayed showing when they need to be refreshed
- filtering taunt list displays only priority mobs
- removes dead mobs from your taunt list
- removes mobs based on content specific mechanics
- loose mob detection is a best effort system for locating untaunted priority mobs
- visual taunt expiration blink warnings for recent mobs for which taunt was lost
- visual over-taunted indication (for update 41: taunt counter)
- visual stolen taunt indication
- customizable UI
- detects taunts in crafted skills (for update 42: Gold Road)


New Feature for Update 41:
For update 41, ZoS has added Taunt Counters. Normally a mob will have either 0 stack of Taunt Counter (no taunt), or 1 stack (taunted). However, in situations where multiple players have taunt, it is possible to go above 1 stack when trading taunt back and forth. Once reaching 5 stacks the mob becomes immune to further applications of taunt.
Using these settings you can customize how that information will be displayed to you in Taunt Helper.


Situation 1:
Aging taunt (yellow)
Lost taunt (red)
Lost taunt (red)
Stolen Taunt (blue) 13 seconds of taunt remaining
Stolen Taunt (blue) current target (yellow outline)
Loose mob detected (silver)


Situation 2:
Late taunt (red) current target (yellow outline)
Recent Taunt (green)
Loose mob detected (silver)
Loose mob detected (silver)
Loose mob detected (silver)


Situation 3:
Recent taunt (yellow)
Only priority mobs appear in taunt list
Priority mobs that die with taunt are removed from list


Situation 4:
Recent taunt (green) over taunted (purple outline)

Trivia: There are bosses that will go taunt immune (over taunted) as part of their mechanic, the purple outline will indicate this - this is handy to determine when to refresh taunt on such bosses.
Direfrost Keep - Drodda of Icereach
Arx Corinium - Sellistrix the Lamia Queen
Wayrest Sewers I - Investigator Garron

DPS and Healers:
Taunt Helper is a valuable tool for non-tanks as it provides situational awareness of taunt (or more specifically lack of taunt) status. For example, you can get a warning when taunts drop off, or a loose boss/mob is detected.

Highly customizable interface




Mechanic Micromanagement:
There are places in the game where the taunted mobs "go away" for a time typically as part of the encounter mechanic. Typically the tank recognizes this and ignores the mob on the taunt list and allows the taunt to expire.

How nice would it be if for those encounters Taunt Helper would detect such events and automatically remove the taunt from the bar similar to what is done when the mob dies?

The challenge with this is each encounter needs to be treated as a special case, the following special cases have been added for your tanking enjoyment:
  • Moonhunter Keep - Zel and Ary
  • Sunspire - Lokkestiiz, Yolnahkriin and Nahviintaas
  • Dreadsail Reef - Lylanar and Turlassil
  • Imperial City Prison - Lord Warden Dusk
  • Icereach - Sisters Maefyn, Hiti, Bani, and Gohlla
  • Coral Aerie - Maligalig, and Sarydil
  • Kyne's Aegis - Lord Falgravn
  • Dreadsail Reef - Lylanar and Turlassil
  • Scalecaller Peak - Zaan the Scalecaller
  • SWR - Captain Numirril and Foreman Bradiggan
  • DC - Magma Incarnate
  • HoF - Assembly General
  • KA - Lord Falgravn
  • BS - Kovan Giryon
  • SG - Arkasis the Mad Alchemist
  • KA - Lord Falgravn
  • BV - Darkshard and The Blind
  • DoM - Symphony of Blades
  • CT - Lady Thorn


Notes:
1- Taunt Helper is being updated regularly. Changes are focused on user UI requests, and adding additional Mechanic Micromanagement. The core features are now tested and complete.

2- Huge thanks to @necco889 it is now possible to use this addon in multiple languages. Testing in other languages is limited, please report issues.

3- Thanks to the efforts of many all dungeons and trials have been tested.
1.4.0 - Update 42 (Gold Road) changes: added the ability to detect crafted taunts
1.3.0 - Updates 41 changes: Added taunt counters, stolen taunt and micromanagement for BV and OP
1.2.8 - Added mobs from BV and OP
1.2.7 - Updated micromanagement for DoM
1.2.6 - Updated for some bosses that appear twice in taunt list in Infinity Archive
1.2.5 - Updated micromanagement for SG
1.2.4 - Added more micromanagement (SG, BS, HoF, SWR, SCP, DSR) fixed issue with stolen taunt, added option to allow taunts to move left to right, or right to left, added ability to show the difficulty level of mobs in taunt bars.
1.2.3 - Added more micromanagement
1.2.2 - Added micromanagement for Castle Thorn and Kyne's Aegis
1.2.1 - Added micromanagement for Icereach Sisters, Imperial City Prison Lord Warden Dusk, Coral Aerie Maligalig, Sarydil
1.2.0 - Added micromanagement for DSR Lylanar and Turlassil, code review thanks to @dack_janiels
1.1.9 - Sunspire Mechanic Micromanagement added for SS Yolnahkriin Nahviintaas and UI change requested by @AbominatorXXL
1.1.8 - Introduce capability to remove certain mobs from taunt list when they go away for mechanics (MHK Zel/Ary, SS Lokkestiiz)
1.1.7 - Includes ability to change taunt bar sizes, fonts with thanks to @Baertram
1.1.6 - Included ability to have have taunts raise as requested by @sora0v0
1.1.5 - Resolved Maw of the Infernal issue tanks to @Pammagik for making the set and testing
1.1.4 - Includes ability to reverse taunt progression as requested by @sora0v0
1.1.0 - includes international language support
Optional Files (0)


Post A Reply Comment Options
Unread 12/22/23, 05:45 PM  
sora0v0
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Forum posts: 0
File comments: 63
Uploads: 3
Re: Re: Requests about Pins on monsters

Like "Show Enemy Markers" on "untaunted".
In "untaunted" add-on, all marker sizes are the same, so it would be nice if you add markers and you could change the color or size of the marker depending on the danger level of the enemy.
If that is not possible, please add display markers with this add-on, there is no need to separate add-ons.
Only this function is still using "untaunted".

I want to see all enemies location.

Originally Posted by branddi
The first setting will remove the feature of only showing priority adds.



Not sure what you mean by pins


Originally Posted by sora0v0
I almost replaced my taunt monitoring with this add-on.
If the following functions are added, I can use the tank with just only this add-on.
I want to see it in "priority mobs only off" mode too
1, I want pins to appear on hostile monsters. (like "untaunted")
2. I want to change the pin color and size of bosses and strong enemies. (I would be happy about the settings were different for bosses and mobs)
(I want to see 1 and 2 even if they are not tanks)

You are really looking at the user's needs.
So I would like to this requests.
Last edited by sora0v0 : 12/22/23 at 05:48 PM.
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Unread 12/22/23, 02:45 PM  
unit220

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Love it! Some requests

Originally Posted by branddi
I'll see what is possible here. So far I don't see a way to do this. If someone knows how to reverse the left/right orientation of a StatusBar let me know.
I have untaunted configured to reduce from left to right so you may have some luck looking at their code. If you do feel like looking there, I skimmed through where they create the bar animation in untaunted.lua and found that the variable "bardirection" seems to handle the inversion by setting an anchor offset relative to TOPRIGHT on some other object rather than to TOPLEFT on the one it usually does. Take this with a grain of salt though, as I'm not actually familiar with the API and am not sure if this is even relevant to the way you have things set up. Just thought I'd try to be useful.
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Unread 12/22/23, 12:14 PM  
branddi
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File comments: 21
Uploads: 14
Re: Love it! Some requests

I'll see what is possible here. So far I don't see a way to do this. If someone knows how to reverse the left/right orientation of a StatusBar let me know.

This is all I see for this control

ControlOrientation
ORIENTATION_HORIZONTAL
ORIENTATION_VERTICAL


Originally Posted by unit220
Hey there, love the addon! I was wondering if there could be a way of having the "Reverse Taunt Progression" functionality but have the bar drain from left to right rather than right to left? Also, could the ability to customize the background color of the bar be added? Regardless, thanks for the addon!
Last edited by branddi : 12/22/23 at 12:19 PM.
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Unread 12/22/23, 12:13 PM  
branddi
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 21
Uploads: 14
Re: Requests about Pins on monsters

The first setting will remove the feature of only showing priority adds.



Not sure what you mean by pins


Originally Posted by sora0v0
I almost replaced my taunt monitoring with this add-on.
If the following functions are added, I can use the tank with just only this add-on.
I want to see it in "priority mobs only off" mode too
1, I want pins to appear on hostile monsters. (like "untaunted")
2. I want to change the pin color and size of bosses and strong enemies. (I would be happy about the settings were different for bosses and mobs)
(I want to see 1 and 2 even if they are not tanks)

You are really looking at the user's needs.
So I would like to this requests.
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Unread 12/22/23, 04:15 AM  
sora0v0
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 63
Uploads: 3
Requests about Pins on monsters

I almost replaced my taunt monitoring with this add-on.
If the following functions are added, I can use the tank with just only this add-on.
I want to see it in "priority mobs only off" mode too
1, I want pins to appear on hostile monsters. (like "untaunted")
2. I want to change the pin color and size of bosses and strong enemies. (I would be happy about the settings were different for bosses and mobs)
(I want to see 1 and 2 even if they are not tanks)

You are really looking at the user's needs.
So I would like to this requests.
Last edited by sora0v0 : 12/22/23 at 04:18 AM.
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Unread 12/20/23, 11:19 PM  
unit220

Forum posts: 0
File comments: 9
Uploads: 0
Love it! Some requests

Hey there, love the addon! I was wondering if there could be a way of having the "Reverse Taunt Progression" functionality but have the bar drain from left to right rather than right to left? Also, could the ability to customize the background color of the bar be added? Regardless, thanks for the addon!
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