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Updated: 09/18/14 10:03 AM
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File Info
Compatibility:
Update 4 (1.4.3)
Update 3 (1.3.3)
Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:09/18/14 10:03 AM
Created:04/30/14 03:09 PM
Monthly downloads:23
Total downloads:20,496
Favorites:48
MD5:
OmniStats  Popular! (More than 5000 hits)
Version: 1.2.13
by: stjobe [More]
I'm not playing ESO any more, so I won't be updating this addon. Sorry!

OmniStats
A transparent, always visible window that shows the same twelve stats as on the character screen.

Features
  • Buffed stats show in green
  • Debuffed stats show in red
  • Softcapped stats show in orange and with an overcharge icon
  • Four layouts: Horizontal, vertical, square, and rectangle
  • Always show max values option
  • Adjustable background alpha
  • Adjustable foreground alpha
  • Scalable between 50-200%
  • Options to hide in combat or out of combat
  • Keybind available to toggle window on/off - new in 1.2.9

Controls
  • Left-click to move the window around (position is saved globally for all your characters)
  • Right-click to reset the stats their current values (e.g. when you have levelled or equipped new gear)
Known Issues
  • Options panel does not update to reflect when "Use manual toggle button" disables the automatic options and vice versa.

Possible Future Features
  • Further layout customization
  • Option to display more stats
1.2.13
* Bumped API version to 100009

1.2.12
* Fixed window scale not being set correctly after UI reload.

1.2.11
* Maintenance release to comply with new API version

1.2.10
* Maintenance release to comply with new addon terms of use and new API version

1.2.9
* Added keybind to toggle display on/off.

1.2.8
* Added scaling (50-200%)
* Added options to show in combat and/or out of combat.

1.2.7
* Bumped API number for Craglorn.

1.2.6
* Fixed the issue where /reloadui would make food-buffed stats the new base value

1.2.5
* Added a slider for foreground alpha

1.2.4
* Fixed an issue where buffed stats would be reset as normal on zoning if "Always show max" was on.
* Fixed an issue where max reductions (e.g. Daedric summons) wouldn't properly display the lowered values when "Always show max" was on.

1.2.3
* Fixed the erroneous armour values (thanks Harven!)

1.2.2
* Fixed a bug in the rewritten init that threw an error when zoning or reloading UI
* Rewrote init again to try to fix the "green values on log-in" issue. Fingers crossed.

1.2.1
* Fixed a bug where alpha would not persist through logout
* Rewrote init to try to get around the fact that the API doesn't seem to report max values correctly until a second or so after the player has loaded. Hopefully the "green values on log-in" issue is resolved by this.

1.2.0
* Added overcharge icon to overcharged stats; they can now show both as buffed/debuffed and overcharged
* Added background alpha control
* Added three new layouts: Horizontal, vertical, and square (in addition to the standard rectangle)

1.1.0
* Added settings menu and option to always show max values for Magicka, Health, and Stamina

1.0.1
* Changed how softcaps are calculated
* Changed crit values to percentages
* Changed weapon damage to correct stat
* Code clean-up

1.0.0
Initial release
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Uploader
Date
1.2.12
9kB
stjobe
08/09/14 02:30 PM
1.2.11
9kB
stjobe
08/08/14 09:49 AM
1.2.10
9kB
stjobe
06/29/14 05:11 AM
1.2.9
9kB
stjobe
05/31/14 03:30 PM
1.2.8
8kB
stjobe
05/30/14 10:53 AM
1.2.7
8kB
stjobe
05/23/14 12:01 AM
1.2.6
8kB
stjobe
05/04/14 10:26 AM
1.2.5
8kB
stjobe
05/04/14 07:32 AM
1.2.4
8kB
stjobe
05/03/14 02:42 PM
1.2.3
8kB
stjobe
05/03/14 11:39 AM
1.2.2
8kB
stjobe
05/03/14 01:47 AM
1.2.1
8kB
stjobe
05/03/14 12:58 AM
1.2.0
8kB
stjobe
05/02/14 01:42 PM
1.1.0
7kB
stjobe
05/01/14 03:11 PM
1.0.1
2kB
stjobe
05/01/14 08:16 AM
1.0.0
2kB
04/30/14 03:09 PM


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Unread 04/30/14, 06:43 PM  
rotatorkuf

Forum posts: 0
File comments: 81
Uploads: 0
pretty awesome idea

some notes:

great to be able to adjust size, transparency, background, or hide when menus are up

doesn't update some stats (example, popping weapon damage buff doesn't update the weapon damage, although it's updated in the character sheet)

don't really understand the purpose of the right click...moreover it's sort of an inconvenience to be having to right click to "reset" stats.....is it not possible to just have live stats all throughout?
Last edited by rotatorkuf : 04/30/14 at 06:46 PM.
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Unread 04/30/14, 05:16 PM  
stjobe
 
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Forum posts: 60
File comments: 101
Uploads: 3
Originally Posted by Tonyleila
Very nice. What happens if a stat is softcaped AND Buffed/debuffed?
It will show as buffed/debuffed (green/red).

E.g. your Magicka is softcapped, so it's shown in orange. You then summon a Winged Twilight, which decreases your Max Magicka by 10%, which makes Magicka be shown in red (until you right-click to reset, then it will be shown as white or orange depending on whether it is still softcapped or not).

If you do right-click to reset it and then desummon your Twilight, your Magicka will be shown as green, since it is effectively buffed. Again, you can right-click to reset everything to current values.

I thought about having softcapped stats always shown in orange, but decided it's more important to see whether a stat is buffed/debuffed than whether it is softcapped.
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Unread 04/30/14, 05:08 PM  
Tonyleila
 
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Forum posts: 288
File comments: 763
Uploads: 7
Very nice. What happens if a stat is softcaped AND Buffed/debuffed?
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