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Compatibility:
Update 6 (1.6.5)
Updated:03/21/15 07:28 PM
Created:05/02/14 03:05 PM
Monthly downloads:155
Total downloads:223,540
Favorites:424
MD5:
Undiscovered  Popular! (More than 5000 hits)
Version: 0.1.0
by: dwot [More]
Undiscovered shows Points of Interest on your in game map, making it easier to track down Quest Hubs, Dungeons, Dolmens, Wayshrines and other useful sites scattered on the map.

SHOWS:
  • Wayshrine
  • Area of Interest
  • Public/Solo Dungeon
  • Mundus Stone
  • Dolmen
  • Group Boss
  • Group Dungeon
  • Quest Hub
  • Crafting Location

**In Development**
  • French Localization (Menus & Types)
  • Better tuning of Found vs. Completed
  • Filtering based on POI type

**Credits**
Deutsch translation provided by DaBear78 (THANKS!)
Awesome Icon set provided by Asghaard (THANKS!)

Libraries Used
MapPin Rendering/Filtering, Settings Menu Implementation, Localization Code and DataStore Loading are built on techniques learned from
Garkin and his tremendously awesome addons, Skyshards & Lorebooks (Special thanks to Garkin for not only his addons but his advice and guidance while working on Undiscovered. Go Donate to him!)

POIs mined from
ESO APIs & ESOHead
**Changelog**
v.0.1.0
Back from a long slumber
Updated to work with LibAddonMenu2
Removed Pin Preview for the moment

v.0.0.9
Update for new API version

v.0.0.8
Layer/Level Fixes for WorldMap (Still not quite right with ZrMM, working on fixing)
Fixes for Asghaard's Icons
Fix for miscategorized Risen Court (Thanks Sharlikran!)

v.0.0.7
German Localization provided by DaBear78
New Icons provided by Asghaard
Built on LibMapPinManager prototype

v.0.0.6
Improved Filtering, Localization Implementation, Zone Detection for Rendering (Thanks Garkin!)
Split POI mapping files into localized versions to improve performance / runtime footprint

v.0.0.5
Added hook to POI Updated event, now updating properly on discovery
Added formatting for localized strings (Thanks DaBear78)

v.0.0.4 More Icon Options
Small update with better icon options

v.0.0.3 Refactoring & Fix for non-English Locales
Added mined strings for points of interest in other locales
Major refactoring of pin rendering, reducing map lag and drawing all API returned POIs regardless of mapping

v.0.0.2 Completed Classification
All POIs should now be properly classified
Cleaned up vestigial code
Added ability to swap icons around, more icons coming
Some fixes for map not updating, though not yet 100% (Open / Close the map seems to work)

v.0.0.1 Initial Version
Not all POIs classified (a lot show as unknown type in tooltip)
Optional Files (1)
File Name
Version
Size
Author
Date
Type
0.1.0
11kB
01/08/18 02:03 PM
Patch


Archived Files (4)
File Name
Version
Size
Uploader
Date
0.0.9
53kB
dwot
05/22/14 03:40 PM
0.0.8
53kB
dwot
05/13/14 01:39 PM
0.0.7
53kB
dwot
05/13/14 08:31 AM
0.0.6
49kB
dwot
05/09/14 09:59 AM


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Unread 06/25/14, 08:02 PM  
Enigma

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Any chance of an update for the new patch?
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Unread 06/03/14, 12:28 PM  
DaBear78
 
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There is an error when using any other language then english: special characters like ö, é, ß, û etc. are not shown correctly. But this can be easily fixed by saving the 2 language files for "de" or "fr" as UTF-8 (without BOM).
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Unread 05/26/14, 06:53 PM  
jguluarte

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compass bug

I don't have an error stacktrace for you (as it is not throwing one), however I found with the update to 0.0.9. that in Eastmarch the compass icons are being locked into place and don't rotate appropriately. The only fix seems to be full logout (reloadui does not fix it). Disabling the addon upon login has prevented the error from being reproduced.

Apologies for not having any more data than this. Will followup if I can gain more.
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Unread 05/24/14, 02:31 PM  
sarnox

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Hey dwot,

I keep getting the "Too many anchors processed" error.
I've managed to isolate the problem to your add-on, ZrMM, Lorebooks, and HarvestMap.
If I turn any one of those off, it goes away. But having all 4 of them on will keep causing the error.

There seems to be no further issue besides the pop-up at game start.
Last edited by sarnox : 05/24/14 at 02:36 PM.
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Unread 05/14/14, 06:44 PM  
Augmenti-DeMontia

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Originally Posted by ZJohnnyZ
I use ZrMM - Modified and SkyShards and LoreBooks <- whick both have their own layer serttings as well when I set Skyshards to 200 and Lorebooks to 175 I have no issues.
What is a layer setting, I have the same mods and I'm not sure how to set it?

Thanks
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Unread 05/13/14, 07:18 PM  
ZJohnnyZ

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Originally Posted by Fing3rz
Originally Posted by dwot
Originally Posted by Fing3rz
Is the pin layer working properly? Can't seem to make them show on top of Garkin's Skyshards and Lorebooks. They also show below the poi pins on ZrMM-Modified.
Originally Posted by DerVagabund
Hello, I have the same problem. I only use Skyshards mod and I cant see your map pins.
The new version I've just pushed (0.0.8) fixes layers on the WorldMap. ZrMM does not seem to be playing nice with the WorldMap layer settings, going to have to poke at it and see if I can figure out why.

Thank you both for reporting these problems.
Np. Thank you for fixing them.
I use ZrMM - Modified and SkyShards and LoreBooks <- whick both have their own layer serttings as well when I set Skyshards to 200 and Lorebooks to 175 I have no issues.
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Unread 05/13/14, 03:52 PM  
Fing3rz

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Originally Posted by dwot
Originally Posted by Fing3rz
Is the pin layer working properly? Can't seem to make them show on top of Garkin's Skyshards and Lorebooks. They also show below the poi pins on ZrMM-Modified.
Originally Posted by DerVagabund
Hello, I have the same problem. I only use Skyshards mod and I cant see your map pins.
The new version I've just pushed (0.0.8) fixes layers on the WorldMap. ZrMM does not seem to be playing nice with the WorldMap layer settings, going to have to poke at it and see if I can figure out why.

Thank you both for reporting these problems.
Np. Thank you for fixing them.
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Unread 05/13/14, 03:02 PM  
Asghaard

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Originally Posted by dwot
Sorry about that, I'll have a fix posted up shortly.
Great job
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Unread 05/13/14, 02:43 PM  
matziq

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Thumbs up Awesome addon!

I was missing TONS of quests and areas even when I thought I had been everywhere. Now with your plugin I am getting EVERYTHING! LOL

It really helps when you are trying to be a completionist (is that a word?)! GREAT addon! Kudos to you!
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Unread 05/13/14, 01:41 PM  
dwot
 
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Originally Posted by Fing3rz
Is the pin layer working properly? Can't seem to make them show on top of Garkin's Skyshards and Lorebooks. They also show below the poi pins on ZrMM-Modified.
Originally Posted by DerVagabund
Hello, I have the same problem. I only use Skyshards mod and I cant see your map pins.
The new version I've just pushed (0.0.8) fixes layers on the WorldMap. ZrMM does not seem to be playing nice with the WorldMap layer settings, going to have to poke at it and see if I can figure out why.

Thank you both for reporting these problems.
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Unread 05/13/14, 12:45 PM  
dwot
 
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Forum posts: 3
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Originally Posted by choekstr
One of the great things about this addon is the bright red to indicate unknowns. Using these icons blend way more and while look great, lose the height contrast of an unknown red. Plus the circles are so close to the active quest circle (light blue) and inactive (white) that it blends in even that much more. Could we use red colored versions of these two? That would be the best of both worlds!
I like the red as well, it makes things stand out. Maybe I'll try to cook up some red variations on Asghaard's designs, if he doesn't object.
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Unread 05/13/14, 12:45 PM  
DerVagabund
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Originally Posted by Fing3rz
Is the pin layer working properly? Can't seem to make them show on top of Garkin's Skyshards and Lorebooks. They also show below the poi pins on ZrMM-Modified.
Hello, I have the same problem. I only use Skyshards mod and I cant see your map pins.
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Unread 05/13/14, 12:41 PM  
dwot
 
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Originally Posted by Asghaard
Originally Posted by dwot
These are great icons! They will be in the next build, they look much better than mine!
Thank you ... but there's a little misunderstand.
Sorry about that, I'll have a fix posted up shortly.
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Unread 05/13/14, 12:21 PM  
Asghaard

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Originally Posted by dwot
These are great icons! They will be in the next build, they look much better than mine!
Thank you ... but there's a little misunderstand.
I use the cross or the aura for undiscovered POI. I do not show discovered points.
I use different sizes for each icon, "aura" is better bigger.


pinTexturesList
"Aura / White Box",
"Croix / White Box"
unknown
[7] = "Undiscovered/Icons/aura.dds",
[8] = "Undiscovered/Icons/croix.dds",
known
[7] = "Undiscovered/Icons/Undiscovered-found.dds",
[8] = "Undiscovered/Icons/Undiscovered-found.dds",
I'm sure you're understand what I mean despite my poor english

I'll see for redrawing your original icon and I'll suggest to you.
Last edited by Asghaard : 05/13/14 at 01:25 PM.
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Unread 05/13/14, 12:02 PM  
dwot
 
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Originally Posted by Sharlikran
Originally Posted by dwot
Originally Posted by Sharlikran
I'd like to submit a change. The {"Risen Court", 6 }, is a Group Boss, not a 3, "Public/Solo Dungeon".
Sorry, I'll work up a fix for it. The categorization was a largely manual effort and may have some mistakes such as this. The waypoints and co-ordinates come from the game itself and should be spot on.

Edit: Grammar
Thats fine, I was just sharing. I appreciate the work you have done on the mod.

I have a question about your UndiscoveredData.lua. It has a TON of map names in it. Are they all lined up and in the same order for each section?
Lua Code:
  1. { "Kulati Mines", 8 },
  2.       { "Kulati Mines Wayshrine", 1 },
  3.       { "Leki's Blade", 8 },
  4.       { "Leki's Blade Wayshrine", 1 },
Such that if I look at the English section and I see the above names, will I find those names in French and German if I count down exactly 14 lines to find the same translation, or are they not in any particular order.
You are correct, the localized waypoint names should be positionally identical to the English data file.

I know the names were changed in a recent ESO patch, so some of the mismatches (or more likely unidentified POIs) are a result of this. I plan on working up a debug command to dump out unidentified waypoints and unmatched strings by zone so that I can clean them up.
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