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Compatibility: | Orsinium (2.2.4) |
Updated: | 11/06/15 01:31 PM |
Created: | 05/25/14 08:46 AM |
Monthly downloads: | 73 |
Total downloads: | 31,713 |
Favorites: | 77 |
MD5: | |
Categories: | Discontinued & Outdated, Group, Guild & Friends, Mail, RolePlay |
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Sternentau |
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06/02/14, 09:06 AM | |
Forum posts: 2
File comments: 11
Uploads: 0
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I would really like to use this exclusively instead of regular ingame chat but to do this TIM would need to be able to choose not to display certain channels, be resizable and stop normal chat popping on top of it.
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kaco76 |
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05/31/14, 04:08 PM | ||
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sorry, there is no such function to call time-by-time. If the game crashes, all advancements are gone... If this happens more often to your system, the only thing i could recommended you is to type the command "/reloadui" to the chat before you leave - this command will cause all addON's to save their data Sternentau |
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Sternentau |
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05/31/14, 03:48 PM | |
Forum posts: 0
File comments: 12
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One suggestion if it is possible:
I have played TESO and went to the toilette. As I returned TESO crashed. As I re-joined the game and opened TIM i noticed that the log was old. So i think it will only save the log if i relogg or quit the game. So is it possible to save the chatlog in progress? I know the LUA in the savedvariables folder will only be created with a loggout, but is this still possible ??
Last edited by losti : 05/31/14 at 03:49 PM.
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losti |
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05/31/14, 12:56 PM | |
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TESO Ingame Messenger - Version 3
Hello to you all,
as reported by Xcelent, realigning some variables was not enough, so i have to adjust all global names but... this will mean that TIM will no longer be able to read the old setting files and will start from the scratch. Unfortunately, but necessary as there is no light without shadows. To mark this cut as a new beginning, i will raise the version number to 3. Hopefully there are no further bugs concerning this problem. Sternentau |
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Sternentau |
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05/31/14, 11:07 AM | |
Forum posts: 2
File comments: 11
Uploads: 0
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I don't know why I thought it to be a good idea to do a complete re-install (including uninstalling it and deleting the Tim.lua in the SavedVariables folder) of the new version 2.7b, but, since then TIM doesn't save the settings I choose, after a reloadui or even a relog everything is back to the standard settings. :S
Any idea why? |
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Xcelent |
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05/31/14, 10:59 AM | ||
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Hope, its stable now
yes, you are right - the duplicated entry is removed now. Simply re-download TIM (i did not elevate the version number for this fix) And also yes... i hope, TIM will enter a stable state soon so it is not longer necessary for you all to update daily Let me say a big thanks to you all for your reports and your patience. I am sure TIM is on its best way to the first non-beta release Sternentau |
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Sternentau |
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05/31/14, 09:56 AM | |||
Forum posts: 0
File comments: 12
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It is working again, much thx !! BTW: Very nice Addon !!!! ==> Is this a new bug that i have 2 Setting entries for TIM ?? ône is empty and one is the right one ?
Last edited by losti : 05/31/14 at 09:58 AM.
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losti |
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05/31/14, 09:48 AM | ||
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yes, i heard this. Please re-download TIM Sternentau |
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Sternentau |
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05/31/14, 09:45 AM | |
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The Game makes a terrible "CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*" sound since the last update if I open the charakter Stats Windows ("C")
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losti |
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05/31/14, 09:26 AM | |
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Changed some global names
With your hints i have discovered an incompatabilitiy to some addONs caused by using the same global names.
I hope to have fixed this incident by changing TIMs variables to something more special. Now TIM should no longer been interfered Sternentau |
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Sternentau |
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05/31/14, 01:24 AM | |
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Investigating bracket bug
After some checks i found out that variables stored by the LUA system must not start or end with brackets "[", "]" and are not allowed to contain double brackets "[[, "]]".
Therefore i now adjust incoming messages recorded by TIM in that way i am temporarily replacing double brackets with "{{" and "}}" as well as pre/suffixing starting/ending brackets with a space. Maybe you have to delete the tim.lua file within your savedvariables directory to get TIM up running again. Maybe this strange messages are sent by another AddON (this also would enlighten that only few of you are affected by this bracket bug) so i am monitoring this occurrence for a while. If you was affected please tell me if the problem is gone and/or if there are more curiousities while running TIM Sternentau |
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Sternentau |
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05/30/14, 11:29 PM | ||
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Servus DuchessOfKvetch, thats bad news. Especially because i am not able to reproduce this behaviour here on my systems. Storing the variables to the savedvariables directory is done by the lua system so missing brackets there are strange. I would ask you to mail me this tim.lua file ([email protected]) maybe this gives me a hint. If you move the tim.lua fle out of there (to simulate the first run)... is the error persistent? Sternentau |
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Sternentau |
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05/30/14, 03:37 PM | |||
Forum posts: 9
File comments: 19
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The main "bugs" I see now are: 1) I get an error every time I load my first character. Something about a missing end bracket in tim.lua, on line 604 or 584. 2) The screen position for the window and the "button" to toggle the window do not appear to persist between sessions, even if I select "lock position". The setting for whether or not to display Zone chat also does not persist. In fact, I don't think any of the configuration options persist. As another suggestion, please also consider making it optional to show character names, instead of "@ handles", in the chat logs. This is a common feature of such mods as X4DChat, and most of us are used to seeing <character name>@<User name> or some combination of this, in our chat windows. |
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DuchessOfKvetch |
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05/27/14, 04:15 PM | ||
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Servus DuchessOfKvetch, well, i see. So i have understood it, you would like to have a feature to define some "attractors" and if an incoming message includes one of this attractors, then this message should be guided/copied to a separated alert channel for later inspection. Hmmm... yes, i like your idea (because i love roleplay) - but first i would like to bring TIM to a stable, reliable and dependable AddON. If this stage is reached, then we can build castles onto this platform. But until this time i would rather concentrate my attention to bugs and their removal in first priority. Thanks a lot for your suggestion, i put it on my to-do list and ...cu in Tamriel! Sternentau
Last edited by Sternentau : 05/27/14 at 10:17 PM.
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Sternentau |
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