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Compatibility: | Orsinium (2.2.4) |
Updated: | 11/06/15 01:31 PM |
Created: | 05/25/14 08:46 AM |
Monthly downloads: | 44 |
Total downloads: | 31,868 |
Favorites: | 77 |
MD5: | |
Categories: | Discontinued & Outdated, Group, Guild & Friends, Mail, RolePlay |
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KeithVSmith |
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05/26/14, 10:55 PM | ||
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with your file i was able to detect the bug. I will PM you the adapted file back so you are loosing nothing. TIM version 2.3 is currently uploading... Thank you for the report and help Sternentau |
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Sternentau |
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05/27/14, 03:10 AM | |
Forum posts: 2
File comments: 11
Uploads: 0
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Thanks for the fast response yesterday - everything works like a charm now.
But, I found out that if someone posts an item (armor, food, recipe, etc) you can't click it in TIM so that you see the details. So, just for that purpose I would still need guild-chats and others active in the normal chatbox - which kind of defeats the purpose of the whole addon from my point of view. So, is that something that could be fixed or otherwise implemented? |
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Xcelent |
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05/27/14, 03:21 AM | ||
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yes, this is a big letter on my to-do-list. In fact, TIM should have this links enabled, but actually it doesn't work and i have no idea what went wrong. Currently, my time is limited a little - but i hope, i can get this fixed these days. Sternentau |
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Sternentau |
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05/27/14, 05:28 AM | ||
Forum posts: 2
File comments: 11
Uploads: 0
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Thanks again! |
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Xcelent |
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05/27/14, 07:16 AM | ||
Forum posts: 0
File comments: 6
Uploads: 0
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KeithVSmith |
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05/27/14, 10:38 AM | |
Forum posts: 9
File comments: 19
Uploads: 0
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I saw that you are very busy now, but I wanted to make a suggestion.
A very helpful feature would be a way to log specific messages to their own section. There are a few other mods that do this - that look for a 'trigger' word - but they are oriented towards buying/selling, or people wanting to trigger on their name. And none actually write to a "log" that can be checked later. If you have chat hidden (to avoid the spam, typically!) but -need- to be alerted when certain topics come up, this is VERY informative. You can then check when convenient and see who said what. For example, I belong to one of the large "RP" guilds that are used for networking and collaboration. We need to be able to know when someone is actually roleplaying in an area (same as someone else might want to know when a "Looking for Group" message arrives). Then we can see who said it, and travel to them. In guilds, this is easy to do, but we lack a tool to easily isolate these sort of informative messages. Thank you for your consideration! |
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DuchessOfKvetch |
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05/27/14, 10:54 AM | |
Forum posts: 2
File comments: 11
Uploads: 0
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TIM
Love this mod. Due to multiple guilds would it be possible at some point to add the option to not display/alert anything for specific guilds?
I would like to only have my first guild and current alliance guild playing. After long periods of play I do get errors randomly like when I open merchant window or do something in inventory. If there is something extra I can post here other than just the error text let me know. Below is what I got on log in today with the 2.4 update: 2014-05-27T12:59:19.886-05:00 |cff0000Lua Error: user:/AddOns/tim/tim.lua:475: operator < is not supported for number < string stack traceback: user:/AddOns/tim/tim.lua:475: in function 'tim.msgtimestamp' user:/AddOns/tim/tim.lua:864: in function 'tim.GarbageCleanQueue' user:/AddOns/tim/tim.lua:907: in function 'tim.GarbageCollection' user:/AddOns/tim/tim.lua:1277: in function 'tim.Initialize'|r
Last edited by kaco76 : 05/27/14 at 11:03 AM.
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kaco76 |
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05/27/14, 03:53 PM | ||
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Re: TIM
hmmm... this looks like a relict from an error we had in version 2.2 to 2.3 Unfortunately your saved variables are affected so one way to "heal" this problem would be simple to delete the tim.lua file within your savedvariables directory. After this all should be fine. And yes, your messages would be lost if you do so. If you have important messages in there, send me your tim.lua file via PM, i could adjust it manually Sternentau |
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Sternentau |
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05/27/14, 04:13 PM | |||
Forum posts: 2
File comments: 11
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Re: Re: TIM
Another thought will it be possible to set it to display character name or player name? |
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kaco76 |
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05/27/14, 04:15 PM | ||
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Servus DuchessOfKvetch, well, i see. So i have understood it, you would like to have a feature to define some "attractors" and if an incoming message includes one of this attractors, then this message should be guided/copied to a separated alert channel for later inspection. Hmmm... yes, i like your idea (because i love roleplay) - but first i would like to bring TIM to a stable, reliable and dependable AddON. If this stage is reached, then we can build castles onto this platform. But until this time i would rather concentrate my attention to bugs and their removal in first priority. Thanks a lot for your suggestion, i put it on my to-do list and ...cu in Tamriel! Sternentau
Last edited by Sternentau : 05/27/14 at 10:17 PM.
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Sternentau |
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05/30/14, 03:37 PM | |||
Forum posts: 9
File comments: 19
Uploads: 0
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The main "bugs" I see now are: 1) I get an error every time I load my first character. Something about a missing end bracket in tim.lua, on line 604 or 584. 2) The screen position for the window and the "button" to toggle the window do not appear to persist between sessions, even if I select "lock position". The setting for whether or not to display Zone chat also does not persist. In fact, I don't think any of the configuration options persist. As another suggestion, please also consider making it optional to show character names, instead of "@ handles", in the chat logs. This is a common feature of such mods as X4DChat, and most of us are used to seeing <character name>@<User name> or some combination of this, in our chat windows. |
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DuchessOfKvetch |
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05/30/14, 11:29 PM | ||
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Servus DuchessOfKvetch, thats bad news. Especially because i am not able to reproduce this behaviour here on my systems. Storing the variables to the savedvariables directory is done by the lua system so missing brackets there are strange. I would ask you to mail me this tim.lua file ([email protected]) maybe this gives me a hint. If you move the tim.lua fle out of there (to simulate the first run)... is the error persistent? Sternentau |
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Sternentau |
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05/31/14, 01:24 AM | |
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Investigating bracket bug
After some checks i found out that variables stored by the LUA system must not start or end with brackets "[", "]" and are not allowed to contain double brackets "[[, "]]".
Therefore i now adjust incoming messages recorded by TIM in that way i am temporarily replacing double brackets with "{{" and "}}" as well as pre/suffixing starting/ending brackets with a space. Maybe you have to delete the tim.lua file within your savedvariables directory to get TIM up running again. Maybe this strange messages are sent by another AddON (this also would enlighten that only few of you are affected by this bracket bug) so i am monitoring this occurrence for a while. If you was affected please tell me if the problem is gone and/or if there are more curiousities while running TIM Sternentau |
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Sternentau |
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05/31/14, 09:26 AM | |
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Changed some global names
With your hints i have discovered an incompatabilitiy to some addONs caused by using the same global names.
I hope to have fixed this incident by changing TIMs variables to something more special. Now TIM should no longer been interfered Sternentau |
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Sternentau |
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