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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/10/24 04:21 PM
Created:02/14/14 10:28 PM
Monthly downloads:84,978
Total downloads:4,659,949
Favorites:2,744
MD5:
9.3.0
LibAddonMenu-2.0  Popular! (More than 5000 hits)
Version: 2.0 r36
by: sirinsidiator, Seerah
LibAddonMenu is a library which offers many functions for add-on authors to simplify creating a configuration panel in the game's settings menu.

Users:

If the game cannot load some addon because it is missing LibAddonMenu-2.0 as a dependency, simply download and install it like you would any other addon. In case it shows as "out of date" in the game, simply enable the "allow out of date addons" checkbox.
IMPORTANT
In case you get an error that contains text like this:
user:/AddOns/<some other addon>/Libs/LibAddonMenu-2.0

Some other addon you have installed likely contains an old version of LibAddonMenu which is loaded before the most current one.

Make sure to search for LibAddonMenu-2.0 folders in your AddOns folder and delete all of them. Afterwards install the latest version of LibAddonMenu-2.0 separately.

Check Kyzderp's guide for more detailed instructions
Developers:

Ever since I (sirinsidiator) have taken over development of LAM-2.0 in 2015, the project is available on github and open for contributions by other authors.

With the ongoing effort to get rid of LibStub in favour of the library management capabilities provided by the game itself since Summerset was released, it is no longer recommended to embed LAM, or use LibStub to access it. Instead it should simply be specified as a dependency and accessed via the new LibAddonMenu2 global variable. Instead of providing it as part of another add-on, users should install and update it separately.

Quickstart:
Simply add LAM2 as a dependency in your addon manifest:
Code:
## DependsOn: LibAddonMenu-2.0
Optionally you can require a specific minimum version of LAM in case you rely on some features that are not available in earlier versions.
Code:
## DependsOn: LibAddonMenu-2.0>=30
In your code you can simply access the library via the global variable "LibAddonMenu2" and start creating your settings panel and controls:

Lua Code:
  1. local LAM = LibAddonMenu2
  2. local saveData = {} -- TODO this should be a reference to your actual saved variables table
  3. local panelName = "MyAddOnSettingsPanel" -- TODO the name will be used to create a global variable, pick something unique or you may overwrite an existing variable!
  4.  
  5. local panelData = {
  6.     type = "panel",
  7.     name = "MyAddOn Settings",
  8.     author = "me",
  9. }
  10. local panel = LAM:RegisterAddonPanel(panelName, panelData)
  11. local optionsData = {
  12.     {
  13.         type = "checkbox",
  14.         name = "My First Checkbox",
  15.         getFunc = function() return saveData.myValue end,
  16.         setFunc = function(value) saveData.myValue = value end
  17.     }
  18. }
  19. LAM:RegisterOptionControls(panelName, optionsData)

For more examples and information you can take a look at exampleoptions.lua, AwesomeGuildStore/Settings.lua, the LAM wiki or the source code. Each control has a full list of available properties in the comment at the start of the lua file.

Features:
  • Controls - LAM offers different control types to build elaborate settings menus
  • Reset to Default - LAM can restore the settings to their default state with one key press
  • Additional AddOn Info - Add a version label and URLs for website, donations, translations or feedback
  • AddOn Search - Can't find the settings for your AddOn between the other hundred entries? No problem! Simply use the text search to quickly find what you are looking for
  • Slash Commands - Provides a shortcut to open your settings menu from chat
  • Tooltips - In case you need more space to explain what a control does, simply use a tooltip
  • Warnings - If your setting causes some unexpected behaviour, you can simply slap a warning on them
  • Dangerous Buttons - when flagged as such, a button will have red text and ask for confirmation before it runs any action
  • Required UI Reload - For cases where settings have to reload the UI or should be stored to disk right away, LAM offers a user friendly way to ask for a UI reload.
  • Support for all 5 official languages and 6 custom localisation projects

External controls:
2.0 r36
- added multiselect feature to dropdown control (#135, thanks Baertram)
- fixed anchor constraint warnings in the interface.log (#136, thanks DakJaniels)
- fixed a bug which could lead to some controls not getting created in some rare cases
- updated for Scions of Ithelia

2.0 r35
- added "resetFunc" to each control type which gets called while resetting a panel to default values (#130, thanks Baertram)
- added workaround for dropdown menus getting cut off when used inside submenus
- updated for Secret of the Telvanni

2.0 r34
- added tooltips for header and description controls (#129, thanks remosito)
- fixed old icons not being hidden when choices are updated on the icon picker (thanks Gandalf)
- updated for High Isle

2.0 r33
- fixed dropdown widget choicesValues not accepting boolean "false" (#127, thanks Baertram)
- switched to a new build system
- updated for Ascending Tide

2.0 r32
- added "createFunc", "minHeight" and "maxHeight" properties to custom control (#123, thanks Baertram)
- updated folder structure (#119)
- updated for Markarth

2.0 r31
- fixed iconpicker showing an empty tooltip when no choicesTooltips are set (#111, thanks Scootworks)
- fixed slider mouse wheel interactions (#115)
- fixed translated texts not showing in the official Russian localization (#118, thanks andy.s)
- improved dropdown choice tooltip code compatibility (#115)
- added "helpUrl" property for many control types (#109, thanks Baertram)
- added "textType" and "maxChars" properties for editbox (#110, thanks Scootworks)
- added "readOnly" property for slider (#112, thanks Scootworks)
- removed embedded copy of LibStub (#116)
- updated Japanese translation (#113, thanks Calamath)
- updated for Greymoor

2.0 r30
- updated Korean translation (thanks whya5448)
- added "enableLinks" property to description control (#102, thanks silvereyes333)
- updated for Dragonhold

2.0 r29
- fixed a rare error when a panel refresh is triggered by an addon before LAM is fully initialized (#98)
- fixed SetHandler warning showing when a scrollable dropdown is used (#97)
- improved SetHandler warning message to show the panel title instead of the internal name and in addition log to LibDebugLogger for easy access to a stack trace (#99)
- improved comments in control files (#100, thanks Phuein)
- adjusted ReloadUI warning color to match the color of the warning in the ingame video settings (#101, thanks Phuein)

2.0 r28
- fixed color picker throwing errors in gamepad mode (#94, thanks Gandalf)
- added global variable "LibAddonMenu2" for direct access without using LibStub (#95)
- added IsLibrary directive to manifest (#93)
- added warning message when an addon is setting the "OnShow", "OnEffectivelyShown", "OnHide" or "OnEffectivelyHidden" handler on a panel (#92)
- use the callbacks "LAM-PanelControlsCreated", "LAM-PanelOpened" and "LAM-PanelClosed" instead
- updated Brazilian translation (thanks FelipeS11)

2.0 r27
- fixed scrollable dropdown not working correctly (#83)
- fixed disabled sliders changing value in some situations when clicked
- fixed panel not refreshing on open when it was already selected (#82)
- added RefreshPanel function to panel control (#84)
- the panel control is returned by RegisterAddonPanel
- added "translation", "feedback" and "donation" properties to panel (#88, thanks Baertram)
- all three (and also the "website" property) accept a function or a string
- added "disabled" and "disabledLabel" property for submenus (#86, #90, thanks klingo)
- added "icon" and "iconTextureCoords" property for submenus (#91)
- added "disabled" property for descriptions (#89, thanks klingo)
- added "clampFunction" property for slider controls (#85)
- the function receives the value, min and max as arguments and has to return a clamped value
- added optional support for LibDebugLogger
- in case it is loaded, it logs the full error when control creation failed
- updated LibStub to r5

2.0 r26
- fixed error when loading LAM on an unsupported locale
- added Korean translation (thanks p.walker)
- added Brazilian translation (thanks mlsevero)

2.0 r25
- fixed tooltips not working for entries in scrollable dropdown controls (#78, thanks kyoma)
- fixed standalone LAM not loading as expected when LAM is bundled with the manifest included (#81)
- fixed slashcommands not opening the correct panel on first attempt after UI load (#79)
- fixed an error when opening the addon settings menu after Clockwork City update (#80, thanks Gandalf)

2.0 r24
- added scrollable property for dropdown controls (#71, #75, thanks kyoma)
- added Italian translation (#70, thanks JohnnyKing94)
- added Polish translation (#73, #74, thanks EmiruTegryfon)
- updated Spanish translation (thanks TERAB1T)
- updated Russian translation (thanks Morganlefai and Kwisatz)
- fixed debug code not accepting functions for widget names (#72, thanks kyoma)

2.0 r23
- added Chinese translation (#64, thanks bssthu)
- added tooltips for dropdown menu entries (#42)
- added support for separate values for dropdown menu entries (#65)
- added keybind for reset to defaults button (#68)
- added requireReload property for input controls (#47)
- fixed support for nested submenus (#61, thanks Baertram)
- fixed alpha and height not working on divider control (#69)

2.0 r22
- fixed mouse exit events for sliders and textures (#52, thanks silvereyes333)
- fixed decimal input on sliders (#54)
- fixed icon picker not retaining color when disabled is toggled (#58)
- fixed slider accepting mouse wheel input while being disabled (#60)
- added support for nested submenus (#53)
- added new divider widget (#56, thanks silvereyes333)
- added new function "UpdateWarning" to controls which allows to refresh the warning text (#55, thanks silvereyes333)
- added new property "website" to panels which will render a button in the panel to open the specified addon URL (#57)
- updated localization (#59, thanks everyone who helped with it)

2.0 r21
- fixed panel creation starting more than once when switching between different addon panels quickly (#40)
- fixed LAM.util getting wiped with each version load causing errors for many players (#44)
- fixed disabled controls not having the correct label color in some cases (#41)
- fixed controls not updating their own disabled state when their value changes (#51)
- added Japanese translation (thanks k0ta0uchi) (#45)
- added isDangerous flag for button controls (#50)
- when set to true it changes the text color of the button to red and opens a dialog which shows the label and the warning text before running the callback
- added new options for sliders and fixed some bugs (#49)
- autoSelect (boolean): when set to true it makes the input field select all text when it gains focus
- inputLocation (string): setting it to "right" will move the input field to the right side of the slider and make it slightly bigger. For aesthetic reasons this should only be used in custom panels and not in the addon menu
- clampInput (boolean): true by default and if set to false it allows the input values of the slider to exceed the min and max value
- for other internal code changes take a look at the git history

2.0 r20
- fixed empty panels not firing LAM-PanelControlsCreated (#32)
- removed height constraint of 2500 from submenus (#34)
- added two new callbacks LAM-PanelOpened and LAM-PanelClosed. Both pass the panel as their sole argument (#27)
- 'default' can now be a function in addition to a static value (#23)
- all labels (name, tooltip, warning, etc.) can now be a string id or function in addition to a static string (#22)
- updated LibStub to r4

2.0 r19
- made icon picker choicesTooltips array optional
- added support for custom panel objects without a GetWidth method (partially fixes #26)
- fixed controls not refreshing correctly when they are initialized with a boolean "false" on the disabled property (#35, thanks Randactyl)
- removed height constraint on the description control (#36, thanks KuroiLight)
- added "isExtraWide" property to editboxes, allowing them to utilize more space (#37, thanks KuroiLight)
- added "decimals" property to sliders to allow rounding values to x decimals (#38, implements #21, thanks KuroiLight)
- added mousewheel support for sliders (#39, implements #30, thanks KuroiLight)

2.0 r18
- major overhaul of the addon menu style (thanks votan & merlight)
- NOTE: the menu is now a bit wider than before, if you created custom elements you might need to update them accordingly
- added search box to addon list (thanks votan & merlight)
- new icon picker widget
- removed micro freeze when opening a menu with many options for the first time
- changed tooltip property to accept functions that return a string (thanks Ayantir)
- changed the label on the defaults button and menu to avoid a grammar mistake in the french localization (thanks Ayantir)
- updated LibStub to r3 (support for '.' in minor version string, e.g. "17.5")

2.0 r17
- updated for changes in 100011
- fixed OpenToPanel function
- fixed possible error with combobox names
- half width control no longer have a fixed height and instead scale automatically now
- changed controls to no longer use top level windows
- fixed problems with the loading order and added warning if an old version gets initialized first
A big thank you to everyone who helped making these changes, especially votan, merlight and Garkin!

2.0 r16
- updated for changes in 100010
- thanks to Garkin for alerting me of changes needed and for testing on the test server
- Spanish support added, translation provided by Luisen75 for their Spanish project

2.0 r14
- fixed bug where the LAM-RefreshPanel callback was being registered with CALLBACK_MANAGER multiple times
- fixed highlighting of entries in the game Settings menu (Addon Settings now properly highlights and other entries go back to normal)

2.0 r13
- one last bug ran out from anunder the dresser - I smashed it hopefully!

2.0 r12
- fix one bug another shows up...

2.0 r11
- don't overwrite widgets list if table already exists (in case an external lib or addon registers a new widget type)
- headers, descriptions, submenus and custom widgets now have the ability to update their text when the panel and other controls refresh (simply change the name/text in the controlData table)
- custom controls now have the ability to refresh with other controls and your panel - there is a new optional field in the data table called refreshFunc (when the panel refreshes, this function will be called)

2.0 r10
- fixed display of warning icon for dropdown controls
- update LibStub.lua

2.0 r9
- added Russian locale support for RuESO project
- fixed anchoring issue with addon list (addon names are now properly in the scroll frame, so the few of you with tons installed should have no issue any longer)
- added ability to close submenus from the bottom of the submenu (there is a small strip along the bottom of the submenu that is clickable)
- edited each control to better support custom-created UIs via LAM and the parent passed through to the create functions

2.0 r8
- changed border texture around panel and addon list
- expanded maximum size of submenus from 1500 to 2500

2.0 r7
- shortened game menu entry for French and German localizations (so the text doesn't get cut off)
- fixed checkbox label coloring bug (when a checkbox that is set to "off" is re-enabled by another setting)
- fixed multi-line editbox bug (where text didn't display)
- added mousewheel scrolling for multi-line editboxes

2.0 r6
- added "LAM-PanelControlsCreated" callback when you panel has been shown for the first time and your controls have now been created
- fixed duplicate Addon Settings panels when you have a newer version of LAM overwriting an older version
- finished localizing stuff that wasn't localized yet
- added "sort" field to dropdown control

2.0 r5
- fix RefreshPanel function so that all controls now update
- add RefreshPanel call to ForceDefaults function

2.0 r4
- fix for me being an idiot. Sorry guys ><

2.0 r3
- fixed checkboxes making a sound when just refreshing
- fixed error when the lib is loaded standalone, but no addons are registered with it
- fixed error when LAM updates itself to a newer version (won't try to create two of the same frame)

2.0 r2
- LAM-2.0 is now released! See http://www.esoui.com/portal.php?&id=5&pageid=10 for a list of differences between LAM1 and LAM2, as well as a guide for usage and the library's docs

-----------------
1.0 r8
- updated APIVersion to 100004
- changed submenu so scroll bar doesn't overlap contents
- submenu should hopefully no longer occasionally show up behind the options panel

1.0 r7
- the defaults button now properly hides for each panel (Note: the keybind still works, I can't seem to get rid of that, but at least the prompt is hidden now)
- LAM now supports sub menus! See the description page for docs on usage

1.0 r6
- copy/paste fail when changing the name of an arg. Description titles will no longer hide from you.

1.0 r5
- exposed the widgets created via return

1.0 r4
-new widget: Description

1.0 r3
-fixed error with color picker in new patch

1.0 r2
-fixed bug when more than one addon panel is created
Archived Files (34)
File Name
Version
Size
Uploader
Date
2.0 r35
49kB
sirinsidiator
10/31/23 01:16 PM
2.0 r34
48kB
sirinsidiator
06/06/22 05:35 AM
2.0 r33
48kB
sirinsidiator
03/14/22 02:51 PM
2.0 r32
48kB
sirinsidiator
12/17/20 02:04 PM
2.0 r31
49kB
sirinsidiator
06/21/20 03:06 PM
2.0 r30
48kB
sirinsidiator
10/21/19 03:23 AM
2.0 r29
48kB
sirinsidiator
05/07/19 11:00 AM
2.0 r28
47kB
sirinsidiator
05/01/19 09:33 AM
2.0 r27
47kB
sirinsidiator
04/18/19 03:07 PM
2.0 r26
45kB
sirinsidiator
05/21/18 02:36 AM
2.0 r25
45kB
sirinsidiator
09/29/17 12:28 PM
2.0 r24
45kB
sirinsidiator
07/14/17 01:00 PM
2.0 r23
42kB
sirinsidiator
10/30/16 10:00 AM
2.0 r22
39kB
sirinsidiator
08/06/16 07:42 AM
2.0 r21
38kB
sirinsidiator
07/17/16 11:04 AM
2.0 r20
41kB
sirinsidiator
03/26/16 10:45 AM
2.0 r19
37kB
sirinsidiator
02/24/16 12:24 PM
2.0 r18
36kB
sirinsidiator
06/14/15 01:12 PM
2.0 r17
30kB
sirinsidiator
02/22/15 11:09 AM
2.0 r16
27kB
Seerah
11/02/14 02:03 PM
2.0 r14
26kB
Seerah
07/27/14 10:17 PM
2.0 r13
26kB
Seerah
07/20/14 09:35 PM
2.0 r12
26kB
Seerah
07/20/14 07:55 PM
2.0 r11
26kB
Seerah
07/19/14 02:49 PM
2.0 r10
25kB
Seerah
07/13/14 09:18 PM
2.0 r9
25kB
Seerah
07/05/14 06:55 PM
2.0 r8
25kB
Seerah
06/22/14 09:47 PM
2.0 r7
25kB
Seerah
06/15/14 05:17 PM
2.0 r6
25kB
Seerah
06/13/14 11:28 PM
2.0 r5
25kB
Seerah
06/12/14 10:32 PM
2.0 r4
25kB
Seerah
06/11/14 08:56 PM
2.0 r3
25kB
Seerah
06/11/14 07:49 PM
2.0 r2
24kB
Seerah
06/10/14 10:06 PM
1.0 r8
6kB
Seerah
05/24/14 10:01 PM


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Unread 08/13/19, 12:15 PM  
tomtomhotep
 
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Originally Posted by sirinsidiator
Originally Posted by mongor
any word on an update?
Is something not working that would require an update?
It's only common courtesy to keep your ##APIVersion up to date in your manifest, and check the compatibility checkbox in the "manage addon" screen so esoui says "compatible with the latest game version".
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Unread 08/13/19, 07:06 AM  
sirinsidiator
 
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Originally Posted by mongor
any word on an update?
Is something not working that would require an update?
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Unread 08/12/19, 07:00 PM  
mongor

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any word on an update?
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Unread 07/04/19, 05:56 AM  
sirinsidiator
 
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Re: New Message Entering

Originally Posted by zurbit
[LAM2] The panel with id 'tccOptions' was registered before addon loading has completed. This might break the AddOn Settings menu.

Any idea which addon it's refering to?

Thanks kindly.

Z
The prefix "tcc" is usually used by Tinydog's Crafting Calculator.
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Unread 06/29/19, 09:33 AM  
zurbit

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New Message Entering

[LAM2] The panel with id 'tccOptions' was registered before addon loading has completed. This might break the AddOn Settings menu.

Any idea which addon it's refering to?

Thanks kindly.

Z
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Unread 06/02/19, 08:28 AM  
@DeadSoon
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Re: Re: Bug with

Originally Posted by sirinsidiator
I'm not aware of any such issue. Do you have a reproduction case that you can send me so I can check it out myself? In case you have a github account, please create a new issue, so I can better keep track of it.
I got it! It is an incompatibility with Bandits User Interface (BUI). The issue occurs only when using LibAddonMenu together with Bandits User Interface.

I created an issue in GitHub here, because I think it is a library related issue (BUI make also use of LibAddonMenu).

@sirinsidiator: I know it is just a little bug and maybe (hopefully) it can be solved easily. (However, it is not a dramatic bug). You are working on so many awesome projects. Thank You
Last edited by @DeadSoon : 06/02/19 at 08:35 AM.
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Unread 06/01/19, 05:28 PM  
sirinsidiator
 
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Re: Bug with

Originally Posted by @DeadSoon
Im faced with a bug when using the "requiresReload" property in sliders!

The warning symbol + tooltip appears but when I change the value, the reload button (corner bottom right) dos not appear and there is also no warning dialog for reloading / discard when leaving the settings menu.

In the beginning it worked (most times) like expected, but for some reasons (without changing the specific code) the bug persists now.

Are there any known bugs related to the property "requiresReload" of sliders? Or did I miss an important step?

Thanks and best regards
I'm not aware of any such issue. Do you have a reproduction case that you can send me so I can check it out myself? In case you have a github account, please create a new issue, so I can better keep track of it.
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Unread 06/01/19, 03:36 PM  
@DeadSoon
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Bug with "requiresReload"

Im faced with a bug when using the "requiresReload" property in sliders!

The warning symbol + tooltip appears but when I change the value, the reload button (corner bottom right) dos not appear and there is also no warning dialog for reloading / discard when leaving the settings menu.

In the beginning it worked (most times) like expected, but for some reasons (without changing the specific code) the bug persists now.

Are there any known bugs related to the property "requiresReload" of sliders? Or did I miss an important step?

Thanks and best regards
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Unread 05/17/19, 09:26 AM  
vecny.samotar
 
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Originally Posted by sirinsidiator
Originally Posted by vecny.samotar
I reported it in the Potion Maker addon (for Alchemy Crafting) and I wrote a quote to: "That is something between" Notebooks "and LAM rev.29. Not PotionMaker. Please report this to LibAddonMenu." so I also report here
This error indicates that the GUI control for the settings panel could not be created. Don't think this is caused by the new LAM version. Did you install any other new addons or updates? You could try to disable all other addons and only leave LibAddonMenu and Notebooks active to see if the error disappears.

Either way you should consider upgrading to Notebooks 2018, since Notebooks is very old and no longer supported.
if you mean new addons so i have not added any addons and always update when minion updates offer
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Unread 05/17/19, 08:55 AM  
sirinsidiator
 
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Originally Posted by vecny.samotar
I reported it in the Potion Maker addon (for Alchemy Crafting) and I wrote a quote to: "That is something between" Notebooks "and LAM rev.29. Not PotionMaker. Please report this to LibAddonMenu." so I also report here
This error indicates that the GUI control for the settings panel could not be created. Don't think this is caused by the new LAM version. Did you install any other new addons or updates? You could try to disable all other addons and only leave LibAddonMenu and Notebooks active to see if the error disappears.

Either way you should consider upgrading to Notebooks 2018, since Notebooks is very old and no longer supported.
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Unread 05/17/19, 08:04 AM  
vecny.samotar
 
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I have this error

user:/AddOns/PotionMaker/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/panel.lua:103: attempt to index a nil value
stack traceback:
user:/AddOns/PotionMaker/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/panel.lua:103: in function 'LAMCreateControl.panel'
|caaaaaa<Locals> parent = ud, panelData = tbl, controlName = "NBUIOptions" </Locals>|r
user:/AddOns/PotionMaker/Libs/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:901: in function 'lam:RegisterAddonPanel'
|caaaaaa<Locals> self = tbl, addonID = "NBUIOptions", panelData = tbl, container = ud </Locals>|r
user:/AddOns/Notebooks/Settings.lua:35: in function 'CreateNBUISettings'
|caaaaaa<Locals> LAM2 = tbl, panelData = tbl </Locals>|r
user:/AddOns/Notebooks/Startup.lua:40: in function 'NBUI.Initialize'
user:/AddOns/Notebooks/Startup.lua:47: in function 'NBUI.OnAddOnLoaded'
|caaaaaa<Locals> event = 65536, addonName = "Notebooks" </Locals>|r
I reported it in the Potion Maker addon (for Alchemy Crafting) and I wrote a quote to: "That is something between" Notebooks "and LAM rev.29. Not PotionMaker. Please report this to LibAddonMenu." so I also report here
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Unread 05/07/19, 11:47 AM  
Rhyono
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Originally Posted by Tonyleila
2nd: Most users barely can figure out how to install addons and now you want them to report unknown bugs to unknown authors without a copy paste function because they are spamed in chat instead of a lua error box as usual? I'd say 50% will ignore it, 48% will just disable addons and I'm maybe one of the 2 percenters that reported it here to find ot the source of this chat spam.
You're not wrong, but that doesn't mean the typical user's mentality of "I don't know anything, I don't want to know anything, something is wrong, the dev needs to automatically know and fix it" is good.
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Unread 05/06/19, 08:41 PM  
N00BxV1

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Originally Posted by sirinsidiator
... The chat messages will go away once authors have updated their addons to no longer set handlers on LAM panels directly.

Update: version 2.0 r29 has fixed this issue. Thank you!
"- fixed SetHandler warning showing when a scrollable dropdown is used (#97)"


It seems that having a dropdown control with the 'scrollable' attribute set while directly on 'optionsData' is causing the LAM message "setting a handler on a panel is not recommended". When I remove the 'scrollable' attribute (or place inside submenu table) the message goes away, but if I set the attribute to anything then I get the LAM handler message. Also, I only get the LAM handler messages after opening/closing the panels in the settings menu.

In file 'LibAddonMenu-2.0\controls\dropdown.lua', within function 'ScrollableDropdownHelper:Initialize(parent, control, visibleRows)', is line 'parent:SetHandler("OnEffectivelyHidden", doHide)' - would this be causing the message about a handler being set directly on a panel?

Here is example of dropdown/scrollable causing LAM handler message:
Warning: Spoiler
Last edited by N00BxV1 : 05/08/19 at 06:26 AM.
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Unread 05/04/19, 06:18 PM  
letice721

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need help with liliths auto invite

user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:157: attempt to index a nil value
stack traceback:
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:157: in function 'RefreshReloadUIButton'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/LibAddonMenu-2.0.lua:167: in function 'RequestRefreshIfNeeded'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/checkbox.lua:65: in function 'UpdateValue'
user:/AddOns/LibAddonMenu-2.0/LibAddonMenu-2.0/controls/checkbox.lua:111: in function '(anonymous)'
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Unread 05/03/19, 03:06 PM  
Tonyleila
 
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Originally Posted by Baertram
x
1st: How should an addon determine if a user is an addon developer?
2nd: YOU as addon user should report this to the addon dev of the addon mentioned, or noone will do it. Not everyone is using every addon and thus showing the messages to all users is the only way to fix this
3rd: If you are not interested in helping, why should devs be interested in updating stuff for you at all?

In the end it's your choice if you want to use older versions but don't complain if it's not working anymore with any of your addons in the future.
And since when is a chat info breaking any addon? You could easily put the chat output for system messages on it's own chat tab and just igonore it.
1st: by assuming that everyone is a user untill a dev decides to go into the addon code/options and enable a debug massage.
2nd: Most users barely can figure out how to install addons and now you want them to report unknown bugs to unknown authors without a copy paste function because they are spamed in chat instead of a lua error box as usual? I'd say 50% will ignore it, 48% will just disable addons and I'm maybe one of the 2 percenters that reported it here to find ot the source of this chat spam.
3rd: If you woud know me, you woud not says this, I have a history of reporting every little bug to every addon I have ever tested or used. I'm thankfull for all addons and I have spent thousends of hours myself to figure out bugs, trying to fix bugs or helping athors find bugs. As you can imagin I have worked together with lots of AddOn creators and I have seen everything, from thankfull authors that praise me for beeing interested in helping them to find a bug in their code to ppl that told me to **** of and fix it myself. To the later ones all I can say is if you are not interested in making addons userfriendly, why release the addon to the publiic at all?
Last edited by Tonyleila : 05/03/19 at 03:11 PM.
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