Quantcast
Download
(741 Kb)
Download
Updated: 04/09/19 11:45 AM
Pictures
File Info
Compatibility:
Wrathstone (4.3)
Murkmire (4.2)
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Updated:04/09/19 11:45 AM
Created:09/05/14 11:54 AM
Monthly downloads:32,131
Total downloads:513,815
Favorites:394
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
4.3
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.25
by: manavortex, AssemblerManiac
One Inventory to rule them all!
(Items from banks, house storage, and all of the characters on your account! All in one place.)

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.25
- removed Jewelry from the Armor sub-tab
- now using numerics as keys in more places to improve speed
- runeboxes are now stored as an ID instead of a link to prevent embedded level info from causing phantom duplicates to show
- new min/max button to blend in better with overall theme

3.24
- worn indicator now has tooltip so you can see what it means
- when you right click an itemlink now, you can set the IIfA filter to the item name so you can quickly find it in the list. It also makes IIfA visible.

3.23
- tooltip font face now working
- tooltip size option removed - it's built into the font selection
- solved intermittent search text not finding anything (when text filter used, and changing main dropdown selection)
- works with api versions 100025 and 100026

3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (77)
File Name
Version
Size
Uploader
Date
3.24
733kB
AssemblerManiac
02/25/19 11:16 AM
3.23
738kB
AssemblerManiac
02/13/19 09:21 AM
3.22
730kB
AssemblerManiac
11/09/18 08:38 AM
3.21
727kB
AssemblerManiac
10/14/18 12:12 AM
3.20
727kB
AssemblerManiac
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
AssemblerManiac
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
AssemblerManiac
08/18/17 01:23 PM
2.16
632kB
AssemblerManiac
08/18/17 09:05 AM
2.15
632kB
AssemblerManiac
08/15/17 01:00 PM
2.14
631kB
AssemblerManiac
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
AssemblerManiac
05/11/17 10:10 PM
2.11
530kB
AssemblerManiac
04/16/17 09:38 AM
2.9
529kB
AssemblerManiac
03/07/17 10:40 AM
2.8
528kB
AssemblerManiac
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
AssemblerManiac
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
09/05/14 11:54 AM


Post A Reply Comment Options
Unread Yesterday, 08:26 AM  
Jaim Sandar

Forum posts: 0
File comments: 11
Uploads: 0
Re: Re: Deleted characters

Originally Posted by AssemblerManiac
Originally Posted by Jaim Sandar
Pardon me if this has already been discussed, but I haven't found it.
I deleted a couple of characters, but their inventories are still listed in the II tooltips.
How do I get rid of their data? I searched the savedvariables file (..\SavedVariables\IIfA.lua, right?) for the character names but not found.
Try
/script IIfA:ClearUnowned()

This should remove any data that's not owned by you anymore. If it doesn't, that means the game client still thinks those characters exist for some reason. It's normally called when you delete character data in game and when you first load a character. No idea why it wouldn't have worked properly.

You can't find the data because it's stored by character ID, not character name.
In hindsight, I did not delete the characters. The characters I refer to were on the PTS, and were wiped by PTS updates or when version testing completed. My characters from the last few DLC/Chapters are still listed.
I suppose I should delete the savedvariables and relog everybody.

Edit:
I deleted the savedvariables file and logged in the game.
I must have another Addon that shows all characters inventories in the tooltips. Now I have two character inventory listings in the tooltips; the one for II (which I must have disabled previously) is correct. The other listing is the one with the nonexistent character listings. Now I have to find which Addon is doing that.
Also, after I did the above operation I found that there is a Manage collected data section in the Addon settings, including "Ignore or delete characters".

Edit 2:
It is CraftStore that is adding the other inventory quantities.

Thank you for your support.

Edit 3: I remember why I had disabled the II tooltip inventory display and left the CraftStore tooltip: The II tooltip takes up lots more vertical space then CraftStore's since it is arranged in a single column, whereas CraftStore's is a single line separated by commas. However, CraftStore's display of quantities is confusing because it is inconsistent in adding up different types of an item, such as standard Crown items compared to Crown items that are convertible to Crown Gems. Or bound/unbound items compared to character bound items. I kept the CS display in the past but I think I must settle for the space-eating II version because it is easier to use in figuring total quantities.
It would be nice to see the II tooltip changed to the CS single line style. Just a thought.

Thank you again
Last edited by Jaim Sandar : 04/25/19 at 10:39 AM.
Report comment to moderator  
Reply With Quote
Unread 04/23/19, 11:53 PM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 236
Uploads: 1
Re: Deleted characters

Originally Posted by Jaim Sandar
Pardon me if this has already been discussed, but I haven't found it.
I deleted a couple of characters, but their inventories are still listed in the II tooltips.
How do I get rid of their data? I searched the savedvariables file (..\SavedVariables\IIfA.lua, right?) for the character names but not found.
Try
/script IIfA:ClearUnowned()

This should remove any data that's not owned by you anymore. If it doesn't, that means the game client still thinks those characters exist for some reason. It's normally called when you delete character data in game and when you first load a character. No idea why it wouldn't have worked properly.

You can't find the data because it's stored by character ID, not character name.
Report comment to moderator  
Reply With Quote
Unread 04/23/19, 08:44 PM  
Jaim Sandar

Forum posts: 0
File comments: 11
Uploads: 0
Deleted characters

Pardon me if this has already been discussed, but I haven't found it.
I deleted a couple of characters, but their inventories are still listed in the II tooltips.
How do I get rid of their data? I searched the savedvariables file (..\SavedVariables\IIfA.lua, right?) for the character names but not found.
Report comment to moderator  
Reply With Quote
Unread 04/15/19, 09:55 AM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 236
Uploads: 1
Originally Posted by nekura
My search bar is not working atm.

Load[ScrollTemplates.xml(945, 25)] (inherits): Error: Unable to find virtual object [ZO_InventorySearchBox].

user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:283: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:283: in function 'IIfA:GuiOnSearchboxText'
|caaaaaa<Locals> self = tbl, control = ud, text = "" </Locals>|r
IIFA_GUI_SearchBox_TextChanged:2: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'SetText'
user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:289: in function 'IIfA:GuiOnSearchBoxClear'
|caaaaaa<Locals> self = tbl </Locals>|r
IIFA_GUI_Search_Clear_MouseUp:2: in function '(main chunk)'
|caaaaaa<Locals> self = ud, button = 1, upInside = true, ctrl = false, alt = false, shift = false, command = false </Locals>|r
This sounds like you're in need of updating. That error is from a change ZOS made in some of the base objects.
Report comment to moderator  
Reply With Quote
Unread 04/15/19, 02:38 AM  
wambo

Forum posts: 10
File comments: 248
Uploads: 0
Minimize Button is back (looks abit different yeah )
:-/ might've been sth from another addon that got an update in the meantime

Gonna try a few other chars and addon setups. --> was working on all
Report comment to moderator  
Reply With Quote
Unread 04/14/19, 11:50 AM  
nekura

Forum posts: 0
File comments: 5
Uploads: 0
My search bar is not working atm.


Load[ScrollTemplates.xml(945, 25)] (inherits): Error: Unable to find virtual object [ZO_InventorySearchBox].



user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:283: attempt to index a nil value
stack traceback:
user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:283: in function 'IIfA:GuiOnSearchboxText'
|caaaaaa<Locals> self = tbl, control = ud, text = "" </Locals>|r
IIFA_GUI_SearchBox_TextChanged:2: in function '(main chunk)'
|caaaaaa<Locals> self = ud </Locals>|r
[C]: in function 'SetText'
user:/AddOns/InventoryInsight-3.16/IIfA/IIfA_xml_adapter.lua:289: in function 'IIfA:GuiOnSearchBoxClear'
|caaaaaa<Locals> self = tbl </Locals>|r
IIFA_GUI_Search_Clear_MouseUp:2: in function '(main chunk)'
|caaaaaa<Locals> self = ud, button = 1, upInside = true, ctrl = false, alt = false, shift = false, command = false </Locals>|r
Last edited by nekura : 04/14/19 at 11:53 AM.
Report comment to moderator  
Reply With Quote
Unread 04/12/19, 09:08 AM  
TaxTalis
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 78
Uploads: 1
That would make the addon even more awesome! Thanks for considering this and the fast response. Keep up the good work!

Originally Posted by AssemblerManiac
Originally Posted by TaxTalis
Thank you very much for this wonderful addon!

Feature-Request: could you make a switch to disable the close button? I always hit it when I got sidetracked and need to reopen it from menu
It wouldn't be too hard to add an option to remove the close button so the visible setting is only set through settings.
Will throw that into wish list.
Report comment to moderator  
Reply With Quote
Unread 04/11/19, 06:24 PM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 236
Uploads: 1
Originally Posted by wambo
Did the minimize button vanish?

I cant seem to find it anymore, nor any option that disabled it?
Can you snap a pic and clip it down to the Inv Insight window only? Minimize button is in same place it's always been, but I changed the image to blend in better. It's no longer Teal, it's the same color as the rest of the interface.
Report comment to moderator  
Reply With Quote
Unread 04/11/19, 05:47 PM  
wambo

Forum posts: 10
File comments: 248
Uploads: 0
Did the minimize button vanish?

I cant seem to find it anymore, nor any option that disabled it?
Report comment to moderator  
Reply With Quote
Unread 04/11/19, 04:57 PM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 236
Uploads: 1
Originally Posted by TaxTalis
Thank you very much for this wonderful addon!

Feature-Request: could you make a switch to disable the close button? I always hit it when I got sidetracked and need to reopen it from menu
It wouldn't be too hard to add an option to remove the close button so the visible setting is only set through settings.
Will throw that into wish list.
Report comment to moderator  
Reply With Quote
Unread 04/11/19, 07:51 AM  
TaxTalis
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 78
Uploads: 1
I know it'll remember the state it was in that is why I don't want to be able to close it in the first place. I have a 10keyless, so to some point a keybind is not a valid option for me, that's why I'm asking

Originally Posted by AssemblerManiac
To Siral & TaxTails: If you hit the close button, it'll remember that state for that scene from then on.

Binding to a key is the quickest way to get it back, and it'll remember where you had it open from then on.

(basically, it remembers open/closed for any scene: bank, inventory, guild bank, crafting stations, etc)
Last edited by TaxTalis : 04/11/19 at 07:52 AM.
Report comment to moderator  
Reply With Quote
Unread 04/10/19, 10:54 AM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 236
Uploads: 1
To Siral & TaxTails: If you hit the close button, it'll remember that state for that scene from then on.

Binding to a key is the quickest way to get it back, and it'll remember where you had it open from then on.

(basically, it remembers open/closed for any scene: bank, inventory, guild bank, crafting stations, etc)
Report comment to moderator  
Reply With Quote
Unread 04/10/19, 09:48 AM  
Siral

Forum posts: 0
File comments: 10
Uploads: 0
Re: Inventory Insight not present when I am in the bank

Originally Posted by Siral
Heya!

Thanks for the addon. It was looking for something like this the other night and yours was the first I downloaded. Awesome Job!

When I go into the bank II does not show up. It worked the first night and then work yesterday when I logged in to do all my writs on all my characters. However, later in the evening, It just stopped working when I would go into the bank. It shows up when I do my writs or go to a vendor. Is there a switch I inadvertently shut off? Is there a setting I am missing?

Thanks!
Nevermind.... I simply bound a key so I could open it manually. Not sure why it disappeared.
Report comment to moderator  
Reply With Quote
Unread 04/10/19, 09:11 AM  
TaxTalis
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 78
Uploads: 1
Thank you very much for this wonderful addon!

Feature-Request: could you make a switch to disable the close button? I always hit it when I got sidetracked and need to reopen it from menu
Report comment to moderator  
Reply With Quote
Unread 04/09/19, 04:37 PM  
Siral

Forum posts: 0
File comments: 10
Uploads: 0
Inventory Insight not present when I am in the bank

Heya!

Thanks for the addon. It was looking for something like this the other night and yours was the first I downloaded. Awesome Job!

When I go into the bank II does not show up. It worked the first night and then work yesterday when I logged in to do all my writs on all my characters. However, later in the evening, It just stopped working when I would go into the bank. It shows up when I do my writs or go to a vendor. Is there a switch I inadvertently shut off? Is there a setting I am missing?

Thanks!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.