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Dragonhold (5.2.5)
Updated:10/21/19 10:58 PM
Created:09/05/14 11:54 AM
Monthly downloads:9,510
Total downloads:704,365
Favorites:499
MD5:
Categories:Bags, Bank, Inventory, Data Mods, ToolTip, Utility Mods
5.2.5
Inventory Insight  Popular! (More than 5000 hits)
Version: 3.30
by: manavortex, AssemblerManiac
One Inventory to rule them all!
(Items from banks, house storage, and all of the characters on your account! All in one place.)

What does it do?
  • tracks everything in your characters' Bags, Bank, Guild Banks, CraftBag and Storage Chests
  • tracks items in House(s) (configurable)
  • keeps track of the Gold / AP / Telvar Stones / Writ Vouchers for each character
  • keeps track of the space used/available for each character
  • allows filtering your inventory by item type
  • lets you search the items by name, or by set name
  • adds data to item tooltip showing you where that item is located (all popups/tooltips, or only when over the Inventory Insight window)

Recently added features:
  • FCO Item Saver integration
  • Guild banks tracking is now separate between world servers
  • Jewelry filter is now on main bar (to match rest of base UI)

Library dependencies: (all are available here at ESOUI)

Backlog:
  • Track multiple accounts: Voodoo might be possible

Where do I send massive qtys of gold or mats (or not so massive)?
We gladly accept donations:
NA: @AssemblerManiac
EU: @manavortex
3.30
- one last shot at keeping my sanity - more ordering issues taken care of

3.29
- solved fontlist=nil problem (ie: don't call stuff in the wrong order)

3.28
- thx @Baertram for fixing issues not occurring on my machine (nil font refs)

3.27
- search improvements (primarily for non-EN languages - thx @Baertram)
- new motifs added
- some basic internal var cleanup
- tooltip can now have the full font info set (face, size, effect), dropdown a pre-defined, or roll your own

3.26
- close button can now be set hidden (Inv Insight can still be toggled by key, or from settings)
- when you stop tracking a guild bank, all of it's items will be successfully removed from list
- tooltip (popup static and mouseover) now obey the "when to show IIfA data" settings
- Elsweyr style names added

3.25
- removed Jewelry from the Armor sub-tab
- now using numerics as keys in more places to improve speed
- runeboxes are now stored as an ID instead of a link to prevent embedded level info from causing phantom duplicates to show
- new min/max button to blend in better with overall theme

3.24
- worn indicator now has tooltip so you can see what it means
- when you right click an itemlink now, you can set the IIfA filter to the item name so you can quickly find it in the list. It also makes IIfA visible.

3.23
- tooltip font face now working
- tooltip size option removed - it's built into the font selection
- solved intermittent search text not finding anything (when text filter used, and changing main dropdown selection)
- works with api versions 100025 and 100026

3.22
- guild bank settings shouldn't be linked together anymore
- guild bank data delete followed by trying to change guildbank to On no longer causes script error
- housing item counts are no longer off by 1
- slight renaming of some of the main dropdown items
- add new dropdown item so you can see everything you own (everywhere except guildbanks)
- tooltips on dropdown items for clarity
- improved guild bank re-indexing speed

3.21
- removed LibMediaProvider. Fonts list now generated internally, and there are a lot more to choose from

3.20
- Jewelry filter added to main filter bar (old filter under armor still there for this version, will probably remove in next)
- Removed direct lib files, now DependsOn: LibStub LibCustomMenu LibMediaProvider-1.0 LibAsync LibAddonMenu-2.0
- Guild Bank settings now handled properly between world servers

3.17 - 3.19
- Bunch of improvements -> FCO Item Saver integration now works properly! Thanks Baertram and AssemblerManiac for making it work.
- Delete Character bug fixed
- Nil index exception removed

3.16
- Dropdown is now scrollable

3.15
- fixed the error on logout

3.14
- tooltip divider will now always match frame color (stolen or not)
- nailed down some icons

3.13d
- 'all banks' filter now includes the regular bank as well as the subscriber bank

3.13c
- Added another check against nil in IIfADataCollection.lua

3.13b
- Set Name Only button now hidden again when minimized
- added command "toggle" (/ii toggle") to show/hide the main frame like binding to a key

3.13a
- bad reference in settings adapter fixed

3.13
- line 519 error fixed
- heavy armor selected dropdown list has proper slots listed
- mouseover on equipped items shows proper counts for poisons and weapons, both mainhand and offhand
- gui layout issues fixed
- item detail dropdown filter back where it came from (more or less)
- debug info in datacollection line 104 moved to line 102 so user can debug better
- misc task removals to minimize background task occuring while user actively mousing

3.12
- Hotfixes

3.11
- Nil fixes and crash fixes
- Nailed down the dropdown for armor types

3.10
- Complete overhaul of stack tracking (thanks AssemblerManiac)
- Adjusted AddOn's code to cope with lockpicks not being lockpicks (they are sneaky like that)

3.09a +b
- Hopefully a fix for the exception

3.08, 3.09
- Tracking changes

3.07
- Shields no longer show up under weapon filter
- All (?) tracking working again
- List is refreshed after changes

3.06
- More fixes on how data is handled, also database reset
- Will now reliably not track house data if you turn it off

3.05
- Housing Storage now tracked properly and in tooltip overlay

3.04a
- More fixes on the housing storage. We'll tackle the containers next.

3.04
- Everything seems to work?

3.03+a
- More fixes!

3.02b
- Reupload and error fixes

3.02
- Fixed indexing of trait and style material. Further work in progress.

3.01
- Hopefully fixed the data collection issues
- Fixed an error when trying to unignore nothing

3.0
- supports housing storage
- supports tracking furnishings in houses - enable in the settings
- performance gain thanks to votan's libAsync

2.19
- LibCustomMenu update

2.18
- Better Ebonshadow icon

2.17
- API bump
- Fixed the occasional LUA error when opening a guild bank
- Added icons for Clockwork, Dreadhorn, Bloodforge, Apostle and Ebonshadow

2.16a
- about that startup thing - it's been tested now, and works properly

2.16
- startup code on fresh install no longer throw errors
- min/close buttons locked to top right corner instead of top label

2.15
- version # in addon is consistent again
- error in CharCurrencyTooltip.lua at line 120 should be gone
- Name changed to "Inventory Insight" - it's been outta the ashes long enough, but the directory will stay the same

2.14
- Works with Horns of the Reach
- Added AP and WV bank info and totals to Gold Info popup
- Added style info/textures/missing motifs for Telvanni, Hlaalu, and Redoran

2.13
- Changes for bank space related to ESO+ subscriber changes

2.12
- Changed the way the Missing Motifs feature works (creates link for achieve, and 2 options now)
- New right click options (filter by item name, filter by set name)
- Improved text search processing (a "-" in Twice-born star doesn't fail to find anything anymore)
- Added writ vouchers to Gold Info popup

2.11
- Right click options for Link to chat and missing motif processing (when you're trying to build a set before learning it OR already know it and are building a set for someone else)

2.9
- New setting (Search Set Names) to control how the text filter works. If on, typing in the search filter will also show items with set names (it's additive, so it works by item name OR set name).
- New item on the list GUI. Directly above the text search area, there's a checkbox "Filter on Set Name only". When checked, ONLY items from Named Sets (crafted or dropped) will appear in the list, and any text in the search box will be looked for only in set names, not the name of an item.

2.8
- Sub filters added for furnishing items (limited use until ZoS sets the item type properties correctly)
- Heavy hands now shows up again in the "All" list (Thanks Danno8)
- Several other misc items that were missing when filtered have returned

2.7a
Added a filter category for furnishing items

2.7
- existing filters fixed (they should all be working exactly as they should)
- added sub filter for Recipes - now lets you filter on Food, Blueprint, Praxis, etc.
- new icons for added motifs, updated motif text to match real names
- items are renamed at every login, and after reloadui. If you change language, the names on the items will now reflect that change, instead of only after one has been removed from everywhere and re-added

2.6
- unofficial release

2.5a
New icons for Maomer and Hollowjack

2.5:
- Nil reference in startup squashed
- When filtering by materials, style mats now show up
- When filtering by Armor, gloves now show up
- No longer an out of date AddOn
- Item counts when transferring into backpack now get updated (or out, when a count is changing and doesn't end up zero)

Still need to make it possible to track items OUT of backpack when count becomes zero. Also will be adding timed update to repaint the display if it's not hidden while bulk transfers are in progress.

2.3: Can now display currency across your characters.
New icons for Ebony and Ashlander Styles.

2.2: Code cleanup

2.1: Added subfilters

2.0a:
Included a minor bugfix where amounts wouldn't be displayed correctly at the crafting station

1.9:
Fixed the style textures again - also, style of worn items will now be displayed correctly! Yay!
Included LibCustomTitles.
Optional Files (0)


Archived Files (82)
File Name
Version
Size
Uploader
Date
3.29
750kB
AssemblerManiac
10/21/19 09:24 AM
3.28
750kB
AssemblerManiac
10/18/19 10:24 PM
3.27
750kB
AssemblerManiac
10/18/19 11:52 AM
3.26
742kB
AssemblerManiac
05/17/19 07:23 AM
3.25
741kB
AssemblerManiac
04/09/19 11:45 AM
3.24
733kB
AssemblerManiac
02/25/19 11:16 AM
3.23
738kB
AssemblerManiac
02/13/19 09:21 AM
3.22
730kB
AssemblerManiac
11/09/18 08:38 AM
3.21
727kB
AssemblerManiac
10/14/18 12:12 AM
3.20
727kB
AssemblerManiac
10/13/18 09:49 AM
3.19a
734kB
manavortex
09/02/18 08:28 AM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.19
720kB
manavortex
08/31/18 01:33 PM
3.16
720kB
manavortex
04/14/18 01:07 PM
3.14
743kB
manavortex
03/25/18 08:01 AM
3.13d
716kB
manavortex
03/09/18 01:22 AM
3.13c
712kB
manavortex
03/08/18 08:47 AM
3.13c
712kB
manavortex
03/08/18 01:30 AM
3.13b
712kB
manavortex
03/07/18 12:55 AM
3.13a
712kB
AssemblerManiac
03/06/18 10:52 AM
3.13
712kB
manavortex
03/06/18 02:04 AM
3.11
743kB
manavortex
02/28/18 11:35 AM
3.10
743kB
manavortex
02/27/18 03:15 PM
3.09b
716kB
manavortex
02/27/18 01:09 AM
3.09a
716kB
manavortex
02/26/18 05:45 AM
3.09
716kB
manavortex
02/25/18 11:16 AM
3.07
715kB
manavortex
02/23/18 01:57 AM
3.06
715kB
manavortex
02/21/18 10:44 AM
3.05
715kB
manavortex
02/19/18 12:41 PM
3.04a
715kB
manavortex
02/18/18 10:22 AM
3.04
715kB
manavortex
02/17/18 07:25 AM
3.03a
714kB
manavortex
02/15/18 02:19 PM
3.03
714kB
manavortex
02/14/18 11:22 AM
3.02b
714kB
manavortex
02/14/18 08:12 AM
3.02a
714kB
manavortex
02/14/18 06:32 AM
3.02
707kB
manavortex
02/14/18 04:07 AM
3.01
707kB
manavortex
02/13/18 12:35 PM
3.0
707kB
manavortex
02/12/18 10:52 AM
2.19
696kB
manavortex
12/09/17 11:30 AM
2.18
695kB
manavortex
11/18/17 08:52 AM
2.18
696kB
manavortex
11/18/17 08:42 AM
2.17
707kB
manavortex
11/05/17 08:29 AM
2.16a
632kB
AssemblerManiac
08/18/17 01:23 PM
2.16
632kB
AssemblerManiac
08/18/17 09:05 AM
2.15
632kB
AssemblerManiac
08/15/17 01:00 PM
2.14
631kB
AssemblerManiac
08/15/17 10:46 AM
2.13
625kB
manavortex
06/01/17 02:34 PM
2.12
562kB
AssemblerManiac
05/11/17 10:10 PM
2.11
530kB
AssemblerManiac
04/16/17 09:38 AM
2.9
529kB
AssemblerManiac
03/07/17 10:40 AM
2.8
528kB
AssemblerManiac
03/01/17 09:02 AM
2.7a
506kB
manavortex
02/25/17 05:17 PM
2.7
528kB
AssemblerManiac
02/12/17 12:40 PM
2.5a
536kB
manavortex
10/21/16 07:58 AM
2.5
555kB
manavortex
10/20/16 08:48 PM
2.4
576kB
manavortex
09/27/16 03:25 PM
2.3
543kB
manavortex
08/26/16 09:52 AM
2.2
497kB
manavortex
08/18/16 01:43 PM
2.1
516kB
manavortex
08/03/16 10:34 AM
2.0a
670kB
manavortex
07/05/16 12:16 PM
2.0
670kB
manavortex
07/05/16 02:15 AM
1.9a
615kB
manavortex
05/01/16 03:21 PM
1.9
476kB
manavortex
04/03/16 10:48 PM
1.8
456kB
manavortex
01/09/16 10:12 AM
1.66
933kB
manavortex
11/05/15 02:50 PM
1.65
1MB
manavortex
11/04/15 06:30 AM
1.6
463kB
manavortex
11/03/15 11:49 AM
1.5a
466kB
manavortex
10/10/15 08:51 AM
1.5
467kB
manavortex
09/20/15 02:56 AM
1.4
467kB
manavortex
09/07/15 11:07 AM
1.3a
420kB
manavortex
04/25/15 08:34 AM
1.3
417kB
manavortex
04/25/15 04:13 AM
1.2
227kB
manavortex
03/12/15 12:23 PM
1.1
214kB
manavortex
12/17/14 10:35 AM
1.0
214kB
manavortex
11/22/14 08:01 AM
0.9a
254kB
manavortex
10/22/14 12:45 PM
0.9a
254kB
manavortex
10/22/14 12:41 PM
0.9
215kB
manavortex
10/07/14 08:03 AM
0.8a
214kB
manavortex
09/17/14 03:14 AM
0.8.1
214kB
manavortex
09/06/14 06:42 AM
0.8
211kB
manavortex
09/05/14 01:27 PM
0.8
212kB
09/05/14 11:54 AM


Post A Reply Comment Options
Unread 10/17/16, 11:24 AM  
timidobserver

Forum posts: 37
File comments: 299
Uploads: 0
For some reason this addon isn't picking up Key Fragments.
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Unread 10/16/16, 01:03 AM  
rochambeaux

Forum posts: 0
File comments: 14
Uploads: 0
Syncing Issues

Is there something you have to do to keep the UI "current" for what it displays?

It's showing a low of incorrect items on different characters, even the one I'm currently on.

Are there conflicting add-ons that could be causing this?
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Unread 10/15/16, 05:33 PM  
justo

Forum posts: 0
File comments: 22
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i get a error everytime

http://imgur.com/a/fArGc
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Unread 10/14/16, 01:59 AM  
Plint
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 2
Uploads: 1
Awesome Addon that works like a charm now that it stopped bugging out . There is one small issue though, that popped up above the 10M gold mark.

http://imgur.com/a/Kd6pS

The total gold amount exceeds 10M but the digits are not aligned like all the others are, resulting in the last digit missing.
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Unread 10/12/16, 07:59 AM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 302
Uploads: 1
Not sure how this can be showing up at login. Details of the random errors while mousing will help too.

Will see what I can do to prevent the problem.

The line in question is trying to register a scene change on a new scene, and it shouldn't be possible for that line to fail, so you've either found a hole we missed, there's another addon causing trouble, or something on your system got corrupted (an addon file, savedvars, or part of eso somehow).

Originally Posted by Danaus
As of tonight, logging in I keep getting this error:

user:/AddOns/IIfA/IIfASceneFuncs.lua:26: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfASceneFuncs.lua:26: in function 'IIfA:RegisterForSceneChanges'
user:/AddOns/IIfA/IIfA.lua:282: in function 'IIfA_onLoad'


Getting similar errors randomly when mousing over the addon's menu.
Last edited by AssemblerManiac : 10/12/16 at 08:00 AM.
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Unread 10/11/16, 07:45 PM  
Danaus

Forum posts: 0
File comments: 2
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As of tonight, logging in I keep getting this error:

user:/AddOns/IIfA/IIfASceneFuncs.lua:26: attempt to index a nil value
stack traceback:
user:/AddOns/IIfA/IIfASceneFuncs.lua:26: in function 'IIfA:RegisterForSceneChanges'
user:/AddOns/IIfA/IIfA.lua:282: in function 'IIfA_onLoad'


Getting similar errors randomly when mousing over the addon's menu.
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Unread 10/11/16, 07:22 AM  
MagiczneTornado
Guest

Join Date: Not Yet
Forum posts: 0
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Hello


Is there any chance to expand this addon and have it remember what you are currently have listed in guild stores?



It would be helpful when you list something in store and see someone in zone wanting to buy similar item and you are not sure if you have it there for sale or not. Saves time to run to bank and see what you have listed.
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Unread 10/02/16, 03:30 PM  
Thrasher

Forum posts: 6
File comments: 92
Uploads: 0
Re: Re: Issue With Clicking On Buttons In All Addons

Originally Posted by Thrasher
Originally Posted by BigMons
I'm not sure what is going on, but if I have IIFA enabled, I have a very difficult time clicking buttons in any other addons. I have to hover the mouse all around the button to get it to hightlight so that I can click it, if that makes sense. I noticed it in Mobile Bank Extended, Awesome Guild Store, Craft Store, and even when trying to click on the filter buttons for my inventory with Advanced Filters. It's like I have to put the mouse cursor in an exact tiny little random spot on the button before it will register that I've got the mouse cursor on the button. When I disabled IIFA and reloaded, the UI was behaving normally.
I have the exactly the same problem. And it happens quite regularly, more often than not when I go into inventory to sell stuff via a guild store. I have to close inventory insight to regain button functionality in all other ui elements. It's starting to become a deal killer, causing more trouble than help. I hope it can be resolved quickly!
The latest version seems to fix this problem. Thank you very much!

I have a new problem though.

Minion seems to keep forgetting that I have it installed. Any ideas?

EDIT: After a Minion reset, and re-detect add-ons, it seems to find inventory insight now. Cheers!
Last edited by Thrasher : 10/03/16 at 11:40 AM.
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Unread 09/28/16, 03:34 PM  
Jhenox
 
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AddOn Author - Click to view AddOns

Forum posts: 41
File comments: 389
Uploads: 6
Re: Re: Please make tooltip optional.

Originally Posted by AssemblerManiac
Title in the tooltip is gone, not sure how long ago though.

There is an option to "Limit IIFA Tooltips to IIFA Window" so you don't have to see them everywhere. The tooltip info will only show when mousing over items in the IIFA item list.

Also, you can enable/disable the Style info.
Thank you! I'll give it a closer look tonight!
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Unread 09/27/16, 08:32 PM  
AssemblerManiac
AddOn Author - Click to view AddOns

Forum posts: 50
File comments: 302
Uploads: 1
Re: Please make tooltip optional.

Title in the tooltip is gone, not sure how long ago though.

There is an option to "Limit IIFA Tooltips to IIFA Window" so you don't have to see them everywhere. The tooltip info will only show when mousing over items in the IIFA item list.

Also, you can enable/disable the Style info.

What's coming next:
- adding color info (configurable) to the backpack space listing
- making option for the tooltip info to be part of the main tip window or same as now (in a separate box)

Hope this one works well for everyone.


Originally Posted by Jhenox
TL;DR: Please make tooltip optional. Tooltip is needlessly big. Too much self promotion with "-Inventory Insight from the Ashes-" everywhere.

I seem to remember that I was able to disable to tooltip but it seems like there are only some options to adjust how it displays. Anyway, I would like to have the option to disable to the tooltip altogether. The trait and style information that II shows is redundant with what other addons show. Also, in my opinion, II's tooltip takes up a lot of room compared to something like Harven's Trait and Style that just adds a simple line of text at the top to show what motif the item is. Also, the constant "-Inventory Insight from the Ashes-" on all the tooltips and inventory window is kind of annoying. We know what addon we are using already.
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Unread 09/27/16, 04:26 PM  
QuadroTony
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Forum posts: 828
File comments: 3940
Uploads: 3
agreed!
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Unread 09/27/16, 04:23 PM  
Jhenox
 
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Forum posts: 41
File comments: 389
Uploads: 6
Please make tooltip optional.

TL;DR: Please make tooltip optional. Tooltip is needlessly big. Too much self promotion with "-Inventory Insight from the Ashes-" everywhere.

I seem to remember that I was able to disable to tooltip but it seems like there are only some options to adjust how it displays. Anyway, I would like to have the option to disable to the tooltip altogether. The trait and style information that II shows is redundant with what other addons show. Also, in my opinion, II's tooltip takes up a lot of room compared to something like Harven's Trait and Style that just adds a simple line of text at the top to show what motif the item is. Also, the constant "-Inventory Insight from the Ashes-" on all the tooltips and inventory window is kind of annoying. We know what addon we are using already.
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Unread 09/27/16, 01:32 PM  
Thrasher

Forum posts: 6
File comments: 92
Uploads: 0
Re: Issue With Clicking On Buttons In All Addons

Originally Posted by BigMons
I'm not sure what is going on, but if I have IIFA enabled, I have a very difficult time clicking buttons in any other addons. I have to hover the mouse all around the button to get it to hightlight so that I can click it, if that makes sense. I noticed it in Mobile Bank Extended, Awesome Guild Store, Craft Store, and even when trying to click on the filter buttons for my inventory with Advanced Filters. It's like I have to put the mouse cursor in an exact tiny little random spot on the button before it will register that I've got the mouse cursor on the button. When I disabled IIFA and reloaded, the UI was behaving normally.
I have the exactly the same problem. And it happens quite regularly, more often than not when I go into inventory to sell stuff via a guild store. I have to close inventory insight to regain button functionality in all other ui elements. It's starting to become a deal killer, causing more trouble than help. I hope it can be resolved quickly!
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Unread 09/21/16, 03:16 AM  
Syn0

Forum posts: 0
File comments: 12
Uploads: 0
Hey, can I make a feature request? Would it be possible to add FCO Itemsaver markers to items in the IIFA window? I would like to mark items with bad traits for deconstruction but only if I have better pieces for those slots on one of my storage alts.
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Unread 09/10/16, 01:09 PM  
NorfolkXX

Forum posts: 1
File comments: 18
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hey,

just wanted to confirm the bug BigMons got at the guild bank.

I got the same error when accessing the guild bank (in ic-sewers ep base) and when i close the error/dismiss it, it reappears again an instant later, until i /reloadui. then it's gone until i open the guildbank again.

for me, thats not a big issue, as I use the guild bank not so often and otherwise, the addon works great. though there are a few bugs causing a short error message about evere 10-15 hours of gameplay, but those come up only once and can be clicked away, so i got no issue with them.
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