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Compatibility: | Dragon Bones (3.3) |
Updated: | 03/06/18 01:25 PM |
Created: | 09/15/14 11:37 AM |
Monthly downloads: | 138 |
Total downloads: | 135,257 |
Favorites: | 253 |
MD5: |
ARMOR HEAVY + QUALITY == YELLOW : PUSH |
RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL |
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14.90 |
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06/05/22 11:03 PM |
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09/15/14 11:37 AM |
Comment Options |
09/10/18, 11:56 PM | ||
Forum posts: 1
File comments: 40
Uploads: 0
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Could you add these as a patch to the add-on by the way? Just for visibility as this comment will get buried eventually (it will also get pushed as an update in Minion that way).
Last edited by Chlamydia1 : 09/12/18 at 03:12 PM.
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ovinnik |
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09/09/18, 08:22 AM | |||
That's the story as I have heard it. |
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tomtomhotep |
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09/09/18, 06:50 AM | |
Forum posts: 21
File comments: 80
Uploads: 0
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Now. Here are my current edits. You'll need the localisation files as well.
BankManager.lua BankManagerRules.lua languages.zip This is stable for me, but again, no guarantees. Changes from the official version: - added Jewelry Crafting materials (raw and refined) - added Jewelry Crafting trait materials (raw and refined) - overhauled the trait category to make it easier to find stuff - renamed the trait category (previously: "Armor Traits & Weapon Traits") - renamed the style category to go with the above (from singular to plural) - added a checkbox for displaying BMR's UI, as the original settings forced it to display even when a keybind was set (now it's a manual choice) - added some colour coding for the chat because failures, especially, were difficult to make out (green = success, red = failure, currencies and summary = yellow) - went over all localisation files in order to proof-read and to add settings (EN and DE first; FR shouldn't need much, so I wasn't very attentive; might have to check RU again) (there may be old or new mistakes ... I did my best)
Last edited by ovinnik : 09/09/18 at 10:57 AM.
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09/08/18, 01:35 PM | |||||
Forum posts: 21
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Last edited by ovinnik : 09/09/18 at 06:52 AM.
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09/08/18, 12:13 PM | |||||||
ESO I only pay for occasional characters that I do not use as a stock of material for a single occupation, so that every character is in my profession (material) but I leave some material in the bank while doing daily crafty. what about the material traits would be good for the raw materials and the finished materials both categories to be individually adjusted when fitting to all (6 figures) jewelery in one piece that will bring all the traits what is the separation separator that I suggested because of the jewerly trait material is transferred with the armor and weapon trait material, therefore, not under the category by armor => weapon => jewerly so if i want to set the shuffle only jewerly trait of materials i have to pass all the list to i found only only jewerly trait materialy when creating the jewerly crafting setup, I suppose sketched iny crafting and then edited it? so, in my opinion, a similar procedure could be used to make jewelry too |
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vecny.samotar |
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09/08/18, 12:09 AM | ||||||
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Last edited by ovinnik : 09/08/18 at 09:04 AM.
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ovinnik |
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09/07/18, 12:00 PM | |||
and is one note regarding the material trait for jewerly craft there is a difference between jewerly craft and other crafts and that from the trait materialy you have to make the first to make up of 10 pieces of dust to have one piece of trait material so it would be better to make up but I do not know how to do it what about the lack of a list of type ITEMTYPE_JEWELRY or ITEMTYPE_RING (S) you have to realize that before the introduction of the jewerly craft (summerset) the jewelery has been engraved in the category as armor so from the introduction of jewerly craft they got the jewels of their own category if the addition to the jewelry setting a new category, it would be ideal to copy all the armband sticks either from blacksmithing or clothing and this will be modified for jewelery note: I do not know how to create addons, what i know of minor modifications in existing applications (addons), and even in the first place I need some kind of instructions (how do I do it so I'm a beginner) how did the user make changes in application addons)
Last edited by vecny.samotar : 09/07/18 at 12:43 PM.
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vecny.samotar |
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09/06/18, 02:40 PM | ||
Forum posts: 21
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Do you mean that the trait materials are missing? They should be part of the "Armor Trait & Weapon Trait" category. I didn't make a new one specifically for them, but it shouldn't be too difficult to do so. (Edit: Alternatively, simply rename the category. I just did that for my copy.) Or do you mean that trait materials for Jewelry Crafting aren't pushed or pulled properly? As for how I made the edits, I just took a look at the existing code and replicated necessary blocks in order to add materials for Jewelry Crafting. I looked up the Item Links of the basic materials first, then went from there. Now, rings and such are referenced differently. I can see how adding them works in theory, but I couldn't find the appropriate global constants in any of the comprehensive lists. For instance, there's ITEMTYPE_WEAPON and ITEMTYPE_ARMOR, but according to the lists, there doesn't seem to be an ITEMTYPE_JEWELRY or an ITEMTYPE_RING(S) or anything like that. If you can figure this out, you can add intricate rings and such. If I make any more edits, I'm inclined to share, in any case.
Last edited by ovinnik : 09/07/18 at 12:37 AM.
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09/06/18, 01:45 PM | |||
and as I wrote if you wrote the procedure as he did the editing I might have tried (if you did not do that) to add missing settings
Last edited by vecny.samotar : 09/06/18 at 01:48 PM.
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vecny.samotar |
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09/05/18, 10:53 AM | ||
Forum posts: 21
File comments: 80
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In general, let me make this clear: These are personal edits I made for myself. I am not maintaining anything and not editing anything by request. If you wish to build upon my edits yourself, feel absolutely free to, though.
Last edited by ovinnik : 09/05/18 at 10:59 AM.
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09/05/18, 08:15 AM | ||
Edit: and how I look at you in your suburbs setting for stones on the jewelcraft trait it might be enough if you looked at another profession and copied the text as to the trunk traits and then the text was modified for jewelcrafting
Last edited by vecny.samotar : 09/05/18 at 09:41 AM.
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vecny.samotar |
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09/05/18, 12:45 AM | |
Forum posts: 21
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Here are both of my edited files:
deprecated, see above Just overwrite the ones in Documents > Elder Scrolls Online > live > AddOns > BankManagerRevived. You shouldn't need to make backups, as you can re-install the official version if there are any issues. Note: This is for materials only. Adding equipment (intricate rings, for instance) doesn't seem all that different from the rest of this procedure, but I couldn't find the appropriate globals on the quick.
Last edited by ovinnik : 09/09/18 at 06:28 AM.
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09/03/18, 01:07 PM | ||
Forum posts: 3
File comments: 113
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mendisabal |
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08/31/18, 08:44 AM | ||
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vecny.samotar |
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