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Updated: 06/26/14 06:56 AM
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Veteran Crypt of Hearts (1.2.3)
Craglorn (1.1)
Live (1.0)
Updated:06/26/14 06:56 AM
Created:03/31/14 12:23 PM
Monthly downloads:327
Total downloads:168,959
Favorites:279
MD5:
Categories:Discontinued & Outdated, Buff, Debuff, Spell, DPS, Healers, Tank, Data Mods
Recount  Popular! (More than 5000 hits)
Version: 0.5.0
by: Fayn, McGuffin
Recount is a damage meter and combat log addon which is still in development.

Disclaimer
Fayn has discontinued working on this addon, but he was kind enough to allow me to push some updates.
I made some fixes and added some statistics like crit%.
McGuffin


---------------------------------------------------

"Damage Taken", "Healing Taken" and group damage summaries are not available or displayed more detailed due to the restrictions in the Addon-API.

Several options can be configured in the ingame settings menu.
Press the "M" button in the top right corner of the Addon to switch between reports.
Press the "R" button in the top right corner to reset the collected data.
v0.5.0 (McGuffin)
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt



v0.4.9 (McGuffin)
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore

v0.4.8 (McGuffin)
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)

v0.4.7 (McGuffin)
-Fixed a (badly declared) local var that had a bad side effect.

v0.4.6 (McGuffin)
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.


v0.4.5 (McGuffin)
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-small cleanup

v0.4.4 (McGuffin)
-added keybinding for "toggleShow", "reset", and "toggle mode"
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats

v0.4.3 (McGuffin)
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes

v0.4.2 (McGuffin)
-Recount should now correctly shows/hides itself while in/out combat with the "hide in combat" setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined

v0.4.1 (McGuffin)
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation

v0.4.0 (McGuffin)
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs

-----------------------------------------
v0.3.2 and previous versions (Fayn)
-----------------------------------------
Optional Files (2)
File Name
Version
Size
Author
Date
Type
0.6.5
80kB
08/25/20 11:48 AM
Addon
0.6.3
63kB
08/13/18 11:46 AM
Patch


Archived Files (15)
File Name
Version
Size
Uploader
Date
0.4.9
17kB
McGuffin
06/05/14 11:13 AM
0.4.8
17kB
McGuffin
06/05/14 06:45 AM
0.4.7
17kB
McGuffin
06/04/14 11:43 AM
0.4.6
17kB
McGuffin
06/04/14 09:58 AM
0.4.5
16kB
McGuffin
06/03/14 02:30 PM
0.4.4
16kB
McGuffin
06/03/14 11:37 AM
0.4.3
16kB
McGuffin
06/03/14 08:12 AM
0.4.2
15kB
McGuffin
06/02/14 03:09 PM
0.4.1
15kB
McGuffin
06/02/14 04:34 AM
0.4.0
15kB
McGuffin
06/01/14 11:49 AM
0.3.2
13kB
Fayn
04/22/14 12:59 PM
0.3.1
13kB
Fayn
04/06/14 11:39 AM
0.3.0
11kB
Fayn
04/03/14 07:31 PM
0.2.2
5kB
Fayn
04/01/14 02:50 PM
0.2.1
5kB
03/31/14 12:23 PM


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Unread 06/01/14, 06:49 PM  
Willan

Forum posts: 0
File comments: 17
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Can you give us the option to toggle off the crit% on some of the bars? It is really only usefull on total damage or total healing done.
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Unread 06/01/14, 06:57 AM  
Fayn
AddOn Author - Click to view AddOns

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File comments: 22
Uploads: 2
Since my real life is very demanding right now I have no time to further develop the addon anytime soon. However if someone is interested in helping out just PM me. I've already added McGuffin to the team, he will hopefully provide some more features and bug-fixes in the future.

Originally Posted by Weye
Is this addon still being worked on? I liked recount in wow and was just wondering
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Unread 05/31/14, 01:24 PM  
Weye

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File comments: 9
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Is this addon still being worked on? I liked recount in wow and was just wondering
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Unread 05/29/14, 05:54 AM  
JackyD

Forum posts: 10
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more stats!

Hey there,

I'm a big fan of this addon and also was of the original recount back in WoW. In case the addon author is still around ...it's been a while : Is there a possibility to add more statistics to recount like in the original havin diagrams showing your crit percentage hit/miss ratio how much damage has been mitigated etc?
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Unread 05/28/14, 10:32 AM  
Gaelen

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Equilibrium

I noticed today that equilibrium is being counted towards your Total Damage Done, in other words your DPS during a fight. Equilibrium is a Mage's Guild ability that sacrifices your health to recover magicka, it is not a enemy damaging ability. Just thought you might want to know so it could hopefully be fixed.
Last edited by Gaelen : 05/28/14 at 10:32 AM.
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Unread 05/27/14, 03:16 AM  
Dyaeblca
 
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It has been hotfixed a day later and is impossible right now.
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Unread 05/24/14, 01:16 PM  
Willan

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Are you going to be adding in group member DPS? Apparently this API was enabled again (FTC added it.)

Also, can you add in a mousover tooltip for your own abilities with their damage break down? Min/Max hit, Crit Min/Max hit, Crit %? Will help with determining bugs in ESOs combat.
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Unread 05/22/14, 04:38 PM  
Tonyleila
 
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AddOn Author - Click to view AddOns

Forum posts: 290
File comments: 767
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Got this error in vr dungon

Code:
user:/AddOns/Recount/Recount.lua:884: operator .. is not supported for string .. nil
stack traceback:
	user:/AddOns/Recount/Recount.lua:884: in function 'Recount.SetMode'
	user:/AddOns/Recount/Recount.lua:234: in function 'Recount.RestoreWindow'
	user:/AddOns/Recount/Recount.lua:397: in function 'Recount.CombatStateEvent'
user:/AddOns/Recount/Recount.lua:884: operator .. is not supported for string .. nil
stack traceback:
	user:/AddOns/Recount/Recount.lua:884: in function 'Recount.SetMode'
	user:/AddOns/Recount/Recount.lua:234: in function 'Recount.RestoreWindow'
	user:/AddOns/Recount/Recount.lua:397: in function 'Recount.CombatStateEvent'
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Unread 05/11/14, 12:02 PM  
realrobd

Forum posts: 8
File comments: 30
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The Combat Log text is way too small and does not change with scaling or font change.
The only option in the settings is for bar text for some reason.
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Unread 05/03/14, 11:56 AM  
MercierX

Forum posts: 8
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Can you add scrolling to the combat log portion?
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Unread 04/27/14, 02:15 AM  
man c an dy

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Possibly

Can you make the recount vanish when you open your bags? Please.
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Unread 04/26/14, 02:14 AM  
Fayn
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Originally Posted by Sidney
I scaled the window like you said - font size didn't change at all.
You have to select a different (larger) font in the in-game addon settings menu.
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Unread 04/26/14, 02:13 AM  
Fayn
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Re: Please fix

Originally Posted by man c an dy
Please fix this error. http://imgur.com/AjLb6av
Do you have the latest version installed (v0.3.2)?
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Unread 04/25/14, 09:38 PM  
man c an dy

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Please fix

Please fix this error. http://imgur.com/AjLb6av
Last edited by man c an dy : 04/25/14 at 09:38 PM.
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Unread 04/24/14, 07:30 PM  
Sidney

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I scaled the window like you said - font size didn't change at all.
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