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Updated: 03/18/24 04:10 AM
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Compatibility:
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:03/18/24 04:10 AM
Created:04/01/14 07:05 AM
Monthly downloads:10,572
Total downloads:1,438,100
Favorites:1,131
MD5:
9.3.0
pChat (Chat customization & help: look/notification/sound/automation/history)  Popular! (More than 5000 hits)
Version: 10.0.5.1
by: Puddy, Ayantir, Baertram, DesertDwellers
pChat

Please logout and backup your SavedVariables regularly!
pChat will update and support server dependent settings + histories!

The SavedVariables backup reminder will remind you once a week and after APIversion changes, and can be disabled in the Backup settings submenu.


pChat is an addon to overhaul the way text is displayed in the chatbox, make your chat customizable as it should be
pChat was not created to work properly with the gamepad input mode! It may work if you play in gamepad input mode but using the keyboard chat mode (ingame settings), but please do not report any bugs if you use the gamepad input mode! Switch to keyboard input mode instead if you want to use pChat.

The original author of this addon were: Puddy & Ayantir
Modified by: DesertDwellers (maintainer before Baertram) and many other addon devs.
Current maintainer: Baertram (since 1st December 2019)
-> Please do not ask for new features. I'm only maintaining this addon to keep it functional and alive.


Needed libraries/dependencies
-LibAddonMenu 2
-LibAddonMenu - Sound slider Widget <--- ATTENTION: NEW DEPENDENCY! 2022-04-10
-LibMainMenu-2.0 (do not confuse with LibMainMenu)
-LibMediaProvider
-LibCustomMenu
-LibDebugLogger

Optionally using these libraries (which must be installed seperately):
-LibChatMessage in version 93 or higher!
-LibAnnyoingUpdateNotificationInGame (Launig)
-Custom Titles



Addons description


Features
  • Character/Account names : Because in your guild chat you won't see @JohnTheRipper but Bugnark gro-Moshul, pChat replace account names with Character Names. Customizable by guild, groupe, normal chat. PlayerName@AcountName and @AccountName/Playername available too.

  • Copy Text : You want to copy your chat ? Right click a chat message to put it to the chat editbox, and Ctrl+C to copy it to your clipboard then. Or open the copy dialog where you ca filter by chat channel and categories.
  • Search copy Text : You want to search your chat history and current chat? Open the copy dialog and click on the search button to show the search UI. Right clicking found chat entries can be copied to the chat editbox again (CTRL+C to copy it to your clipboard then). The chat channel and categories filters will change the chat search UI once you applied the filters.
  • Anti-Spam : Bored of LFG, WTB and other flooding players ? AntiSpam without any configuration

  • Resizing Chatbox : Got a Full HD screen or more ? So let's resize your chatbox up to fullscreen

  • Timestamps : For the ones who like precision, now all messages got their timestamps. Hightly customizable to show your desired format. 11:43 PM or 23:43:12, choose the one you like.

  • No more whisper missed : A whisper : A sound. Visual
    notification if you want it too.

  • [21:08] [pChat] [Ayantir]: Because chat should be easy to read : Timestamps, From Info and messages can be colorized as you like

  • Rename your Guilds Chans : Guild Tag or Officer one, each channel can be renamed

  • French / German translations : Russian & Spanish Translations too

  • Exit /g1, /say, /o1 : Click on chat, timestamp, channel name, and pChat will set your channel to the one you clicked on

  • Chat history : No more chat wiped when you'll reloadUI. Also include a restore history when you logout, get kicked or disconnect.

  • New Fonts embedded : 15 new fonts if you don't like the default one. And you can add the one you want too.

  • Darker chat window : If your eyes need a little help to improve your chat reading, and if you don't like background it can also be always transparent.
  • Define your own messages via /msg slash command : Define messages (long text) which you are able to quick post using a !<tag>, e.g. !ts + return key in the chat editbox: Will post the TeamSpeak server host/IP and login data information to chat. Often used with !ga to post guild advertisement texts.
  • Chat context menu (at names and/or messages) :
    -Setting: Show @AccountName/CharacterName (based on the chat channel and your pChat configuration for that chat channel! if you have not enabled @AccountName but only characterName it can be that @AccountName is missing!) in the context menu headline
    -Setting: Teleport to player (if in guild, group or on friends list)
    -Setting: Send mail to player
    -Setting:Ignore will ask before ignoring, with a Yes/No dialog (works in "Friends list" and "Report player" too as you try to ignore a player).

  • Added teleport slash commands :
    [color]
    /pchattpgl Port to group leader
    /tpgl Port to group leader
    /pchattppl Port to group leader
    /pchattpgm <name> Port to group member <1st found partial or full @displayName or character name>
    /tpgm <name> Port to group member <1st found partial or full @displayName or character name>
    /tpp <name> Port to group member <1st found partial or full @displayName or character name>
    /pchattpp <name> Port to group member <1st found partial or full @displayName or character name>
    /pchattpfr <name> Port to friend <1st found partial or full @displayName or character name>
    /tpfr <name> Port to friend <1st found partial or full @displayName or character name>
    /pchattpg <guildIndex 1 to 5ptional> <name> Port to guild's <guildIndex> member <1st found partial or full @displayName or character name>
    /tpg <guildIndex 1 to 5ptional> <name> Port to guild's <guildIndex> member <1st found partial or full @displayName or character name>
    [/color]
  • Integrated addon "Chat Mentions" and other features : Enable sounds and visual mentioning of your character/account.
    Show the currently typed character count at the chat window header bar.
    Show the last time you have posted something to the zone chat at the chat window header bar.
    Addon and features provided by: Coorbin


  • And many other features : Redundant information like "says" are optionally removed, Prevent chat text from fading, Set default channel & tab at login, Strip Colors to avoid Raimbow Messages, Automatic Party Switching, Remove Brackets on Player Names, Change Tab color, Automatic chat configuration between chars, No Guild reorganization when you leave a guild, System Messages in the tab you have chozen, Keybinds to switch between tabs and toggle chat window, Automated messages system, Party Leader own color, Clear current tab, Auto switch channel when using arrow keys, Configurable switches for channels


Missing a feature? Have a look at the "Other chat addons" section below






Options menu to setup the addon : In Settings > Addon Settings > pChat ("Extensions" in French and "Erweiterungen" in German)



Known Issues :
-Do not use a keybind that uses Alt. For example, Alt+Shift+x, Alt+Ctrl+x, all keybinds without Alt are good.
-If you get an error message first read and apply the information from above, written below the headline
After updating pChat please be sure to check the subfolder "lib" is not there anymore. If it is still there: Delete it!


Any problems : Please let me know with a comment or a PM.
Please read the sticky comment (first comment) before posting a bug!


Important information:
Chat addons cannot work properly if the CrownStore is open! This is due to ZOs restrictions to protect the crown store against changes via addons and affects the chat as well.


Other chat addons
FCOChatTabBrain: Auto switch multiple chat tabs upon incoming messges, remember last chat channel at each tab, automatically change chat channels to last incoming one upon pressing <chat start> (RETURN) key, redirect whisper messages, play sound notifications on messages (keywords, friends, group, leaders, guilds), auto switch to group, and many more features.


If your chat addon needs to be compatible with pChat
The CHAT_ROUTER:RegisterMessageFormatter only allows 1 function for each EVENT_CHAT_* callback function!
If you assign it new you'll overwrite exisitng ones!
So ALWAYS please check if any other chat addon is enabled, add these other known chat addons to your manifest txt ## OptionalDependsOn: list so the other addons load before your addon, and afterwards "post hook", or manually post hook, the other message formatter callback function -> See example for pChat below.
ATENTION: pChat uses the EVENT_PLAYER_ACTIVATED callback to register the message formatters! If you want to post hook it you MUST do that after your own EVENT_PLAYER_ACTIVATED callback! Using EVENT_ADD_ON_LOADED will make pChat overwrite your callback function again (and it's no good to use EVENT_ADD_ON_LOADED here as the chat is ready first after first called EVENT_PLAYER_ACTIVATED)!

Example code for your EVENT_PLAYER_ACTIVATED callback function, for the chat message formatter of EVENT_CHAT_MESSAGE_CHANNEL
Lua Code:
  1. local function myChatHandlersMessageChannelReceiver(channelID, from, text, isCustomerService, fromDisplayName)
  2.         --your chat EVENT_CHAT_MESSAGE_CHANNEL callback function
  3.     end
  4.     --For the example OR - Wrapper function for the existing EVENT_CHAT_MESSAGE_CHANNEL callbackFunction    
  5.     local function myOnChatMessageChannelWrapper(messageText)
  6.        local messageTextNew = messageText
  7.        --Do whatever you need with the messageText passed in from original function
  8.        return messageTextNew
  9.     end
  10.  
  11.  
  12.     if pChat == nil then
  13.         --pChat is not loaded: Add your own handler to the CHAT_ROUTER
  14.         --I'd always check if any other chat addon is active though and maybe thus always add the code below, even if pChat is not loaded
  15.         --as it will keep exisitng callback functions of other addons or event add to the original vanilla chat formatter callback function
  16.         CHAT_ROUTER:RegisterMessageFormatter(EVENT_CHAT_MESSAGE_CHANNEL, myChatHandlersMessageChannelReceiver)
  17.     else
  18.         --pChat is loaded
  19.         --!!!ATTENTION!!!
  20.         --Do the following at EVENT_PLAYER_ACTIVATED after pChat has set CHAT_ROUTER:RegisterMessageFormatter(EVENT_CHAT_MESSAGE_CHANNEL, pChatChatHandlersMessageChannelReceiver)
  21.         --Get all chat formatters. Table formatters will contain the different chat event entries, like EVENT_CHAT_MESSAGE_CHANNEL now
  22.         local formatters = CHAT_ROUTER:GetRegisteredMessageFormatters()
  23.         --Get the chat callback function for EVENT_CHAT_MESSAGE_CHANNEL of pChat
  24.         local originalpChatFormatter = formatters[EVENT_CHAT_MESSAGE_CHANNEL]
  25.         if originalpChatFormatter then
  26.  
  27.            --Either:
  28.             --Post Hook pChat's EVENT_CHAT_MESSAGE_CHANNEL callbackFunction by re-applying the own handler function
  29.             --which first calls pChat's function, and then your own code
  30.             CHAT_ROUTER:RegisterMessageFormatter(EVENT_CHAT_MESSAGE_CHANNEL, function(...)
  31.                 local messageTextOfpChatHandler = originalpChatFormatter(...)
  32.                 --Do something with messageTextOfpChatHandler if you need to
  33.                 return myChatHandlersMessageChannelReceiver(...)
  34.             end)
  35.  
  36.           --Or:
  37.           --As the callback function of EVENT_CHAT_MESSAGE_CHANNEL returns  Instead of a manual posthook your could also define your own "wrapper" function around the original function
  38.           CHAT_ROUTER:RegisterMessageFormatter(EVENT_CHAT_MESSAGE_CHANNEL , function(...)
  39.                     return myOnChatMessageChannelWrapper(originalpChatFormatter (...))
  40.                 end)          
  41.  
  42.         end
  43.     end



Special Thanks to :
Seerah for LibAddonMenu & Garkin for his Help
Phidias, Kirix & Toperharrier, Baertram for their translations
and Puddy for his original work


Contribute / Help / Fix:
If you want to contribute, help or fix feel free to send Github pull requests:
pChat at GitHub
- Maintained by Baertram. Please do not ask for new features. I'll just keep the addon running. Thanks for your support -

Changelog:
## v10.0.5.1 ## 2024-03-18
Fixed:
--RU translations, thanks to mychaelo
--APIversions of needed libraries (LAM, LMP) to prevent errors


## v10.0.5.0 ## 2024-03-09
Fixed:
--EN translations wrong used \
--Guild spam detection lua patterns, wrong used escape character \ instead of % (thanks to DakJaniels)

Changed:
--Default keybind for "Next chat tab" removed (was harcoded to be SHIFT+TAB)


## v10.0.4.9 ## 2024-03-05
Fixed en translations - Thanks Antisenil

## v10.0.4.8 ## 2024-02-26
Fixed default tab setting resetting to tab 1

## v10.0.4.7 ## 2024-02-22
Fixed left over testing variable that existed on my tests, but not your SavedVariables ;)

## v10.0.4.6 ## 2024-02-22
-Fixed version shown ingame
-Fixed character name context menu to show "teleport to" and "send mail" for own logged in account
-Fixed character name context menu to not work with some guild mates, if they relogged the character (and you got the character name only, or the @account/characterName enabled in the message output settings)
-Fixed some typos
-Fixed chat copy dialog XML usage of resizeToFitDescendents (in ZO's XML template) with a fixed width/height
-Fixed missing/deleted chat tabs brought up error messages if chat tab config sync was enabled between characters
-Changed "Show zone of currently logged in character, if chat history restore is enabled": It will show the parent zone (e.g. Vvardenfell) an the chat message's end too now, and not only the current (sub)zone like Vivecc
-Added more translations
-Made compatible with API101041 "Scions of Ithelia"


Added on request:
--Show character level at character context menu (use setting to enable this)
--Minimize the chat only in some menus, e.g. keep open in inventory, just like it worked as the bug still existed (use setting to enable this)


## v10.0.4.5 ## 2024-01-29
Removed chat channel for player emotes from backlisted chat mention chat channels -> For roleplaying

## v10.0.4.4 ## 2024-01-26
-Improve several translations, e.g. at the sync and copy chat options settings
-Fix chat minimize making sync save wrong values cuz minimized too early
-Fix copy dialog prev/next button texts
-Make copy dialog movable
-Added chat Search UI at copy dialog, for copy channel talk and copy whole chat (toggle button at top right edge of the copy chat dialog):
You want to search your chat history and current chat? Open the copy dialog and click on the search button to show the search UI. Right clicking found chat entries can be copied to the chat editbox again (CTRL+C to copy it to your clipboard then). The chat channel and categories filters will change the chat search UI once you applied the filters.


## v10.0.4.3 ## 2024-01-13
-Fixed menus closing the chat and not reopening it (ESC, game menu, CPs, and others)
-Fixed Chat mentions reacting on NPC talk
-Added new settings submenu "Chat context menu" with:
--Mail player
--Teleport to player (if grouped, friend or in any guild)
--Ignore player option: Add dialog asking if you want to ignore (no more accidently ignored players if you wanted to whisper them via the chat context menu). Also works at friends list and player reports -> ignore.
--Added slash commands:
--- /pchattpgl Port to group leader
--- /tpgl Port to group leader
--- /pchattppl Port to group leader
--- /pchattpgm <name> Port to group member <1st found partial or full @displayName or character name>
--- /tpgm <name> Port to group member <1st found partial or full @displayName or character name>
--- /tpp <name> Port to group member <1st found partial or full @displayName or character name>
--- /pchattpp <name> Port to group member <1st found partial or full @displayName or character name>
--- /pchattpfr <name> Port to friend <1st found partial or full @displayName or character name>
--- /tpfr <name> Port to friend <1st found partial or full @displayName or character name>
--- /pchattpg <guildIndex 1 to 5:optional> <name> Port to guild's <guildIndex> member <1st found partial or full @displayName or character name>
--- /tpg <guildIndex 1 to 5:optional> <name> Port to guild's <guildIndex> member <1st found partial or full @displayName or character name>

## v10.0.4.2 ## 2023-12-05
Fixed possible nil error at MessageFormatters (sys messages)

## v10.0.4.1 ## 2023-11-27
-Fixed chat mentiosn: Finally no BING and (!) anymore on self send mesages, if disabled in the settings
-Added setting (1st submenu "Chat options", below "Enable copy of chat text"):
"Show @account/Charname header" at copy context menu
-> Only works if the chat channel already shows you the characterName and/or @accountName (depening on your chat format settings for the chat chanel)

## v10.0.4.0 ## 2023-11-20
-Fixed /roll command chat and chat history
-Added chat handlers for AvA keep attack messages
-Added scrollbar to settings dropdowns (where needed, e.g. Fonts list)

## v10.0.3.9 ## 2023-10-27
-Fixed chat background fading
-Fixed chat background darknesss
-Added social chat background (inactive) transparency setting directly to pChat settings (below background darkness) so one can see and change it there at pChat settings too

## v10.0.3.8 ## 2023-10-27
Fixed chat background fadeout on live

## v10.0.3.7 ## 2023-10-26
Updated for PTS, API101040
-Fixed chat text fade out on PTS
-Fixed Chat Mentions: Self send whispers played the mention sound and added the (!) icon, even if setting to do that for self send messages was off

## v10.0.3.6 ## 2023-10-15
Fixed Default chat channel empty error

## v10.0.3.5 ## 2023-04-11
Attention: New dependency needed. LibAddonMenu-SoundSlider widget. Check the pChat addon description for the link
-Fixed system messages rawLines saving duplicate timestamps
-Added chat copy UI buttons to enable/disable all filters, non-guild (zones, say, whisper, ...) and guild filters
You need to press "Apply filter" button after clicking these new buttons, they only affect the checkboxes marked/unmarked!
-Fixed Corbin's chat mention coloring :housing: chat links for own send messages


## v10.0.3.4 ## 2022-12-27
Fix a lua error message that coudl occur within the ChatMentions code (function pChat.alreadyHasColorize)

## v10.0.3.3 ## 2022-12-22
Fix chat transparency compatibility with Perfect Pixel addon

## v10.0.3.2 ## 2022-11-20
-Updated dependency versions
-Added ZH zone chat channels and settings for Chinese zone chat

## v10.0.3.1 ## 2022-11-06
-Updated API and dependencies
-Fixed whisper IMlabel not closing if manually switching to whisper tab
-Fixed chat text fade out with fresh install/new SavedVariables not working properly
-Added new settings for customizable chat text fade out start time, and duration time
-Changed "characters entered" label to only show if some characters are entered at the chat editbox (stop showing the 0/350 label)

## v10.0.3.0 ## 2022-06-15
pChat 10.0.3.0
-Fixed whisper IM label/close button not clickable
-Fixed QuickChat messages not showing

## v10.0.2.9 ## 2022-05-15
-Added PTS High Isle support
-Added Spanish language support
-Fixed chat auto minimize
-Added some performance tweaks

## v10.0.2.7 ## 2021-12-23 Merry Christmas
-Removed debug messages
-Added new settings submenu at the "Chat options" -> submenu "Chat window": Thanks to Coorbin!
--Show typed character count (and /350 as max chars) at the chat window header bar
--Show Z@<last time posted to zone chat) at the chat window header bar. This can help to keep track if you have already posted a chat advertisement/guild recruit message. Will reset with zone change!

-Removed old changelg prior to versin 10.0.0.0 as it was slowing down the changelog window a lot.

## v10.0.2.6 ## 2021-11-15
-#12 Fixed spam message checking for non-set (nil) timestamps of self send messages (e.g. WT messages)

## v10.0.2.5 ## 2021-11-03
-Fixed guild name format not remembering value in some situations

## v10.0.2.4 ## 2021-11-02
-API version updated
-Local speed up variables added
-Fixed name format (@account / char / ...) to use 1 table -> stripped redundancy
-Fixed name format to migrate old "guild name strings" instead of "guildId" from non-server to server dependent SavedVariables

## v10.0.2.3 ## 2021-09-16
--Updated API, removed old one
--Chat message channel switch to group channel. Thanks to LasherasGH!

## v10.0.2.2 ## 2021-06-22
-Fixed error message for new pChat users, which had no SV to migrate to server dependent values yet

## v10.0.2.1 ## 2021-06-20
-Fixed ChatMentions global leaking variable "news"
-Moved ChatMentions code to subtable pChat.ChatMentions

## v10.0.2.0 ## 2021-06-19
-Changed the SavedVariables to Server dependent ones: Means NA and EU server will save different settings and histories now.
Your current "non-server dependent" settings will be automatically copied to the server you login (NA, EU, PTS).
On-screen and chat messages, as well as LibDebugLogger messages (in the DebugLogViewer UI if you use this) will show you what was migrated and as it finished (2 automatic reloadUIs should happen during the migration process).

Attention: You are able to delete the non-server dependent (old) SavedVariables, to clean up the SV file s ize and increase the loading times, by using the chat slag command /pchatdeleteoldsv
BUT: Do NOT use this command before having logged in to ALL of the servers you play on! These non-server dependent settings are used as the copy base for the different servers. Copying SV from e.g. server NA to EU is not possible! So FIRST login to each server you play on, enable pChat and the dependencies, watch the screen for the migration messages and the reloaduis until it says finished.
After having migrated all servers you can use the slash command to delete the old SV file contents.

## v10.0.1.5 ##
-Changed backup reminder dialog to show gamepad dialog as well

## v10.0.1.4 ##
-Updated API to Blackwood
-Fixed settings menu to show the new CTRL+backspace settings proper: Chat options -> Chat Window -> Chat edit box
-Updated dependency versions
-Added a "Backup your SavedVariables" reminder. It will be shown once weekly or if the game's APIversion changes.
Please backup your SV at least once weekly as the pChat SV structures will change in the future and if migration will fail you will need a file to go back to.

You are able to disable the SV backup reminder in the settings at the Backup submenu.

## v10.0.1.3 ##
-Removed LibMainMenu
->You will need to install LibMainMenu-2.0 now!
-Added new setting to use CTRL+backspace to delete a whole word in the chat edit box (Thanks to Dolgubon)


## v10.0.1.2 ##
-Fixed copy dialog
-Changed copy dialog to disable filter checkboxes and labels for non filtered chat channels

## v10.0.1.1 ##
-Updated Russian translations -> Thanks to ivann339!
-Fixed chat copy dialog messing up the HUD/HUD_UI scenes
-Added keybind: "Copy whole chat (dialog)"
-Updated API version
-Updated needed library LibMainMenu to version 9

## v10.0.1.0 ##
Fixed
Copy dialog (still scene bug active)

Changed
-API version to Markarth
-Dependency versions needed: LibMainMenu v9, LibCustomMenu v694

Added
-Chat mentions by Coorbin, thanks for including this into pChat!


## v10.0.0.5 ##
Removed duplicate constants for the automated messages, hidden in pChat.lua file

## v10.0.0.4 ##
Fixed translations of the automated messages dialog, which you are bale to spawn via the /msg chat slash command

## v10.0.0.3 ##
After some users were not able to find the name format dropdown boxes for guilds and groups in the chat channel submenus, and thought the name format setting in the chat message submenu would apply to all chat messages:
Changed the settings so that the "name format" dropdown boxes for guild and group are also shown (duplicate) in the "message options"->"names in messages" submenu.

Hopefully the "bug reports" stop now as you will find them all at one spot :-)

## v10.0.0.2 ##
Fixed:
-Automated messages keybind and chat comamnd /msg will show the UI again

## v10.0.0.1 ##
Fixed:
-Timestamps and other formatting re-added for system mesages
-Timestamps and other formatting re-added for system mesages send by LibChatMessage (thanks sirinsidiator)
Attention: If you got the addon "DebugLogViewer" enabled the debug messages of addons will be ONLY shown in the DebugLogViewer UI/Quicklog UI, and NOT in the normal chat anymore! This is normal and an intended behaviour.
-Chat tab switch to default chat tab, after login

Added:
-Settings to enable/disable the chat format handlers (colors, timestamps, names, etc.).
You can find these settings as new submenu inside the "Message settings" submenu.
The following chat handlers can be enable/disabled:
  • System messages
  • Group left
  • Group type change
  • Friends list online status
  • Ignore list added
  • Ignore list removed
Standard setting value is: Enabled
You can use them to disable the chat formatters for e.g. online status and thus fix problems with other addons like "No Thank You".
You MUST reload the UI to change these settings so be sure to do so after changing the checkboxe values.



## v10.0.0.0 ## File split and code cleanup by sirinsidiator! Many thanks
-New dependencies were added:
-LibCustomMenu
-LibDebugLogger

--Fixed:
--#4 Sound notifications for incoming whispers were not played
--#5 Changing the slider for the chat background "flickers" sometimes (resets the color to black and then to the chosen one)
--Updated and corrected settings menu texts and tooltips

--Changed:
--Cleanup by sirinsidiator: Rewrite of some functions and removed overwritten ZOs function code + split into several files
--Removed redundant/non working/not needed code
--Many code improvements
--Settings menu totally changed to use less space on main menu page but use mroe submenus; moved related settings together into the same submenus

--Added:
--Description and tooltip to eso standard color and pChat color settings menu
--Added chat color darkening/lightening for NON ESO colors as well + added new sliders to change the values
--Added chat channel filter checkboxes to the copy chat dialog
--Added support for /zoneru chat

--Added on request:
--New setting: Chat channel will be automatically changed to /party if you port/reloadui to/in a dungeon, and if you are grouped. This is a new sub-setting of the "Enable Party Switch" setting.
Archived Files (140)
File Name
Version
Size
Uploader
Date
10.0.5.0
9MB
Baertram
03/09/24 10:24 AM
10.0.4.9
9MB
Baertram
03/05/24 07:50 AM
10.0.4.8
9MB
Baertram
02/26/24 09:27 AM
10.0.4.7
9MB
Baertram
02/22/24 02:07 PM
10.0.4.6
9MB
Baertram
02/22/24 12:35 PM
10.0.4.5
2MB
Baertram
01/28/24 07:11 PM
10.0.4.4
2MB
Baertram
01/25/24 07:21 PM
10.0.4.3
2MB
Baertram
01/13/24 09:37 AM
10.0.4.2
2MB
Baertram
12/05/23 10:02 AM
10.0.4.1
2MB
Baertram
11/27/23 03:40 PM
10.0.4.0
2MB
Baertram
11/19/23 05:35 PM
10.0.3.9
2MB
Baertram
10/27/23 08:13 AM
10.0.3.8
2MB
Baertram
10/27/23 07:13 AM
10.0.3.7
2MB
Baertram
10/26/23 03:31 PM
10.0.3.6
2MB
Baertram
10/15/23 12:14 PM
10.0.3.5
2MB
Baertram
04/10/23 05:38 PM
10.0.3.4
2MB
Baertram
12/27/22 02:02 PM
10.0.3.3
2MB
Baertram
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12/01/19 11:18 AM
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10/20/18 09:32 AM
9.3.10.24
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DesertDwellers
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DesertDwellers
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DesertDwellers
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DesertDwellers
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9
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Post A Reply Comment Options
Unread 07/28/18, 07:49 AM  
DesertDwellers
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Originally Posted by SlippyCheeze
@DesertDwellers, thank you again for this amazing mod. I <3 it so much.

I was wondering if you would consider adding a feature to let me bind chat tabs to specific channels. I have a guild-specific tab, so that when main chat is too busy I can follow it. I'd like it to always send to the guild, while the main tab remembered what channel it was on.
Actually that was one I was working on. Next week I should be able to give pChat some love, this features is near the top of the list. Along with some fixes, such as the Party Switch not working, and the bug you pointed out as well.

Thank you and everyone for your patience.
Last edited by DesertDwellers : 07/28/18 at 07:49 AM.
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Unread 07/27/18, 03:04 PM  
SlippyCheeze
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@DesertDwellers, thank you again for this amazing mod. I <3 it so much.

I was wondering if you would consider adding a feature to let me bind chat tabs to specific channels. I have a guild-specific tab, so that when main chat is too busy I can follow it. I'd like it to always send to the guild, while the main tab remembered what channel it was on.
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Unread 07/27/18, 05:27 AM  
DesertDwellers
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Originally Posted by SilverWF
Sadly, this option doesn't work for me
https://s.mail.ru/HDZ2/mpNnvY9am
At least, when I'm using Dungeon finder. Can't remeber about manual invitations, probably, didn't work too
Can you investigate it pls?
I will look into it.
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Unread 07/26/18, 11:54 PM  
ovinnik

Forum posts: 21
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Originally Posted by SilverWF
Sadly, this option doesn't work for me
https://s.mail.ru/HDZ2/mpNnvY9am
At least, when I'm using Dungeon finder. Can't remeber about manual invitations, probably, didn't work too
Can you investigate it pls?
Same here.
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Unread 07/26/18, 05:06 PM  
SilverWF
 
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Sadly, this option doesn't work for me
https://s.mail.ru/HDZ2/mpNnvY9am
At least, when I'm using Dungeon finder. Can't remeber about manual invitations, probably, didn't work too
Can you investigate it pls?
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Unread 07/25/18, 03:54 PM  
DesertDwellers
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Originally Posted by SlippyCheeze
Originally Posted by SlippyCheeze
Originally Posted by DesertDwellers
Originally Posted by SlippyCheeze
Hey, @DesertDwellers, I got bitten by an issue with locking up during loading history with pChat, and got annoyed enough to debug it. (Also, sick, so I can't think, but I can blind-debug things, because that is just tedious, not hard.)

I've updated my code, locally, to check for both findC and findR being non-nil, and that terminates just as reliably as my hacky counter-based termination that I used in debugging this.

The message, incidentally, is emitted by Circonians WaypointItl if you would care to install it, and reproduce this yourself.
Let me look into this. Thank you.

I know users have experienced this, but I was never able to duplicate it or find info information to replicate it. Thank you.
So, for the record, my fix to also check for nil findC is clearly wrong, in practice: at least some of the time it corrupts various system messages. Whatever the right fix is, it isn't that simplistic. OTOH, definitely the problem: with that in place, zero hangs on load now.
Hey, @DesertDwellers, what is that routine actually intended to do and/or fix? I'm unclear, and can't quite work out the problem it solves from reading the code. Sounds like there is one degenerate case that causes a UI lockup or something -- but is that all?
I do not know the solutions until I have time to dig into it.
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Unread 07/25/18, 12:03 PM  
SlippyCheeze
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Originally Posted by SlippyCheeze
Originally Posted by DesertDwellers
Originally Posted by SlippyCheeze
Hey, @DesertDwellers, I got bitten by an issue with locking up during loading history with pChat, and got annoyed enough to debug it. (Also, sick, so I can't think, but I can blind-debug things, because that is just tedious, not hard.)

I've updated my code, locally, to check for both findC and findR being non-nil, and that terminates just as reliably as my hacky counter-based termination that I used in debugging this.

The message, incidentally, is emitted by Circonians WaypointItl if you would care to install it, and reproduce this yourself.
Let me look into this. Thank you.

I know users have experienced this, but I was never able to duplicate it or find info information to replicate it. Thank you.
So, for the record, my fix to also check for nil findC is clearly wrong, in practice: at least some of the time it corrupts various system messages. Whatever the right fix is, it isn't that simplistic. OTOH, definitely the problem: with that in place, zero hangs on load now.
Hey, @DesertDwellers, what is that routine actually intended to do and/or fix? I'm unclear, and can't quite work out the problem it solves from reading the code. Sounds like there is one degenerate case that causes a UI lockup or something -- but is that all?
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Unread 07/25/18, 08:46 AM  
SlippyCheeze
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Originally Posted by DesertDwellers
Originally Posted by SlippyCheeze
Hey, @DesertDwellers, I got bitten by an issue with locking up during loading history with pChat, and got annoyed enough to debug it. (Also, sick, so I can't think, but I can blind-debug things, because that is just tedious, not hard.)

I've updated my code, locally, to check for both findC and findR being non-nil, and that terminates just as reliably as my hacky counter-based termination that I used in debugging this.

The message, incidentally, is emitted by Circonians WaypointItl if you would care to install it, and reproduce this yourself.
Let me look into this. Thank you.

I know users have experienced this, but I was never able to duplicate it or find info information to replicate it. Thank you.
So, for the record, my fix to also check for nil findC is clearly wrong, in practice: at least some of the time it corrupts various system messages. Whatever the right fix is, it isn't that simplistic. OTOH, definitely the problem: with that in place, zero hangs on load now.
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Unread 07/25/18, 06:57 AM  
DesertDwellers
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Originally Posted by SlippyCheeze
Hey, @DesertDwellers, I got bitten by an issue with locking up during loading history with pChat, and got annoyed enough to debug it. (Also, sick, so I can't think, but I can blind-debug things, because that is just tedious, not hard.)

Anyway, point being: RestoreChatMessagesFromHistory has a comment that it can cause infinite loads, and I have traced the lockup from there through to the AddLinkHandler function -- if I bypass that, I can absolutely run through, but if not, lockup on the second call.

Having found out where to debug next I dug down to find it, and I believe I have isolated the infinite loop to the "double check" section, where there is a loop, within the ReformatSysMessage() function.

It triggers the loop on this:
Lua Code:
  1. {
  2.     ["rawLine"] = "[14:19] WaypointIt: The Tempest Unleashed: Dominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.",
  3.     ["rawValue"] = "|c8F8F8F[14:19] |r|c879B7DWaypointIt: |r|c879B7D|cFFA500The Tempest Unleashed: |rDominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.|r",
  4.     ["rawFrom"] = "WaypointIt",
  5.     ["rawText"] = "|cFFA500The Tempest Unleashed: |rDominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.",
  6.     ["rawDisplayed"] = "|c8F8F8F|H1:p:8:7|h[14:19]|h |r|c879B7DWaypointIt: |r|c879B7D|cFFA500|H1:p:8:7|hThe Tempest Unleashed: |h|r|H1:p:8:7|hDominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak wi|h|H1:p:8:7|hth her at the docks.|h|r",
  7.     ["rawTimestamp"] = 1532456353,
  8.     ["rawMessage"] = "The Tempest Unleashed: Dominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.",
  9.     ["channel"] = 7,
  10. },

As it walks through the loop, we end up with these values at the top for findC and findR:

Code:
findC=1, findR=17
findC=29, findR=39
findC=41, findR=49
findC=51, findR=82
findC=nil, findR=205
findC=nil, findR=205
...etc
Obviously, with findC nil and findR not-nil, the loop condition will hold forever because:

Lua Code:
  1. while findR ~= nil do

will always be true, and inside the loop

Lua Code:
  1. if findC then
  2.     -- stuff here, but no else case
  3. end

we never change those values. I've updated my code, locally, to check for both findC and findR being non-nil, and that terminates just as reliably as my hacky counter-based termination that I used in debugging this.

The message, incidentally, is emitted by Circonians WaypointItl if you would care to install it, and reproduce this yourself.
Let me look into this. Thank you.

I know users have experienced this, but I was never able to duplicate it or find info information to replicate it. Thank you.
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Unread 07/25/18, 06:55 AM  
DesertDwellers
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Forum posts: 25
File comments: 271
Uploads: 2
Re: Little Bug about the System Notification

Originally Posted by Earthy
Hello, since i used Binder and SetMeUp (to get the same UI and Keybindings for Twinks from Main) i have Problem with the Chat Notifications from the System . I get it now in every Chat Tab but they dont have Systems in options activatet.


Before, i had the System Notifications on the lower Chat Tab "system" ONLY but now i have this little bug D:


Any idea?
I installed setmeup and for me has no setup options, and no saved vars file. I was hoping there would be a setting to change.

I have dealt with addons from this author that also had conflicts with pChat, he uses a library of chat functions that I am assuming he wrote, that conflict with pChat. It sounds like a cool mod, not sure why he is forcing changes to the chat environment with it since the main goal of the addon is profiles for characters.

Bottom line this addon conflicts with pChat, with the absence of setup features I cannot shut off the chat functions. Unless it is only my system not displaying the setup. In my investigation, his addon is causing what you are showing me.
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Unread 07/25/18, 06:25 AM  
DesertDwellers
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Forum posts: 25
File comments: 271
Uploads: 2
Originally Posted by SilverWF
Originally Posted by DesertDwellers
Originally Posted by SilverWF
Screenshot #8 - where is that settings? Can't find...
For the buffer output? It is not an option, it is a feature.

I could make it a option. I am sure it will break the addon, so if it does I will not do it, but willing to try and do it.
Not, I mean this automated messages


There is no option to pop this window up: not in the settings, neither in the keybinds

So, the question: how to pop-up this window?
I struggled to find it in the keybinds as well a long time ago before I took over the Addon. Since then I had not thought much about it until you just brought it up. Probably be a good idea to move it, but until then it is under User Interface. Along with the pChat function Whisper my Target. I will get this moved to the pChat keybinds I created for chat tabs.

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Unread 07/24/18, 02:07 PM  
SlippyCheeze
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Forum posts: 53
File comments: 272
Uploads: 1
Hey, @DesertDwellers, I got bitten by an issue with locking up during loading history with pChat, and got annoyed enough to debug it. (Also, sick, so I can't think, but I can blind-debug things, because that is just tedious, not hard.)

Anyway, point being: RestoreChatMessagesFromHistory has a comment that it can cause infinite loads, and I have traced the lockup from there through to the AddLinkHandler function -- if I bypass that, I can absolutely run through, but if not, lockup on the second call.

Having found out where to debug next I dug down to find it, and I believe I have isolated the infinite loop to the "double check" section, where there is a loop, within the ReformatSysMessage() function.

It triggers the loop on this:
Lua Code:
  1. {
  2.     ["rawLine"] = "[14:19] WaypointIt: The Tempest Unleashed: Dominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.",
  3.     ["rawValue"] = "|c8F8F8F[14:19] |r|c879B7DWaypointIt: |r|c879B7D|cFFA500The Tempest Unleashed: |rDominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.|r",
  4.     ["rawFrom"] = "WaypointIt",
  5.     ["rawText"] = "|cFFA500The Tempest Unleashed: |rDominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.",
  6.     ["rawDisplayed"] = "|c8F8F8F|H1:p:8:7|h[14:19]|h |r|c879B7DWaypointIt: |r|c879B7D|cFFA500|H1:p:8:7|hThe Tempest Unleashed: |h|r|H1:p:8:7|hDominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak wi|h|H1:p:8:7|hth her at the docks.|h|r",
  7.     ["rawTimestamp"] = 1532456353,
  8.     ["rawMessage"] = "The Tempest Unleashed: Dominion Commander Karinith needs help holding the line against a Maormer invasion. I should speak with her at the docks.",
  9.     ["channel"] = 7,
  10. },

As it walks through the loop, we end up with these values at the top for findC and findR:

Code:
findC=1, findR=17
findC=29, findR=39
findC=41, findR=49
findC=51, findR=82
findC=nil, findR=205
findC=nil, findR=205
...etc
Obviously, with findC nil and findR not-nil, the loop condition will hold forever because:

Lua Code:
  1. while findR ~= nil do

will always be true, and inside the loop

Lua Code:
  1. if findC then
  2.     -- stuff here, but no else case
  3. end

we never change those values. I've updated my code, locally, to check for both findC and findR being non-nil, and that terminates just as reliably as my hacky counter-based termination that I used in debugging this.

The message, incidentally, is emitted by Circonians WaypointItl if you would care to install it, and reproduce this yourself.
Last edited by SlippyCheeze : 07/24/18 at 02:16 PM.
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Unread 07/24/18, 10:15 AM  
Earthy
 
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Forum posts: 1
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Little Bug about the System Notification

Hello, since i used Binder and SetMeUp (to get the same UI and Keybindings for Twinks from Main) i have Problem with the Chat Notifications from the System . I get it now in every Chat Tab but they dont have Systems in options activatet.




Before, i had the System Notifications on the lower Chat Tab "system" ONLY but now i have this little bug D:



Any idea?
Last edited by Earthy : 07/24/18 at 10:23 AM.
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Unread 07/22/18, 12:27 PM  
SilverWF
 
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Originally Posted by DesertDwellers
Originally Posted by SilverWF
Screenshot #8 - where is that settings? Can't find...
For the buffer output? It is not an option, it is a feature.

I could make it a option. I am sure it will break the addon, so if it does I will not do it, but willing to try and do it.
Not, I mean this automated messages


There is no option to pop this window up: not in the settings, neither in the keybinds

So, the question: how to pop-up this window?
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Unread 07/22/18, 09:08 AM  
DesertDwellers
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Originally Posted by SilverWF
Screenshot #8 - where is that settings? Can't find...
For the buffer output? It is not an option, it is a feature.

I could make it a option. I am sure it will break the addon, so if it does I will not do it, but willing to try and do it.
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