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Morrowind (3.0)
Updated:06/06/17 02:33 PM
Created:03/05/15 07:47 AM
Monthly downloads:381
Total downloads:143,999
Favorites:177
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SuperStar - Character Builder  Popular! (More than 5000 hits)
Version: 4
by: Ayantir [More]
SuperStar Bring your Chars to the top !

  • SuperStar is intended to help you to build your Character :

    • Show your whole stats in a complete summary

    • Includes a complete Skill Builder

    • Import/Export your Attributes, Skill & Champion builds to other players

    • Templates can also be saved as favorites

    • Set your skills automatically in few seconds using the Respec



Just type /superstar or bind a key !

v4
=======
- API & Lib Update
- Added Warden Class handling
- Fixed hash import skill builder preview when skills points spent in build were equal to the character points
- Fixed skill builder middle click feature when skills points required were equal to the character points available

v3.1
=======
- Fixed inversion between Dark Magic and Daedric Summoning for Sorcerers
- Added Crown Store tri stat food as a food buff

v3
=======
- API & Lib Update
- Updated DE & Added JP translations (Many thanks to Baetram & Lionas!)

Main tab:
Fixed the resistance hard cap colorization. When you hit one of those cap, only this one will be in red (before, both were). Resistance hard cap is 50%.

Import Tab:
Attributes and Champion points are now shown when pasting a valid hash.

Skill Builder tab:
- You can now set all the passive points of an ability by clicking with your mousewheel on a passive. It will set the passive at max rank directly.

Favorites tab:
- Champion Points can now be respeced again. To respec Champion points, hover a favorite and press "F" Keybind. Please note that after a champion repec, total values in the standard Champion Builder may be false. Please clic on "Clear button" on champion builder and check on the skill directly if points if you are afraid. In any caise, points are correctly set (it's only a visual issue with the refresh of this panel which fix itself at logoff).

- Please note that old builds are now longer valid if they contains weapon skills due to the addition of new skills. You may need to redo them. Those favorites should only let you to delete them. Other won't have problems.

- After One Tamriel, You'll can view Hash of a favorite, to do so, press T hen hovering a favorite. It will show the import tab with the favorite hash. (Meanwhile, this function is disabled).

- Few bugfixes

v2.6
=======
- API & Lib Update
- Favorites can now be respec'ed again.
Please note that it will only respec your skill points for now. Few warning will be shown if you don't have the skill lines unlocked, invalid class, race or lack of SP


v2.5
=======

- Modifications on Main tab :

Now includes tooltips on abilities (slots).
Now include tooltips on items
Now include tooltips in Champion Skills
Now display Chmpions passives unlocked

- Modifications on Skills tab :
Fixed order of AvA skills
Fixed Typos on German client for few Skilllines.
Tooltips are now generated with the API itself
Icons are now generated with the API itself
You can now save builds throught the Favorite Keybind

- Modifications on Favorites tab :
Favorites are re-enabled
At each login, a favorite called $YourCharName will be created (or updated). This is your real build. You can use it to see it / change it. You can't delete those special favorites.

- Modifications on Import tab :
Tons of fixes on Hashs
You can now see Hash in Skill Builder.

v2
=======
- Updated libs and API bump
- 1st tab totally revamped : It now show you a complete sheet of your character, for a description of the sheet, please have a look on the video (in english)
- Skill Builder updated for last DLC. New feature "Forget skill" : Right clic on a skill to forget it. Buttons have been moved into Keybinds
- New import/export tab with your characer hash. Import is still disabled for now
- Favorites & Respec tabs are disabled for now

v1
=======
- Automatic Skillpoints setter : You can now automatically set your skill points using SuperStar skill builder. Make a build save it as favorite and go in favorite pannel. Setting 300 SP should take ~ 2 min

- Fixed some bugs :
Reported changes of Imperial City skill lines to SuperStar
Incompatibilities due to code change in Imperial City Release
At startup a nil error for people who don't have unlocked Champion System
Small error in calculation of Available points in skill builder

v0.9
=======
- Fixed some bugs :
At startup a nil error for new users.
For sorcerers, skills and skill line order for dark magic and daedric summonning were inverted. Please note, saved skills builds with thoses skills are also inverted. They must be redone.

v0.9
=======
- Skill Builds can now be saved : A new icon has been added to the Skill Builder. It will allow you to save the Skill build as a favorite. Hashcode for later reuse / sharing is also provided. Hashcode is compatible with description providen in addon main Page.

- Skill Points spinner : You can now choose your skill points in Skill builder from 0 to 400. (PS: Max Skills Points in game is actually 328, this include 278 PvE SP and 50 AvA SP)

- Clicking on a slot now output its full description in chat.
Please Note: I can't pop SkillLine as tooltips in chat because there are 0 function ingame to create customizable and clickable links in chat.
Some gaming common accronyms have been used to display caracteristics of skills, you can use per exemple this page

- Morph Window now show the "New effect text" in green under the tooltip description.

- Fixed some bugs :
In Skill builder, Assault and Assistance AvA SkillLine Icons were inverted, Imperial Skillline icons had Breton icons. Fixed
Undaunted Mettle had a MaxLevel to 3 instead of 2, fixed too.
Real available unspent points were ignored in the virtual "Available Skill Points" of the builder, fixed
Removed the contextual possibility of slotting an ability from the Skill Builder.

I'm still missing some legerdemain and vampires infos to display earning rank of skills. It will be shown in next version with or without them.


v0.8
=======
- Added Skill Builder : Please note that this feature is on its very early stage. For now it'll only let you spend (virtual) points and see skills, morphs, descriptions, etc without spending real points.

Per default your class is selected, Choose your Race
Click on start, and the builder appears. Here you'll get your number of available skillpoints (the real number of your skillpoints that you'd unlocked).
Then you can spend (virtual) points in the skills you want to. It's only preshow for now, NOTHING is saved. (It will be soon!)
  • The data was collected ingame, I didn't copied any single info from websites.
  • The tooltips are generated by game, you'll get REAL values depending on YOUR stats.
    If a tooltip is different from your friends, that's because you're not having same stats. So if you get champion bonuses, item enchantements, they'll be included.
  • Tooltips are a bit different from original ESO ones. Yes because I didn't succeded to recreate them.
  • Even if I got data of all skill levels, I only show you for active and ultimates ability the 4th level. I'll add options later (maybe).

- Fix for the LibMainMenu error reported

v0.7
=======

- Added Favorites : Favorites can be set by clicking on "Favorite" buttons.
From Favorite panel you can see whole description of a favorite (the "Summary"), its sheet ("Export") and you can now change your actual template to this one.
Please note that Favorite names are limited to 40 chars.

- When clicking on "Export" button from other panel, the title will be set to the template name / favorite name / your player name, or "Exported build" if it was from slash command.

- "Imported build" is now "Exported build" to avoid confusions. "Export" buttons will send on the "Exported Build" tab.

- Adding changing template functionnality : First, you must define a template by adding it from a favorite.
- Then, in favorite panel, click on Cange template button
- SuperStar will show the template you've chosen and let you see detailled summary or sheet by clicking on appropriate buttons. If you got enough CP and gold, you'll need to click on Respec button. A dialog will pop and will ask you to confirm your operation. Once it's done, your template will be changed.

- Summary panel rewriten, is now easier to read, plus added colors and CP summary of your char


PS : The cost is imposed by game. I don't take ANY gold. It's 100% like original Champion System.

- Added French & german translation (thanks Baetram)

- Fixed few bugs

v0.6
=======
- Fixed incompatibilities with other panels like markets, skillbars, etc.

v0.5
=======
- SuperStar now use Main Menu. There are now tabs in the SuperStar main scene to navigate between windows.
- Imported builds are now in a new tab. It will be easier to compare and Imported build will have its own functions soon
- Added Summary tab. To get a textual description of your build or the imported one.
- Fixed little bug with the base62 encoder, wikipedia was wrong!

v0.4
=======
- SuperStar now use SceneManager. I needed space and will use this ingame system to make tabs inside SuperStar.
- Fixed little bug with total colors and moved unspent points to the right


v0.3
=======
- Added Tooltips on skills
- Added indicator near the star names if you omit to spend a point in a constellation
- If your Champion level is too low compared to an imported build, the total point spent will appear in red
- Fixed whole positions for all languages

v0.2
=======
- Added Export Feature
Usage : Open Superstar, click on Export button, the EntryBox in chat will be fulfilled with a command like /script ChampionsCrafters("1100C0000H800000000000000000CC00000D00")

You can share this link with a friend, integrate this in a website, and other will see your build !
PS: For now the people you want to share this link must use SuperStar in order to get a displayed value.

Webmasters & Addon authors who wants to build similar addons & web based builders : Please see Addon description to get info about how the hash is writen.

- Added total points spent and little icons.
Optional Files (2)
File Name
Version
Size
Author
Date
Type
4.3.3
107kB
02/01/21 09:22 AM
Patch
4.01
78kB
03/03/18 04:58 PM
Patch


Archived Files (17)
File Name
Version
Size
Uploader
Date
3.1
76kB
Ayantir
10/02/16 11:03 AM
3
72kB
Ayantir
09/18/16 12:43 AM
2.6
63kB
Ayantir
08/23/16 12:47 AM
2.5
67kB
Ayantir
06/26/16 06:10 PM
2.b
70kB
Ayantir
05/30/16 10:01 PM
2
70kB
Ayantir
05/30/16 09:39 PM
1
81kB
Ayantir
09/01/15 07:23 AM
0.9.1
76kB
Ayantir
05/08/15 01:22 PM
0.9
76kB
Ayantir
05/06/15 05:28 PM
0.8
72kB
Ayantir
04/16/15 09:47 PM
0.7
44kB
Ayantir
04/07/15 01:20 AM
0.6
40kB
Ayantir
04/01/15 08:04 PM
0.5
37kB
Ayantir
03/23/15 08:21 AM
0.4
35kB
Ayantir
03/21/15 10:17 PM
0.3
33kB
Ayantir
03/19/15 05:20 PM
0.2
33kB
Ayantir
03/09/15 10:39 AM
0.1
31kB
Ayantir
03/05/15 07:47 AM


Post A Reply Comment Options
Unread 04/27/15, 10:21 AM  
Garkin
 
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Forum posts: 832
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I have 174 skill points, 3 which I didn't spent yet. Addon shows just 171 available points, so I believe that addon doesn't take in account unspent skill points.
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Unread 04/23/15, 02:20 AM  
Ayantir
 
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Originally Posted by Sasky
Might want to define your base 62 encoding, since it's not a standard function.
Is it 0-9, a-z, A-Z?
Standard A-Z, a-z, 0-9 from Base64 encodings?

Also, I'd recommend just going to base 64 by adding 2 characters. There are several to choose from ('_', '-', '(', ')', '^', '&', '%', '=', '.', etc)
It'd also make packing booleans a lot easier. Bonus points if you use one of the standard base64 function encodings as that'd make it a lot easier for external programs to use this format.
Hello,

The base62 used is

0-9 for 0-9
A-Z for 10-35
a-z for 36-61

And if the function is not "a standard", it's inspired from the PHP base_convert() and the base 62 used by a lot of URL shorteners.

I'll maybe look at the base64
The main goal was that the hashcode length shorter than the chat text entry restriction.
Last edited by Ayantir : 04/23/15 at 02:23 AM.
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Unread 04/22/15, 09:20 PM  
Sasky
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Forum posts: 231
File comments: 87
Uploads: 4
Might want to define your base 62 encoding, since it's not a standard function.
Is it 0-9, a-z, A-Z?
Standard A-Z, a-z, 0-9 from Base64 encodings?

Also, I'd recommend just going to base 64 by adding 2 characters. There are several to choose from ('_', '-', '(', ')', '^', '&', '%', '=', '.', etc)
It'd also make packing booleans a lot easier. Bonus points if you use one of the standard base64 function encodings as that'd make it a lot easier for external programs to use this format.
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Unread 04/16/15, 09:52 PM  
Ayantir
 
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0.8

Hello there,

New version which was very long for me to release, because of it's difficulty and because of its size, I hope you'll enjoy it. Even it's not finished it's a working release

So, what in ? A skill builder !

New tab has been added (Skills).
It will first let you choose your class and race.
Per default your class is selected, I'll see if I can do something for race.

Click on start, and the builder appears. Here you'll get your number of available skillpoints (the real number of your skillpoints that you'd unlocked).

Please note for this, you can have differences with SpentSkillPoints addon, because this one is buggy. The correct value is in SuperStar.

Then you can spend (virtual) points in the skills you want to. it's only preshow for now, NOTHING is saved. (It will be soon!)

- The data was collected ingame, I didn't copied any single info from websites.

- The tooltips are generated by game, you'll get REAL values depending on YOUR stats.
If a tooltip is different from your friends, that's because you're not having same stats. So if you get champion bonuses, item enchantements, they'll be included.

- Tooltips are a bit different from original ESO ones. Yes because I didn't succeded to recreate them.
I'll add earning rank as soon I'll get the last missing data.

- Even if I got data of all skill levels, I only show you for active and ultimates ability the 4th level. I'll add options later (maybe).


Please note that is not the real Skill Window, just a similar window
Skill Lines names are hardcoded, they can be slighter different from the original ones.
Developpers, I added a library to fetch data. You can play with this big dump I've did. They're integrated functions to play with, so it won't be very hard for you

For people interested to how I did it, I just created 10 toons on PTS, dumped all their skills with the available functions ingame.
They include for each ability : skillType, skillLineIndex, abilityIndex, abilityId, abilityType, texturePath, morph, rank, earnedRank, maxRank

For Vampire infos, I just asked a bite on the live server. And for Emperor, I just asked to friends to type few commands.

What I've already planned to do :

- Import/export with an hascode. I've already wrote its structure, so it won't get long
- A fast passive feature. If your passive get 9 rank, clicking on the "+" will set the value to the max one.
- A +/- feature for passive if you don't like your choices that will allow you to "unlearn" skills (same for actives)
- Add skillbuilds in favorites , in a dadicated section
- Change your entire build in 1 click from a favorite
- Allow you to get more skillpoints, to tests some builds even if you don't have them in reality. I'll add templates like "New Level 50 (~100points)", "Max PvE (~270)", "Max PvE + Cyro Captain (~300)"

I still don't get ALL data. very few things are missing and they're not shown in this release.

What is missing are :
- The vampire earning rank from passives rank 2 (all of them). If you want to help and are a vampire with those passives unlocked, you can send a PM.
- The legerdemain earning rank for rank 2/3/4 (all of them).
Last edited by Ayantir : 04/16/15 at 09:54 PM.
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Unread 04/15/15, 10:03 AM  
Ayantir
 
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Originally Posted by QuadroTony
got this today

I'll desactivate this little feature which was only here for compatibility.
That's a mistery, a control who is hidden is executed because on the event OnMouseEnters.

Next version will got this an ingame skill builder (almost finished, was very long to do).
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Unread 04/15/15, 12:37 AM  
QuadroTony
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got this today

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Unread 04/12/15, 12:41 AM  
timidobserver

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Originally Posted by Ayantir
Originally Posted by timidobserver
I got this error a few times today.
This should have been fixed since last release, do yuo use v 0.7?
Yup I have the latest version.
Last edited by timidobserver : 04/12/15 at 03:25 AM.
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Unread 04/11/15, 05:16 PM  
Ayantir
 
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Originally Posted by timidobserver
I got this error a few times today.
This should have been fixed since last release, do yuo use v 0.7?
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Unread 04/11/15, 02:54 PM  
timidobserver

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I got this error a few times today.
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Unread 04/10/15, 07:02 PM  
timidobserver

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Great addon. I wish it tracked how much gold spend a week respeccing my champion points lol.
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Unread 04/08/15, 05:41 PM  
Chou
 
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Whouah

Extra

J'ai hate
Thanks @Ayantir

Originally Posted by Ayantir
Hello,

Because we can do this, I'll also add support for Skill templates, because there's a lot of online web based skill builders and not a single ingame. and it's doable, so ..

I'll take me a little time, because I'd like to see if I can do something with most used web skill builders and make something compatible.

Stay tuned

PS: I won't add support for stats builder, because it's VERY easy to dispatch them.
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Unread 04/08/15, 05:49 AM  
Baertram
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AWESOME IDEA!
I'd like to have this /script .... link then too if possible so we can share skills ingame by your addon. I always wanted this to have :-)

Originally Posted by Ayantir
Hello,

Because we can do this, I'll also add support for Skill templates, because there's a lot of online web based skill builders and not a single ingame. and it's doable, so ..

I'll take me a little time, because I'd like to see if I can do something with most used web skill builders and make something compatible.

Stay tuned

PS: I won't add support for stats builder, because it's VERY easy to dispatch them.
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Unread 04/08/15, 04:33 AM  
Ayantir
 
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Hello,

Because we can do this, I'll also add support for Skill templates, because there's a lot of online web based skill builders and not a single ingame. and it's doable, so ..

I'll take me a little time, because I'd like to see if I can do something with most used web skill builders and make something compatible.

Stay tuned

PS: I won't add support for stats builder, because it's VERY easy to dispatch them.
Last edited by Ayantir : 04/08/15 at 04:39 AM.
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Unread 04/07/15, 12:58 PM  
Ayantir
 
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Re: Re: 0.7

Originally Posted by Chou
Awesome Thanks for your work.

Can we share It with the french community and Upload It in our fansite !?
oui, bien sur ^^
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Unread 04/07/15, 12:43 PM  
Chou
 
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Thumbs up Re: 0.7

Awesome Thanks for your work.

Can we share It with the french community and Upload It in our fansite !?
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