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Homestead (2.7)
Dark Brotherhood (2.4)
Updated:03/29/17 03:31 PM
Created:03/21/15 08:44 AM
Monthly downloads:102
Total downloads:46,560
Favorites:76
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Categories:Discontinued & Outdated, Character Advancement, Combat Mods, ToolTip
MitigationPercent (with working penetration stat)  Popular! (More than 5000 hits)
Version: 1.6
by: coolmodi [More]
Update for DB:
I'm not playing ESO anymore, but thanks to the comments from mudcrabs and MK32 this was a very quick fix, don't expect any other updates in the future though.

  • Fixed UI errors caused by API changes
  • Fixed calculation errors caused by DB changes:
    General: Level used now works with champion points
    Penetration: Nirnhoned removed, Sharpened now only adds flat penetration and no longer percent ignored
  • In addition the percent ignored only shows if there is any (mace equiped with points in passive, no other source I'm aware of anymore)

Features:
  • Display damage mitigation from resistances in percent
  • Display a fixed and working penetration stat
  • Works in character (both PC and gamepad UI) and inventory view
  • Spell and physical mitigation can also be shown in a configurable UI panel
  • Shows resistance needed for the 50% hardcap in the addon's settings screen

Description:
This addon can display the mitigation that your resistances provide in percent in the character screen, inventory and/or as a movable panel. It also has a completely fixed penetration stat!

The used formulas:
  • Physical/Spell mitigation*: (resistance-100)/(level*10)
  • Physical/Spell hardcap(50%)*: 500*level + 100
  • Critical mitigation: resistance/level, derived from 50*level = 50%, taken from elderscrollsonline.wiki.fextralife.com
where level is your level+Veteran Rank (66 on V16).
*Everything seems to have 100 penetration by default, this makes the hardcap effectively 100 higher in every situation, hence the 100.

Penetration is a more complex matter:
The amount reported by the game (and used by other addons I know that show it) is absolute crap, it adds various wrong values for many sources, and also handles "percent ignored" wrong and doesn't show it. This addon attempts to fix it by using the combined research done by the author of this thread and myself. Head over there and read if you want to know more

The addon displays it in the format A + B.
A = percent of target's resistance ignored (e.g. mace passives)
B = flat amount of target's resistance ignored (e.g. light armor passive)

Known bugs:
  • If two 1H-Sharpened/Nirnhoned weapons are in the currently active weapon set and one of them is moved into the other set it will break flat penetration. Switching sets fixes that!

Credits:
Garkin for originally showing me a way to change the char screen!
Sounomi for finding out why a game patch broke that!
Asayre on Tamriel Foundry for helping with the math behind penetration!
update 1.6
- Removed gamepad support (I won't fix this) to get rid of the error it produces
- Bumped API version

update 1.52
- API-Version bumped to DB
- Fixed UI errors caused by API changes
- Fixed calculation errors caused by DB changes (thx to mudcrabs and MK32 for mentioning this in comments):
Penetration: Nirnhoned removed, Sharpened now only adds flat penetration and no longer percent ignored General: Level calculation now works with champion points
- In addition the percent ignored only shows if there is any (mace equiped with points in passive, no other source I'm aware of anymore)

update 1.51
- Fixes for TG and API version push
- Added options to show more stats in panel because it was requested
- Panel now uses scene manager to hide in menus

Update 1.5
- Added gamepad UI support
- Added penetration stat display
- Completely changed how the penetration stat is calculated and displayed
- Critical mitigation now shows correctly how much percent is removed additively from the critical modifier instead of by how much percent it's reduced multiplicatively (didn't make all that much sense)
- "Resistant" perk now adds to the displayed critical mitigation
- Added battlelevel and dungeon scaling support
- Redone settings menu, now working reset to defaults function
- Added localisation support

Update 1.4
- Changed the way the hardcap is calculated, it now inlcudes a flat +100 to offset the 100 penetration everything in the game has.
- Removed the not working % display for penetration until I actually make that work, if possible at all.

Update 1.3b
- Fix .zip not having correct folder structure

Update 1.3
-Fixed char screen display
-Added display in inventory screen
-Added percentage for critical resistance
-A lot of code changes
-WIP: Option to see blocking mitigation for panel
-WIP: Option to use nord passive for mitigation calculation
-WIP: Option to show penetration

Update 1.2
-API version changed
-Some wording and grammer changes
-Now gives me all your gold and your soul

Update 1.1:
-Panel is now only clickable if it's visible, no more blocked lockpicking etc.
-Events for updating the panel (stat change/autohide) are now only active if the respective options are on, may cost less performance now, maybe not, who knows.
-Clickable area is now smaller and more in line with the normal text size.
-Hardcap is now calculated without the -100 armor, I have no way of testing it, but i think this makes more sense at least.
-Autohide setting in the menu is now also deactivated when panel is set to off.
-Hardcap display in panel removed, it's now shown in the addon settings. This should be a better solution.

Update 1.0:
-Movable panel now has variable size, can be recolored and set to hide whenever the target reticle is hidden!
-Display in character screen now works correctly, can be displayed in brackets behind the resistance values or as individual stats
-Mitigation calculation in veteran ranks was a level off, sorry for that, it's fixed now.
-Other stuff i can't remember

Update 0.95:
-Toggling the movable panel on or off now has immediate effect.
-You can now show mitigation values in char screen too, this works with Harven's Extended Stats.
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Uploader
Date
1.52
45kB
coolmodi
06/22/16 11:02 PM
1.51
45kB
coolmodi
03/08/16 03:20 AM
1.5
133kB
coolmodi
12/09/15 11:33 AM
1.4
95kB
coolmodi
11/28/15 10:01 AM
1.3b
95kB
coolmodi
11/12/15 04:29 PM
1.2
33kB
coolmodi
10/18/15 03:37 PM


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Unread 05/08/15, 07:14 PM  
coolmodi
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Re: Bad function?

Originally Posted by Mystix
Bad function?

1. screen: I have clean char, level 5, without passives, armor and weapon. 0 resits = 0 percent. Is is OK.
2. screen: Char has armor with 125 resits. Mitigation is 0,5%. Then would be 250 (2x125) resist = 1%, but is not.
3. screen: Char has armor with 231 resits. Mitigation is 2,6%. It is not possible.

Where is problem? Do anybody know value of hardcap resist for every level?
There is a flat 100 penetration that (i think) every mob and also players has, so I included it in the calculation (see addon description page for the formula used). If you install Havel's Extended Stats you can even see that you have 100 penetration yourself all the time

Because of this 0-100 resistance is 0% mitigation. For your example that means that 125 resistance are in fact 25 effective resistance, and 231 are 131, that explains why it's 0,5% and 2,6% mitigation.

And the hardcap on your current level is shown in the addon's settings menu
Last edited by coolmodi : 05/10/15 at 09:21 AM.
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Unread 05/07/15, 12:29 PM  
Mystix

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Bad function?

Bad function?

1. screen: I have clean char, level 5, without passives, armor and weapon. 0 resits = 0 percent. Is is OK.
2. screen: Char has armor with 125 resits. Mitigation is 0,5%. Then would be 250 (2x125) resist = 1%, but is not.
3. screen: Char has armor with 231 resits. Mitigation is 2,6%. It is not possible.

Where is problem? Do anybody know value of hardcap resist for every level?





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Unread 04/10/15, 10:30 PM  
thejadefalcon

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Excellent! Updated and it works now. Thank you very much for the quick fix! I also really appreciate the hard cap information. That's very nice to know!
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Unread 04/10/15, 03:41 PM  
QuadroTony
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btw did you know there is a hardcaps on max magica can increase your tooltip DMG of skills?
i believe tamina too has this


my friend achieve 38k magicka and if you try reach more than 38k your toltip DMG will be not increased

i will test more
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Unread 04/10/15, 09:26 AM  
coolmodi
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Ok, it is indeed my addon blocking the mouse when lockpicking!
If you have the panel in the middle (default ), even if it's not shown (off or autohide), it will make lockpicking impossible.

I have a working version where it's fixed now, and i'll test it a bit more and upload it later today.

Edit: I have uploaded it now. It should fix the bug, and i hope i haven't added more
Last edited by coolmodi : 04/10/15 at 03:04 PM.
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Unread 04/10/15, 07:33 AM  
coolmodi
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Originally Posted by thejadefalcon
Nope, nothing I've been able to do at all has been able to get the lockpicking to work. Without the addon, I actually can't seem to replicate it *not* working. With it, I can't get anything other than that.
Strange, i play with the addon active since i made it and never encountered this problem. I pick every chest i find and it always works.

I can only think of one thing: Try activating the movable panel and move it somewhere out of the way, just put in in a corner or something. I found out that you can't click through it even if it's hidden. That may block the click for the lockpick.

Never had a problem with that, but i figure it could become one with unlucky placement. But no clue if that is responsible for your lockpicking not working.

Edit: I think i can change that today or tomorrow, wanted to fix the autohide setting anyways, and the -100 resistance shouldn't apply to hardcap calculation i think, but i have no way of testing this. Not even close to it with any char
Last edited by coolmodi : 04/10/15 at 08:39 AM.
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Unread 04/09/15, 09:00 PM  
thejadefalcon

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Nope, nothing I've been able to do at all has been able to get the lockpicking to work. Without the addon, I actually can't seem to replicate it *not* working. With it, I can't get anything other than that.
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Unread 04/09/15, 07:49 PM  
thejadefalcon

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Originally Posted by Garkin
I believe that this is game bug, because once in a while I get this error too, even if I don't have this addon installed. It seems that for some reason chat window has focus on lockpick screen and it catches all mouse clicks. When it happens I have to close lockpicking, make sure that I dont have chat active (or even minimize chat window) and then try to pick a lock again.
I'll give it a go, but with multiple /reloadui's the only time it's been an issue has been with this addon active. I'll report back when I can find another chest.
Last edited by thejadefalcon : 04/09/15 at 07:49 PM.
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Unread 04/09/15, 06:35 PM  
Garkin
 
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Originally Posted by thejadefalcon
Hey, I've got a bit of a problem. First off, wonderful mod, it does what it's supposed to very well. Unfortunately, it does something else for me too. It stops me from picking locks on chests. I've checked, all other mods are off, it's definitely this mod causing it. Attached some screenshots, if they'll be any help at all.

http://i.imgur.com/VXale3z.jpg

http://i.imgur.com/dioFvSG.jpg

The lockpick is stuck at the top, clicking my mouse does nothing. The only way in is to force the lock, which does work but, obviously, isn't ideal.

It seems to happen regardless of the settings within the add-on itself, but I've taken the panel off and put the percentage on my character sheet.
I believe that this is game bug, because once in a while I get this error too, even if I don't have this addon installed. It seems that for some reason chat window has focus on lockpick screen and it catches all mouse clicks. When it happens I have to close lockpicking, make sure that I dont have chat active (or even minimize chat window) and then try to pick a lock again.
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Unread 04/09/15, 05:12 PM  
thejadefalcon

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Hey, I've got a bit of a problem. First off, wonderful mod, it does what it's supposed to very well. Unfortunately, it does something else for me too. It stops me from picking locks on chests. I've checked, all other mods are off, it's definitely this mod causing it. Attached some screenshots, if they'll be any help at all.





The lockpick is stuck at the top, clicking my mouse does nothing. The only way in is to force the lock, which does work but, obviously, isn't ideal.

It seems to happen regardless of the settings within the add-on itself, but I've taken the panel off and put the percentage on my character sheet.
Last edited by thejadefalcon : 04/09/15 at 05:15 PM.
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Unread 03/24/15, 06:17 AM  
coolmodi
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Re: Does it recognize difference in armor types

What counts is the combined resistance your armor, passives and buffs/skills give you at any given moment.
It doesn't matter what armor you have and how you mix it.

Example:
-You have 7/7 heavy armor with 10000 resistance on lvl 30, so you would have 33% -> (10000-100)/(30*10)
-You have 7/7 light armor instead with only 2500 resistance, so you would have only 8% mitigation.
-You have mixed armor with 5000 resistances, but also passives that give you 1000 spell resistance and a buff active that gives you 2000 resistances -> you now have 8000 spell resistance (26.3%) and 7000 physical resistance (23%).

The cap for 50% is the same in all cases (15100 on 30), it's just impossible to reach with light armor as it gives you not enough, even with all heavy armor it's hard to reach imho

Originally Posted by parnell
when heavy gets 50%? or does it just cap at 50%/4?
I think you misunderstand something, armor is NOT treated differently in any way! The difference is only a result of the different ammount of resistance they provide and the access to the different armor skill trees.
The math is the same in any case.
Last edited by coolmodi : 03/24/15 at 06:28 AM.
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Unread 03/23/15, 08:27 PM  
parnell

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Does it recognize difference in armor types

for example light is 1/4 heavy and medium is 3/4 heavy.

as per the 1.6.5 patch notes.

http://forums.elderscrollsonline.com...h-notes-v1-6-5

There are a few stats that now work slightly different:
Armor: The amount of mitigation provided by Armor has changed.
A piece of Light Armor grants 1/4th of the mitigation of an equivalent piece of Heavy Armor.
A piece of Medium Armor grants 3/4th of the mitigation of Heavy Armor.

Spell Resistance: Instead of having a base amount of Spell Resistance that grows as you level, Spell Resistance is now provided by Armor on a 1 to 1 basis.
For example, if a piece of gear gives you 2000 Armor, it also gives 2000 Spell Resistance.
Passive skills in both the Light Armor and Heavy Armor skill lines will modify this ratio.
Also, they have reported that 50% is maximum, but could you get to 50% mitigation in light armor by getting 4x more armor than when heavy gets 50%? or does it just cap at 50%/4?
Last edited by parnell : 03/23/15 at 08:30 PM.
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Unread 03/21/15, 09:53 AM  
timidobserver

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Originally Posted by coolmodi
Originally Posted by timidobserver
Great addon. Any chance you can add an option to stick this on the character sheet like http://www.esoui.com/downloads/info5...tionValue.html
I only started this earlier today beacuse i found that addon. MitigationValue -> MitigationPercent
But this is my first addon and i literally just followed the combat indicator example guide from the the wiki and then looked at other addons to figure out how everything works...and then a ****load of trial and error later it somehow worked as i wanted it to

I also have no clue if the code the MitigationValue addon uses to do what you want is still valid, but i can try it tomorrow i think. There was another addon that extended the char screen though, so it should be possible. I just have to figure it out
Yeh MitigationValue is way outdated, so I wouldn't use that. Harven's Extended stats is up to date, so you could use that as a guide.
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Unread 03/21/15, 09:36 AM  
coolmodi
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Originally Posted by timidobserver
Great addon. Any chance you can add an option to stick this on the character sheet like http://www.esoui.com/downloads/info5...tionValue.html
I only started this earlier today beacuse i found that addon. MitigationValue -> MitigationPercent
But this is my first addon and i literally just followed the combat indicator example guide from the the wiki and then looked at other addons to figure out how everything works...and then a ****load of trial and error later it somehow worked as i wanted it to

I also have no clue if the code the MitigationValue addon uses to do what you want is still valid, but i can try it tomorrow i think. There was another addon that extended the char screen though, so it should be possible. I just have to figure it out
Last edited by coolmodi : 03/21/15 at 09:37 AM.
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Unread 03/21/15, 09:08 AM  
timidobserver

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Great addon. Any chance you can add an option to stick this on the character sheet like http://www.esoui.com/downloads/info5...tionValue.html
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