Download
(301 Kb)
Download
Updated: 08/25/24 12:45 PM
Pictures
File Info
Compatibility:
Update 43 (10.1.0)
Gold Road (10.0.0)
Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
base-game patch (9.1.5)
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Updated:08/25/24 12:45 PM
Created:08/19/18 09:58 AM
Monthly downloads:12,809
Total downloads:1,058,930
Favorites:400
MD5:
Categories:Bags, Bank, Inventory, Beta-version AddOns
10.1.0
PerfectPixel  Popular! (More than 5000 hits)
Version: 0.13.12
by: KLISK, Baertram
In developing!
Please write me about all the shortcomings.


Required libraries: LibAddonMenu


Addon changes the style of windows and expands the list of inventory.
See screenshots.

Slash commands:
"/pp" - Settings menu.


Attention!
For correct display, the screen resolution must be at least 1920x1080. UI scaling should be disabled.
If you are forced to use scaling, do not use a 1px thick frame in lists or hide it altogether. This will help avoid rippling when scrolling.

Known incompatibilities!
This addon is not supporting the Gamepad mode nor the accessibility mode (which uses gamepad UI) so please turn off the Gamepad mode AND the accessibility mode!
Warning: Spoiler

Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.

Your textures ingame are missing/invisible, shown wrong/still showing PP textures even if the addon is disabled?
Logout and close the game client.
Navigate to your live folder, search the file
Code:
shaderCache.cooked
and delete it (this file holds the cached textures).
Then start the launcher and client again, the file will be rebuild (1st start after deleting this file will take longer than usual!).

If you want to help or contribute:
PP at GitHub

--RU-----------------------
В процессе разработки!

Пожалуйста сообщите мне о любых недочётах.
Вы можете предложить свои идеи по функционалу.


Требуемые библиотеки: LibAddonMenu


Аддон меняет визуальный стиль и размер внутриигровых окон.


Чат-команды:
"/pp" - Окно настроек.



Внимание!
Для корректного отображения, разрешение в игре должно быть не ниже 1920x1080, функция маштабирования интерфейса должна быть отключена.
Если вы вынуждены использовать масштабирование, не используйте рамку толщиной 1px в списках или скройте ее вовсе. Это поможет избежать ряби при прокрутке.

Известные несовместимости!
Bandits User Interface: Settings → Bandits UI → Automation → Mark current pledges → OFF.


GridList.
MarkPledges.
QuickEmotes.
CustomItemPreview.
0.13.12
Skill scene:
- [fix] shaking when scrolling.
- The text in the list is slightly larger.

Quest journal scene:
- [fix] shaking when scrolling.
- The text in the list is slightly larger.

0.13.11
[fix] Skill scene.
[rework] craftStationScenes.lua

0.13.10
[fix] Store menu bar.

0.13.01 -> 0.13.09
[rework] craftStationScenes.lua

0.13.0, 0.13.01 (2024-08-19, Klisk)
do
FIX REWORK FIX REWORK FIX REWORK FIX FIX FIX
end

0.12.22 (2024-08-16 code65536/Baertram)

-Added direct support for LibExtendedJournal (Loot log, Character Knowledge etc.) thanks to code, and DakJaniels for his other addon PerfectExtendedJournal!
!!! Please delete the extra addon PerfectExtendedJorunal and update code's addons and PP instead !!!



0.12.21 (2024-08-12 Baertram)
-Fixed "SellPriceText" error on live (trading house)

0.12.20 (2024-08-12 Baertram)
-Made compatible with U43
-Small fixes here and there

0.12.19 (2024-06-30 Dakjaniels)
-Many small fixes, improvements
-Added a lot of compatibility with other addons

0.12.18 (2024-06-16 Baertram)
Added scribing altar UI

0.12.17 (2024-06-03 Baertram)
Fixed mail inbox scroll contaienr not overlapping checkbox and inventory counts

0.12.16 (2024-05-12 Baertram)
Added support for "Gold Road" scybing UI (maybe not all, still ongoing)

0.12.15 (2024-03-12 Baertram)
Added support for LibHistoire Guild history UI

0.12.14 (2024-03-11 Baertram)
-Updated for API101041: Fixed guild history UI, and others

0.12.13 (2024-01-13 Baertram)
Fix player stats scene background hiding properly if e.g. Improved Titleizer addon is enabled

--------------------------------------------------
0.12.12 (2023-10-14 Baertram)
Added support for PTS API 101040
-Added Master crafter tables (smithing create tab) + tooltips
-Fixed backgrounds and anchors changing on each smithing tab change
--------------------------------------------------
0.12.11 (2023-04-19 Baertram)
Fix for provisioner global variable leak (list), PTS "Necrom" provisionier changes (shown details), order of provisionier tabs: eat, drink, furniture, fish filet
--------------------------------------------------
0.12.10 (2023-01-11 Baertram)
Fix chat window background getting applied without pChat enabled
--------------------------------------------------
0.12.09 (2023-01-04 Baertram)
Double checked the file and uploaded the correct ones now, sorry for the last update: I grabbed the wrong/old file base!
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.081 -> Which is 0.12.07 again (2023-01-04 Baertram)
Reverted back to version 0.12.07 due to unforseen errors with GridList
--------------------------------------------------
0.12.08 (2023-01-03 Baertram)
Updated Fence/Launder scenes to show the currently sold,laundered items/max as short text with texture.
Updated Fence/Launder scenes to show the currently active haggling bonus as short % text to make it look like the other inventory/bank info lines (all in 1 line)
--------------------------------------------------
0.12.06, 0.12.07
ChatWindow:
-slightly adjusted the size of the chat list.
KeybindStrip:
-[UPD] code.
-[+] Advanced settings.
--------------------------------------------------
0.12.05
Tooltips:
-restored: PopupTooltip, ZO_ProvisionerTopLevelTooltip.
ChatWindow:
-[UPD] pChat compatibility.
--------------------------------------------------
0.12.04
Tooltips:
-[UPD] code, initialization.
-[+] Advanced settings.
ChatWindow:
-[UPD] variables, initialization.
--------------------------------------------------
0.12.03
InventoryScene:
[FIX] Preview. Preview now works with camera rotation disabled.
TradingHouseScene:
[FIX] text 'SellPricePerUnit'
[FIX] UniversalDeconstructionScene.
PerformanceMeter:
[+] Advanced settings.
ChatWindow:
[UPD] Finalized.
[UPD] Enabled by default.
--------------------------------------------------
0.12.0, 0.12.01, 0.12.02
-

0.11.35 - 2022-10-03 Baertram
Compatiblity fix for Wizards Wardrobe

0.11.34 - 2022-08-22 Baertram
Updated API version and dependencies
Fixed trading house scene error message

0.11.33 - 2022-06-25 Baertram
-Added endeavours progress bars with PP style
-Fixed IIfA search box not interactable after 1st search

0.11.32 - 2022-06-25 Baertram
-Fixed crafting refine tab (items not selectable) and fixed the list
-Added new controls from the list
-Added addon controls from the list

0.11.31 - 2022-06-25 Baertram
-Fixed achievement progessBars text position
-Added more compatibility with MasterMerchant - Thanks to Troodon80!
-Added fixes for a lot of controls that are greyed out by PP's backdrops. - Many tanks to Troodon80 for collecting the controls! If you find others please add them here: https://docs.google.com/spreadsheets/d/1LRvPoK7wEgrN2GdIxybC5cRNevtTFcOV1bubH0kAdqM
-Added some own control fixes for greyed out header controls

0.11.30 - 2022-06-23 Baertram
-Fixed smithing research, background of researchable trait rows
-Added support for Arkadius Trade Tools sales view at guild store.
Should be compatible with AwesomeGuildStore

0.11.29 - 2022-06-22 Baertram
-Fixed global leaking variables
-Fixed mail scene
-Fixed player2player trade scene
-Fixed achievements scene
-Fixed journal scene
-Some other drawTier/layer/level fixes

0.11.28 - 2022-06-18 Baertram
Fixed set collections scene error (credits to quickc and the community, thanks!)

0.11.27 - 2022-06-14 Baertram
-Fixed progress bars at set collection itembook
-Fixed some other controls at the collections scenes
-Fixed mail send background
-Fixed trading house sell background
-Fixed House purchase tabs alignment of buttons
-Fixed keybind strip not hiding after stow-away of a siege weapon
-Fixed LibCustomMenu submenu items to show like ZO_Menu in PP style
-Fixed AddonSelector non movable UI
-Moved ZO_Menu to new contextMenu.lua file
-Added PP progress bars for antiquities
-Added PP progress bars for achievements
-Added scrollbars for lore library
-Added scrollbars for achievements
-Added scrollbars for leader boards
-Added scrollbars to housing collections "unowned" list
-Added Inventory Insight from Ashes support for PP look-a-like

0.11.26 - 2022-06-13 Baertram
[Changed]Moved some data to a new constants file
[FIX]Backdrops tier/layer/level - No more blacked/greyed out controls until you click them
[FIX]Quickslots
[FIX]Scrollbar buttons
[FIX]Other anchors

0.11.25 - 2022-05-27 Baertram
[FIX]Backdrop of inventory

0.11.24 - 2022-05-26 Baertram
[FIX]Made compatible with PTS High Isle and current live
[FIX] Votans MiniMap will not disable the compass background anymore if PP compass is disabled

0.11.23 - 2022-04-17 Baertram
[ADDED] Universal deconstruction scene

0.11.22
[FIX] market scene - jumping tabs.
[FIX] champion scene - keybind strip.

0.11.21 - 2021-01-12 Baertram
Fixed keybind strip background showing as looting items


0.11.20 - 2021-01-12 Baertram
Fixed new feature "Keybind strip" to not automatically show after login (if transparency was deactivated)

0.11.19 - 2021-01-12 Baertram
Updated API version
Fixed global variable leak
Added settings:
-Latency & FPS panel
--Transparency
-Keybind strip:
--Transparency
--Height (only works in keyboard mode)

0.11.18 - 2021-08-24 Baertram
Updated API version
Updated dependency versions
fix skills headlines

0.11.17
fix Collections Scene.
fix Restyle Station.

0.11.16
do
FIX FIX FIX FIX FIX FIX FIX FIX FIX
end

0.11.15
minor fix anchors craft stations.

0.11.14
minor fix guildScene.

0.11.13
Info Bars - Icons are now used instead of labels.
Disabled the standard feature of updating inventory when switching between different scenes where inventory is present. Since now all inventory scenes are the same size, no update is required (less updates = less brakes).
minor fixes.

0.11.10
cleaned up unused functions.
minor fixes.

0.11.09
TradingHouse:
- Improved compatibility with 'MasterMerchant' and 'ArkadiusTradeTools'.
- 'ArkadiusTradeTools' only in conjunction with 'AwesomeGuildStore', there is no desire to deal with this mess.(Maybe later...)
'ShissuRoster' may cause errors, changes are required on its side.

0.11.08
[FIX] error in settings.
[FIX] scroll bar (backgrounds).
[FIX] сlaim level up rewards (backgrounds).
Removed dialogs table, now taken from the global table [ESO_Dialogs].

0.11.06
[FIX] slightly changed scene hide animation time to avoid potential bugs with some addons.

0.11.05
[FIX] window sizes and anchoring (ZO_PlayerInventory, ZO_CraftBag, ZO_QuickSlot, ZO_PlayerBank, ZO_HouseBank, ZO_GuildBank, ZO_StoreWindow, ZO_BuyBack, ZO_RepairWindow)

Removed old compatibility code from 'AwesomeGuildStore'.
There may be problems with AdvancedFilters.(incorrect anchorings)

0.11.03
[FIX] compatibility of addons cobination: PP + CraftStore + VotanMiniMap.

0.11.02
Potion Maker compatible.

0.11.0
[FIX] Inventory Scene.
[FIX] Stats Scene.
[FIX] Smithing Scene.
[FIX] Retrait Scene.
[FIX] Enchanting Scene.
[FIX] Alchemy Scene.
[FIX] Provisioner Scene.
[FIX] Store Scene.
Removed CraftStore compatibility code, no longer required.

0.10.95
[UPD] Manifest file (.txt)
[FIX] Journal Scene.
[FIX] Mail Scene (being finalized).

0.10.94 - Baertram
Added performance meter FPS/ping

0.10.93 - Baertram
Added quest journal antiquities scene

0.10.92 - Baertram
Added small security checks to controls (emptyLabel, sortheader, etc.) as house bank/banks/inventories are opened

0.10.91 - Baertram
-Fixed crafting tables missplacing of research horizontal scroll list
-Added support for set item collection UI
-Added support for reconstruct UI
-Worked on bank panel
-Research table's "Include banked items" checkbox position fix
-Guild bank & House bank inventory position fix

0.10.90 - Baertram
-Updated API version
-Fixed retrait panel and made reconstruct panel usable without backdrop
-Fixed crafting panels

0.10.89 - Baertram
-Updated API version
-Updated needed LAM version
[FIX]Removed no-spin fragment from the charactert buffs scene so the outfit dropdownbox is accessible again (ZOs change broke it somehow)

0.10.88
[FIX] tooltips edge.

0.10.87
[UPD] Manifest file (.txt)
Now, RU client uses standard fonts.

0.10.86
[FIX] Status icons.

0.10.85
[FIX] WorldMapScene - LargeMap.

0.10.84
[FIX] incompatibility MasterMerchant.
[FIX] Manifest file (.txt) -> thanks Baertram.
compatibility.lua is loading on the event "EVENT_PLAYER_ACTIVATED"

0.10.83
[s] Compass settings - Hide boss bar.
[FIX] Loot Scene settings.

0.10.82
[FIX] ProvisionerScene - hide ingredientRowsContainer in preview mode.

0.10.81
[FIX] Disable debug log.

0.10.80
[+] Loot Scene settings. (Settings → PerfectPixel → Loot Scene)
[s] Movable window. (Pull on the title.)
[s] Mouse focus by first slot.
[s] Adaptive size window. (Depending on the number of items.)

0.10.73
[FIX] Compass compatibility.
[FIX] BankScene - rowSellInfo.

0.10.72
[UPD] Manifest file (.txt)
[FIX] LootScene - rowName.
[FIX] ProvisionerScene - ingredientRowsContainer.
[FIX] WorldMapScene - LargeMap.

0.10.71
Another portion of crutches, so that at least something works in this game...
Thanks ZoS!

0.10.70 - Baertram
[FIX] Support for CraftStoreFixedAndImproved Rune changes (vanilla UI and CraftStore UI at different panels)

0.10.69
[+] scrolling settings. (Settings → PerfectPixel → Scrolling)

0.10.68
[FIX] compatibility (enchanting scene, provisioning scene).

0.10.67
[ROLLBACK] 0.10.67 = 0.10.64

0.10.66
[FIX] MailInbox.

0.10.65
[FIX] Unsafe functions.

0.10.64
[FIX] Compass compatibility.

0.10.63
[+] Trade Scene.
[+] Guild Browser Scene.

0.10.62
[FIX] LootWindow.

0.10.61
[FIX] MailInbox.

0.10.60
[UPD] Manifest file (.txt)
[PERFORMANCE] Significantly increased list performance. Now elements are updated only at creation, were updated earlier at any manipulation with the list.
[PERFORMANCE] Many optimizations throughout the code.
Blur has been added to some scenes to enhance perception.
Slightly improved appearance when scaling UI.
[!]Settings reset!

0.10.50 Baertram / KL1SK
-Changed 2 files to hopefully fix problems with the skill window (KL1SK)
-Made compatibility function at enchanting window be compatible itsself with PTS (Scalebreaker) update

0.10.49 Baertram
-Fixed incompatibility within ZO_Dialog1 "OnShow" event code
-Updated German translations

0.10.48
сode transfer to compatibility.lua
minor changes skillsScene

0.10.47
guildRecruitmentKeyboard - in the style of PP.

0.10.46
Fix marketScene.
Fix skillsScene.
## APIVersion: 100027
LibStub no longer used.

0.10.45
minor fix settings for lists.

0.10.40, 0.10.41, 0.10.42, 0.10.43, 0.10.44
Removed the table of fragments to disable animation of the disappearance. Now interception of global function is used.
I wanted to add a setting, the time of disappearance of windows. But due to the inappropriate behavior of ESO, most likely, there will be no more attempts.
Rejected functions SetInheritAlpha (false). Previously used because ESO broke the alpha channel of textures.
Added some settings for lists.
Minor compatibility fix with "MasterMerchant" in the guildRoster window.
Minor fix ZO_CrownCratesGemsCounter

0.10.35
Improved and returned code for compatibility with the "Craft Store".

0.10.34
Removed code compatibility for "MasterRecipeList" (No longer required) and "VotansImprovedProvisioner" (Some functions are duplicated.).
Provisioner scene - Added tooltip. (You can disable directly in the cooking window.)

0.10.31
[minor fix] Provisioner scene.

0.10.3
Removed code compatibility for "Craft Store" and "Inventory Grid View".
[FIX] compatibility "ESO Master Recipe List".

0.10.23
Minor improvements LootList

0.10.21 and 0.10.22
LootScene:
- Minor fix LootList.
- Added status icon "quest item".

0.10.2
The version was not specified correctly.
Minor fix CollectionsScene.
LootScene: The list is slightly modified and added item price.

0.10.1
CraftStationScenes recycled completely.
Alchemy station - only the size and background.
Notify if the background from the settings does not change somewhere.

0.10.0
Begin implementation of support for skins.
Went through all the code!
Added "Skins" section to settings.
Added setting on/off "Blur background".
If you encounter a malfunctioning PP, let me know for the quickest fix.
Removed fonts for Russian localization, now they are taken from the folder RuESO.

0.9.99
fix hidden "SellPrice" from merchants with the GridList addon.

0.9.989
Fixed work: PerfectPixel + GridList + AutoCategory.
Fix WorldMap.

0.9.988
Partially done: RetraitStation.
Added compatibility: InventoryGrid.
Minor fix.

0.9.986
Added compatibility: CraftBagExtended.
Minor fix.

0.9.985
SkillsScene: Changed event for loading parameters.(The previous version caused an error when dragging the skill.)

0.9.984
WorldMapZoneStory - in the style of PP.

0.9.983
PP and AGS - In the AGS settings, you do not need to specifically include anything. - Many thanks to "@sirinsidiator".
TradingHouseScene: A lot of small fix, but there is still a lot of work!
SkillsScene: Changed event for loading parameters.

0.9.981
PP and AGS Again Together! :) - In the AGS settings, you need to enable the "Disable custom selltab filter"!

0.9.98
Code optimization.
SkillsScene - minor fix.
TradingHouseScene:
-Almost restored.
-Added to the list the name of the seller.

0.9.975
Disabling code section associated with SerchBox.

0.9.974
Tooltips now disappear in 50ms to avoid blinking.
DialogsMenu: added BANKCurrencyTransferDialog, GUILD_BANKCurrencyTransferDialog
"Large map" - redesigned code. Many thanks to "Votan" for the help.

0.9.972
minor fix InfoBar.

0.9.971
fix anchor AwesomeGuildStoreFilterAreaScrollBar

0.9.969 0.9.970
"Unwrapped skills tree" and "Large quest list" - optimized code
- Improvement compatibility SpentSkillPoints.

0.9.968
"Unwrapped skills tree" and "Large quest list" - Now objects do not jump like mad when scrolling.

0.9.967
minor fix.

0.9.966
"Comparative Tooltips - show onHold" - You can again assign a key.
Improvement - "Unwrapped skills tree" and "Large quest list"
collectionsSceneGroup lists - in the style of PP.

0.9.964
"Comparative Tooltips - show onHold" - Key to display "Shift". you can not change ... for now.

0.9.963
- Improvement compatibility SpentSkillPoints.
- Fix highlight width in DropDownMenu.
- Comparative Tooltips:
Added toggle - "Comparative Tooltips - show onHold". Comparative Tooltips will be shown only when you hold the assigned button. Assign a button in the control menu!
The default is disabled.
This can significantly improve the performance of the game in the inventory, especially when viewing sets!

At the moment only in the inventory.

0.9.961
Code optimization - DialogsMenu, ScrollBar.

0.9.96
Improvement - "Unwrapped skills tree"

0.9.958
Large quest list:
Improvement.
Added highlighting lines when you hover.
Code optimization.

0.9.957
temporary fix skillList.

0.9.956
- Added compatibility SpentSkillPoints.
- SkillsScene:
Revision.
Added toggle - "Unwrapped skills tree".
Added toggle - "Skills tree background".
Added toggle - "Skills list background".
- DialogsMenu - disabled debug log.

0.9.954
- DialogsMenu: Added all that found. Confirmation of sending mail - can not be changed.
- GuildSceneGroup - disabled debug log.

0.9.953
- Added compatibility ShissuRoster.
- Added Restyle_Station_Keyboard_Scene.
- small fix provisionerScene, collectionsSceneGroup.

0.9.95
fix Large quest list.
Added EN, DE, RU translation - Many thanks to "Baertram".

0.9.948
Added compatibility AddonSelector, LibVotansAddonList

0.9.947
fix compatibility MailLooter
gameMenuInGameScene:
ZO_AddOns - in the style of PP.
Added toggle - "AddOns activate".
Added toggle - "AddOns list background".

0.9.945
fix size Tabs
Journal Scene:
Added toggle - "Large quest list".
Added toggle - "Quest list background".

0.9.94
small fix mailSceneGroup
fix compatibility InventoryGridView
added compatibility MailLooter

0.9.933
ZO_SkillsUpgradeDialog - in the style of PP.
DropDownMenu: ZO_Menu - in the style of PP.
Revision of the guildSceneGroup.

0.9.93
fix inventoryScene
Added toggle - "No Spin" (inventoryScene) disable if you experience problems with the preview menu.

0.9.921
Revision fix "0.9.92 InventoryScene: fix hidden dyeStampConfirmation."

0.9.92
GuildScene: ZO_GuildSelector fix anchor.
InventoryScene: fix hidden dyeStampConfirmation. I hope nothing breaks :)

0.9.91
Cleaned code.

0.9.9
ZO_Dialogs: simplifying code.
ZO_Dialogs: ZO_SkillsConfirmDialog, ZO_TutorialDialog, ZO_TradingHousePurchaseItemDialog - in the style of PP.
ZO_Dialogs: Returned a slight blackout when calling, to shift attention.
Tooltips: simplifying code.
Tooltips: ZO_SmithingTopLevelCreationPanelResultTooltip, ZO_ProvisionerTopLevelTooltip, ZO_AlchemyTopLevelTooltip - in the style of PP.
Added: StablesScene, FenceScene.
Small fixes and improvements: ProvisionerScene, EnchantingScene, animation: Tabs, MenuBar.

0.9.896
ZO_QuitDialog_Keyboard, ZO_LogoutDialog_Keyboard - in the style of PP.
Now the scene switches without delay.
ZO_Dialogs: simplifying code.

0.9.893
small fix Crowns Store.

0.9.892
minor improvements.

0.9.891
disabling debug log.

0.9.89
When the ScrollBar is hidden, the list shifts to fill the void.

0.9.882
Added toggle - "Do not interrupt interactive activities" example harvesting.
Added toggle - "Hide Stealth Text".
others small fixes.

0.9.88
Added HelpSceneGroup - Not finished.
Added NotificationsScene - Not finished.

0.9.871
Added toggle - "Hide Menu Bar Label" and "Hide Top Bar Background".

0.9.87
Tooltips: simplifying code.
Tooltips: GameTooltip, AchievementTooltip, ZO_MapQuestDetailsTooltip, HarvensSkillTooltipMorph1, HarvensSkillTooltipMorph2 - in the style of PP.
Compatible: HarvensImprovedSkillsWindow.

0.9.862
added LAM menu Reticle settings.
small fix WorldMap.

0.9.861
added LAM menu "requires Reload".
others small fixes.

0.9.86
Added FriendsListGroup. - Not finished.
Added GuildSceneGroup. - Not finished.
JournalSceneGroup: added cadwellsAlmanac.
small fix CollectionsSceneGroup.
InventoryGridView compatibility: "ButtonStackCount" - Temporary.
Compass: ZO_BossBar in the style of PP.

0.9.8
- Added settings menu based on "LibAddonMenu-2.0"
- All settings require restarting the interface. "/reloadui"
- If you used PP up to version 0.9.8, delete the settings file "...\Documents\Elder Scrolls Online\live\SavedVariables\PerfectPixel.lua" - not necessary.

0.9.797
Highlighting area quests a little brighter.
Added a combat indicator to the compass.

0.9.795
Added slash command:
"/ppc" - on/off restyle compass.
Tooltips: ChargesBar and ConditionBar in the style of PP.
CollectionsSceneGroup: left windows reduced.

0.9.791
fix EnchantingScene

0.9.79
The color palette in the lists has been slightly changed, everything is reduced to one type.
Added PopupTooltip, AbilityTooltip, SkillTooltip, ZO_MapLocationTooltip.
Fix layers of tooltips.
Fix ZO_LootAlphaContainerList.
The duration of the animation "MenuBar" and "Tabs" is reduced by one third.
ZO_MailInboxList in the style of PP.

0.9.77
small fix CollectionsSceneGroup

0.9.76
fix LargeMap
fix background ZO_SkillsAdvisor
APIVersion: 100025

0.9.75
Added CollectionsSceneGroup
Added JournalSceneGroup
SkillsScene - ZO_SkillsAdvisor in the style of PP.

0.9.71
LargeMap fix

0.9.7
Added slash command:
"/ppt" - on/off restyle tooltips.
Restyle tooltips - At the moment, not all.
Increase lists: Inventory, Bank, HouseBank, GuildBank.
TradingHouse fix background.

0.9.692
fix HouseBank
small fix WorldMap

0.9.691
Completely changed the way to increase the world map.

0.9.69
Slightly changed the way the map is enlarged.
Added slash commands:
"/pp" - status settings. - For the future.

0.9.68
Added slash commands:
"/ppm" - on/off large map.

0.9.66
Added statsScene
The map returned the native size.
ZO_WorldMap in the style of PP.

0.9.62
I returned the enlarged map.

0.9.61
So far, disabled the zoomed map.

0.9.6
Added ProvisionerWindow
Added WorldMap
Others small fixes.

0.9.51
fix SkillsWindow
fix compatible with CraftStore
KeybindStrip decreased fonts

0.9.5
Added GroupMenuWindow
Added MailWindow

0.9.41
Fix tabs GuildStore.

0.9.4
At not ready windows, the top menu has returned on a place.
Returned the background of the bottom panel.
The windows are cleaned of unnecessary elements.
Changed the way to create backgrounds.
Added CharacterWindows
Added ListDialog

0.9.33
GuildStore small fixes.

0.9.3
When using CraftStore enchantingScene is disabled.
Now the GuildStore window is displayed correctly when there is no AwesomeGuildStore.


0.9.2
Fix ScrollList: bank, store, houseBank. (Notify me if you find windows in which lists are not updated when opened.)

0.9.1
Corrected the background and selection in the TradingHouse list.

0.9
Added TradingHouse. I recommend to use it in conjunction with AwesomeGuildStore.(not necessary)
Now ScrollBar has become much more convenient, visually has not changed.
Reduced windows transparency by 10%.

0.8
Almost completely rewritten code.

0.6
Most of the Windows changed.
If you use the "AwesomeGuildStore", go to its settings and select (Disable custom selltab filter = ON)

0.5
Added window:
loot
enchantDialog
Smithing, Woodworking, Сlothier, Enchanting.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.0.0
946B
08/16/24 06:58 AM
Addon


Archived Files (43)
File Name
Version
Size
Uploader
Date
0.13.11
302kB
KLISK
08/24/24 01:34 PM
0.13.10
303kB
KLISK
08/24/24 10:56 AM
0.13.09
84kB
KLISK
08/24/24 05:09 AM
0.13.01
85kB
Baertram
08/19/24 01:12 PM
0.13.0
85kB
KLISK
08/19/24 12:36 PM
0.12.22
85kB
Baertram
08/16/24 06:58 AM
0.12.21
85kB
Baertram
08/12/24 08:35 AM
0.12.20
83kB
Baertram
08/12/24 02:01 AM
0.12.19
84kB
Baertram
06/30/24 03:49 PM
0.12.18
84kB
Baertram
06/16/24 09:26 AM
0.12.17
82kB
Baertram
06/03/24 01:56 PM
0.12.16
82kB
Baertram
05/12/24 09:40 AM
0.12.15
82kB
Baertram
03/12/24 11:56 AM
0.12.14
81kB
Baertram
03/11/24 07:56 AM
0.12.13
81kB
Baertram
01/13/24 11:48 AM
0.12.12
80kB
Baertram
10/13/23 04:19 PM
0.12.11
80kB
Baertram
04/19/23 08:31 AM
0.12.10
79kB
Baertram
01/10/23 06:15 PM
0.12.09
79kB
Baertram
01/04/23 04:21 AM
0.12.081
79kB
Baertram
01/04/23 02:58 AM
0.12.08
88kB
Baertram
01/03/23 12:08 PM
0.12.07
284kB
KLISK
11/26/22 09:02 AM
0.12.05
285kB
KLISK
11/22/22 10:51 AM
0.12.04
285kB
KLISK
11/20/22 11:00 AM
0.12.03
287kB
KLISK
11/19/22 02:12 PM
0.12.02
285kB
KLISK
11/15/22 02:45 AM
0.12.01
285kB
KLISK
11/14/22 02:12 AM
0.12.0
285kB
KLISK
11/13/22 11:49 AM
0.11.35
88kB
Baertram
10/02/22 06:43 PM
0.11.34
88kB
Baertram
08/22/22 09:44 AM
0.11.33
88kB
KLISK
06/25/22 01:39 PM
0.11.32
88kB
Baertram
06/25/22 10:00 AM
0.11.31
88kB
Baertram
06/25/22 07:44 AM
0.11.30
86kB
Baertram
06/23/22 03:34 PM
0.11.29
85kB
Baertram
06/22/22 07:46 AM
0.11.28
84kB
Baertram
06/18/22 06:51 AM
0.11.27
84kB
Baertram
06/14/22 04:10 PM
0.11.26
82kB
Baertram
06/13/22 02:59 PM
0.11.25
81kB
Baertram
05/27/22 02:06 PM
0.11.24
81kB
Baertram
05/26/22 12:47 PM
0.11.23
79kB
Baertram
04/16/22 04:12 PM
0.11.22
394kB
KLISK
03/15/22 06:54 AM
0.11.21
79kB
Baertram
01/13/22 12:26 PM


Post A Reply Comment Options
Unread 08/30/24, 11:25 AM  
ApoAlaia

Forum posts: 6
File comments: 172
Uploads: 0
Originally Posted by Foozeyy
Originally Posted by ApoAlaia
On the subject of compatibility...

Many moons ago, maybe a couple of years now?, when ZOS changed the API and all things drawTier/layer/level went awry this addon became partially incompatible with PP:

https://www.esoui.com/downloads/info...hantMaker.html

Is still 'useable' but it doesn't render correctly.

I was wondering if someone would have the time and will to look into adding compatibility for it.

Outside using CraftStore I don't think there is any other addon that improves the functionality of the enchanting station.

Furthermore an addon that I believe KLISK added compatibility for even further back also went a bit whack when that update happened.

https://www.esoui.com/downloads/info...ting.html#info

Issues are purely cosmetic, the functionality is still there, but I thought I'd ask on the off chance...
Hey! I use both of these addons as well and noticed the same issues. I got the potion/poison maker windows looking a bit better so the background isn't overlapping with the tabs. But I've still noticed some other issues such as controls not appearing sometimes which I haven't been able to solve yet. For the background offsets, you can try my edits and see how you like it:

Line 95 of compatibility.lua change to: PP:CreateBackground(ZO_AlchemyTopLevelPotionMaker, --[[#1]] nil, nil, nil, -6, 10, --[[#2]] nil, nil, nil, 0, -4)

Line 96 of compatibility.lua change to: PP:CreateBackground(ZO_AlchemyTopLevelPoisonMaker, --[[#1]] nil, nil, nil, -6, 10, --[[#2]] nil, nil, nil, 0, -4)

Before:


After:


As for Enchant Maker, I haven't been able to make it look as I would like just yet, I've only managed to get a background to render behind it, but not the full vertical size as I would like. If this doesn't get official support, I'll continue experimenting.

Definitely an improvement, thank you very much!
Report comment to moderator  
Reply With Quote
Unread 08/30/24, 11:20 AM  
Foozeyy

Forum posts: 4
File comments: 48
Uploads: 0
Originally Posted by ApoAlaia
On the subject of compatibility...

Many moons ago, maybe a couple of years now?, when ZOS changed the API and all things drawTier/layer/level went awry this addon became partially incompatible with PP:

https://www.esoui.com/downloads/info...hantMaker.html

Is still 'useable' but it doesn't render correctly.

I was wondering if someone would have the time and will to look into adding compatibility for it.

Outside using CraftStore I don't think there is any other addon that improves the functionality of the enchanting station.

Furthermore an addon that I believe KLISK added compatibility for even further back also went a bit whack when that update happened.

https://www.esoui.com/downloads/info...ting.html#info

Issues are purely cosmetic, the functionality is still there, but I thought I'd ask on the off chance...
Hey! I use both of these addons as well and noticed the same issues. I got the potion/poison maker windows looking a bit better so the background isn't overlapping with the tabs. But I've still noticed some other issues such as controls not appearing sometimes which I haven't been able to solve yet. For the background offsets, you can try my edits and see how you like it:

Line 95 of compatibility.lua change to: PP:CreateBackground(ZO_AlchemyTopLevelPotionMaker, --[[#1]] nil, nil, nil, -6, 10, --[[#2]] nil, nil, nil, 0, -4)

Line 96 of compatibility.lua change to: PP:CreateBackground(ZO_AlchemyTopLevelPoisonMaker, --[[#1]] nil, nil, nil, -6, 10, --[[#2]] nil, nil, nil, 0, -4)

Before:


After:


As for Enchant Maker, I haven't been able to make it look as I would like just yet, I've only managed to get a background to render behind it, but not the full vertical size as I would like. If this doesn't get official support, I'll continue experimenting.
Report comment to moderator  
Reply With Quote
Unread 08/29/24, 09:17 AM  
Foozeyy

Forum posts: 4
File comments: 48
Uploads: 0
Re: Re: Re: Centering Question

Originally Posted by ApoAlaia
Originally Posted by Baertram
That most probably happens because at the left of the map you see the map zone completion UI parts of the vanilla UI (and other addons like "Beam Me Up" show there UI there too), if toggled/enabled.

You need to keep in mind that here are thoussands of addons that work together, and were tested to do so.
What may not lok proper for your "designer eyes" often got a reason And it's not always that simple to male UI parts jump around if addon1, 2 3 or 4 are enabled, or all of them or none etc.

Thanks for your updated offsets, but I think they will not be included into PP default values (unless I'm totally wrong with the reasons above).

Originally Posted by Foozeyy
Is it just a design decision or is there a reason for making the map off-center to the right and the top menu bar off-center to the left? Shouldn't they both just be centered? I can see in the code that you've done it intentionally, so I was just wondering why?

Anyway, if anyone wants them to be centered like they are normally:
- Change line 34 of tabs.lua to PP.Anchor(ZO_MainMenu, --[[#1]] TOP, nil, TOP, 0, 20)
- Change line 123 of worldMapScene.lua to PP.Anchor(ZO_WorldMap, --[[#1]] TOP, nil, TOP, 0, 80, --[[#2]] true, BOTTOM, nil, BOTTOM, 0, -70)
This is a screenshot with BMU and Votan's Improved Locations loaded but with only one button added to the menu bar - reduced loadout, doing writs - however there are often more buttons there (at the very least the one added by Character Knowledge:

Warning: Spoiler


The map might be offset to the right, but to me it looks aesthetically pleasing.

With the map centered there would be too much 'empty space' between the map and the zone list, and not enough to comfortably accomodate the BMU 'panel'.

I can see how someone might find complete symmetry preferable however I personally prefer it as it is.
Ah yep, I can see that definitely makes sense for your game, resolution, and addons. And I agree that it's a preferable option over being centered for your particular setup.

In that case, to have a pleasing result on all (mostly) screens and setups, may I suggest a config option (disabled by default) for centering the menu bar and map scene? If you want I can add this myself. Thanks again @KLISK and @Baertram
Report comment to moderator  
Reply With Quote
Unread 08/29/24, 08:37 AM  
ApoAlaia

Forum posts: 6
File comments: 172
Uploads: 0
On the subject of compatibility...

Many moons ago, maybe a couple of years now?, when ZOS changed the API and all things drawTier/layer/level went awry this addon became partially incompatible with PP:

https://www.esoui.com/downloads/info...hantMaker.html

Is still 'useable' but it doesn't render correctly.

I was wondering if someone would have the time and will to look into adding compatibility for it.

Outside using CraftStore I don't think there is any other addon that improves the functionality of the enchanting station.

Furthermore an addon that I believe KLISK added compatibility for even further back also went a bit whack when that update happened.

https://www.esoui.com/downloads/info405-PotionMakerforAlchemyCrafting.html#info

Issues are purely cosmetic, the functionality is still there, but I thought I'd ask on the off chance...
Last edited by ApoAlaia : 08/30/24 at 05:42 AM.
Report comment to moderator  
Reply With Quote
Unread 08/29/24, 06:54 AM  
KLISK
 
KLISK's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 281
Uploads: 7
@Baertram said it right. It would be good to add this to compatibility.lua.
Report comment to moderator  
Reply With Quote
Unread 08/29/24, 06:25 AM  
ApoAlaia

Forum posts: 6
File comments: 172
Uploads: 0
Re: Re: Centering Question

Originally Posted by Baertram
That most probably happens because at the left of the map you see the map zone completion UI parts of the vanilla UI (and other addons like "Beam Me Up" show there UI there too), if toggled/enabled.

You need to keep in mind that here are thoussands of addons that work together, and were tested to do so.
What may not lok proper for your "designer eyes" often got a reason And it's not always that simple to male UI parts jump around if addon1, 2 3 or 4 are enabled, or all of them or none etc.

Thanks for your updated offsets, but I think they will not be included into PP default values (unless I'm totally wrong with the reasons above).

Originally Posted by Foozeyy
Is it just a design decision or is there a reason for making the map off-center to the right and the top menu bar off-center to the left? Shouldn't they both just be centered? I can see in the code that you've done it intentionally, so I was just wondering why?

Anyway, if anyone wants them to be centered like they are normally:
- Change line 34 of tabs.lua to PP.Anchor(ZO_MainMenu, --[[#1]] TOP, nil, TOP, 0, 20)
- Change line 123 of worldMapScene.lua to PP.Anchor(ZO_WorldMap, --[[#1]] TOP, nil, TOP, 0, 80, --[[#2]] true, BOTTOM, nil, BOTTOM, 0, -70)
This is a screenshot with BMU and Votan's Improved Locations loaded but with only one button added to the menu bar - reduced loadout, doing writs - however there are often more buttons there (at the very least the one added by Character Knowledge:

Warning: Spoiler


The map might be offset to the right, but to me it looks aesthetically pleasing.

With the map centered there would be too much 'empty space' between the map and the zone list, and not enough to comfortably accomodate the BMU 'panel'.

I can see how someone might find complete symmetry preferable however I personally prefer it as it is.
Report comment to moderator  
Reply With Quote
Unread 08/29/24, 04:36 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 5189
File comments: 6259
Uploads: 78
Re: Centering Question

That most probably happens because at the left of the map you see the map zone completion UI parts of the vanilla UI (and other addons like "Beam Me Up" show there UI there too), if toggled/enabled.

You need to keep in mind that here are thoussands of addons that work together, and were tested to do so.
What may not lok proper for your "designer eyes" often got a reason And it's not always that simple to male UI parts jump around if addon1, 2 3 or 4 are enabled, or all of them or none etc.

Thanks for your updated offsets, but I think they will not be included into PP default values (unless I'm totally wrong with the reasons above).

Originally Posted by Foozeyy
Is it just a design decision or is there a reason for making the map off-center to the right and the top menu bar off-center to the left? Shouldn't they both just be centered? I can see in the code that you've done it intentionally, so I was just wondering why?

Anyway, if anyone wants them to be centered like they are normally:
- Change line 34 of tabs.lua to PP.Anchor(ZO_MainMenu, --[[#1]] TOP, nil, TOP, 0, 20)
- Change line 123 of worldMapScene.lua to PP.Anchor(ZO_WorldMap, --[[#1]] TOP, nil, TOP, 0, 80, --[[#2]] true, BOTTOM, nil, BOTTOM, 0, -70)
Last edited by Baertram : 08/29/24 at 05:05 AM.
Report comment to moderator  
Reply With Quote
Unread 08/29/24, 04:06 AM  
Foozeyy

Forum posts: 4
File comments: 48
Uploads: 0
Centering Question

Is it just a design decision or is there a reason for making the map off-center to the right and the top menu bar off-center to the left? Shouldn't they both just be centered? I can see in the code that you've done it intentionally, so I was just wondering why?

Anyway, if anyone wants them to be centered like they are normally:
- Change line 34 of tabs.lua to PP.Anchor(ZO_MainMenu, --[[#1]] TOP, nil, TOP, 0, 20)
- Change line 123 of worldMapScene.lua to PP.Anchor(ZO_WorldMap, --[[#1]] TOP, nil, TOP, 0, 80, --[[#2]] true, BOTTOM, nil, BOTTOM, 0, -70)
Last edited by Foozeyy : 08/29/24 at 04:13 AM.
Report comment to moderator  
Reply With Quote
Unread 08/25/24, 12:49 AM  
KLISK
 
KLISK's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 281
Uploads: 7
Re: Extended Journal

Originally Posted by Foozeyy
I've noticed the Extended Journal anchors and background isn't quite right when you compare it to other vanilla menus. The background sizing doesn't match up and the tabs aren't aligned to the right at the same position as other menus along with not having enough gap between the tab group and the window background itself. I've managed to get it pretty close in my game, but it's not perfect, because I can't unlink the menu bar from the menu content, nor can I align the content further to the left, negative values just don't work for the left side of the screen anchor.

Here are the values that I'm currently working with:
Code:
PP:CreateBackground(frame, --[[#1]] nil, nil, nil, -20, 0, --[[#2]] nil, nil, nil, 0, 10)
PP.Anchor(frame, --[[#1]] TOPRIGHT, GuiRoot, TOPRIGHT, -10, 110, --[[#2]] true, BOTTOMRIGHT, GuiRoot, BOTTOMRIGHT, 10, -70)
You don't need to touch 'CreateBackground' if the element is assembled correctly. 'Anchor' should be enough.
Report comment to moderator  
Reply With Quote
Unread 08/24/24, 08:59 PM  
Foozeyy

Forum posts: 4
File comments: 48
Uploads: 0
Extended Journal

I've noticed the Extended Journal anchors and background isn't quite right when you compare it to other vanilla menus. The background sizing doesn't match up and the tabs aren't aligned to the right at the same position as other menus along with not having enough gap between the tab group and the window background itself. I've managed to get it pretty close in my game, but it's not perfect, because I can't unlink the menu bar from the menu content, nor can I align the content further to the left, negative values just don't work for the left side of the screen anchor.

Here are the values that I'm currently working with:
Code:
PP:CreateBackground(frame, --[[#1]] nil, nil, nil, -20, 0, --[[#2]] nil, nil, nil, 0, 10)
PP.Anchor(frame, --[[#1]] TOPRIGHT, GuiRoot, TOPRIGHT, -10, 110, --[[#2]] true, BOTTOMRIGHT, GuiRoot, BOTTOMRIGHT, 10, -70)
Report comment to moderator  
Reply With Quote
Unread 08/24/24, 12:32 PM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 5189
File comments: 6259
Uploads: 78
Companions were introduced with Blackwood DLC afaik.
I'm pretty sure we had added support for that already some day to PP but I cannot find it anymore :-(
Basically it's all the same as normal non companion like inventory, skills and collections (menubar buttons in that order left to right).

https://github.com/esoui/esoui/tree/...anion/keyboard




Could be that this normal companion's UI (inventory with items to equip at the companion, skills for companion skills, collections for the collected items to use on companion like clothes and mounts) is first accesible after talking to the companions! So it must init somewhere there via an event or similar.
I could not find an event but one could maybe hook into this to init the companion stuff and react on menu button changes
https://github.com/esoui/esoui/blob/...board.lua#L110


Object:
COMPANION_KEYBOARD
COMPANION_CHARACTER_KEYBOARD

Scenes:
1) COMPANION_CHARACTER_KEYBOARD_SCENE
2) COMPANION_SKILLS_KEYBOARD_SCENE
3) COMPANION_COLLECTION_BOOK_KEYBOARD_SCENE

Fragments:
COMPANION_KEYBOARD_FRAGMENT
COMPANION_OVERVIEW_KEYBOARD_FRAGMENT
COMPANION_CHARACTER_KEYBOARD_FRAGMENT
COMPANION_COLLECTION_BOOK_KEYBOARD_FRAGMENT
COMPANION_EQUIPMENT_KEYBOARD_FRAGMENT
COMPANION_SKILLS_KEYBOARD_FRAGMENT


d(SCENE_MANAGER:GetCurrentScene():GetName())
Hint: If you use merTorchbug updated you can just to /tbsc too to open the scene manager and inspect the scene and fragments directly



Originally Posted by KLISK
Originally Posted by Baertram
@Klisk I noticed companion scene is totally vanilly all of sudden too. Maybe some other deferred init. fix we need to address
What is this scene called? I don't have this DLC.

Lua Code:
  1. /script
  2. d(SCENE_MANAGER:GetCurrentScene():GetName())
Last edited by Baertram : 08/24/24 at 12:45 PM.
Report comment to moderator  
Reply With Quote
Unread 08/24/24, 11:11 AM  
KLISK
 
KLISK's Avatar
AddOn Author - Click to view AddOns

Forum posts: 22
File comments: 281
Uploads: 7
Originally Posted by Baertram
@Klisk I noticed companion scene is totally vanilly all of sudden too. Maybe some other deferred init. fix we need to address
What is this scene called? I don't have this DLC.

Lua Code:
  1. /script
  2. d(SCENE_MANAGER:GetCurrentScene():GetName())
Report comment to moderator  
Reply With Quote
Unread 08/24/24, 09:51 AM  
Foozeyy

Forum posts: 4
File comments: 48
Uploads: 0
Originally Posted by Baertram
You can play around in scenes/skillsScene.lua at line 42
PP:CreateBackground(ZO_Skills, --[[#1]] nil, nil, nil, -10, -5, --[[#2]] nil, nil, nil, 0, 44)

And this line below
PP.Anchor(ZO_Skills, --[[#1]] TOPRIGHT, GuiRoot, TOPRIGHT, 0, 85, --[[#2]] true, BOTTOMRIGHT, GuiRoot, BOTTOMRIGHT, 0, -104)

You can change the x 0 and y 85 values here at the top anchor to e.g. 0 and 95.
And maybe you need to adjust the PP:CreateBackground offsets for x -10 and y -5 then too.

Else I do not have any easy fix or idea.
But as I said that might shrink the UI and move all other controls in it again, maybe it works fine.
And maybe it will just fail or flicker or whatever if you switch the tabs at the skills UI.
Thank you Baertram! On my screen, this is looking much better! Give it a try in your own game when you get the chance since I'm unable to test the Grimoires section as I don't have Gold Road. If all is working well, this is perhaps an easy fix you can include in the next update.

The values I used are the same as the ones used in the journal and collections scenes:
Code:
PP:CreateBackground(ZO_Skills, --[[#1]] nil, nil, nil, -10, -10, --[[#2]] nil, nil, nil, 0, 44)
PP.Anchor(ZO_Skills, --[[#1]] TOPRIGHT, GuiRoot, TOPRIGHT, 0, 120,	--[[#2]] true, BOTTOMRIGHT, GuiRoot, BOTTOMRIGHT, 0, -104)
Report comment to moderator  
Reply With Quote
Unread 08/24/24, 09:18 AM  
Baertram
Super Moderator
 
Baertram's Avatar
ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 5189
File comments: 6259
Uploads: 78
You can play around in scenes/skillsScene.lua at line 42
PP:CreateBackground(ZO_Skills, --[[#1]] nil, nil, nil, -10, -5, --[[#2]] nil, nil, nil, 0, 44)

And this line below
PP.Anchor(ZO_Skills, --[[#1]] TOPRIGHT, GuiRoot, TOPRIGHT, 0, 85, --[[#2]] true, BOTTOMRIGHT, GuiRoot, BOTTOMRIGHT, 0, -104)

You can change the x 0 and y 85 values here at the top anchor to e.g. 0 and 95.
And maybe you need to adjust the PP:CreateBackground offsets for x -10 and y -5 then too.

Else I do not have any easy fix or idea.
But as I said that might shrink the UI and move all other controls in it again, maybe it works fine.
And maybe it will just fail or flicker or whatever if you switch the tabs at the skills UI.
Last edited by Baertram : 08/24/24 at 09:21 AM.
Report comment to moderator  
Reply With Quote
Unread 08/24/24, 08:57 AM  
Foozeyy

Forum posts: 4
File comments: 48
Uploads: 0
Originally Posted by Baertram
Well, for that all other controls below need to shift down and then space left is not enough anymore so I doubt it "can" actually look the same.
The skills list is mch longer than the actual collections and it's different, so we can only change the look not the total list (like add scroll bars here and there and categories with subcategories that scroll etc.)

As this is only a visual issue I guess I rather leave it as it is as it does not distrub anythign (except your eye atm) and would lead to much work to just trying to move all properly without breaking any other addon adding controls there etc.

Originally Posted by Foozeyy
Originally Posted by Baertram
Originally Posted by Foozeyy
Can confirm I have the same issue. Also I'd love to see the skills menu fixed soon, the tabs shouldn't be overlapping like this:
What do you mean where exactly? Looks totally okay for me?




You mean the icons should be above the black box like in inventory?
Yep, icons should work like the collections menu. The skills menu in PP was designed before tabs existed on it, which is why it has an increased height. Now that there are tabs, the height of the menu should match the collections menu height and have the same tab layout.
Ah, unfortunate Would you have any code that I could use in my personal game that just hides them all together then? I'm sorry haha, this kind of thing just bothers me more than most, as I'm a designer. But I totally respect your decision to not want to fix this kind of thing right now. If there's a simple way to just hide the elements I don't mind having to do it every time PP updates.
Last edited by Foozeyy : 08/24/24 at 08:59 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: