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Murkmire (4.2)
Updated:10/30/18 11:37 PM
Created:05/26/18 02:51 AM
Monthly downloads:674
Total downloads:10,709
Favorites:24
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Categories:Graphic UI Mods, Bags, Bank, Inventory
4.2
BetterUI :: Gamepad Interface Improvements (Murkmire)  Popular! (More than 5000 hits)
Version: 2.60
by: goobsnake [More]
This is a continuation of Prasoc's & RockingDice's BetterUI :: Gamepad Interface Improvements add-on.

After speaking with RockingDice, it doesn't sound like he has plans to continue working on the add-on and was happy to hear that I'd be updating it for Summerset.



Current Release - 2.60 Changes:
  • Implemented : Tamriel Trade Center data (Suggested Price and AVG/MIN/MAX price) will now display on all item tooltips as long as the Enhanced Guild Store feature is enabled. **You must have the Tamriel Trade Center addon installed
  • Fixed an issue: The quickslots keybind will now show up properly for any applicable items


Last Release - 2.59 Changes:
  • Updated API level to 100025 / Murkmire
  • Implemented : Event Tickets now show up on the Inventory currency footer
  • Implemented : On screen message is now displayed when you attempt to mark a locked item as junk
  • Implemented : On screen message is now displayed when you attempt to mark a craft bag item as junk
  • Implemented : On screen and chat message is now displayed when you attempt to delete a protected item (Items from the crown store, crown crates or daily rewards) - A work around, for now, to the previous LUA error. You'll need to mark these items as junk and then delete
  • Removed: Crown and Gem currencies no longer show up on the Inventory currency footer
  • Changed: The mark as junk feature is now enabled by default when using the Enhanced Inventory feature
  • Fixed an issue: Linking items to chat when Enhanced Banking or Enhanced Inventory are not enabled should no longer cause an error
  • Fixed an issue: Linking items to chat from the craft bag works again
  • Fixed an issue: Linking items to chat while they are marked as junk should no longer cause an error
  • Fixed an issue: When an inventory category (ie armor, materials, etc.) no longer has any items in it, an error will no longer occur


I've been playing ESO since beta and I can be reached in-game via @snakebitten on the NA megaserver. Feel free to message me or add to friends. I'll also take donations via in-game if you feel the work was worth it, otherwise I'm updating this for my own use as well.

I do not plan to add a ton of extras to what is already built for BetterUI, as I simply do not have the time to dedicate to it full time. I will be maintaining it as ESO updates occur and attempting to fix bugs that pop up, but the addon fixes may not be super quick so be forewarned....

Anyone looking to contribute to adding features and updates with me, feel free to message me here or ingame.


Add-on's I recommend that work well with BetterUI:


  • Auto Category - Some performance issues with very large/full banks however


My github page for this add-on:

https://github.com/goobsnake/BetterUI
Current Release - 2.60 Changes:
  • Implemented : Tamriel Trade Center data (Suggested Price and AVG/MIN/MAX price) will now display on all item tooltips as long as the Enhanced Guild Store feature is enabled. **You must have the Tamriel Trade Center addon installed
  • Fixed an issue: The quickslots keybind will now show up properly for any applicable items


2.59 Changes:
  • Updated API level to 100025 / Murkmire
  • Implemented : Event Tickets now show up on the Inventory currency footer
  • Implemented : On screen message is now displayed when you attempt to mark a locked item as junk
  • Implemented : On screen message is now displayed when you attempt to mark a craft bag item as junk
  • Implemented : On screen and chat message is now displayed when you attempt to delete a protected item (Items from the crown store, crown crates or daily rewards) - A work around, for now, to the previous LUA error. You'll need to mark these items as junk and then delete
  • Removed: Crown and Gem currencies no longer show up on the Inventory currency footer
  • Changed: The mark as junk feature is now enabled by default when using the Enhanced Inventory feature
  • Fixed an issue: Linking items to chat when Enhanced Banking or Enhanced Inventory are not enabled should no longer cause an error
  • Fixed an issue: Linking items to chat from the craft bag works again
  • Fixed an issue: Linking items to chat while they are marked as junk should no longer cause an error
  • Fixed an issue: When an inventory category (ie armor, materials, etc.) no longer has any items in it, an error will no longer occur

2.58 Changes:
  • Updated API level to 100024 / Wolfhunter
  • Fixed an issue: Guild Store item lists are now using the new API and are no longer causing a LUA error


2.57 Changes:
  • Improved: Inventory footer bar view now shows more currency options like Transmute Crystals, Crowns, Crown Gems and Writs
  • Improved: Added a furnishings tab on the inventory screen
  • Changed: Split up style materials and trait gems into their own categories for the Craft Bag
  • Fixed an issue: Using and selecting the action button, while in the banking screen, will no longer cause an error when the action was done on the withdraw or deposit currencies section
  • Fixed an issue: The junk item category tab icon will now display or be removed in real time without needing to re-enter the inventory screen

2.56 Changes:
  • Changed: Researchable crafting traits will now display if you already own an tem with that trait in your Inventory, Bank, House Bank or is Equipped (in that order) instead of displaying "Duplicate"
  • Fixed an issue: Jewelry crafting traits now correctly display on the item tooltip if they are researchable or not
  • Fixed an issue: Top tooltip equipped status text has been adjusted so it is no longer cutoff when an outfit or costume is enabled.
  • Fixed an issue: Item traits like ornate or intricate will no longer show up as a known researchable trait.

2.55 Changes:
  • Fixed an issue: Jewelry Writ info was not showing up. *Thanks saccarius
  • Fixed an issue: Occasional error happening during NPC banking interaction dialogue

2.54 Changes:
  • Fixed an issue: ZO_GamepadInventory.lua:1362: end expected. *Thanks Khaelgor/Azzuryon
  • Fixed an issue: Updated most localization files with the "Jewelry" inventory label so that the inventory label displays correctly in-game
  • Fixed an issue: Switching from the Bank to the House bank or vice-versa and withdrawing items too quickly would cause an error
  • General Improvements: Cleaned up Banking code logic in some areas

2.53 Changes:
  • Fixed an issue: The withdraw keybinds for the House Bank were removed by accident

2.52 Changes:
  • Implemented support for Home Bank/Storage!
  • Implemented support for a new Inventory filter for Jewelry.
  • Implemented support for viewing Jewelry Crafting materials in the Craft Bag.
  • Updated numerous files for overall API 100023/Summerset support.
  • A few misc bug fixes
Archived Files (8)
File Name
Version
Size
Uploader
Date
2.59
206kB
goobsnake
10/26/18 11:11 AM
2.58
206kB
goobsnake
08/13/18 09:53 PM
2.57
206kB
goobsnake
07/06/18 12:10 PM
2.56
205kB
goobsnake
07/03/18 06:17 PM
2.55
205kB
goobsnake
06/11/18 09:48 AM
2.54
205kB
goobsnake
05/28/18 11:14 PM
2.53
205kB
goobsnake
05/26/18 10:50 AM
2.52
205kB
05/26/18 02:51 AM


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Unread 02/11/19, 05:00 PM  
goobsnake
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Originally Posted by ramonsantana
Can you make it compatible with Bandits UI or someone to tell me for to get them to work together?
This is likely caused from both add-ons using same named functions starting with BUI.

Unfortunately right now, I don't have time to compare the code from both addons, plus make & test the changes, but if someone else wants to do this I'll definitely accept the pull request on the github link listed on the bottom of the addon.

The original BetterUI came out in 1/2016 and from what I can see BanditUI came out in 1/2017, so you may need to inform the BanditUI author as well, maybe they can make the change quicker.
Last edited by goobsnake : 02/12/19 at 08:36 AM.
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Unread 02/11/19, 03:47 PM  
ramonsantana

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Can you make it compatible with Bandits UI or someone to tell me for to get them to work together?
This is what I get when I try to load both together
Lua Code:
  1. 019-02-11T15:23:10.275-07:00 |cff0000Lua Error: user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:51: attempt to index a nil value
  2. stack traceback:
  3. user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:51: in function 'BUI.Initialize'
  4. <Locals> eventCode = 65536, addOnName = "BetterUI", changed = false </Locals>|r
  5. 2019-02-11T15:23:10.550-07:00 |cff0000Lua Error: user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:48: function expected instead of nil
  6. stack traceback:
  7. user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:48: in function '(anonymous)'
  8. <Locals> eventCode = 65540 </Locals>|r
  9. 2019-02-11T15:23:10.555-07:00 |cff0000Lua Error: user:/AddOns/BanditsUserInterface/BUI_Initialize.lua:48: function expected instead of nil
Last edited by ramonsantana : 02/11/19 at 04:30 PM.
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Unread 02/07/19, 10:33 PM  
ramonsantana

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My tooltips are going off screen on the right side a bit on the inventory UI, what file do I have to edit to make the whole ui move more to the left size a little bit more? it seems to be off by 3-5 pixles

Edit: I found how to fix it
If you have the same issue go to C:\Users\ramon\Documents\Elder Scrolls Online\live\AddOns\BetterUI\Modules\Inventory and edit Modules.lua

on line 243 you will find GAMEPAD_TOOLTIPS.tooltips.GAMEPAD_LEFT_TOOLTIP.fragment.control.container:SetAnchor(3,ZO_GamepadTooltipTopLevelLeftTooltip,3,40,-100,0)

change it to GAMEPAD_TOOLTIPS.tooltips.GAMEPAD_LEFT_TOOLTIP.fragment.control.container:SetAnchor(3,ZO_GamepadTooltipTopLevelLeftTooltip,3,20,-100,0)

( instead of 3,40,-100,0 change to 3,20,-100,0 )
Last edited by ramonsantana : 02/07/19 at 10:41 PM.
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Unread 02/07/19, 08:36 AM  
goobsnake
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Originally Posted by Tyrobius
Thank you for the work you are doing on this.

I was finally able to get back to the PTS and here are the error messages I am receiving:

Yeah most of those errors are caused by the addon not loading. I am still looking at the guild trader code but dont have a ton of time to work on it. With the guild trader code disabled/removed I still had to fix a handful of things for the addon to work like it did. At this point I am leaning toward using ZOS's new gamepad guild trader UI which honestly is a vast improvement over their old one.

If you want to test the updated BetterUI version on PTS send me a private message. It only works on PTS but it would be helpful to hear about any glaring bugs before the wrathstone update.
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Unread 02/06/19, 07:23 PM  
Tyrobius

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Originally Posted by goobsnake
So there was significant API changes for the guild trader. I kind of like the view & functionality of what ZOS has implemented for the guild trader so I'm not sure if BetterUI's guild trader enhancements may get disabled or not yet.

I'm looking into things to see if I can fix them without refactoring a decent portion of the BetterUI guild trader code. If anyone wants to volunteer to fix these enhancements to keep them going, feel free to chime in here or request a pull request from the github page link listed on the bottom of the addon's page.
Thank you for the work you are doing on this.

I was finally able to get back to the PTS and here are the error messages I am receiving:

BUI_BrowseResultsHeadersPrice_Initialized:3: attempt to index a nil value
stack traceback:
BUI_BrowseResultsHeadersPrice_Initialized:3: in function '(main chunk)'

user:/AddOns/BetterUI/BetterUI.lua:202: function expected instead of nil
stack traceback:
user:/AddOns/BetterUI/BetterUI.lua:202: in function 'BUI.LoadModules'
user:/AddOns/BetterUI/BetterUI.lua:261: in function 'BUI.Initialize'
user:/AddOns/BetterUI/BetterUI.lua:269: in function '(anonymous)'

user:/AddOns/BetterUI/Modules/GuildStore/GuildStore.lua:47: attempt to index a nil value
stack traceback:
user:/AddOns/BetterUI/Modules/GuildStore/GuildStore.lua:47: in function '(main chunk)'

BUI_ListingsHeadersName_Initialized:3: attempt to index a nil value
stack traceback:
BUI_ListingsHeadersName_Initialized:3: in function '(main chunk)'
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Unread 01/23/19, 10:08 AM  
goobsnake
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So there was significant API changes for the guild trader. I kind of like the view & functionality of what ZOS has implemented for the guild trader so I'm not sure if BetterUI's guild trader enhancements may get disabled or not yet.

I'm looking into things to see if I can fix them without refactoring a decent portion of the BetterUI guild trader code. If anyone wants to volunteer to fix these enhancements to keep them going, feel free to chime in here or request a pull request from the github page link listed on the bottom of the addon's page.
Last edited by goobsnake : 01/23/19 at 10:08 AM.
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Unread 01/22/19, 10:11 AM  
goobsnake
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Re: Wrathstone Update

Originally Posted by Tyrobius
It looks like some changes are going to need to be made for Wrathstone. When logging into the PTS, there are several windows worth of UI errors and the Better UI inventory doesn't even show. I will post the UI errors later.
Yeah I saw that when I was logged in yesterday. I need to search for API changes on ZOS's part but guessing it has to do with all the guild trader changes. Hopefully it won't be too intensive but we will see.
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Unread 01/22/19, 12:30 AM  
Tyrobius

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Wrathstone Update

It looks like some changes are going to need to be made for Wrathstone. When logging into the PTS, there are several windows worth of UI errors and the Better UI inventory doesn't even show. I will post the UI errors later.
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Unread 12/30/18, 03:45 PM  
Calengurth

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Researchable for alts?

Hey there,

I was wondering if there is an option or any plans to integrate "researchable" status to display for alts as well? I switched from using Harven's because it didn't display well on gamepad ui, but it was quite a nice feature to be able to see if alts can use the item to research.

Thank you
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Unread 12/09/18, 02:13 PM  
Razukin

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Both info panels in inventory

I play on a large screen.

In the default inventory UI, I can see both info panels when equipping (item info and stat difference). In Enhanced Inventory, however, I have to switch with X. I've checked the options to see if I could re-enable showing both, but it doesn't seem possible. Am I missing something?
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Unread 11/29/18, 05:13 PM  
goobsnake
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Re: Missing items in inventory

Originally Posted by RPEJ
Hi, I just wanted to make a few comments.

Firstly, I quite like this addon.

Secondly, is there a way to organise what is shown, like under sub headers? Eg destruction staves, restoration staves, etc. It does get a bit hectic when you are carrying a lot of different items.

Today I did notice an issue when I had made a new character. Some of the items obtained was not showing up in the better ui inventory. When I deactivated the inventory module it would show up. Like the starter gear your character gets in the first room of the summerset starting area. I obtained the gear, then wore it. Set up the addon and some of the items would not show. Have I missed a step? Further on, I was obtaining other generic gear such as an iron cuirass, and it would not show up. I deactivate the inventory module and it would show in the default gamepad inventory.


Any advice/input on the matter? I do have the auto category mod installed too, and TTC and MM, if that helps.
I've looked into subheaders in the past and didn't find an easy way to implement this. The item categories that are in the inventory UI now are provided by the game so they are easy to setup. Banking I'll have to check if the game provides any category filters like the inventory does. I'll keep looking into it as I'm also interested in this functionality as when my bag or bank is full it can be a pain to scroll/find certain things. If I can't do item filters easily, maybe I can add a search box.

Regarding the items now showing, I haven't noticed this but haven't started a new character lately. I also don't have auto category installed any longer so I'll need to confirm it's not something I need to fix for compatibility.
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Unread 11/27/18, 03:21 PM  
RPEJ

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Missing items in inventory

Hi, I just wanted to make a few comments.

Firstly, I quite like this addon.

Secondly, is there a way to organise what is shown, like under sub headers? Eg destruction staves, restoration staves, etc. It does get a bit hectic when you are carrying a lot of different items.

Today I did notice an issue when I had made a new character. Some of the items obtained was not showing up in the better ui inventory. When I deactivated the inventory module it would show up. Like the starter gear your character gets in the first room of the summerset starting area. I obtained the gear, then wore it. Set up the addon and some of the items would not show. Have I missed a step? Further on, I was obtaining other generic gear such as an iron cuirass, and it would not show up. I deactivate the inventory module and it would show in the default gamepad inventory.


Any advice/input on the matter? I do have the auto category mod installed too, and TTC and MM, if that helps.
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Unread 11/25/18, 09:06 PM  
zakk95

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Any plan to integrate Iakoni's Skill Changer?

In the previous version's chagelog, it says that Iakoni's Gear Changer is integrated,
but so far nothing is mentioned regarding Iakoni's Skill Changer.
I think it's a great mod and it would be best if it works with the Better UI project!
If you have a plan or if in need of anything to integrate Iakoni's Skill Changer, please share and maybe we can help!
Thank you!!
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Unread 11/15/18, 02:04 AM  
fregrin

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Re: Re: Re: Re: scan all

Originally Posted by goobsnake
Originally Posted by fregrin
Originally Posted by goobsnake
Originally Posted by fregrin
maybe am doing something wrong then ?


https://imgur.com/a/hgTfUEd
The original issue was for quickslot items like potions. What you have here is something different and I believe from having the tamriel trade center add-on installed. I'm unsure if the scan all item button is tamriel trade center implementation or from BetterUI. I'll look into it and reply back in a day or so.

No worries that be great thanks for the good work.
Interesting, ok I made post so hopefully they can help and are willing.

I disabled BetterUI and confirmed that not bound button was still there in the guild store, so its unrelated with BetterUI. It looks to be added from Tamriel trade center's scan all items feature. However, even after I bound the key in Controls --> Addon Controls with a gamepad button, it still didn't work. It does work if you are in keyboard mode with a keyboard keybind, so I assume the addon just doesn't play nicely with item scanning in gamepad mode or it may be a bug in tamriel trade center.

You may have to post your picture in the tamriel trade center's comments section to see if they support gamepad mode and if they do it may be a bug they'll have to fix. Otherwise a workaround for now is to switch to keyboard mode and scan all items using a keyboard key.
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Unread 11/14/18, 10:54 AM  
goobsnake
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Re: Re: Re: scan all

Originally Posted by fregrin
Originally Posted by goobsnake
Originally Posted by fregrin
maybe am doing something wrong then ?


https://imgur.com/a/hgTfUEd
The original issue was for quickslot items like potions. What you have here is something different and I believe from having the tamriel trade center add-on installed. I'm unsure if the scan all item button is tamriel trade center implementation or from BetterUI. I'll look into it and reply back in a day or so.

No worries that be great thanks for the good work.
I disabled BetterUI and confirmed that not bound button was still there in the guild store, so its unrelated with BetterUI. It looks to be added from Tamriel trade center's scan all items feature. However, even after I bound the key in Controls --> Addon Controls with a gamepad button, it still didn't work. It does work if you are in keyboard mode with a keyboard keybind, so I assume the addon just doesn't play nicely with item scanning in gamepad mode or it may be a bug in tamriel trade center.

You may have to post your picture in the tamriel trade center's comments section to see if they support gamepad mode and if they do it may be a bug they'll have to fix. Otherwise a workaround for now is to switch to keyboard mode and scan all items using a keyboard key.
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