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Updated: 06/15/23 03:59 PM
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Compatibility:
Necrom (9.0.0)
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:06/15/23 03:59 PM
Created:08/21/20 11:16 AM
Monthly downloads:116
Total downloads:9,573
Favorites:14
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Categories:TradeSkill Mods, Game Controller
IsJusta Decon Carried Items List  Popular! (More than 5000 hits)
Version: 3.2.6
by: IsJustaGhost [More]
Requires LibAddonMenu-2.0

Works in Gamepad Mode and Keyboard/Mouse Mode

NEW:
3
  • added option to auto "Add All". This option will add all filtered items to be deconstructed on opening the station or assistant.

Features
  1. Refine
    1. Adds the option to only show raw materials there are enough to refine. (10 or more)
  2. Deconstruct
    1. Adds the "Carried" tab
      • this tab only show items carried in the "Backpack"
      • all items are sorted the same as originally.
    2. Changes the original tabs ( Jewelry, Weapons, Apparel )
      • now only shows banked items
    3. Disables and removes the option to show banked items in keyboard mode since it becomes redundant.
  3. Deconstruction Assistant
    1. Adds the "Carried" tab
      • this tab only show items carried in the "Backpack"
      • all items are sorted the same as originally.
    2. Changes the original tabs ( All, Jewelry, Weapons, Apparel, Glyphs)
      • now only shows banked items
    3. Disables and removes the option to show banked items in keyboard mode since it becomes redundant.
  4. "Automation"
    1. "Add All"
      • this button is used to quickly add all deconstructable items in the curent tab in one click, based on filters, up to 100 items.
      • if all posible items that can be added using "Add All" hae been selected, it will become "Clear Selections".
      • by cefualt it is only added to Refine and the "Carried" tab and can be added to the other tabs be setting "Use Add All for others".
    2. "Open to Deconstruct" {requested by K1nor}
      • auto-opens to Deconstruct and slects the "Carried" tab if you are carying items that pass the filters.
      • use with caution. Some addons require opening the station to a specific tab. Using this option could cause issues with those addons.
    3. "Auto open Assistant."
      • skips the dialogue and slects the "Carried" tab if you are carying items that pass the filters.
    4. "Auto Add All"
      • this option will auto "Add All" filtered items to be deconstructed on opening the station or assistant.
    5. "Filters"
      • include Default -- Items not covered by the other filters
      • include Set Items
      • include Ornate
      • include Intricate
      • include Retraited
      • include Reconstructed
      • include Researchable

Each filter has it's own:
  • include only items at or above the Min Quality set.
  • include only items at or below the Max Quality set.
If a filter is not enabled, anything that would be included in that filter will be excluded from "Add All"

"Clean refinement tab" option in settings.


! May conflict with other inventory filtering addons !
If using FCO CraftFilter, when not viewing "Carried" tab, selecting to hide banked items will result in an empty list. The original tabs* only show banked items.

* "original tabs" = the original deconstruct tabs for the current station ( Jewelry, Weapons, Apparel )
- - - 3.2.6
○ removed debug output

- - - 3.2.5
○ compatibility update

- - - 3.2.4
○ stepping up the version to make sure it does not conflict with being updated by clients

- - - 3.2.3
○ removed debug messages
○ changed when the setting for include banked items is set
○ hid the include bank check box in keyboard mode
○ fixed resetting to show banked

- - - 3.2.2
○ fixed BOP and trad-able dialogue not showing when warn is active.
○ fixed keyboard mode not refreshing keybind when changing inventories
○ improved compatibility with Advanced Filters

- - - 3.2.1
○ fixed filtering so now filters are check in priority from top to bottom in the settings.
-- If a filter is enabled and, that item falls under a filter below it, the last filter will be the one used even if it's disabled.
-- If a researchable item falls under any other filter, it will be ignored if the filter researchable is disabled.
○ again, hoping that the Add All Keybind updates properly. Changed a variable in the check.

- - - 3.2
○ updated default filters to work with libFilters
○ added libFilters universalDeconTabKeyToLibFiltersFilterType for "carried" tab
○ added limited compatibility with Advanced Filters

- - - 3.1
○ fixed gamepad mode not letting category change in clothier station
○ fixed keyboard crafting stations causing error
○ Add All keybind now checks if extraction slot has items if un-added item would exceed max
-- this will properly change the keybind from Add All to Clear Selections.

- - - 3
○ simplified functionality to allow easier management
○ added option to allow filtered Add All to happen on open

- - 2.7
○ change how filtering is done
- each "trait" has it's own filter settings

- - - 2.6
○ added minimum quality to filters
○ updated API version

- - - 2.5.5
○ HOTFIX update for gamepad mode. No longer relying on the initial GetCurrentFilter check since it will cause errors for gamepad mode.
Now IsCustomTab will handle discrepancies.

- - - 2.5.4
○ HOTFIX for gamepad mode. Implemented an overwrite to the newly added function to gamepad mode GetCurrentFilter
this function was requested in order to make functionality match keyboard mode. However the function is incomplete.

- - - 2.5.3
○ HOTFIX for gamepad mode. Implemented an overwrite to the newly added function to gamepad mode GetCurrentFilter
this function was requested in order to make functionality match keyboard mode. However the function is incomplete.

- - - 2.5.2
○ attempt to fix Advanced Filters conflict by removing some unused experimental lib functions.

- - - 2.5.1
○ attempt to fix conflict with Advanced Filters.

- - - 2.5
○ completely rewrote the entire addon.
○ added support for the deconstruction assistant
-- the deconstruction assistant will now have a "Carried" tab.
○ automation improvement. If "Open to decon" is enabled, it will only do so if there are deconstruct-able items on you.
○ If "Auto open Assistant." is enabled, interacting with the decon assistant will auto enter deconstruct.
-- if deconstruct-able carried items are present, it will auto select the "Carried" tab.
○ added max item quality to requirements for automation, select-able in the settings.

- - - 2.4.2
○ compatibility update.
removed requirement for the experimental library

- - - 2.4.1
○ compatibility update.

- - - 2.4
○ implemented support for LibHaF
○ added support for FCO_ItemSaver for deconstruction
○ added function to prevent items being added to crafting slot if it would exceed the limit.
○ updated for API 101034.

- - - 2.3
○ replaced filter function used from ZO_SharedSmithingExtraction_DoesItemPassFilter

- - - 2.2.7
○ added French translation courtesy of fzr6n7
○ added Intricate to Include in add all
○ changed where EVENT_ADD_ON_LOADED is

- - - 2.2.6
○ commented out "show name and version" on load
○ updated api version

- - - 2.2.5
○ fixed filtering for carried tab. will now be filtered with libFilters

- - - 2.2.4
○ fixed error in Gamepad mode from trying to open the options menu for Deconstruct

- - - 2.2.3
○ changed how keybinds are made
○ added option to enable add all for others
○ additional minor improvements

- - - 2.2.2
○ some minor improvements
○ in keyboard mode, will also auto select carried tab

- - - 2.2.1
○ fixed bug caused from switching game modes while using a smithing station

- - - 2.2
○ add option to enter station to Deconstruction tab.

- - - 2.1.4
○ fixed DoesItemPassFilter. Carried items will now show up

- - - 2.1.3
○ added LibFilters-3.0 as optional dependency
○ list will now be filtered, if filtering is available

- - - 2.1.2
○ added Add All to refine
○ fixed some issues

- - - 2.1.1
○ attempt to fix slot stack issue


- - - 2.1
○ added keybind for "Add All"
○ added options to include in "Add All"

- - - 2.0.1
○ api update

- - - 2
○ some code changes and added gamepad support
○ disabled the show in bank option from base game

- - - 1.5.3
○ version update

- - - 1.5.1
Created unique functions for sorting carried decon smithing list

- - - 1.5
Changed how the objects are registered.

- - - 1.4.1
Changed the way a function is hooked.


- - - 1.4
Updated game version


- - - 1.3
Added
○ texture to empty deconstruction slot if in Carried list


- - - 1.2
Added
○ option to enable auto-hiding of the carried list if list is empty

○ implemented a cleaner method of creating the carried tab. no longer uses PostHook


- - - 1.1.1
Added
○ no item text to Carried decon lists


1.1
ADDED:
○ optional setting to only show the raw materials you have at least 10 of for Refinement.
Optional Files (0)


Archived Files (47)
File Name
Version
Size
Uploader
Date
3.2.5
16kB
IsJustaGhost
06/15/23 03:53 PM
3.2.4
16kB
IsJustaGhost
06/15/23 07:18 AM
3.2.3
16kB
IsJustaGhost
06/14/23 05:36 PM
3.2.1
16kB
IsJustaGhost
06/07/23 07:45 PM
3.2
15kB
IsJustaGhost
06/06/23 06:17 PM
3.1
15kB
IsJustaGhost
06/06/23 12:47 AM
3
14kB
IsJustaGhost
06/05/23 06:47 PM
2.7
16kB
IsJustaGhost
10/11/22 06:14 PM
2.6
15kB
IsJustaGhost
10/09/22 06:18 PM
2.5.5
15kB
IsJustaGhost
06/20/22 08:04 PM
2.5.4
15kB
IsJustaGhost
06/20/22 04:44 PM
2.5.3
15kB
IsJustaGhost
06/20/22 04:18 PM
2.5.2
15kB
IsJustaGhost
05/07/22 10:50 AM
2.5.1
17kB
IsJustaGhost
04/22/22 11:00 AM
2.5
17kB
IsJustaGhost
04/21/22 08:48 PM
2.4.2
13kB
IsJustaGhost
03/17/22 06:49 PM
2.4.1
19kB
IsJustaGhost
03/17/22 05:26 AM
2.4
19kB
IsJustaGhost
03/16/22 10:37 PM
2.3
12kB
IsJustaGhost
03/13/22 03:03 PM
2.2.7
12kB
IsJustaGhost
02/21/22 04:32 PM
2.2.6
11kB
IsJustaGhost
12/08/21 03:37 PM
2.2.6
11kB
IsJustaGhost
12/08/21 03:29 PM
2.2.5
11kB
IsJustaGhost
11/16/21 08:50 PM
2.2.4
12kB
IsJustaGhost
11/14/21 10:38 PM
2.2.3
11kB
IsJustaGhost
11/10/21 06:07 PM
2.2.2
10kB
IsJustaGhost
11/08/21 04:12 PM
2.2.1
8kB
IsJustaGhost
10/26/21 02:23 PM
2.2
8kB
IsJustaGhost
10/26/21 02:10 PM
2.1.4
7kB
IsJustaGhost
10/25/21 03:21 PM
2.1.4
7kB
IsJustaGhost
10/25/21 03:07 PM
2.1.3
7kB
IsJustaGhost
10/25/21 02:19 PM
2.1.2
7kB
IsJustaGhost
10/24/21 12:39 PM
2.1.1
7kB
IsJustaGhost
10/04/21 02:03 AM
2.1
7kB
IsJustaGhost
10/03/21 09:05 PM
2.0.1
6kB
IsJustaGhost
08/25/21 12:44 PM
2
5kB
IsJustaGhost
06/13/21 07:24 AM
1.5.3
5kB
IsJustaGhost
06/03/21 12:21 PM
1.5.1
5kB
IsJustaGhost
03/16/21 11:55 PM
1.5
4kB
IsJustaGhost
03/03/21 09:25 PM
1.4.1
4kB
IsJustaGhost
02/19/21 08:38 AM
1.4
4kB
IsJustaGhost
11/17/20 06:34 PM
1.3
6kB
IsJustaGhost
09/09/20 06:35 AM
1.2
3kB
IsJustaGhost
09/07/20 08:23 AM
1.1.1
3kB
IsJustaGhost
09/07/20 05:48 AM
1.1.1
11kB
IsJustaGhost
08/28/20 01:06 AM
1.1
3kB
IsJustaGhost
08/27/20 12:32 AM
1
2kB
IsJustaGhost
08/21/20 11:16 AM


Post A Reply Comment Options
Unread 08/28/20, 02:24 AM  
Baertram
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Just a hint: ZOs recently added this checkbox at top left of decon and research panels, named
"Include banked items", which if disabeld does not show the non-carried items anymore.

Isn't your addon doing the same?
Except you also filter the refine tab.
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Unread 08/28/20, 02:36 AM  
IsJustaGhost
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Yeah, the update came only a couple of days after i first posted this.

However, it's done in a different fashion. The addon separates carried items for the current station into a single tab called "Carried", and the original tabs remain but only contain banked items.
Last edited by IsJustaGhost : 08/28/20 at 02:56 AM.
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Unread 08/28/20, 04:16 AM  
Baertram
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Ah nice, didn't notice the new tab as it seems to be "Text" and no texture
Thanks for the clarification.

Originally Posted by IsJustaGhost
Yeah, the update came only a couple of days after i first posted this.

However, it's done in a different fashion. The addon separates carried items for the current station into a single tab called "Carried", and the original tabs remain but only contain banked items.
Last edited by Baertram : 08/28/20 at 04:17 AM.
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Unread 08/28/20, 05:15 AM  
IsJustaGhost
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The new tab is the crafting bag icon. The text is just shown for the tab selected.

Correction... "menuBar_inventory" is the icon i used
Last edited by IsJustaGhost : 08/28/20 at 05:55 AM.
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Unread 09/07/20, 05:47 AM  
IsJustaGhost
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I just noticed i uploaded the wrong addon to this one.

The correct addon has been uploaded now.
Last edited by IsJustaGhost : 09/07/20 at 06:00 AM.
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Unread 03/05/21, 12:27 AM  
Robbioso

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Wink Love it

Added to my rotation of addons, keep up the great work
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Unread 03/05/21, 12:36 AM  
IsJustaGhost
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Re: Love it

Originally Posted by Robbioso
Added to my rotation of addons, keep up the great work
this one is only needed if you ever decon using keyboard and mouse. the feature is in my gamepad inventory update
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Unread 10/03/21, 05:56 AM  
K1nor
 
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Great addon. Is it possible to add a button to it to automatically add all items from the Carried list to the deconstruction list? (I mean deconstruct all items in the inventory by one button).
Last edited by K1nor : 10/03/21 at 05:56 AM.
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Unread 10/03/21, 06:05 AM  
IsJustaGhost
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Originally Posted by K1nor
Great addon. Is it possible to add a button to it to automatically add all items from the Carried list to the deconstruction list? (I mean deconstruct all items in the inventory by one button).
I'll look into it.
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Unread 10/03/21, 09:14 PM  
IsJustaGhost
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Originally Posted by K1nor
Great addon. Is it possible to add a button to it to automatically add all items from the Carried list to the deconstruction list? (I mean deconstruct all items in the inventory by one button).
Thank you for requesting this. It is something I've been thinking about it for a while, but I just didn't want to bother with it. Added, updated.
Last edited by IsJustaGhost : 10/03/21 at 09:14 PM.
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Unread 10/04/21, 12:23 AM  
K1nor
 
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Originally Posted by IsJustaGhost
Originally Posted by K1nor
Great addon. Is it possible to add a button to it to automatically add all items from the Carried list to the deconstruction list? (I mean deconstruct all items in the inventory by one button).
Thank you for requesting this. It is something I've been thinking about it for a while, but I just didn't want to bother with it. Added, updated.
Fantastic job, thanks!
I noticed that when choosing the option to add all, the addon marks only a certain number (10) of items and I have to do this several times.
Also, for some reason, he mark only one thing that has been crafted.

In any case, even with these shortcomings, it saves a huge amount of time.

10/10
Last edited by K1nor : 10/04/21 at 12:31 AM.
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Unread 10/04/21, 12:32 AM  
IsJustaGhost
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Are you using keyboard mode or gamepad mode?
Do you have any addons that effect inventory, (filters, sorting)?
Any other details you can give me?
Was there any alerts?

I may need to slow the process down.
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Unread 10/04/21, 01:15 AM  
Baertram
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You can have a look at my addon "DoItAll" which basically does the same as requested.
Move all items shown to bank/withdraw all items shown from bank, extract all shown glyphs, deconstruct all shown items, refine all shown items.

It's using a slot class which fetches the shown items (shown means = not filtered via any addon like AdancedFilters, FCOCraftFilter, FCOItemSaver or any other LibFilters-3.0 addon) and iterates over them, checksif the items are protected by any other addon (like FCOItemSaver or vanila lock -> which will hide the items at these tables so they are not shown and the slot class is not recognizing them), so that you do not decon items that are saved. Finally it calls the "execute" function like "deconstruct" or "refine" etc. where this can be the multi-extract/deconstruct of ZOs which was added, or each slot 1 after another for those who think that multi-deconstruction will smaller the amount of boosters gained (which totally is random ).
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Unread 10/04/21, 01:17 AM  
K1nor
 
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Originally Posted by IsJustaGhost
Are you using keyboard mode or gamepad mode?
Do you have any addons that effect inventory, (filters, sorting)?
Any other details you can give me?
Was there any alerts?

I may need to slow the process down.
There are no alerts.

Here's an example of adding just a few items.

As you can see, only one item of each type stands out (only one item of the same type).

P.S. All addons except Decon Carried are disabled. These items are craftable, but this also applies to the rest of the equipment.

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Unread 10/04/21, 01:20 AM  
IsJustaGhost
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I think I found the issue. I'm pulling data from the main inventory and it counts them as stacked in one slot and in the "backpack" they are in individual slots. I am trying to work that out now.
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