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Updated: 02/12/18 08:05 AM
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Dragon Bones (3.3)
Updated:02/12/18 08:05 AM
Created:09/17/17 07:50 PM
Monthly downloads:64
Total downloads:8,368
Favorites:20
MD5:
Categories:Homestead, Discontinued & Outdated
Furniture Grouper  Popular! (More than 5000 hits)
Version: 1.0.6a
by: datael [More]


This addon will no longer be updated.

Have you ever placed a table in your house, decorated it with drinks, plates, food, bowls, and candles, only to realise that you wanted to move to to the other side of the room and found it such a daunting thought that you left it as it was? Or perhaps you’ve wanted to move a table and chairs onto the wall or ceiling? If so, this addon is for you!

How to use:

After installing, assign buttons in the Controls menu, then just switch to the housing editor and add items to the group. When you pick up, move/rotate, then re-place any item in the group, the rest of the group is then moved to the new location as they were arranged before.

Items can be added and removed from the group one at a time. There is also a reset button to reset the positions of all furniture to where they were when they were first added to the group, and the ability to clear the group so you don’t have to manually deselect everything one at a time.

Movement is gradual (10 items per second). This is to prevent the server from kicking you for moving too many items at once. Without the delay, moving a lot of items at once would cause the game to kick you for flooding the server with move commands (that good ol’ “you’ve been kicked for spamming” message).

@Ninjamonkey0169 has been kind enough to make a video review of this addon which also highlights an advanced trick that you can use to select an object that would otherwise be out of reach when covered by others. Thank you, @Ninjamonkey0169!

Known issues:
  • I am yet to have discovered a way to discern whether someone is in the garden of their house or inside the house itself. Please be sure to clear the group if you have been working outside and want to move some things around inside. Same goes for when you go to a different house.
  • Please note that although I have taken the utmost care to avoid it, in some situations it is possible to attempt to move an item at the exact moment the addon tries to automatically move it. When this happens the item becomes locked in place and the game says that another person is trying to move it. If this happens, first reset the items to their original position if you need, and then relog. Just reloading the ui does not stop that error appearing. To avoid this happening, please try to avoid overzealously moving items while a previous move process is still happening. If you do really want to move another item while a move is currently in progress, only move an object that has already finished being moved automatically.
  • 1.0.6a
    • API Version 100021 (Clockwork City) disabled, API Version 100022 (Dragon Bones) enabled
  • 1.0.5a
    • Fixes that placing a new item with a group active causes the group to move -- Thank you randomsilliness for the report
    • API Version 100020 (Horns of the Reach) disabled
  • 1.0.4a
    • API Version 100021 (Clockwork City) enabled
    • Moves Matrix.lua out of global namespace and converts to a LibStub-compatible library
  • 1.0.3a
    • Fixed not being able to use keyboard shortcuts to accept/cancel dialogs
    • Prevented accept/cancel dialogs appearing when you don't have a group to reset or clear
  • 1.0.2a
    • Initial Release
Post A Reply Comment Options
Unread 02/08/18, 12:21 PM  
Dolgubon
 
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Forum posts: 409
File comments: 892
Uploads: 21
Re: Re: Re: HOW TO: perfectly duplicate a group

Originally Posted by randomsilliness
Originally Posted by Dolgubon
...Hey, you actually just have to repeat steps 4-5.
I don't see how that's going to work without additional steps of some kind. SH will only load/restore items that (a) were saved, and (b) also got moved after the save. Won't do any good to move something that isn't (yet) part of the save-file.

I'm just thankful that people like you make this possible at all.
It would. So the first time you save, SH says 'hey there's this planter in this spot.' When you load the save, it then says 'Hey there should be a planter here, but there isn't so let's add one.' If you move the planter it just added, and then load the save again, it will still say the same thing.


Regardless, you could have just tested it and found out that it worked.
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