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Greymoor (6.0.5)
Harrowstorm (5.3.4)
Updated:05/24/20 10:39 AM
Created:08/16/15 07:27 AM
Monthly downloads:4,182
Total downloads:232,052
Favorites:510
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Categories:Miscellaneous, Graphic UI Mods, Utility Mods
6.0.5
Votan's Keybinder  Popular! (More than 5000 hits)
Version: 1.3.1
by: votan [More]
DependenciesDescription
Description
Adds checkboxes to keybind dialog for user account wide shared keybindings.

In addition, since v1.2.0, a text search filter looking for:
  • Category
  • Sub-category
  • Action name
  • Localized action name

Technically ZOS is right, if they say keybindings are a per-character setting, because they can differ. But in consideration of the human factor most keybindings will not differ. I (and this addon) assume everybody has a prefered keyboard-layout, which is used across all characters. Only a few keys will be re-used for different, character specific addons. If you agree, this addon may something for you.

It is tested with and supports Emacs to use key-modifiers like ALT, STRG etc.
It is tested and works with libAddonKeybinds, which splits the list of keybindings into standard and addon.

First Load!
Upon first load all standard keybindings are marked as shared. Please verify it's how you want it.
Once you log to other character these keybindings will be taken over!

New Characters
Shared keybindings are used for new characters, too.

Bugs?
Please let me know.

To Do
- None
version 1.3.1:
- Update to API 100031 "Greymoor".

version 1.3.0:
- Get rid of LibStub.
- LibAddonKeybinds: LibStub not required anymore.

version 1.2.14:
- Update to API 100029 "Dragonhold".

version 1.2.13:
- Update to API 100028 "Scalebreaker".

version 1.2.12:
- Update to API 100027 "Elsweyr".

version 1.2.11:
- Update to API 100026 "Wrathstone".

version 1.2.10:
- Update to API 100025 "Murkmire".

version 1.2.9:
- Fixed missing dependency for LibStub. Manifest file was missing.

version 1.2.8:
- Update to API 100024 "Wolfhunter".
- New library load structure.

version 1.2.6:
- API bump 100023 "Summerset".

version 1.2.5:
- API bump for "Dragon Bones".

version 1.2.4:
- Delay syncing key-binds. Hopefully fixing the reported key-binding issues.

version 1.2.3:
- Just to be sure to not causing key-binding errors, the key-bind action layer of the "Controls" dialog is removed a bit earlier as ZOS does.

version 1.2.2:
- Pre-Game the addon had "dependency" problems
- API bump for Horns of the Reach.

version 1.2.1:
- Fixed an issue in the text-search filter showing key-bindings which should be hidden, because they have no caption.
- Localization. Thanks to @lexo1000 for french translation.

version 1.2.0:
- text search filter.

version 1.1.8:
- ESO 2.7 'Homestead' ready.

(Keybinder does currently not work on PTS due to ZOS limitation. But Chip promised this will not go live)

version 1.1.7:
- Speed optimizations.
- Japanese translation. Thanks to @BowmoreLover.

version 1.1.6:
- Categories and actions of addon-keybindings get sorted alphabetically.

version 1.1.5:
- ESO 2.6 'One Tamriel' ready.

version 1.1.4:
- Mark unbound standard key-binds on select-all.
- Embedded libAddonKeybinds to split standard and addon key binds.

version 1.1.3:
- API bump for ESO 2.5: "Shadows of the Hist" ready

version 1.1.2a:
- uploaded a corrected zip

version 1.1.2:
- Hopefully fixed Lua error in combination with libAddonKeyBinds reported by @Beartram
- ESO 2.4 (Dark Brotherhood) support

version 1.1.1:
- Remember actions without any keybind, so it can be used to unbind for all characters.

version 1.1.0:
- ESO 2.3 API 100014
- Added toggle button to de-/select all valid keybindings

version 1.0.0:
- ESO 2.2 (Orsinium): 4 key-binds per action

version 0.7.0:
- As requested by merlight, the addon is more hook-friendly to other addons.
- Fixed issue with unlocalizable key-bindings (not in list) set by Binder: Ignored as build-in code does.

version 0.6.0:
- discovered and fixed an issue with modifiers: Some keys always had a modifier*. *If using Emacs.

version 0.5.0:
- initial version
Optional Files (0)


Archived Files (28)
File Name
Version
Size
Uploader
Date
1.3.0
12kB
votan
02/15/20 11:45 AM
1.2.14
17kB
votan
10/19/19 08:26 AM
1.2.13
17kB
votan
08/12/19 11:13 AM
1.2.12
17kB
votan
05/18/19 08:07 AM
1.2.11
26kB
votan
02/23/19 10:16 AM
1.2.10
20kB
votan
12/09/18 11:48 AM
1.2.9
18kB
votan
08/19/18 03:28 AM
1.2.8
20kB
votan
08/13/18 11:18 AM
1.2.6
12kB
votan
05/15/18 11:46 AM
1.2.5
12kB
votan
01/27/18 07:18 AM
1.2.4
12kB
votan
11/18/17 09:32 AM
1.2.3
12kB
votan
08/22/17 01:31 PM
1.2.2
12kB
votan
08/04/17 10:53 AM
1.2.1
12kB
votan
05/21/17 11:14 PM
1.2.0
12kB
votan
04/14/17 02:52 AM
1.1.8
11kB
votan
02/05/17 05:58 AM
1.1.7
11kB
votan
11/09/16 12:52 PM
1.1.6
10kB
votan
09/24/16 09:38 AM
1.1.5
10kB
votan
09/22/16 12:12 PM
1.1.4
10kB
votan
08/02/16 10:54 AM
1.1.3
6kB
votan
07/03/16 11:55 AM
1.1.2a
6kB
votan
06/02/16 10:11 AM
1.1.1
6kB
votan
04/13/16 12:17 PM
1.1.0
6kB
votan
03/07/16 11:57 AM
1.0.0
5kB
votan
11/02/15 01:40 PM
0.7.0
5kB
votan
09/02/15 01:38 PM
0.6.0
5kB
votan
08/17/15 01:17 PM
0.5.0
5kB
votan
08/16/15 07:27 AM


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Unread 06/22/20, 11:46 AM  
Phinix
 
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Hi Votan,

Just FYI, the embedded LibAddonKeybinds is still on an older API version.
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Unread 06/04/20, 10:19 AM  
kerb9729
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Re: Re: Emacs

Originally Posted by GrailQuest
Originally Posted by kerb9729
I see that the Emacs addon is outdated and unsupported. Is there any addon available that replicates that functionality? Or any way to get multi-key binds?
Tried it today and looks like at least Shift+1 and Shift+2 work for ability keybind.
Yeah it looks like it still works. I might have to adopt this and "unretire" it.
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Unread 06/04/20, 03:29 AM  
GrailQuest

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Re: Emacs

Originally Posted by kerb9729
I see that the Emacs addon is outdated and unsupported. Is there any addon available that replicates that functionality? Or any way to get multi-key binds?
Tried it today and looks like at least Shift+1 and Shift+2 work for ability keybind.
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Unread 06/02/20, 01:15 PM  
kerb9729
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Emacs

I see that the Emacs addon is outdated and unsupported. Is there any addon available that replicates that functionality? Or any way to get multi-key binds?
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Unread 05/16/20, 09:56 PM  
BigMons
 
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Re: Re: Overwrites Without Warning

Originally Posted by votan
Originally Posted by BigMons
Any chance that could be changed so that it's NOT the case? I just started playing again after being away for a few years. I started with a new character to get the hang of the game again and set up completely new keybindings. Then I installed this addon to copy my new bindings to my other characters, except this addon read my saved variables from 3 years ago and overwrote all of my current keybindings with no warning or prompt. I did not even realize that I had saved variables from 3 years ago until this happened. So instead of making things easier, it's made things much more difficult because I have to remember all of my bindings and set everything back up.
You had this addon 3 years ago and do not know, that you have saved variables?? ....
I couldn't even remember how to control my character after 3 years.
I moved the old addons folder from back then but missed the saved variables.
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Unread 05/16/20, 12:30 AM  
votan
 
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Re: Overwrites Without Warning

Originally Posted by BigMons
Any chance that could be changed so that it's NOT the case? I just started playing again after being away for a few years. I started with a new character to get the hang of the game again and set up completely new keybindings. Then I installed this addon to copy my new bindings to my other characters, except this addon read my saved variables from 3 years ago and overwrote all of my current keybindings with no warning or prompt. I did not even realize that I had saved variables from 3 years ago until this happened. So instead of making things easier, it's made things much more difficult because I have to remember all of my bindings and set everything back up.
You had this addon 3 years ago and do not know, that you have saved variables?? ....
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Unread 05/16/20, 12:28 AM  
votan
 
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Originally Posted by Octopuss
Could you try to replicate my problem though?
Just Keybinder and FCOIS, items locked/unlocked with FCOIS item lock (with ingame lock disabled), randomly withdrawn/deposited from/to bank with key shortcuts only.
And how? I don't even have your keybindings. Delete the saved vars of Keybinder and to start again. (The binding are still persisted by the game, so they are not lost) Or stop using Keybnder, after the bindings are set up.
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Unread 05/15/20, 11:14 PM  
BigMons
 
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Thumbs down Overwrites Without Warning

Upon first load all standard keybindings are marked as shared. Please verify it's how you want it.
Once you log to other character these keybindings will be taken over!
Any chance that could be changed so that it's NOT the case? I just started playing again after being away for a few years. I started with a new character to get the hang of the game again and set up completely new keybindings. Then I installed this addon to copy my new bindings to my other characters, except this addon read my saved variables from 3 years ago and overwrote all of my current keybindings with no warning or prompt. I did not even realize that I had saved variables from 3 years ago until this happened. So instead of making things easier, it's made things much more difficult because I have to remember all of my bindings and set everything back up.
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Unread 01/04/20, 05:26 PM  
Octopuss
 
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Could you try to replicate my problem though?
Just Keybinder and FCOIS, items locked/unlocked with FCOIS item lock (with ingame lock disabled), randomly withdrawn/deposited from/to bank with key shortcuts only.
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Unread 01/02/20, 02:42 PM  
votan
 
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Originally Posted by Octopuss
I know nothing about LUA scripting, so I can't really tell for sure. I only know those LUA errors stopped when I disabled the addon.

Are the keybinds are saved on the server in the default game? Because I couldn't find any references in any files.
Yes, while this addon stores them by action name to redo the keybind for every character again.
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Last edited by votan : 01/02/20 at 03:08 PM.
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Unread 01/02/20, 02:14 PM  
Octopuss
 
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I know nothing about LUA scripting, so I can't really tell for sure. I only know those LUA errors stopped when I disabled the addon.

Are the keybinds are saved on the server in the default game? Because I couldn't find any references in any files.
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Unread 01/02/20, 10:48 AM  
votan
 
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Originally Posted by Octopuss
I think this addon is the source of lots of those "insecure code" LUA errors. It must be doing something in a non-standard way.
I keep getting consistent LUA error when I use FCO Item Saver keyboard shortcut to lock/unlock an item followed by trying to withdraw/deposit that item from/to the bank with the usual E key.
I don't believe. This addon does not create controls within the inventory. Once the key is bound for a character, the key is bound and the addon does not do anything more.

You can even disable it, if you already shared your keybindings across your characters.

So feel free to disable it.
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Unread 01/02/20, 09:23 AM  
Octopuss
 
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I think this addon is the source of lots of those "insecure code" LUA errors. It must be doing something in a non-standard way.
I keep getting consistent LUA error when I use FCO Item Saver keyboard shortcut to lock/unlock an item followed by trying to withdraw/deposit that item from/to the bank with the usual E key.
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Unread 09/18/19, 03:28 PM  
Noxifer

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Originally Posted by votan
That was for the time of 100025 to 100026. Now Main.lua is the only file loaded. Which is correct.
All (generated) file names missing are silently ignored.
If a file named Main100028.lua would exist, it would be loaded.
Ah, alright ^^ Thank you.
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Unread 09/18/19, 10:36 AM  
votan
 
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Originally Posted by Noxifer
Quick question... I was going through my AddOns and poked my head into the txt file in this one (among others). I noticed that the listed API version is 100027 100028, but then further down it says "Main$(APIVersion).lua". Except the only lua file other than just Main.lua is Main100025.lua. So is it still loading that or would it be trying (and failing) to look for Main100027 or Main100028?
(I mean, the AddOn works awesomely as is, so I'm not complaining. It just confused me a little and made me curious ^^; And as the full saying goes, "curiosity killed the cat, but satisfaction brought him back", so could you pretty please satisfy my curiosity? =D)
That was for the time of 100025 to 100026. Now Main.lua is the only file loaded. Which is correct.
All (generated) file names missing are silently ignored.
If a file named Main100028.lua would exist, it would be loaded.
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