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Scions of Ithelia (9.3.0)
Updated:03/25/24 07:54 AM
Created:11/29/22 02:04 AM
Monthly downloads:4,534
Total downloads:63,276
Favorites:81
MD5:
9.3.0
PersonalAssistant (Banking, Consume, Junk, Loot, Repair, Worker) [Masteroshi430's branch]  Popular! (More than 5000 hits)
Version: 2024.03.25
by: Masteroshi430 [More]
This is PersonalAssistant V3 by Klingo maintained by Masteroshi430.

Dependencies

Please make sure to also install the following required libraries in order to use PersonalAssistant:Optional Dependencies

The following libraries are optional and are not required for PersonalAssistant to work properly, but PersonalAssistant is compatible with them:
  • LibChatMessage (1.2.0 or newer) - For showing messages in the chat
  • FCO ItemSaver (2.2.1 or newer) - For considering FCOIS marked items
  • Dolgubon's Lazy Writ Crafter - For preventing transfers of items needed for daily writs
  • LibCharacterKnowledge - for tracking the knowledge of recipes, furnishing plans, and motifs across multiple characters, accounts, and servers.
  • LibSprint - for avoiding PA Consume to try to eat or drink while sprinting resulting in an top right screen warning.

Translations (mostly partial)
- Français
- español
- Deutsch
- Русский язык
- 简体中文

PA General
  • Up to twenty different account-wide profiles per module that can be created/copied/deleted/renamed
  • Keybinding to travel to your primary home (if available)

PA Banking
  • Currencies (gold, alliance points, ...) can be withdrawn from and deposited to your bank
  • Crafting materials can be withdrawn from and deposited to your bank (if you are not ESO Plus Subscriber)
  • Create your own custom rules and decide how many of each item to keep in bank or inventory
  • Other selected items such as motifs, recipes, writs, glyphs, trophies etc. can be withdrawn from and deposited to your bank
  • Select if items with [Intricate] trait should be transferred from/to the bank
  • Select if items with [Ornate] trait should be transferred from/to the bank
  • Define a specific amount of lockpicks, repair kits or soul gems to always keep in inventory or the bank
  • Be always ready for Cyrodiil and define how many AvA items to keep in inventory

PA Consume
  • Auto imbues your weapons with your most stacked poison if the weapon is dry and you have poison in your backpack.
  • Auto consumes set food/drink stack when your current Food/Drink buff has expired (time buffer can be defined)
  • Auto consumes set EXP scrolls/EXP food/drink stack when your current EXP buff has expired (time buffer can be defined)
    are considered experience buffs and use the same timer (non stackable between each other) :
    • Any Experience Scroll
    • Psijic Ambrosia, Aetherial Ambrosia, Mythic Aetherial Ambrosia
    • Colovian War Torte, Molten War Torte, White-Gold War Torte
    all other food/drinks buffs are on the other timer, which means you can have experience buff auto consumption and food/drink buff auto consumption running at the same time.

PA Integration
  • Support for various FCO ItemSaver marks
  • PABanking: Deposit or withdraw item marked for/as Research, Deconstruction, Improvement, Selling at guildstore, and Intricate
  • PABanking: Locked items will not be moved
  • PAJunk: Sell items marked for selling
  • PAJunk: Locked items will not be sold

PA Junk
  • Trash items can be marked as junk
  • Items with the "sell to merchant" information can be marked as junk
  • Treasures (such as the ones found when stealing) can be marked as junk
  • Items with [Ornate] trait can be marked as junk
  • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be marked as junk (quality threshold can be defined), then there are options to include:
    • Items that are part of a set
    • Items with known traits
    • Items with unknown traits
  • Junk can be sold at merchants and fences
  • Save time and use keybinding shortcuts to mark items as junk or directly destroy them
  • Mark any item as permanent junk so you never have to deal with it again
  • Items below a definable sell value can also be destroyed instead of marked as junk

PA Loot
  • Informs you when an unknown recipe is looted
  • Informs you when an unknown motif/page is looted
  • Informs you when an item with a not yet researched trait is looted
  • Informs you when a set item is looted that is not yet part of your set collection
  • Informs you when a companion item is looted
  • Informs you when you are running out of inventory space (threshold can be defined)
  • Visually indicates if a recipe, motif, trait, or style page is known (or not) to the current character
  • Auto fillets looted fish option : Auto fillets common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.
  • Option to auto-Learn looted/newly acquired recipes
  • Option to auto-Learn looted/newly acquired motifs
  • Option to auto-Learn looted/newly acquired style pages

PA Repair & Restock
  • Repairs your items for you when you visit a merchant (threshold can be defined)
  • Repairs your items out on the field when you have repair kits available (threshold can be defined)
  • Recharges your weapons when they run out of charges and you have filled soul gems available
  • Informs you when you are running out of soul gems, or repair kits (thresholds can be defined)
  • Buys Repair Kits for you when you visit a merchant (threshold can be defined)
  • Buys Soul Gems & Lockpicks for you when you visit a merchant (threshold can be defined)
  • Buys Siege Items for you when you visit a merchant (threshold can be defined, AP/Gold preference can be defined when there is a choice)

PA Worker
  • Option to block any deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
  • Option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)
    Auto-Deconstruct:
    • 2nd protection to prevent accidentally auto-deconstruct Banked items (toggleable)
    • Protect uncollected set items from auto deconstruct (toggleable)
    • Auto triggers for the corresponding items (following the set rules) when opening a crafting station if no Lazy Writ Crafter writs are ongoing.
    • Auto triggers for all items (following the set rules) when opening the deconstruction assistant interface (all in one, faster).
    • Items with [Intricate] trait can be auto-deconstructed
    • Items with [Ornate] trait can be auto-deconstructed
    • Weapons, Armor, Jewelries, or Glyphs below a certain quality level can be auto-deconstructed (quality threshold can be defined), then there are options to include:
      • Items that are part of a set
      • Items with known traits
      • Items with unknown traits
    • Items marked for deconstruction by FCO Item Saver are deconstructed without a thought.
    • Items marked as Junk:
      • If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
      • If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed
    • Are prevented from being auto-deconstructed:
      • FCO Item Saver IsDeconstructionLocked items
      • Crafted items
      • Reconstructed items
      • Locked items
      • Mythic items
    Auto-Refine:
    • FCO Item Saver IsRefineLocked items are prevented from being refined
    • Individual on/off setting for each crafting material
    • Auto triggers for the corresponding items when opening a crafting station (after deconstruction if any) if no Lazy Writ Crafter writs are ongoing.
    Auto-Research:
    • FCO Item Saver IsResearchLocked items are prevented from being researched
    • Individual on/off setting for each trait
    • Auto triggers for the corresponding items when opening a crafting station (after deconstruction and refine if any) if no Lazy Writ Crafter writs are ongoing.
Known problems/Todo list:
- TO DO: Setting deconstruct ornate/intricate to off should protect these items because it confuses users
- TO DO: Don't use language strings from other modules because if users sets them off they become empty strings
2024.03.25
- Removed "Bridges & Milegates Repair kit" from the code.

2024.03.19
- PA Consume : if you have LibSprint installed, PA Consume will avoid trying to consume food or drink while sprinting (resulting in an top right screen warning)

2024.03.15-4
- Auto use of Group Repair kits first when grouped: NOW FULLY WORKING FOR REAL

2024.03.15-3
- Auto use of Group Repair kits first when grouped:
  • Made it ACTUALLY WORKING
  • If the option is off, your Group repair kits are protected and will never be auto used
2024.03.15-2
- New option to toggle the auto use of Group Repair kits first when grouped (off by default)

2024.03.15
- Antispam for PARepair to avoid trying to repair the same item twice in the same second
- Auto use Group repair kits when in group should now work properly

2024.03.11
- Fixed a few bugs non happening on PTS in PARepair & Restock

2024.03.06
- Improved menus in the Restock part of PARepair & Restock :
  • added toughness (HP) for siege weapons
  • Added price
  • added currencies
2024.03.05
- Rebranded PARepair to PARepair & Restock

2024.03.04
- New PARepair functions:
  • Auto Buy Repair Kits (including Cyrodiil Repair Kit which will be available and correctly displayed in the settings after U41 patch)
  • Auto Buy Soul Gems & Lockpicks
  • Auto Buy Siege Items
- Bumped API Version to 101041 (Scions of Ithelia)

2024.01.24
- Обновлен русский перевод от Nesferatum, мерси!

2024.01.01
- Traducción al español de AnthonyR, ¡muchas gracias!
- Did a modification that should avoid McTaff's bug

2023.12.31
- Chat message when deconstruct/refine/research are blocked due to one crafting quest in your quest journal to avoid interferences with auto crafting addons
- Avoid blocking deconstruct with deconstruction assistant in that case
- Fixed a few minor bugs for non English language (thanks AnthonyR)
[coming soon] AnthonyR is currently working on Spanish translation [coming soon]

2023.12.24
- Instead of relying on Lazy Writ crafter to know if there is an ongoing crafting writ, PersonalAssistant now looks in the quest journal if there is any (master) crafting writ ongoing and aborts auto deconstruct, auto refine & auto research if any. This should solve potential hiccups/oddities/bugs with any auto crafting addons.

2023.11.26
- PA Junk: Use switched codelines by FlatBadger to improve marking treasure as junk consistency.
- PA Banking: Hide the "Use PABanking" keybind if auto transfer is on
- PA Worker: Auto research traits : Improved code
- PA Worker: Auto research traits : Added research sound when starting a research

2023.11.22
- PA Worker: Auto research traits (I need feedback for gamepad mode): Ignore extraction passive & Meticulous Disassembly checks for auto research.

2023.11.21-2
- PA Worker: Auto research traits (beta, use at your own risk, need feedback for gamepad mode): Added security check for FCOIS users: Don't research if item is marked as "prevent from research".

2023.11.21
- PA Worker: Auto research traits (beta, use at your own risk, need feedback for gamepad mode)

2023.11.03
- Modified PAJunk New Life Festival Fish Boon Feast protection to prevent marking as junk (and sell) the 3 fish needed for the quest instead of all rare fish.

2023.11.01
- Removed the removed grains from Auto-refine

2023.09.23
- Bumped API Version to 101040 (Secret of the Telvanni)

2023.07.28
- As requested by (ZOS) DanBatson: Removed "allowFallthrough" from the XML as it was causing the game to crash internally.
- Bumped API Version to 101039 (base-game patch)

2023.07.20
- PA Worker: Fixed two variables and one function leaking to global, thanks to dakjaniels

2023.07.10-2
- Attempt to fix FlatBadger's error with Character Knowledge on and the Character Knowledge integration off

2023.07.10
- PA Loot: Learning while in combat is blocked by the game so now in case you loot an unknown motif/recipe/style page while in combat auto learn will wait until the combat ends to learn it.

2023.07.07
- Fix : 2 menu items in PA Loot were switched due to the previous update, this is now fixed, thanks to Skurkur for spotting the mistake.

2023.07.05
- PA Loot: 3 new options to auto-learn unknown recipes, motifs & style pages (beta, tested 5 days) when acquiring them (doesn't work for already owned ones). [off by default]

2023.06.30
- PA Worker: If Meticulous Disassembly isn't slotted and the option to auto-slot it is enabled in Jack Of All Trades, we wait 1 second before trying again.

2023.06.25-3
- PA Worker: Fixes the error when you use PA Worker deconstruct but don't use PA Junk.

2023.06.25-2
- PA Worker: Auto-refine: Don't wait 1 second before starting auto-refining when there was no deconstruction beforehand.

2023.06.25
- PA Junk: Auto sell to fences the most valuable stolen items first
- PA Worker: Used the same code as ZOS to prevent refining too much items at once (don't panic, the limit is very high)

2023.06.23
- PA Worker: Don't write "[item] has been deconstructed" in chat if it couldn't due to an inventory free slots left limit

2023.06.22-3
- PA Worker: Better detection of items types which fixes intricate items being deconstructed by the deconstruction assistant even though you had the "Extraction Passive Check" enabled and the extraction passive for the corresponding craft type not maxed. (wooh that's a pretty long sentence...)

2023.06.22-2
- PA Worker: Improved auto refine with gamepad UI again :-)
*Now I need break from coding*...

2023.06.22
- PA Worker: Fixed the bug with deconstruction assistant and gamepad UI, please report
- PA Worker: Improved auto refine and gamepad UI, it should only refine one stack of 10 though, I will improve it later

2023.06.21-3
- PA Worker: Apparently fixed the bug with deconstruction assistant and gamepad UI, please report

2023.06.21-2
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" now applies to individual items in deconstruction assistant too.

2023.06.21
- PA Worker: "Option to block deconstruct/refine if the extraction passive corresponding to the crafting skill isn't maxed" is now a global setting (sorry, I got confused)

2023.06.20-3
- PA Worker: Apparently fixed the gamepad mode error with the deconstruction assistant PLEASE REPORT IF FIXED OR NOT

2023.06.20-2
- PA Worker: OOOOPS "Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed" was checking buffs instead of skills, now works flawlessly.

2023.06.20
- PA Worker: Option to block refine if the extraction passive corresponding to the crafting skill isn't maxed (off by default)
- PA Repair: Repair kits are now dynamic:
PARepair won't anymore try to use a repair kit that is below your level (which doesn't work so this resulted in no kits being used while you have appropriate level repair kits in your inventory), also Impresario's Group Repair Kit will now be used if you are grouped and you have no other Repair Kit at your level.

2023.06.19
- New PAWorker module: Auto-refine materials (beta)

2023.06.16
- PA Worker: New behaviour :
If "sell junk to merchants" in PA Junk is activated then items marked as Junk are not deconstructed
If "sell junk to merchants" in PA Junk is not activated then items marked as Junk are deconstructed

2023.06.15-2
- PA Worker: Corrected tooltip text for intricate option
- PA Worker: Items marked for deconstruction by FCO Item Saver are now deconstructed without a thought.
- PA Worker: Added an option to block any deconstruct/refine if Meticulous Disassembly isn't slotted (off by default)

2023.06.15
- Fixed renaming profile error in PA Worker (for real)
- PA Worker: Added an option to toggle protect uncollected set items

2023.06.14-2
- Fixed renaming profile error in PA Worker (creating addon modules by massive copy-paste-modify of previous modules has some flaws) NOPE, THE FIX WILL BE IN THE NEXT UPDATE.

2023.06.14 (reupload)
- Fixed a huge bug (thanks ghostbane!)

2023.06.14
- New PAWorker module with 1st functionality: Auto-Deconstruct Items (beta)
- Repaired [intricate] in PAJunk

2023.06.08
- Fix attempt for crysis992's bug with CharacterKnowledge

2023.06.07-2
- Added Telvanni Peninsula & Apocrypha Survey reports

2023.06.07
- Simplified Chinese localization by Godfrey, 謝謝!

2023.06.02-2
- Removed PAConsume profiles from the menu.
- More elegant context item menu for PA Consume

2023.06.02
- Fixed the "transfer items to the bank" text mismatch in PABanking rules explanation.

2023.05.16
- Should fix PAConsume trying to consume War Torte regardless of buff is still ongoing.

2023.04.20
- Bumped API Version to 101038

2023.03.20
- New PA Loot option : (BETA) Auto Fillet looted fish option : Auto Fillet Common fish as soon as you fish it/obtain it to get Perfect Roe or Fish. If you previously had a stack of that fish it will also do all stack.

2023.03.05
- Fixed the buff item not updating in settings
- Divided the buff item's icon size by 2
- Attempt fix at DarkRuler2500's problem with FCOIS Locked items
- Buff item name with brackets: BREAKING CHANGE: If your buff item in the PA Consume settings doesn't have brackets and it's number is x0 then it won't work anymore, just reset it by re-selecting it (Consume Automatically) in your inventory on all your characters.

2023.03.03
- Auto consume set Food/drink when your current Food/Drink buff has expired (beta)
- Auto consume set EXP scrolls when your current EXP buff has expired (beta)
known imperfection: When you set or unset a buff item to consume it only appears in the settings after a reload UI (I'll fix it later)
you now need LibFoodDrinkBuff

2023.02.25
- Fixed a typo in PA Consume's .txt file, thanks to navarill for noticing :)

2023.02.19
- New PA Consume module with 1st functionality: Auto equip poison (beta)

2023.02.13
- Bumped API Version to 101037

2023.01.15-2
- Solved a bug with FCOIS I introduced in previous update

2023.01.15
- Added ornate trait to PA Banking

2022.12.25
- Auto sell treasures to merchants: Many treasures are bound when looted and were excluded from the rule, this is now corrected (it only works with NEW looted items though so for old treasures that were spared by the bound rule you'll have to set them to junk manually), all new looted treasures should be set as junk to be sold at merchants now.

2022.11.29 INITIAL RELEASE
- added: PAJunk: Added support for Giladil the Ragpicker. GitHub pull request by otac0n
- added: Russian localization for version 2.5.24 GitHub pull request by Nesferatum
- added: add support for Character Knowledge GitHub pull request by Debart (I had to modify a few things to make it work without errors)
- Added: PAJunk: auto mark as junk companion items by quality level (will not work until ZOS allows to set companion items as junk though)
- Added: Many repair kits (excluding Impresario's Group Repair Kit)
- Added: High Isle surveys
- Added tribute clues to trophies banking
- Stop PA junk from setting items as junk when roomba is at work
- Bumped API Version to 101036
- version number becomes the date
- forgot to put my name as co author on that release ^^!
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2024.03.19
354kB
Masteroshi430
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Masteroshi430
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Masteroshi430
11/29/22 02:04 AM


Post A Reply Comment Options
Unread 11/29/22, 06:18 PM  
PatternRec

Forum posts: 0
File comments: 35
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I'm so glad you're picking this one up masteroshi as well as the other addons you're keeping alive. Thanks so much for all the work you do!
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Unread 12/02/22, 08:03 AM  
dadayaduy

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Thank you very much for supporting the addon.
I have a question - is it possible to add a function that will mark items that are already in the collection as junk. And if the item is not in the collection, it will not be marked as junk, regardless of quality?
Sorry for my English, I'm using a translator.
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Unread 12/02/22, 08:41 AM  
Masteroshi430
 
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Forum posts: 185
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Originally Posted by dadayaduy
Thank you very much for supporting the addon.
I have a question - is it possible to add a function that will mark items that are already in the collection as junk. And if the item is not in the collection, it will not be marked as junk, regardless of quality?
Sorry for my English, I'm using a translator.
I will have a look at it, the thing is sometimes collection items can't be sold to merchant (not 100% sure though).
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Unread 12/06/22, 12:04 AM  
Teroh

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Very glad to see that someone picked up this awesome addons development. Thank you for that!

Been using it for over a year now and the only big bug i found is :

* If you accept Hireling mails, without having ESO+ the items will not get filtered via PAJunk. They will be flagged correctly as junk, but they are not moved to junk. The "move item to trash" hotkey also doesn't work.

The trash rules themselfs work correctly if you get the items from a crate for example, but there seems to be some logic missing when you get them from hireling mails.
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Unread 12/11/22, 03:30 AM  
Sclavus

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Auto-assignment of items that are not in the collection.

Would it be possible to add the functionality known from the addon "item set collection tracker"?

is really convenient
and in a more interesting way shows the missing parts of the set, I mean shows the area and how much is left of the set.

then one addon would be the best
all in one!
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Unread 12/15/22, 10:24 AM  
Jammet
 
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Would it be possible to add new zone surveys, and current event writs (such as the charity writ and imperial writ) so they can be auto matically banked? I love this addon so much, and I'm so glad it's continued!
Last edited by Jammet : 12/15/22 at 10:25 AM.
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Unread 12/15/22, 10:27 AM  
Masteroshi430
 
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Originally Posted by Jammet
Would it be possible to add new zone surveys, and current event writs (such as the charity writ and imperial writ) so they can be auto matically banked? I love this addon so much, and I'm so glad it's continued!
Give me their exact names and I will find their IDs
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Unread 12/31/22, 06:38 AM  
robert.labrie
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Auto-research addon compat

There is another addon I use AutoResearch (from Silvereyes, also moved on from ESO) seems it doesn't fire for auto-learning motifs. Is this some quirk of the event registration in ESO where addons clobber eachother? It's a huge ask but are you willing to fold the functionality from AR into PA? Or help me understand how the two addons could conflict? Is your branch of PA on github somewhere? Thanks for maintaining this!
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Unread 01/14/23, 03:27 AM  
okhealis

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Would be nice to have the option of managing ornate stuff as there is for intricates, because I like to deposit them all to the bank and have both intricates and ornates for later deconstruction
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Unread 01/14/23, 03:39 AM  
Masteroshi430
 
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Originally Posted by okhealis
Would be nice to have the option of managing ornate stuff as there is for intricates, because I like to deposit them all to the bank and have both intricates and ornates for later deconstruction
I will see what I can do, if it is just modifying an existing feature then I'll do it ASAP.
Recently I tried to add a new feature from another add-on of mine, personnal assistant is very well coded but when you add new stuff you have to modify up to 5 files interacting with each other so adding new features is painful, hopefully I'll get used to the file structure and will add more new features... I have plenty of ideas, I just need time to master the whole add-on architecture.
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Unread 01/14/23, 08:26 AM  
Shadowinplay

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Hey, I have been getting those messages in chat whenever I open profile settings in the addon menu, no lua error, just this:

It happens with all PersonalAssistant modules, every time you open the profile settings.
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Unread 01/14/23, 09:51 AM  
Snaketzu

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High Isle Surveys

I love this addon and wouldn't be without it! It makes managing inventory across all of my characters automatic and painless and I can spend more time playing instead of managing "stuff." Thanks for your hard work.
I noticed over the past week that the addon doesn't seem to recognize surveys from High Isle as surveys and doesn't handle them as directed.
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Unread 01/14/23, 12:11 PM  
Masteroshi430
 
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Originally Posted by Shadowinplay
Hey, I have been getting those messages in chat whenever I open profile settings in the addon menu, no lua error, just this:

It happens with all PersonalAssistant modules, every time you open the profile settings.
It looks like a libaddomenu error, I will try to reproduce it
EDIT: Everything works without messages here
Last edited by Masteroshi430 : 01/14/23 at 03:01 PM.
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Unread 01/14/23, 12:11 PM  
Snaketzu

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Bank Handling

Originally Posted by Masteroshi430
Originally Posted by okhealis
Would be nice to have the option of managing ornate stuff as there is for intricates, because I like to deposit them all to the bank and have both intricates and ornates for later deconstruction
I will see what I can do, if it is just modifying an existing feature then I'll do it ASAP.
Recently I tried to add a new feature from another add-on of mine, personnal assistant is very well coded but when you add new stuff you have to modify up to 5 files interacting with each other so adding new features is painful, hopefully I'll get used to the file structure and will add more new features... I have plenty of ideas, I just need time to master the whole add-on architecture.
What I would find useful, and would also cover this use case, is a way to dump *everything* in the bank except locked items and junk.
I use banking rules to set inventory levels for lockpicks, soul gems, potions, and food based on profile. With an option to empty my bags except for locked items (gear sets), I would avoid having to manually go through and find loot items to deposit for deconstruction later. This would also get ornates into the bank for deconstruction if they weren't marked as junk.
I suspect this will be really difficult to do but I don't know for sure so I thought I'd mention it.
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Unread 01/14/23, 12:13 PM  
Masteroshi430
 
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Re: High Isle Surveys

Originally Posted by Snaketzu
I love this addon and wouldn't be without it! It makes managing inventory across all of my characters automatic and painless and I can spend more time playing instead of managing "stuff." Thanks for your hard work.
I noticed over the past week that the addon doesn't seem to recognize surveys from High Isle as surveys and doesn't handle them as directed.
Yep I'm a bit confused because I added them to unboxer and thought I added them here too, I will have a look.
Edit: they are in the code so it should work.
Last edited by Masteroshi430 : 01/14/23 at 02:23 PM.
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