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Updated: 10/19/21 02:09 PM
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Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Updated:10/19/21 02:09 PM
Created:04/30/21 07:33 AM
Monthly downloads:355
Total downloads:5,239
Favorites:22
MD5:
Categories:Buff, Debuff, Spell, Combat Mods
7.1.5
Hyper Tools  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 0.12d
by: Hyperioxes [More]
Hyper Tools is a framework that allows you to create and display graphics that help you track buffs, debuffs and other important information. The addon is somewhat similar in functionality to AuraMastery though my main inspiration was WoW addon WeakAuras2. You can also export trackers to share them with other people and import pre-made trackers



The addon allows you to create Icon Trackers and Progress Bar Trackers, put them inside regular groups





or groups attached to your group members that will follow their movements on your screen.



To all trackers you can add Load conditions (load trackers only when using certain classes, roles, in certain zones, only when certain skills are slotted, only when certain sets are equipped etc.)



and regular Conditions which change tracker's behaviour based on situation (for example hide a tracker when buff's duration is higher than 3 seconds, make tracker glow when duration equals 0, etc)




Commands:
/htshow - displays settings window
/hthide - hides settings window
/htevent - displays/hides event viewer
/hteffect - displays/hidessettings effect viewer

GitHub Wiki with more detailed tutorials on creating trackers

0.12d.
-Fixed a bug that would occur when doing a ready check on following bosses: Z'Maja, Oaxiltso, Falgravn, Olms

0.12c
-Fixed a bug that would occur when tracker had no events
-Fixed item set detection

0.12b
-Fixed a bug with not detecting Perfected item sets caused by Waking Flame update
-Fixed a bug that would occur when ready-checking next to bosses mentioned in 0.12a changelog below

0.12a
-Added hook to GetUnitName function - it will now return proper names on mini-bosses that are not considered bosses:
-Oaxiltso fight, GetUnitName("boss2") will return "Havocrel Annihilator"
-Lord Falgravn fight, GetUnitName("boss2") will return "Lieutenant Njordal"
-Z'Maja fight, GetUnitName("boss2") will return "Shade of Siroria", GetUnitName("boss3") will return "Shade of Relequen", GetUnitName("boss4") will return "Shade of Galenwe",
-Saint Olms the Just fight, GetUnitName("boss2") will return "Saint Llothis the Pious", GetUnitName("boss3") will return "Saint Felms the Bold"

0.12
-Added new type of tracker - Progress Texture
-Created keybinds for opening Effect Viewer and Event Viewer
-Increased size of + and - buttons in General tab
-Text inside editbox will now be removed upon clicking plus
-Added vertical mode for progress bars
-Added sound effect to buttons and checkboxes
-Fixed a bug with newly created Group Member trackers not working properly
-Fixed a bug with checkboxes not updating their true value
-Fixed a bug with keybind opening wrong window
-Fixed a bug that would allow user to set an empty tracker name
-Fixed a bug with some labels in settings being cut off

0.11
-Fixed a bug with some labels in settings being cut off
-Fixed a bug with copied trackers not working without reloading UI
-Fixed a bug with tracker icon not updating on the left side until you click on it
-Fixed a bug with events being registered even if a tracker the event was coming from was turned off
-Fixed a bug with colorpickers starting with wrong color
-Fixed a bug with colorpickers saving the change even if you click Cancel
-Fixed a bug with changes in Event tab not applying without reloading UI
-Fixed a bug with boss dropdown not displaying added bosses
-Fixed a bug with colorpicker in Condition tab not hiding for certain result (Show Proc, Hide Tracker)
-Fixed a bug with Icon Tracker background being too small
-Added new option for events - if you add Id = 0 to Ids dropdown it will catch every event regardless of its Id

0.10
-Added event viewer (/htevent)
-Added effect viewer (/hteffect)
-Added ability slot ID to skill tooltips
-Added 'Are you sure you want to delete this tracker' prompt when deleting tracker

0.9a
-Fixed a bug with importing trackers

0.9
-Optimization improvements
-Fixed a bug page number showing wrong value after renaming a tracker

0.8b
-Fixed a bug when you exit an editbox using ESC key
-Fixed a bug with newly created trackers that get placed on page other than 1st overlapping with other trackers
-Removed redundant data from import strings making them smaller
-Fixed a bug that would occur when copying trackers inside of a 'Group Member' tracker

0.8a
-Fixed a bug occuring when you tried to import a tracker while having no trackers prior to that

0.8
-Added 'Always' checkbox in Load tab which makes tracker visible no matter other conditions allowing you to adjust its position
-Added condition 'Distance to target'
-Fixed results 'Set Border Color' and 'Set Background Color'
-Added event 'Entering/Exiting Combat'

0.7
-Added option to add custom lua code to events that executes when event fires
-Moved Ids from General Tab to Events Tab
-Added 'X' in top right corner that closes settings
-Added keybind for switching settings window

0.6a
-Fixed a bug with not tracking effects that were applied before the game loaded
-Fixed a bug with not being able to change Events in trackers that don't have any condition

0.6
-Groups you select in settings will now be highligthed on your screen
-Fixed a bug with equipment in your offbar being ignored when checking gear conditions (for example if you had a tracker set to only show with Vateshran's SnB equipped and you had it equipped on frontbar, the tracker would disappear when you go switch to backbar)

0.5
-Reversed border changes - switched back from using textures to using backdrops and fixed bugs that were the reason for this change back version 0.2
-'Overwrite effects when shorter duration is applied' setting has been changed to 'Don't overwrite effects when shorter duration is applied'. Overwriting is now on by default since in huge majority of cases you'll want it on (turning off the 'overwrite' is only useful in rare cases where same effect has different durations, like for example regular Engulfing Flames and elfbane Engulfing Flames)
-Added cooldowns to Icon Trackers - texture on top of Icon Trackers that will decrease in size from top to bottom based on duration, you can change its color in Display settings
-Importing trackers from import strings from previous versions will now work properly, applying default values to properties that are missing in old import strings

0.4
-Fixed a bug with pages (page number setting to 0 when importing your first tracker)
-Fixed a bug that would occur when adding Group Member type trackers with names of previously deleted trackers
-Trackers' positions are now locked when settings window isn't opened
-Settings window is now above other trackers

0.3a
-Fixed a bug with renaming Group Members and trackers placed inside Group Members

0.3
-Cooldowns now have a "Only your cast" checkbox, before that they would always only trigger on your casts, now you have a choice if you want to track all casts or only yours, this was done to make it possible to create cooldown trackers for bosses' abilities
-Added another Load condition called "Bosses" - the tracker will only load if current bosses' name is in that table, this was done so you could hide boss specific trackers outside of fighting that exact boss


0.2
-Added draw levels - you can now set level at which tracker will be drawn, allowing you to put some trackers above others
-Added checkbox in Events tab "Overwrite effects when shorter duration is applied" - normally, applying same effect with shorter duration wont override the previous effect (example applying 13sec engulfing flames wont override a longer 18sec engulfing flames with elfbane); in some cases (example Stonefist buff on you - when you use up all 3 stacks the effect's duration changes to 0 which normally wouldn't override the already existing duration, this checkbox will allow you to override older longer duration)
-Event type "Get Effect Duration only your cast" has been removed, it's now an option you can add to regular "Get Effect Duration" event type
-Fixed a bug with some textures of old trackers remaining when you change their names
-Fixed a bug that would occur when you changed tracker's name to a name some other tracker used to have in that session
-Changed Icon Tracker's borders, instead of using backdrops that would sometimes anchor to wrong places, borders are now textures which should anchor fine but their thickness can't be changed (for now)
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Uploader
Date
0.12c
211kB
Hyperioxes
08/26/21 06:36 PM
0.12b
211kB
Hyperioxes
08/23/21 06:01 PM
0.12a
210kB
Hyperioxes
08/22/21 06:36 AM
0.12
210kB
Hyperioxes
08/16/21 04:56 AM
0.11
165kB
Hyperioxes
07/30/21 11:33 PM
0.10
164kB
Hyperioxes
07/26/21 07:09 PM
0.9a
161kB
Hyperioxes
07/18/21 03:17 PM
0.9
161kB
Hyperioxes
07/18/21 09:38 AM
0.8b
162kB
Hyperioxes
06/28/21 12:08 PM
0.8a
162kB
Hyperioxes
06/21/21 04:34 PM
0.8
162kB
Hyperioxes
06/20/21 09:32 AM
0.7
162kB
Hyperioxes
06/18/21 08:02 PM
0.6a
331kB
Hyperioxes
06/14/21 10:04 AM
0.6
169kB
Hyperioxes
06/12/21 09:10 PM
0.5
160kB
Hyperioxes
06/10/21 05:01 PM
0.4
160kB
Hyperioxes
06/05/21 07:27 PM
0.3a
160kB
Hyperioxes
05/13/21 12:05 AM
0.3
167kB
Hyperioxes
05/07/21 08:25 PM
0.2
156kB
Hyperioxes
05/02/21 08:30 PM
0.1
153kB
04/30/21 07:33 AM


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Unread 10/19/21, 02:11 PM  
Hyperioxes
 
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Forum posts: 6
File comments: 67
Uploads: 9
Originally Posted by BruceLeeRoy
I can't find a way to send you in game gold. I've been looking for weak auras in ESO since I left WOW years ago. Could you build an option in the addon or list your @name here plz?
There's really no need, I'm sitting on plenty of gold with nothing to spend it on. If you wanna insist my in-game name is @Hyperioxes and I'm playing on EU
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Unread 10/19/21, 02:09 PM  
Hyperioxes
 
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Forum posts: 6
File comments: 67
Uploads: 9
Originally Posted by CP5
Originally Posted by crysis992
Got following error on a ready check in rockgrove first and second boss. (normal difficulty)

Code:
bad argument #1 to 'string.sub' (string expected, got nil)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/HyperTools/Main.lua:178: in function 'GetUnitName'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:486: in function 'ZO_GroupElectionProvider:BuildNotificationList'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1761: in function 'ZO_NotificationManager:BuildNotificationList'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1751: in function
Getting the same error on vet as well, a few hundred times per though it depends.
Should be fixed now in version 0.12d, please tell me if it's not
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Unread 09/25/21, 11:02 PM  
CP5

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Originally Posted by crysis992
Got following error on a ready check in rockgrove first and second boss. (normal difficulty)

Code:
bad argument #1 to 'string.sub' (string expected, got nil)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/HyperTools/Main.lua:178: in function 'GetUnitName'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:486: in function 'ZO_GroupElectionProvider:BuildNotificationList'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1761: in function 'ZO_NotificationManager:BuildNotificationList'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1751: in function
Getting the same error on vet as well, a few hundred times per though it depends.
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Unread 09/21/21, 03:25 PM  
BruceLeeRoy

Forum posts: 0
File comments: 10
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I can't find a way to send you in game gold. I've been looking for weak auras in ESO since I left WOW years ago. Could you build an option in the addon or list your @name here plz?
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Unread 09/10/21, 08:28 AM  
crysis992

Forum posts: 2
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Got following error on a ready check in rockgrove first and second boss. (normal difficulty)

Code:
bad argument #1 to 'string.sub' (string expected, got nil)
stack traceback:
[C]: in function 'string.sub'
user:/AddOns/HyperTools/Main.lua:178: in function 'GetUnitName'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:486: in function 'ZO_GroupElectionProvider:BuildNotificationList'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1761: in function 'ZO_NotificationManager:BuildNotificationList'
/EsoUI/Ingame/Contacts/Notifications_Common.lua:1751: in function
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Unread 09/09/21, 03:50 PM  
Drakhyr
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Forum posts: 0
File comments: 24
Uploads: 2
Originally Posted by Hyperioxes
...You need to right-click an item, click 'Link in Chat' option and copy the item link from your chat input. Please let me know if it worked, cheers
Ok that works :-D Using the item link was too straightforward i guess ^^ Thanks!
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Unread 09/09/21, 02:21 AM  
Hyperioxes
 
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Forum posts: 6
File comments: 67
Uploads: 9
Originally Posted by Drakhyr
Awesome addon :-)
i'm trying to use the Item Sets filter but can't get it to work. It does for skills but no matter what i put in for item sets it does nothing. Tried ID of the Martial Knowledge necklace, and also via text "Way of Martial Knowledge". The tracker still shows with any input. What am I doing wrong?
edit: Skill filter works for some skills and not for others. Can't figure out if it's me or it's a bug atm.
Hey, what do you mean by ID of Martial Knowledge necklace? You need to right-click an item, click 'Link in Chat' option and copy the item link from your chat input. Please let me know if it worked, cheers
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Unread 09/05/21, 04:24 PM  
Drakhyr
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File comments: 24
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Awesome addon :-)
i'm trying to use the Item Sets filter but can't get it to work. It does for skills but no matter what i put in for item sets it does nothing. Tried ID of the Martial Knowledge necklace, and also via text "Way of Martial Knowledge". The tracker still shows with any input. What am I doing wrong?
edit: Skill filter works for some skills and not for others. Can't figure out if it's me or it's a bug atm.
Last edited by Drakhyr : 09/05/21 at 04:48 PM.
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Unread 09/02/21, 09:09 AM  
Shadowinplay

Forum posts: 4
File comments: 8
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Originally Posted by Hyperioxes
Originally Posted by Shadowinplay
Hi there, it's possible to track the taunt as an icon over the mobs healthbars just like you did with the icon tracking for group members? I just downloaded the addon didn't get time to see how it works, but I would like to know if it's possible.
It's impossible, addons are unable to access enemies' position in the world.
Welp, that's unfortunate but now I'm wondering, how does the Untaunted addon shows a symbol above the enemies head displaying where them are... I though it were possible, but anyway, thanks for the reply.
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Unread 09/02/21, 12:35 AM  
Hyperioxes
 
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Forum posts: 6
File comments: 67
Uploads: 9
Originally Posted by Shadowinplay
Hi there, it's possible to track the taunt as an icon over the mobs healthbars just like you did with the icon tracking for group members? I just downloaded the addon didn't get time to see how it works, but I would like to know if it's possible.
It's impossible, addons are unable to access enemies' position in the world.
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Unread 08/30/21, 07:36 AM  
Shadowinplay

Forum posts: 4
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Hi there, it's possible to track the taunt as an icon over the mobs healthbars just like you did with the icon tracking for group members? I just downloaded the addon didn't get time to see how it works, but I would like to know if it's possible.
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Unread 08/26/21, 06:37 PM  
Hyperioxes
 
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Originally Posted by zelenin
btw this is the coolest addon that I have dreamed about for a long time. Big thanks!
Thanks a lot for the nice words and for providing solutions, really appreciate it
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Unread 08/25/21, 08:19 AM  
zelenin
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btw this is the coolest addon that I have dreamed about for a long time. Big thanks!
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Unread 08/25/21, 08:09 AM  
zelenin
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Code:
function HT_checkIfItemSetsEquipped(itemSetTable)
    if next(itemSetTable) == nil then
        --If input table is empty return true
        return true
    end
    for _, itemSet in pairs(itemSetTable) do
        local numOfItems = 0
        local setName, maxEquipped

-- 1. if I have three jewelries numOfItems = 3
        _, setName, _, numOfItems, maxEquipped = GetItemLinkSetInfo(itemSet, true) --This function instantly gets number of pieces worn but it ignores offbar
        local equipmentSlotsToCheck = {EQUIP_SLOT_MAIN_HAND, EQUIP_SLOT_OFF_HAND, EQUIP_SLOT_BACKUP_MAIN, EQUIP_SLOT_BACKUP_OFF,
                                       EQUIP_SLOT_CHEST, EQUIP_SLOT_FEET, EQUIP_SLOT_HAND, EQUIP_SLOT_HEAD, EQUIP_SLOT_LEGS, EQUIP_SLOT_NECK, EQUIP_SLOT_RING1,
                                       EQUIP_SLOT_RING2, EQUIP_SLOT_SHOULDERS, EQUIP_SLOT_WAIST}

-- 2. then you count items one more time and add them to three
        for _, v in pairs(equipmentSlotsToCheck) do
            local setNameLocal
            local incrementBy = 1
            _, setNameLocal = GetItemLinkSetInfo(GetItemLink(BAG_WORN, v), true)
            if GetItemEquipType(BAG_WORN, v) == EQUIP_TYPE_TWO_HAND then
                incrementBy = 2
            end --If item is a two-handed weapon count it twice
            if setNameLocal == setName then
                numOfItems = numOfItems + incrementBy
            end
        end
-- 3. numOfItems = 6 so 6 >= 5
        if numOfItems >= maxEquipped then
            return true
        end
    end
    return false
end
you count items twice. Look to my three comments in this snippet
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Unread 08/25/21, 07:17 AM  
zelenin
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Code:
function HT_removeGender(name)
    b = string.find(name, "%^")
    if b then
        name = string.sub(name, 1, b - 1)
    end
    return name
end
b leaks to global namespace.
You need to use
Code:
zo_strformat("<<1>>", name)
or
Code:
ZO_CachedStrFormat("<<1>>", name)
for this. These funcntions formats the string (according to gender) on the C side, and the second option also caches the result.
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