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Endless Archive (9.2.5)
Updated:02/02/24 05:49 AM
Created:05/23/19 08:06 AM
Monthly downloads:8,547
Total downloads:228,720
Favorites:141
MD5:
Categories:Casting Bars, Cooldowns, Buff, Debuff, Spell, Combat Mods, Graphic UI Mods
Combat Metronome (GCD Tracker)  Popular! (More than 5000 hits)
Version: v1.6.3
by: Darianopolis, barny
The All-in-one Combat Timing bar with the update all of you guys have been waiting for!

Since Darianopolis can no longer maintain the Addon, I will probably do further updates only on the "optional Update", as it is easier for me to maintain. - barny

Should there be any bugs, feel free to report them on my ESOUI Portal.

! Fixed time adjustment on exhausting fatecarver depending on crux
! Fixed: Channeled abilities or abilities with cast time are now interrupted by block, dodgeroll or barswap
! Fixed a bug after resizing the cast bar in unlock mode
+ Added options to display remaining time, spell name and spell icon on cast bar for spells with cast/channel time
+ Remaining time label and spell icon now move according to bar alignment
+ Added option to stop HA tracking
+ Added option to show the cast bar permanently
+ Added fancy mode.

IMPORTANT: I no longer play ESO and can't actively maintain this addon.
I have enabled "Allow Updates & AddOns" if someone wants to keep this release working with new ESO API and library changes.
Anyone is absolutely free to use this addon and adapt, modify or build it into any project you're working on.
I would love to see some version of this addon continue, but I don't have the time or available classes to re-install ESO and properly maintain and bug-fix for all of the different classes and abilities on new builds and changes.
Track your heavy swings, ability cooldowns and cast/channels all in one bar to help you perfect your rotation timing and take advantage of abilty queuing with live latency information.
Now includes optional Ultimate tracking.

To access the addon settings quickly, enter the command /cm

This addon's counterpart "Combat Auras" has now been released! (You can see it in the preview)
https://www.esoui.com/downloads/info2408-CombatAurasAbilityTimers.html

IMPORTANT - This addon and "Combat Auras" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library.

IMPORTANT: There have been changes to the central library. Combat Auras probably won't work after you updated Combat Metronome!
Thanks for Seltiix for prototyping the initial sound cue system.

Dependencies:
  • LibAddonMenu-2.0
  • libAddonKeybinds

Features
  • Heavy attack + Cast / Channel + GCD tracking = Consolidate all of your combat timing into one bar
  • Displays your ping live on the bar to allow spell queueing with live latency information.
  • Timing adjustments. Firing abilities too early or too late? - Fine tune the displayed GCD / heavy timer / cast / channel individually (or globally) for ANY ability to best suit your play.
  • Auto hides - Keeps your UI clean
  • Flashing animation on health percentage during execute
  • Keybind to force display + show absolute health
  • 'Tick Tock' sound cues for audio feedback
Future Features (No guarantee or time frame):
  • Light attack miss alert ? (Audio/Visual alert to provide feedback and improve timing reflexes)
Known issues:
  • Some types of cast cancels are not tracked
  • Rarely, ground targeted abilities (E.g. Endless Hail) won't trigger a timer
2024-02-02 v1.6.3
! Hotfix #2

2024-02-01 v1.6.2b
! Hotfix for AddOn not being able to load

2024-02-01 v1.6.2
! Fixed: Barswap and block behavior on progress bar
! Tweaked exhausting fatecarvers extended duration to better match visual effect
+ Brought order into chaos. Cleaned up the code a little and modularized it

2024-01-24 v1.6.1
! Fixed an bug, where the addon would not load, because of missing dependencies (sorry, my mistake guys)
! Spell and remaining time label are now properly displayed in over cast bar
+ Barswap now also cancels channeling spells
+ Added fancy mode

2024-01-22 v1.6.0
project taken by barny
! Fixed time adjustment on exhausting fatecarver depending on crux
! Fixed: Channeled abilities or abilities with cast time are now interrupted by block or dodgeroll
! Fixed a bug after resizing the cast bar in unlock mode
+ Added options to display remaining time, spell name and spell icon on cast bar for spells with cast/channel time
+ Remaining time label and spell icon now move according to bar alignment
+ Added option to stop HA tracking
+ Added option to show the cast bar permanently

2020-11-03 v1.5.2
! Deprecated old debug Constants file, 'cause it keeps breaking on new updates

2020-05-22 v1.5.0
! No Longer uses DariansAddonLoader
! No longer uses LibStub // Wambo's change suggestion

2019-08-14 v1.4.1
+ Moved DariansAddonLoader into DariansUtilies

2019-08-14 v1.4.0
+ Added keybind to force display
+ Added flashing animation on helath percentage during execute
+ Added customizable tick tock audio cue

2019-05-20 v1.3.4
! Fixed bar shadow displayed on initial UI (re)load
+ Added adjustable execute health percentage highlight
+ Added option to attach Target Health to reticle

2019-06-19 v1.3.3
! Standardized capitalization on function names

2019-06-18 v1.3.2
! Health now shows absolute if target is at 100%, irregardless of combat state
+ Added account wide settings toggle

2019-06-16 v1.3.1
! Fixed health marker not hiding properly
! Fixed versionining - Last version should have been released as 1.3.0
+ Added max displayed latency option

2019-06-16 v1.3.0
! Performance improvements to library
+ Added optional stamina and mob health tracking

2019-06-13 v1.2.2
! Fixed lightning staff attack constantly resetting on each tick
! Abilities with sub gcd cast/channel times now show gcd
! Fixed some healing abilities not triggering their timers
! Changed guard detection to use in-game api... (hurrdurr smart programming :S)
! Added situational ability activation requirements to api

2019-06-12 v1.2.1
! Fixed heavy attack timer not resetting on early release
! Moved ability event dispatch to combat event trigger
! Fixed escape cancelled ground targeted spell from triggering on mount up

2019-06-12 v1.2.0
! Major algorithm improvement
! event queuing added - Can handle attack queueing without timer duration overwrites
! Various reliability improvements
! Improved algorithm to no longer rely on event forcing

2019-06-09 v1.1.5
! Fixed timer stutter when casting ability whilst dismounting
! Reworked targeted spell detection, moved to generic event handling system
! Improved and moved Guard detection to LibDMUI.Targeting:GetUnitNPCType(unitTag)
- Removed Accidental Presidency font - Now using resized base game font

2019-06-09 v1.1.4
! Ultimate no longer shows when OOC and targeting dead enemies, critters or (optionally) neutral guards

2019-06-09 v1.1.3
! Fixed channeled spells are no longer detected as instant cast
! Desynchronised eventAbility and eventStart load to improve reliability
! Added timer cancel on KNOCKBACK, PACIFIED, STAGGERED, STUNNED, INTERRUPTED combat events

2019-06-08 v1.1.2
! Deferred timer start until SLOT_UPDATED event (within 100ms grace period) - Removes jitter from bar + hopefully fixes insane timer bug
! Few failsafe conditions added to update loop to improve reliability (hopefully)

2019-06-08 v1.1.1
! Streamlined update algorithm
! Removed debug on targeting cancel event
! Removed excess code + comments
! Added default -10ms start time adjust to minimize post-adjustment jitter
! Added hard limit of max -100ms start time adjust to prevent high latency overlapping from eating spell cooldowns
+ Added optional ultimate tracker above cast bar - Can now hide action bars completely!

2019-06-08 v1.1.0
! Fixed bug with initial use of some abilities not registering the correct cooldown
+ GCDs can now be adjusted on for each ability!
+ Complete rework of detection algorithm
+ Moved Frame + Progress bar code to separate library (will be released at a later date)

2019-06-03 v1.0.0
! Renamed addon files to CombatMetronome, deprecated GCDTracker name from addon
! Changed SavedVariables to CombatMetronomeSavedVars
! Will need to remove old files and rename saved variables if upgrading

2019-06-03 v0.8.1
! Fixed error on adding new channeled ability adjustment

2019-06-03 v0.8.0
+ Ability caching fixed and implemented into base addon - no longer caches on slot
+ Added individual skill cast time adjusts
+ Added ping zone display option for heavy attacks to maintain visual consistency
+ Added global ability cast adjust
! Reworked entire ability tracking system to be more expandable and flexible

2019-05-29 v0.7.2
! Early cancel melee swings are now tracked
! GCD and cast cooldowns are now independent and can be reset without affecting each other (GCD Reset is now compataible)
- Removed baseline caching of abilities - Reslotting and in-combat ability morphs do not cause issues
+ Added debug toggle to ingame menu

2019-05-29 v0.7.1
! Removed excessive logging on cast events

2019-05-29 v0.7
+ Added experimental heavy attack + cast timing
Known issues:
- Reslotting abilities on bars requires a /reloadui
- Abilities whos cast / use behaviours change dynamically are locked into their first form
- Cast cancels are not currently tracked, and GCD reset tracking does not work whilst heavy attack + cast timing is enabled
- Early finish / cancelled heavy attacks do not reset the swing bar
? This is a test build - I don't have enough characters and spells
unlocked to be able to fully test this (I haven't tested channeling
at all because I don't have any channeled spells unlocked xD)
So anyone willing to try things out and report issues would be greatly appreciated.

2019-05-24 v0.6.1
! Minor code / metadata cleanup
! Fixed long decimal in options

2019-05-24 v0.6
+ Sliders for position and size
+ Buttons for centering
! Fixed file format for Minion

2019-05-23 v0.5
+ Progress bar segmented to prevent overlapping with ping zone - No colour blending with transparency
! Fixed error on bar resize
! Bar now defaults to the center of the screen
+ Added background colour to Options

2019-05-23 v0.4.1
! Improved slot tracking algorithm

2019-05-23 v0.4
+ GCD adjustment +/-
+ Left/right/center alignment for progress bar
+ Toggle display OOC
Optional Files (1)
File Name
Version
Size
Author
Date
Type
v1.6.3
37kB
02/02/24 05:49 AM
Patch


Archived Files (25)
File Name
Version
Size
Uploader
Date
v1.6.1
34kB
barny
01/27/24 01:19 PM
v1.5.2
31kB
Darianopolis
11/02/20 10:31 PM
v1.5.1
30kB
Darianopolis
05/28/20 09:21 PM
v1.5.0
30kB
Darianopolis
05/22/20 08:58 AM
v1.4.1
32kB
Darianopolis
08/19/19 02:16 PM
v1.4.0
32kB
Darianopolis
08/14/19 04:49 PM
v1.3.4
67kB
Darianopolis
06/20/19 04:44 AM
v1.3.3
67kB
Darianopolis
06/19/19 07:24 AM
v1.3.2
67kB
Darianopolis
06/17/19 06:28 PM
v1.3.1
66kB
Darianopolis
06/16/19 12:22 PM
v1.2.3
66kB
Darianopolis
06/16/19 11:04 AM
v1.2.2
58kB
Darianopolis
06/13/19 11:00 AM
v1.2.1
23kB
Darianopolis
06/12/19 11:38 AM
v1.2.0
57kB
Darianopolis
06/12/19 05:16 AM
v1.1.5
21kB
Darianopolis
06/10/19 05:55 PM
v1.1.4
40kB
Darianopolis
06/09/19 08:16 PM
v1.1.2
39kB
Darianopolis
06/08/19 05:25 PM
v1.1.1
39kB
Darianopolis
06/08/19 02:52 PM
v1.0.0
10kB
Darianopolis
06/03/19 03:17 PM
v0.8.1
10kB
Darianopolis
06/03/19 11:03 AM
v0.7.2
9kB
Darianopolis
05/29/19 03:15 PM
v0.7.1
45kB
Darianopolis
05/28/19 11:10 PM
v0.6.1
7kB
Darianopolis
05/26/19 04:15 AM
v0.5
6kB
Darianopolis
05/23/19 03:43 PM
v0.4.1
6kB
Darianopolis
05/23/19 10:43 AM


Post A Reply Comment Options
Unread 05/23/19, 01:07 PM  
yoco007

Forum posts: 5
File comments: 46
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Why can't I find this on Minion manager?
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Unread 05/23/19, 03:46 PM  
Darianopolis
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Forum posts: 2
File comments: 45
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Originally Posted by yoco007
Why can't I find this on Minion manager?
This is my first addon and I honestly couldn't find out how to get it accessible through minion. I'm working on it and hopefully it'll be on minion ASAP.
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Unread 05/24/19, 12:25 AM  
yoco007

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Originally Posted by Darianopolis
Originally Posted by yoco007
Why can't I find this on Minion manager?
This is my first addon and I honestly couldn't find out how to get it accessible through minion. I'm working on it and hopefully it'll be on minion ASAP.
Hope you make it work

I tried manually moving addon to "live" folder in my documents, but it doesn't work. It's not showing ingame. Am I doing something wrong?
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Unread 05/24/19, 05:26 AM  
Darianopolis
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Forum posts: 2
File comments: 45
Uploads: 2
Originally Posted by yoco007
Originally Posted by Darianopolis
Originally Posted by yoco007
Why can't I find this on Minion manager?
This is my first addon and I honestly couldn't find out how to get it accessible through minion. I'm working on it and hopefully it'll be on minion ASAP.
Hope you make it work

I tried manually moving addon to "live" folder in my documents, but it doesn't work. It's not showing ingame. Am I doing something wrong?
Hi, happy to help.

Firstly, I've released a new version (v0.5) which is worth grabbing over the old version (visual and stability improvements - might even fix this issue )

Here's a few things that might help
  • You mentioned you'd moved the addon to the "live" folder. Addons should be placed in "live/AddOns", not directly in the live folder
  • Just for sanity's sake; have you restarted your game? (the whole thing not just /reloadui or relogging) Addon manifests are only indexed on the initial game start.
  • Also for sanity's sake; does the addon show at all in your addon selector (in-game) and if so; is it selected?
  • Do you have both LibAddonMenu-2.0 and LibStub installed?
  • Are you running the latest version of ESO - Elsewyr 5.0.5 (API Version: 100027)
  • Do you have the "Circonians Addon Selector" addon installed? This is the selector I have used and I don't know if other selectors will pick up my mod.
  • Have you ticked "Allow out-of-date addons" in the top right of the addon selection menu. This *shouldn't* affect my addon but it doesn't hurt to try.

Hope one of those suggestions helps otherwise I'll see if I can find out what's going on
Last edited by Darianopolis : 05/24/19 at 05:34 AM.
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Unread 05/24/19, 09:41 AM  
yoco007

Forum posts: 5
File comments: 46
Uploads: 0
Originally Posted by Darianopolis
Originally Posted by yoco007
Originally Posted by Darianopolis
Originally Posted by yoco007
Why can't I find this on Minion manager?
This is my first addon and I honestly couldn't find out how to get it accessible through minion. I'm working on it and hopefully it'll be on minion ASAP.
Hope you make it work

I tried manually moving addon to "live" folder in my documents, but it doesn't work. It's not showing ingame. Am I doing something wrong?
Hi, happy to help.

Firstly, I've released a new version (v0.5) which is worth grabbing over the old version (visual and stability improvements - might even fix this issue )

Here's a few things that might help
  • You mentioned you'd moved the addon to the "live" folder. Addons should be placed in "live/AddOns", not directly in the live folder
  • Just for sanity's sake; have you restarted your game? (the whole thing not just /reloadui or relogging) Addon manifests are only indexed on the initial game start.
  • Also for sanity's sake; does the addon show at all in your addon selector (in-game) and if so; is it selected?
  • Do you have both LibAddonMenu-2.0 and LibStub installed?
  • Are you running the latest version of ESO - Elsewyr 5.0.5 (API Version: 100027)
  • Do you have the "Circonians Addon Selector" addon installed? This is the selector I have used and I don't know if other selectors will pick up my mod.
  • Have you ticked "Allow out-of-date addons" in the top right of the addon selection menu. This *shouldn't* affect my addon but it doesn't hurt to try.

Hope one of those suggestions helps otherwise I'll see if I can find out what's going on
Downloaded new version. Still can't see addon.
- yea, I moved folder in "live/AddOns" folder
- I restarted the game, still nothing
- addon doesn't even show on the list ingame even after installing LibAddonMenu and LibStub (minion)
- my eso version is 5.0.5.1802680

Did you try to add addon to show on Minion?
Last edited by yoco007 : 05/24/19 at 10:14 AM.
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Unread 05/24/19, 03:54 PM  
and

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I would love to try the addon, but I think you are have creating the wrong zip package, when I extract the addon, the files to to my addons folder, without creating the required folder "GCD Tracker" or whatever it is".

I would suggest fixing it, thanks
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Unread 05/24/19, 07:52 PM  
Darianopolis
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 45
Uploads: 2
Originally Posted by and
I would love to try the addon, but I think you are have creating the wrong zip package, when I extract the addon, the files to to my addons folder, without creating the required folder "GCD Tracker" or whatever it is".

I would suggest fixing it, thanks
I've updated the file format so that it should be compatible with minion, and shouldn't make a mess when you extract it
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Unread 05/25/19, 04:51 AM  
yoco007

Forum posts: 5
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Originally Posted by Darianopolis
Originally Posted by and
I would love to try the addon, but I think you are have creating the wrong zip package, when I extract the addon, the files to to my addons folder, without creating the required folder "GCD Tracker" or whatever it is".

I would suggest fixing it, thanks
I've updated the file format so that it should be compatible with minion, and shouldn't make a mess when you extract it
Works for me now
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Unread 05/26/19, 11:21 AM  
and

Forum posts: 9
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Originally Posted by yoco007
Originally Posted by Darianopolis
Originally Posted by and
I would love to try the addon, but I think you are have creating the wrong zip package, when I extract the addon, the files to to my addons folder, without creating the required folder "GCD Tracker" or whatever it is".

I would suggest fixing it, thanks
I've updated the file format so that it should be compatible with minion, and shouldn't make a mess when you extract it
Works for me now
Yep,thanks!
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Unread 05/27/19, 11:34 PM  
Prutton

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I would like to ask for you to change the duration of the bar depending of the cast time of skill. For example, Chanelled Acceleration bar should last longer, as well as abilities like Lethal Arrow, for example.
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Unread 05/28/19, 10:17 AM  
Darianopolis
AddOn Author - Click to view AddOns

Forum posts: 2
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Originally Posted by Prutton
I would like to ask for you to change the duration of the bar depending of the cast time of skill. For example, Chanelled Acceleration bar should last longer, as well as abilities like Lethal Arrow, for example.
I'll see what I can do - It's certainly something I'm interested in adding
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Unread 05/28/19, 04:45 PM  
Prutton

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Originally Posted by Darianopolis
Originally Posted by Prutton
I would like to ask for you to change the duration of the bar depending of the cast time of skill. For example, Chanelled Acceleration bar should last longer, as well as abilities like Lethal Arrow, for example.
I'll see what I can do - It's certainly something I'm interested in adding
Another simples addition would be to allow the player to increase the size of the bar (not to be confused with duration), because longer bars mean more precision, while shorter bars mean more visibility.
Last edited by Prutton : 05/28/19 at 04:46 PM.
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Unread 05/28/19, 10:21 PM  
Darianopolis
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Originally Posted by Prutton
Originally Posted by Darianopolis
Originally Posted by Prutton
I would like to ask for you to change the duration of the bar depending of the cast time of skill. For example, Chanelled Acceleration bar should last longer, as well as abilities like Lethal Arrow, for example.
I'll see what I can do - It's certainly something I'm interested in adding
Another simples addition would be to allow the player to increase the size of the bar (not to be confused with duration), because longer bars mean more precision, while shorter bars mean more visibility.
You can already do that with the latest build (presuming I understood you correctly)
In the menus you can change the height and width, or you can unlock the bar and drag and drop the edges to resize.
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Unread 05/28/19, 10:37 PM  
Darianopolis
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Lightbulb NEW FEATURE - Overhaul to bar system (adding swing timer and cast/channel)

NEW EXPERIMENTAL FEATURE - Swing timer and cast/channel
Feedback is always appreciated

I'm looking to expand this bar out into a reliable all-in-one combat timer.
I may end up renaming/rebranding the addon as something more accurate once I have the latest experimental functionality up to the reliability I require.

I'll keep updating here to let you know what will happen.
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Unread 05/28/19, 11:35 PM  
Prutton

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Re: NEW FEATURE - Overhaul to bar system (adding swing timer and cast/channel)

Originally Posted by Darianopolis
NEW EXPERIMENTAL FEATURE - Swing timer and cast/channel
Feedback is always appreciated

I'm looking to expand this bar out into a reliable all-in-one combat timer.
I may end up renaming/rebranding the addon as something more accurate once I have the latest experimental functionality up to the reliability I require.

I'll keep updating here to let you know what will happen.
What about "Action Bar"?
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