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Updated: 03/21/20 12:09 PM
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Compatibility:
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:03/21/20 12:09 PM
Created:12/10/18 04:52 AM
Monthly downloads:83,192
Total downloads:515,332
Favorites:317
MD5:
Categories:Bags, Bank, Inventory, Plug-Ins & Patches
5.3.4
Advanced Filters - Updated  Popular! (More than 5000 hits)
Version: 1.5.3.9
by: Baertram [More]
Please read the description and check screenshots at the original addon page:
Original addon: AdvancedFilters

Code:
Finally, Advanced Filters! The default inventory has type filters, but they're still WAY too broad. This add-on fixes that!

Features:
Subfilters to find exactly what you're looking for!
Main inventory, personal bank, guild bank, guild store, vendors, and craft bag support!
Custom icon work that makes the add-on feel like it came with the game!
Empty subfilters are greyed out and inaccessible to help save you time searching!
Shortens the time you need to find an item in your inventory!
German, French, Russian, and Spanish localization! (some are partial, PM me for corrections/additions)
Extensible filter system for authors to create additional dropdown filters! (See included documentation for details)
Idea and base code were done by ingeniousclown and Randactyl.

I'm just fixing bugs within this updated version.
Please do not ask for new features, thank you.

Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> NOT included anymore. Needs to be installed as standalone version! (buggy: Motif filters may not work!)


Other adopted addons (beta versions):
1) Fix for CraftCompare (see comments for a changelog here)
Updated version of CraftCompare v1.17, which should be compatible with AdvancedFilters UPDATED (old name: BETA) v1.5.0.6 and higher

Information
-> SavedVars were changed to Server dependent + Character ID (not name anymore).


Information for developers
-Updated the filterInformation for the plugins so it can only be shown at some of the filterGroups. The tag is named "onlyGroups".
-> The possible filterGroups can be found here: AdvancedFilters/constants.lua -> table "subfilterButtonNames".
-> The table contains subtables with the filtertype as the key (e.g. ITEMFILTERTYPE_WEAPONS) and the possible subfilterGroups as entries in these subtables (e.g.
"HealStaff", "DestructionStaff", "Bow", "TwoHand", "OneHand", AF_CONST_ALL). AF_CONST_ALL is a constant for the "All" entries.
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        onlyGroups = {"Armor", "Junk"}
    },
-Updated the filterInformation for the plugins so it can exclude some of the LibFilters filterPanelIds. e.g. to hide the dropdown filter entries at the enchating panels. The tag is named "excludeFilterPanels".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeFilterPanels = {
           LF_ENCHANTING_CREATION,
           LF_ENCHANTING_EXTRACTION
        },
    },
-Updated the filterInformation for the plugins so it can exclude some of the subFilterss e.g. to hide the dropdown filter entries at the Alchemy and RefinedMaterial subfilters. The tag is named "excludeSubfilters".
Code:
local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
        subfilters = {"All",},
        excludeSubfilters = {"Alchemy", "Enchanting", "Provisioning",
                         "Style", "WeaponTrait", "ArmorTrait",
                         "RawMaterial", "RefinedMaterial", "Temper", "Resin", "Tannin",
                         "FurnishingMat"},
    },
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
-> Example filter plugin: AF_FCODuplicateItemsFilters

Possible parameters:
name: The unique name of your callback table entry, used for the Strings table to translate it
filterResetAtStart: Reset the filter at the current subfilterPanel to "All" before applying the new filters from this callback table entry
filterResetAtStartDelay: Delay the execution of the function filterStartCallback and filterCallback by this milliseconds. The delay will happen AFTER the filter was reset to "All" (if enabled).
filterStartCallback: This function is called before the new filters are applied. Can be used to rebuild needed internal tables e.g.
filterCallback: The normal callback function to be applied to the items
filterEndCallback: This function will be called after the filterCallback function applied the filters. Can be used to reset internal tables or do stuff with the now shown items.

Code:
local delay = 50
local FilterStartCallbackFunc = function()
 --e.g. if you only want to use the currently visible (pre-filtered) items in the inventory you can build an internal coimparison table here once which can be used in your function GetFilterCallbackForThisFilterPlugin for the comparison of items
 myAddon.prepareInternalStuff()
end
local FilterEndCallbackFunc = function()
 --Clear the internal table again so it will be build new in your FilterStartCallbackFunc 
 myAddon.clearInternalStuff()
end

local dropdownCallback = {
    {name = "All",                 filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("all"),                filterEndCallback=FilterEndCallbackFunc},
    {name = "Name",                filterResetAtStart=true,  filterResetAtStartDelay=delay, filterStartCallback=FilterStartCallbackFunc, filterCallback=GetFilterCallbackForThisFilterPlugin("name"),               filterEndCallback=FilterEndCallbackFunc},
end

local filterInformation = {
	filterType = {ITEMFILTERTYPE_ALL},
callbackTable = dropdownCallback ,
	filterType = {ITEMFILTERTYPE_ALL},
    subfilters = {"All",},
	enStrings = enStrings,
	deStrings = deStrings,
	frStrings = enStrings, },


-Updated to support filter plugins which use the "onlyGroups" parameter "Armor", "Weapons" and "Jewelry" filters:
They will automatically add themselves to crafting table filters "ArmorSmithing", "ArmorWoodworking", "ArmorClothier", "WeaponsSmithing", "WeaponsWoodworking", "JewelryCraftingStation" as well now.

-Added: Support for other addons which also filter the inventory/crafting stations. Other addons can register their filter function so the refresh of the subfilter buttons will recognize these functions as well and hide (grey out) the subfilter button if the other addon has filtered the items (e.g. at a crafting station FCOCraftFilter will hide all bank items. This will make AdvancedFilters recognize the change of the shown items according to FCOCraftFilter settings and also grey out the subfilter buttons if no items are shown in this subcategory).
Addons need to
Code:
##OptionallyDependOn: AdvancedFilters
and inject some code via a function just like the dropdown filter plugins do.
Lua Code:
  1. AdvancedFilters_RegisterSubfilterbarRefreshFilter(filterInformationTable)
filterInformationTable is a table and got the following contents:
Lua Code:
  1. if AdvancedFilters ~= nil and AdvancedFilters_RegisterSubfilterbarRefreshFilter ~= nil then
  2.             --Deconstruction
  3.             local subfilterRefreshFilterInformationTable = {
  4.                 inventoryType       = {INVENTORY_BACKPACK, INVENTORY_BANK}, --The inventory constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  5.                 craftingType        = {CRAFTING_TYPE_CLOTHIER, CRAFTING_TYPE_BLACKSMITHING, CRAFTING_TYPE_WOODWORKING}, --The crafting type constants where the subfilter refresh plugin should be registered. Table with n entries. Each combination of inventoryType and craftingType will be registered at the one filterPanelId!
  6.                 filterPanelId       = LF_SMITHING_DECONSTRUCT, -- The LibFilters-2.0 filterPanelId where the registration of this subfilter refresh plugin should be done. No table here! Only 1 entry possible for each call of AdvancedFilters_RegisterSubfilterbarRefreshFilter!
  7.                 filterName          = "FCOCraftFilter_Deconstruction", --The unique identifier which shoiuld be used for the subfilter refresh plugin
  8.                 callbackFunction    = function(slotData) -- The callback "filter" function having 1 parameter slotData, which basically contains the inventorySlot.dataEntry.data stuff (bnagId, slotIndex, itemType, filterTypes, etc.)
  9.                     return FCOCraftFilter_FilterCallbackFunctionDeconstruction(slotData.bagId, slotData.slotIndex)
  10.                 end,
  11.             }
  12.             --If just some parameters like the LibFilters-2.0 filterPanlId change you can redefine the needed values and re-apply it with the slightly changed parameters. Everything else will be kept from the call before.
  13.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  14.             --Improvement
  15.             subfilterRefreshFilterInformationTable.filterPanelId = LF_SMITHING_IMPROVEMENT
  16.             subfilterRefreshFilterInformationTable.filterName    = "FCOCraftFilter_Improvement"
  17.             AdvancedFilters_RegisterSubfilterbarRefreshFilter(subfilterRefreshFilterInformationTable)
  18.         end

Check the code of FCOCraftFilter so together with AdvancedFilters the changing of the shown items at a crafting panel (bag, bank, both) will change the subfilter buttons enabled/disabled state as well.

-DropdownCallback entries can use a new entry "addString = <string>" now. The <string> will be added to the name of the dropdownentry. The localization files need the entries for them too! This way you can easily add a suffix like "(medium)" or "(light)" or "(ring)" or "(neck)" to the armor/jewelry stuff to distinguish the traits/body parts of different armor classes.
Example for ArmorClothier:
Code:
ArmorClothier = {
        addonDropdownCallbacks = {},
        All = {
            filterCallback = GetFilterCallback(nil),
            dropdownCallbacks = {},
        },
        LightArmor = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_LIGHT}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_LIGHT})},
                {name = "Chest", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_LIGHT})},
                {name = "Shoulders", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_LIGHT})},
                {name = "Hand", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_LIGHT})},
                {name = "Waist", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_LIGHT})},
                {name = "Legs", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_LIGHT})},
                {name = "Feet", showIcon=true, addString="Light", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_LIGHT})},
            },
        },
        Medium = {
            filterCallback = GetFilterCallbackForArmorType({ARMORTYPE_MEDIUM}),
            dropdownCallbacks = {
                {name = "Head", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HEAD}, {ARMORTYPE_MEDIUM})},
                {name = "Chest", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_CHEST}, {ARMORTYPE_MEDIUM})},
                {name = "Shoulders", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_SHOULDERS}, {ARMORTYPE_MEDIUM})},
                {name = "Hand", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_HAND}, {ARMORTYPE_MEDIUM})},
                {name = "Waist", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_WAIST}, {ARMORTYPE_MEDIUM})},
                {name = "Legs", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_LEGS}, {ARMORTYPE_MEDIUM})},
                {name = "Feet", showIcon=true, addString="Medium", filterCallback = GetFilterCallbackForGear({EQUIP_TYPE_FEET}, {ARMORTYPE_MEDIUM})},
            },
        },
    },
-The plugin filterInformation accepts a table for "filterType" now! You can specify it like this in 1 filterInformation and do not need to repeat the same filter information + call to AdvancedFilters_RegisterFilter over and over again:
Lua Code:
  1. local filterInformation = {
  2.     submenuName = "LevelFilters",
  3.     callbackTable = fullLevelDropdownCallbacks,
  4.     filterType = {
  5.         ITEMFILTERTYPE_ALL,
  6.         ITEMFILTERTYPE_WEAPONS, ITEMFILTERTYPE_ARMOR,
  7.         ITEMFILTERTYPE_JEWELRY,
  8.     },
  9.     subfilters = {"All",},
  10.     enStrings = strings,
  11.     deStrings = stringsDE,
  12.     frStrings = strings,
  13.     ruStrings = strings,
  14.     esStrings = strings,
  15. }

ALL other entries of the filterInformation table will be used exactly the same for each of the filterType entries! If you need to use other parameters within filterInformation for each filterType you need to call it like today, split up into own tables + eacht ime a call to AdvancedFilter_RegisterFilter!

-Show the currently visible/filtered item count at the inventory's bottom info line. Where the inventory bag current space / total bag space is shown there is another dark orange (currently shown itemcount) entry now.
This works with AdvancedFilters filtered items (menu buttons, submenu buttons, dropdown filters).
FCOItemSaver and FCOCraftfilter are supported.

If you want your filter addon to upodate the AdvancedFilters filtered itemCount as well you can use the following function:
Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType is the inventory type of the inventory to update.
The following inventory types can be used, or leave it empty so AdvancedFilters automatically determines the current inventoryType for you.
Code:
    [INVENTORY_BACKPACK]        = "PlayerInventory",
    [INVENTORY_BANK]            = "PlayerBank",
    [INVENTORY_GUILD_BANK]      = "GuildBank",
    [INVENTORY_CRAFT_BAG]       = "CraftBag",
    [INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
    --[LF_SMITHING_CREATION]      = "SmithingCreate",
    [LF_SMITHING_REFINE]        = "SmithingRefine",
    [LF_SMITHING_DECONSTRUCT]   = "SmithingDeconstruction",
    [LF_SMITHING_IMPROVEMENT]   = "SmithingImprovement",
    --[LF_JEWELRY_CREATION]       = "JewelryCraftingCreate",
    [LF_JEWELRY_REFINE]         = "JewelryCraftingRefine",
    [LF_JEWELRY_DECONSTRUCT]    = "JewelryCraftingDeconstruction",
    [LF_JEWELRY_IMPROVEMENT]    = "JewelryCraftingImprovement",
    [LF_ENCHANTING_CREATION]    = "EnchantingCreation",
    [LF_ENCHANTING_EXTRACTION]  = "EnchantingExtraction",
    [INVENTORY_HOUSE_BANK]      = "HouseBankWithdraw",
    [LF_RETRAIT]                = "Retrait"

Known bugs:
Check the addon's comment section, first "sticky" post -> Known bugs
Renamed this addon to Advanced Filters - Updated (old name: BETA)

Changelog

Version 1.5.3.9
-Corrected typo in library error translation variable
-Added error causing Spanish translations and fixed others -> Many thanks to Inval1d

Version 1.5.3.8
-Added new dropdown filters for some fragments and collectible items, and (rare)fish at miscellaneous/consumables

Version 1.5.3.7
Fixed:
-Version in settings
-#26: Bows not only showing bows at woodworking station

Version 1.5.3.6
-Fixed problem that filter plugins of dropdownboxes did not reapply properly sometimes
-Added API functions for other addons to get the active filterbar, button, dropdown filter box, reapply the dropdown's filter etc.

Version 1.5.3.5
Updated:
API to Harrowstorm

Fixed:
-Made compatiblw with live and Harrowstorm
-Fixed error at vendor buy (subfilterbar for furnishing items)
-Fixed non-sellable items not enabling the subfilter bar buttons

Version 1.5.3.4
Fixed:
-#22: Error messages multi language support
-#23: User kebabman: Bank closing raised an error "user:/AddOns/AdvancedFilters/main.lua:304: attempt to index a nil value"
-#24: Compatibility with CraftStoreFixedAndImproved rune chanes to show subfilter bars properly if vanilla UI and CS UI is mixed
-#25: Unsupported filterBar recipes at enchanting table will not show an error message to the chat anymore

Version 1.5.3.3
Added on request:
--#18 User MadDragon: Added level filters for "1-49" (for toon levelling) and "CP10-160" to the level filter dropdown box entries

Fixed:
--#13 Changed PostHook overwrite to Smithing/Enchanting to use SecurePostHook ZOs functions!
--#15 User Durnik: Golden vendor "Adhazabi Aba-daro" at Cyrodiil threw error to chat if jewelry was selected
--#16 User Marazota: Impressario assistance vendor threw error ion chat with collectibles
--#17 User Maelynn: lua error at crafting station after deconstructing items (related to the item count filtered)
--#20 User Illutian: Opening JewelryCrafting station and then another crafting station's research tab showed the JC icons there overlayed
--#21 Bank withdraw panel does not show subfilterbar anymore (only "All" items shown) after chosing one, change to deposit tab, close and re-open bank.


Version 1.5.3.2
Updated API for Dragonhold.
Changed crafting table PreHooks to SecurePostHook.

Version 1.5.3.1
Removed debug message

Version 1.5.3.0
-Fixed refine panels chat error message
-Fixed bank auto close chat error message (last try)

Version 1.5.2.9
Fixed filtered item count showing at bank, guild bank etc. again

Version 1.5.2.8
-Some more changes to the bank auto-close checks
-Added support for NtakLootAndSteal custom addon added inventory tab "Stolen items"

Version 1.5.2.7
-Fixed bank auto-close
-Fixed Harven's Stolen Filter error message for subfilterbar
-Prepared for other addons adding menuBar buttons
-Fixed dropdown box filter functions

Version 1.5.2.6
Fixed typo...

Version 1.5.2.5
-Removed chat debug message
-Fixed lua error message after create of crafted items

Version 1.5.2.4
-Fixed error at bank withdraw, if bank get's closed again before AdvancedFilters can apply the subfilter bar properly
-Added research/jewelry research at crafting station filters:
-show a subfilter bar containing the same buttons like e.g. deconstruction or improvement panel at the same crafting station
-change the amount of items resaerchable in the lists if you filter something
-react on the dropdown box filters as well
e.g. the dropdown box filter chooses "Level 1-10" the item count researchable should only reflect the items with that level
-If you click the subfilterbar button e.g. "Armor" and then choose "Head" from the dropdown filters the horizontal list only should show the head entry selected (e.g. light or medium)
-If you click on the all subfilterbar button and then choose "Head" from the drodpwon filters the horizontal list only should show the head entry (e.g. light or medium)
-If you click the subfilterbar button e.g. "Ring" and then choose e.g. "Arcane" from the dropdown filters and afterwards select the "All" entry from the dropdown box (or right click the dropdown box and choose "Select all") the horizontal scroll list recognizes the currently active subfilterBar button ("Ring") and ONLY show the items of this type (rings) then (and not ring AND neck items like clicking the "All" subfilter bar button).
-Works in combination with FCOCraftFilter (only bank items, only bag items, both)
-Fixed fence sell & launder subfilter bars to only show the button if there are stolen items
-Fixed some subfilter bar buttons to show proper items below at teh junk tab

Version 1.5.2.3
-Fixed consumables->containers subfilters to show all types of containers again + junk->containers (dropdown box filter) as well.
Bug was introduced by adding the provisioning containers for recipe.
-Updated description and API for filterPlugins.
-Updated the filterInformation for the plugins so it can use some more parameters in the "callbackTable".
Check the descriotion for further details

Version 1.5.2.2
-Drodpown filter can now reset the filters to "All" before the chosen dropdown filter gets called, via the parameter "filterResetAtStart".
If you are using e.g the filterStartCallback function this can come in handy to reset the visible inventory list rows to all before you apply the filter of the dropdownbox.
The parameter "filterResetAtStartDelay" defines how many milliseconds the chosen dropdown filter will wait until it gets applied after the reste to "All". The standrd value is 25ms.

You need to register the parameters in the dropdownCallbackTable with the following names:
filterResetAtStart= Boolean (true/false)
filterResetAtStartDelay= number (milliseconds to delay)


Version 1.5.2.1
Fixed:
Changed debugMessage to not show for a subfilterGroup which wasn't missing

Changed:
Dropdown filters will remember the last active filter for each filterPanel (Inventory, mail send, player trade, etc.) differently now.

Added:
-Setting to remember the last chosen dropdown filter for each filter panel
-Drodpown filter can now run a function before the filters start and after the filters finished as well.
You need to register the functions in the dropdownCallbackTable with the following names:
filterStartCallback = function() end -- runs before filters are applied
filterEndCallback = function() end --runs after filters got applied

Version 1.5.2.0
Changed:
-If you are using the addon "MultiCraft" AdvancedFilters will now stop to work. It will show an onscreen message about the chat and show the information to disable MultiCraft into the chat.
-Chat error messages will be shown if a translation text is missing. PLease report the error message !and the information given in them! to me via the addon comments.
-An on screen message will be shown now if an AdvancedFilters related error message was written to the chat

Fixed:
-Containers for events and stylepages wil lbe shown below consumables->containers again
-Added error messages if some of the translation strings related lua error messages occur. The addon will continue to work but texts wil lbe shown as "ERROR: n/a" then. Please check the chat message then and provide me the information.

Version 1.5.1.9
Added a quick and dirty nil check to suppress error message in line 38 of AF_FilterBar.lua

Version 1.5.1.8
Made compatible with Scalebreaker patch.

Added
-Dropdown filter context menu shows tooltip if text inside is to long to show completely
-Dropdown filter context menu right click menu will show the name of the active filter inside the "Invert" option now
-Dropdown filter invert option will show a "≠" sign in front of the filter name if the inverted filter is currently active

Fixed
Several bugs:
#3. Error message upon loading of the game on live (User: darkedone02)
#5. Error upon opening vendor BUY panel
#6. Guild store sell tab shows subcategories enabled where there are no items in there to sell (maybe bound items exist, or stolen ones)
#7. Junk in inventory: "jewelry" will show as armor AND jewelry, but should only be shown below jewelry
#8. Dropdown filter will re-apply the inverted filter properly if you reopen this subfilter group

Tried to fix:
#1. Error message on PTS if opening the Enchanting table: Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!

#4 new summerset master furnisher's documents are hidden: Not reproducable as achievement/writ vouchers are missing. Added a new function to add itemfiltertype_provisioning and specializedfiltertype_container to the consumables->container items

#2. Error message upon doing something at crafting station (User: Phuein)
Not reproducable. Added more checks and added a debug message which will be shown instead of the error if you enable the debug mdoe in the settings!


Version 1.5.1.7
-Fixed update function for itemCount from external addons.
This function will update the itemCount label at the freeSlots inventory label if you filter your inventory.
It's currently used within addons FCOCraftFilter and FCOItemSaver.

Code:
AdvancedFilters.util.UpdateCraftingInventoryFilteredCount(invType)
invType can be left empty and will be filled in automatically.
If not left empty it needs to be the inventoryType which AdvancedFilters should update.

You can use the following inventory types for the inventories (left= inventory variable to use, right=description what inventory it relates to)
[INVENTORY_BACKPACK] = "PlayerInventory",
[INVENTORY_BANK] = "PlayerBank",
[INVENTORY_GUILD_BANK] = "GuildBank",
[INVENTORY_CRAFT_BAG] = "CraftBag",
[INVENTORY_TYPE_VENDOR_BUY] = "VendorBuy",
--[LF_SMITHING_CREATION] = "SmithingCreate",
[LF_SMITHING_REFINE] = "SmithingRefine",
[LF_SMITHING_DECONSTRUCT] = "SmithingDeconstruction",
[LF_SMITHING_IMPROVEMENT] = "SmithingImprovement",
--[LF_JEWELRY_CREATION] = "JewelryCraftingCreate",
[LF_JEWELRY_REFINE] = "JewelryCraftingRefine",
[LF_JEWELRY_DECONSTRUCT] = "JewelryCraftingDeconstruction",
[LF_JEWELRY_IMPROVEMENT] = "JewelryCraftingImprovement",
[LF_ENCHANTING_CREATION] = "EnchantingCreation",
[LF_ENCHANTING_EXTRACTION] = "EnchantingExtraction",
[INVENTORY_HOUSE_BANK] = "HouseBankWithdraw",
[LF_RETRAIT] = "Retrait"


Version 1.5.1.6
-Removed bundled/included library libCommonInventoryFilters.
-> Please download and install as standalone version: libCommonInventoryFilters
-Removed bundled/included library LibMotifCategories.
-> Please download and install as standalone version: LibMotifCategories


Version 1.5.1.5
Added new functions to util part, to be used in filter plugins like AF_FCODuplicateItemFilters

Version 1.5.1.4
Added container_currency itemtype to the subfilters of containers

Version 1.5.1.3
Updated: API to Elsweyr
Fixed: Made compatible with libraries using LibStub and without
New library: LibFilters-3.0
Removed library: LibFilters-2.0
Added: Retrait stations
Fixed: Filtered itemcount fix for search boxes

Version 1.5.1.2
Fixed librray line in txt file (removed) to assure dependencies in ##DependsOn works properly now

Version 1.5.1.1
-Updated API
-Fixed control names and changes with Wrathstone
-Fixed other bugs mentioned ingame or in comments

Version 1.5.1.0
-Fixed typo in JewelryCrafting refine tab which caused a lua error at the jewelry crafting station

Version 1.5.0.9
-Fixed vendors not showing items below "All" filter after visitting the stable master
-Changed internal code to re-use given strings and values instead of redefining them (e.g. the keys for dropdown filters)

Version 1.5.0.8
-Corrected version displayed
-removed debug messages

Version 1.5.0.7
-Removed some libraries from the addon. You need the following libraries in order to make this addon worK:
LibStub, LibFilters-2.0, LibCustomMenu, LibAddonMenu-2.0

-Added setting to disable the disabled subfilter buttons if there are no items below this filter.
-Fixed ## DependsOn
-Fixed CraftBag JewelryCrafting subfilter buttons all disabled
-Fixed Junk filters to show jewelry crafting and other materials + furnishings
Optional Files (0)


Archived Files (33)
File Name
Version
Size
Uploader
Date
1.5.3.8
278kB
Baertram
03/20/20 04:35 PM
1.5.3.7
277kB
Baertram
03/15/20 09:48 AM
1.5.3.6
283kB
Baertram
03/14/20 04:01 PM
1.5.3.5
277kB
Baertram
02/23/20 07:01 PM
1.5.3.4
277kB
Baertram
01/16/20 05:11 PM
1.5.3.3
274kB
Baertram
01/08/20 08:57 AM
1.5.3.2
272kB
Baertram
10/21/19 08:26 AM
1.5.3.1
272kB
Baertram
09/14/19 04:29 AM
1.5.3.0
272kB
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Unread 08/15/19, 09:49 AM  
Baertram
 
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Please read this before posting a bug comment

Does the described problem occur with ALL other addons disabled except AdvancedFilters and needed libraries?
If not, please disable the other addons and try if it works with only AF enabled.
If it does, please enable the other addons once after another and see which one breaks it.
Do this BEFORE posting a bug here, please.

Also check the list of known incompatibilities below before posting bugs.

HowTo:
How to install an addon/library manually
Installing and updating addons/libraries with a helping tool: Minion (I recommand the 32bit version even on a 64bit operating system)
What are libraries?
Standalone libraries, why that?
Donate for the work put into this addon
The subfilter icons are not shown: Logout, delete the file shader_cache.cooked (or similar) in the live folder (see above at "How to install an addon/library manually" to find the AddOns folder, then navigate to it's aprent folder which will be the "live" folder). Login again (could take longer now as the ShaderCache get'S rebuild).

Needed libraries (not included):
LibFilters-3.0
LibCustomMenu
LibAddonMenu
libCommonInventoryFilters
LibMotifCategories-1.0 -> buggy: Motif filters in the dropdown filter box (especially new ones) may not work properly! ALL OTHER FUNCTIONALITY IS NOT AFFECTED BY THIS LIBRARY AND WILL WORK!

Known incompatibilities:
  1. Addon "Multicraft": Please disable this addon as it is breaking other addons now and is not compatible with the game anymore. The Vanilla UI multicrafting, added by ZOs with Scalebreaker, is able to multicraft for you now!
  2. Harven's Stolen Filter: Please try this version instead of the original Harven's Stolen Filter. It should work with AdvancedFilters

Known bugs:
  1. LibMotifCategories might not work properly and thus the motif filters will not work properly (especially for new motifs)
  2. Enchanting station lua error: user:/AddOns/AdvancedFilters/main.lua:327: attempt to index a nil value -> FIX: See "Known incompatibilities" -> "Multicraft" above
  3. Sometimes the guild bank withdraw panel does not show any subfilter buttons enabled even if there are items. Not quite sure how and when this happens. ONly had it once today, maybe it's already fixed. If you find out how to reproduce this, please tell me so I can fix it (if it's still there as an error). Thanks
  4. Using CraftBagExtended: First open mail and select the craftbag so the last opened panel at mail sent was the craftbag. Then go to the inventory and open the craftbag in inventory and select a subfilter, select the inventory afterwards again! Then directly switch between inventory ->mail craftbag (last opened before was CBE panel) by using the mail keybind. The correct craftbag filter will be shown but the subfilter bar is missing.
  5. Open bank, change filter to e.g. consumables, choose subfilterbar button e.g. potions.
    Switch to deposit panel.
    Close bank.
    Open bank.
    Withdraw panel is shown at consumbales with the subfilter bar button potions enabled, but the items shown reflect to the "All" filter (filtesr are not re-applied on bank re-open).

Current BETA version:
None
Last edited by Baertram : 03/15/20 at 09:50 AM.
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Unread Yesterday, 01:53 PM  
Baertram
 
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Why should AF affect anything on the map? So why do you think it is AF here?
Any proofs or ways to rebuild this problem? Cuz I can use both without any problem so far

Originally Posted by Porter
Sorry if this has been said, bu I didn't see it in "Known incompatibilities:".
AF seems to cancel out HarvestMap addon. (it makes the 3d map pins disappear).
Now, I'm in no way clued up about code or addon making, so maybe it's just me being old and stupid.
Is there any way I can get around this issue?
Thank you for a great addon.
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Unread Yesterday, 10:09 AM  
Porter

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Sorry if this has been said, bu I didn't see it in "Known incompatibilities:".
AF seems to cancel out HarvestMap addon. (it makes the 3d map pins disappear).
Now, I'm in no way clued up about code or addon making, so maybe it's just me being old and stupid.
Is there any way I can get around this issue?
Thank you for a great addon.
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Unread 03/23/20, 06:08 PM  
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Re: No description of Addon in Addon Info

It's there directly at the start of the addon:
Original addon: https://www.esoui.com/downloads/info...edFilters.html

I'm not going to download the images and manually upload them here for this addon page again.
But I've added the text into this updated version.

Originally Posted by AzureHawk
You have a huge amount of info in your Addon Info, but you have either removed or never had the MOST IMPORTANT information : Just what this Addon Does. You should list every feature of your addon with a screen shot illustrating each screen.
Last edited by Baertram : 03/23/20 at 06:10 PM.
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Unread 03/23/20, 05:12 PM  
AzureHawk

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Question No description of Addon in Addon Info

You have a huge amount of info in your Addon Info, but you have either removed or never had the MOST IMPORTANT information : Just what this Addon Does. You should list every feature of your addon with a screen shot illustrating each screen.
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Unread 03/21/20, 06:29 AM  
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Re: Bug fix + spanish localization

Sure, thanks for the translations man!
You know I added this bug by removing some translations to see if anyone uses AF with ES strings and provides the translations. *joke*


Originally Posted by Inval1d
Hello,

Since some patches ago, this addon makes a bug window thing to pop up when you log on a character or reloadui while your game language is set to Spanish.

This, while it doesn't interfere with the addon's function, is kinda quite annoying.

So I fixed it in the es.lua, also added some translations for strings that were missing (Addon settings menu) for some reason. It's all working as intended now.

https://drive.google.com/open?id=1Fa...hRhTSZ46ybn2mr

Feel free to add it in your next release. Me and all of the Spanish-speaking community would appreciate it a lot.
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Unread 03/20/20, 10:21 PM  
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Bug fix + spanish localization

Hello,

Since some patches ago, this addon makes a bug window thing to pop up when you log on a character or reloadui while your game language is set to Spanish.

This, while it doesn't interfere with the addon's function, is kinda quite annoying.

So I fixed it in the es.lua, also added some translations for strings that were missing (Addon settings menu) for some reason. It's all working as intended now.

https://drive.google.com/open?id=1Fa...hRhTSZ46ybn2mr

Feel free to add it in your next release. Me and all of the Spanish-speaking community would appreciate it a lot.
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Unread 03/20/20, 02:35 PM  
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The fish from fishing is shown at consumables for me, below trophys.
It's not miscellaneous -> trophys (ITEMTYPE_FISH)

But at miscellaneous -> trophys it shows sellable trophys from fishing like a
Permult crawfish (ITEMTYPE_COLLECTIBLE->SPECIALIZED_ITEMTYPE_COLLECTIBLE_RARE_FISH)
Last edited by Baertram : 03/20/20 at 02:38 PM.
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Unread 03/17/20, 05:29 AM  
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Originally Posted by Sharlikran
I had to activate "All" and just look for them.
This sounds like an ESO bug then. If the standard filters do not show the fish it's a vanilla UI error I cannot fix within AF as the prefiltering is teh standard, and AF only sets new subfilters on top of the already prefiltered data.

It's not changing any of the prefilters and it won't at this would build a mess to handle and maintain with all the other addons out there...

If you are sure it's no where to find without ALL addons then raise a /bug ingame please!
And tell me so I can also raise a bug, maybe the more the better.
Last edited by Baertram : 03/17/20 at 05:29 AM.
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Unread 03/16/20, 10:50 AM  
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Originally Posted by Baertram
There is just no dropdown filter "only for fish", which I could add.
No that's not needed I am perfectly fine the way it is. I will try to do this with no mods active and see what I can figure out. I had disabled AF and couldn't find them either. I had to activate "All" and just look for them.
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Last edited by Sharlikran : 03/17/20 at 12:19 AM.
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Unread 03/16/20, 06:12 AM  
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Originally Posted by Sharlikran
Can you check something else for me. I had a really hard time just now finding Fish under Misc -> Trophy where it used to be. Not "Fish" AFTER you filet it. The fish you catch like River Betty and Salmon.
I'm not fishing so hard to test, need to fish a fish first
Your question is now what exactly: It's not showing below Misc -> Trophy anymore?
MAybe they are shown below consumables -> trophy?

Whereever it would show "normally without AF", AF should show it as well below that filter.
And if the fish's itemtype is ITEMTYPE_FISH it should show -> That's what AF is using for trophy filters.

There is just no dropdown filter "only for fish", which I could add.
I recently updated the misc and consumables trophy dropdown filters to show the appropriate itemtypes.
Last edited by Baertram : 03/16/20 at 07:15 AM.
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Unread 03/16/20, 02:02 AM  
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Can you check something else for me. I had a really hard time just now finding Fish under Misc -> Trophy where it used to be. Not "Fish" AFTER you filet it. The fish you catch like River Betty and Salmon.
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Last edited by Sharlikran : 03/16/20 at 02:03 AM.
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Unread 03/15/20, 09:39 AM  
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Yep, seems that there is an error with the bow subfilters somehow, it also shows staffs for me.
Using the dropdown fiolter "Bow" works though.

Edit:
Found and fixed it -> Thanks for the hint Sharlikran.

See file data.lua, line 560, remove the anonymous function around GetFilterCallbackForWeaponType({WEAPONTYPE_BOW})
so it only is this line:

Lua Code:
  1. filterCallback = GetFilterCallbackForWeaponType({WEAPONTYPE_BOW}),

Update is coming

Originally Posted by Sharlikran
Can you see if you can reproduce this. If you have a level 1 bow, staff, healing staff, do all the filters work properly at the woodworking station for you?



Last edited by Baertram : 03/15/20 at 09:45 AM.
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Unread 03/15/20, 07:10 AM  
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Can you see if you can reproduce this. If you have a level 1 bow, staff, healing staff, do all the filters work properly at the woodworking station for you?



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Unread 03/11/20, 10:40 AM  
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Did you read the sticky post above at the section "Known incompatibilities:" ?
There is no stolen tab in inventories in the vanilla UI So it's most likely another addon like Harvens Stolen Filter (which is named there above with an info what to do) or N'tak Loot and Steal (which should work well).


Originally Posted by SteveCampsOut
I get an error on ShowSubFilterBar - SubFilterBar missing every time I click on the stolen items tab of inventory.

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