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Updated: 07/16/21 10:00 AM
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Waking Flame (7.1.5)
Blackwood (7.0.5)
Updated:07/16/21 10:00 AM
Created:04/29/20 05:26 PM
Monthly downloads:576
Total downloads:6,140
Favorites:15
MD5:
Categories:Combat Mods, Healers, Graphic UI Mods, Group, Guild & Friends, Info, Plug-in Bars, Raid Mods
7.0.5
Group Death Notifier  Popular! (More than 5000 hits)
Version: 1.6.3
by: Fooberticus [More]
See a message when someone in your group dies

Respond to critical situations faster and be a rez superhero!

Features
  • displays death and rez notifications plus the player's role
  • show/hide rez notifications
  • filter notifications based on group size and player roles
  • customize size, color and position of notifications
  • change how long notification remains on screen
  • choose to display character or account names

Note: Group Death Notifier does not show alerts in Battlegrounds.

Settings

Access the settings menu by typing /gdn in chat, or by looking under Settings -> Addons -> Group Death Notifier

Dependencies

Requires LibAddonMenu
1.6.3
Updated API for Waking Flame

1.6.1
Updated API version for Blackwood

1.6.0
Updated to be compatible with new api

1.5.0
Added options to show/hide all death and rez notifications

1.4.5
Updated API version

1.4.4
Updated API version

1.4.3
Implemented small performance and component hiding fixes suggested by Baertram.

1.4.2
Added option to display either UserID or Character Name in notifications.

1.4.1
Added reset button just for resetting position, so if you want to do that your color settings etc won't be reset.

1.4.0
Added option in settings to reset back to defaults (new button at bottom of settings menu). Fixed positioning bug where UI would randomly move the notifications around on screen and save it. If your notifications are off center, use the Reset to Defaults button to recenter them and they should stay that way.

1.3.1
Updated API version for Greymoor

1.3.0
First public release out of beta
Post A Reply Comment Options
Unread 07/23/20, 12:59 PM  
Fooberticus
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Forum posts: 2
File comments: 7
Uploads: 1
Re: Nice addon

Originally Posted by GottaSlay
Would be cool if we were able to toggle the option for rez notification though.
I can throw that into my next update. Thanks for the feedback!
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Unread 07/18/20, 06:26 PM  
GottaSlay

Forum posts: 0
File comments: 29
Uploads: 0
Nice addon

Would be cool if we were able to toggle the option for rez notification though.
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Unread 07/05/20, 10:43 AM  
Fooberticus
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Forum posts: 2
File comments: 7
Uploads: 1
Re: awyeea

Originally Posted by werewaffles
Nice little addon, comes in very handy. Simple and straight forward to use, no performance issues after running several trials. Thanks!
Thanks for the feedback! Glad to see someone finds it useful
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Unread 07/05/20, 10:32 AM  
werewaffles

Forum posts: 0
File comments: 2
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Thumbs up awyeea

Nice little addon, comes in very handy. Simple and straight forward to use, no performance issues after running several trials. Thanks!
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Unread 06/23/20, 06:35 AM  
Fooberticus
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 7
Uploads: 1
Thanks for the feedback Baertram, I appreciate someone with a lot of experience working with this API giving such help, especially since the API documentation is kind of sparse. I'll work on implementing these improvements this week.
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Unread 06/22/20, 04:11 PM  
Baertram
 
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Forum posts: 3597
File comments: 4419
Uploads: 68
With your addon enabled the top level control (tlc) of the addon is invisble but in the center of the screen somewhere and you cannot see the tooltip of skills, or drag&drop skills, where your tlc is positioned, if you open the skills menu.
Please make the tlc hide if menus are opened!

Controls, even if totaly invisible on the screen, use the space if they are mouse enabled (and they need to be to drag&drop + move them), so you need to make them hidden via tlc:SetHidden(true) where they are not needed.

You can read a howto hide controls automatically as menus open by the help of scenes and fragments here:
https://wiki.esoui.com/Scene_Manager:_On_scene_change
https://wiki.esoui.com/Fragments_in_...t_state_change <- Especially read the section "Show/Hide fragment control with HUD/HUDUI scene "


And somehow, if your addon is active, my game reacts slower after some time.
Do you use event filters to only filter death messages of group members?
If not: Read this please and strat to use event filters please!
https://wiki.esoui.com/AddFilterForEvent

They are run at the C code before even the lua code is called, and are way faster, for most possible filters, then building some checks in your lua event callback function manually.
e.g. an event filter with

REGISTER_FILTER_UNIT_TAG_PREFIX
where the unittag prefix is "group" will be much faster than checking manually in the death events if the unitTag was in the group or starts with "group"!
Last edited by Baertram : 06/22/20 at 04:17 PM.
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