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Updated: 07/05/21 10:58 AM
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Compatibility:
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Updated:07/05/21 10:58 AM
Created:05/18/14 04:16 PM
Monthly downloads:43,872
Total downloads:1,293,828
Favorites:809
MD5:
Categories:Character Advancement, Info, Plug-in Bars
7.0.5
Harven's Improved Skills Window  Popular! (More than 5000 hits)
Version: 2.0.3
by: Harven, votan
This addon will improve your skills window. It introduces following changes:
- shows active abilities experience gained/total and percentage inside experience bars,
- the above applies also to skills,
- experience bars are slightly higher, so the internal labels are more visible,
- labels next to morphed active abilities include name of the root ability (in brackets),
- when mouse is over active ability experience bar 2 tooltips will appear: bottom one is the same as the icon's one and the other showing next rank informations,
- when mouse is over "+" button next to purchased passive ability another tooltip will appear showing upgrade information.
- the same tooltip will appear when the mouse is over purchased passive ability (in addition to the original tooltip),
- when mouse is over a purchased active ability two additional tooltips will appear. If the skill is not morphed they will show both morphs at morph rank. If the skill is after morph they will show next rank information in both morphs (so you will know what you are missing ).
- the checkbox in the skill window header allows you to disable/enable display of detailed skills progression

The addon is compatible with Shinni's SpentSkillPoints addon.

Contact
If you have a suggestion, you would like to report a bug or just want to chat/ask some questions feel free to join out discord server https://discord.gg/QEWdHre. You can also leave a comment but that's the least reliable way. I don't check the comments very often but I'm almost always available on discord

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.


version 2.0.3:
- Fixed issue with using skill shrine reducing a passive.

version 2.0.2:
- Fixed load-order issue with LUI Extended.
- Show next and final rank of passive abilities.
- Show possible morphs before purchasing.
- Show max rank morphs where possible. The information is not available without any progress.

version 2.0.1 (votan):
- Blackwood Take 2: Forgotten the new companion skill menu.

version 2.0.0 (votan):
- Blackwood

Version 1.10a
- API version changed to 100030.

Version 1.10
- Adapded to the latest changes in skill tooltips,
- API version changed to 100026.

Version 1.9
- Adapded to the latest changes in skills window,
- API version changed to 100024.

Version 1.8a
- API version changed to 100020.

Version 1.8
- Added total skill line progression checkbox - when checked, skill line rank will show current/max and progress bar will show total progress,
- API version changed to 100019.

Version 1.7b
- API version changed to 100018.

Version 1.7a
- API version changed to 100017.

Version 1.7
- API version changed to 100016,
- Changed multiple tooltips alignment to vertical.

Version 1.6g
- API version changed to 100015.

Version 1.6f
- API version changed to 100014.

Version 1.6e
- API version changed to 100013.

Version 1.6d
- API version changed to 100012.

Version 1.6c
- API version changed to 100011.

Version 1.6b
- API version changed to 100010.

Version 1.6a
- API version changed to 100009.

Version 1.6
- API version changed to 100008.

Version 1.5
- Added the morph comparisons to maxed abilities.

Version 1.4a
- API version changed to 100007.

Version 1.4
- Fixed a bug that caused display of wrong root skill name.

Version 1.3
- API version changed,
- Added checkbox to disable/enable display of detailed skill progression.

Version 1.2
- Reverted to default skill bars colors,
- Made the font more readable,
- Changed font of the root skill name in brackets.

Version 1.1
- Added even more tooltips. Now you will know everything about future ranks/morphs.
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
2.0.2
4kB
votan
06/30/21 11:16 AM
2.0.1
4kB
votan
05/04/21 12:21 PM
2.0.0
4kB
votan
05/02/21 07:14 AM
1.10a
4kB
Harven
03/29/20 02:06 PM
1.10
4kB
Harven
02/27/19 09:12 AM
1.9
4kB
Harven
08/15/18 02:37 PM
1.8a
4kB
Harven
08/14/17 01:45 PM
1.8
4kB
Harven
05/23/17 07:26 AM
1.7b
3kB
Harven
02/12/17 07:33 AM
1.7a
3kB
Harven
10/05/16 01:59 PM
1.7
3kB
Harven
08/01/16 02:38 PM
1.6g
3kB
Harven
06/02/16 02:08 PM
1.6f
3kB
Harven
03/07/16 05:20 PM
1.6e
3kB
Harven
11/02/15 10:14 AM
1.6d
3kB
Harven
08/31/15 03:29 PM
1.6c
3kB
Harven
03/04/15 02:42 PM
1.6b
3kB
Harven
11/04/14 02:51 PM
1.6a
3kB
Harven
09/16/14 04:03 PM
1.6
3kB
Harven
08/05/14 03:15 PM
1.5
3kB
Harven
07/11/14 05:07 AM
1.4a
3kB
Harven
06/25/14 03:50 PM
1.4
3kB
Harven
05/27/14 04:59 PM
1.3
3kB
Harven
05/25/14 05:40 AM
1.2
3kB
Harven
05/22/14 02:50 PM
1.1
3kB
Harven
05/21/14 05:51 PM
1.0
2kB
Harven
05/18/14 04:16 PM


Post A Reply Comment Options
Unread 07/09/21, 06:34 AM  
noiamortale

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File comments: 13
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Originally Posted by votan
Thanks to everybody for letting me know. I check it.
thanks a lot for looking into the issue, its resolved now!
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Unread 07/05/21, 03:32 AM  
zelenin
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 125
Uploads: 11
same
Code:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:42: attempt to index a nil value
|rstack traceback:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:42: in function 'HarvensImprovedSkillsWindow.AbilityOnMouseEnter'
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Unread 07/02/21, 08:26 PM  
Lerozain

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Had this error popup when changing passive 2h skills at the shrine.

https://i.imgur.com/tEErMWI.jpg

I use a combination of LUI Extended, PerfectPixel and HISW

For some reason I couldnt copy the text in the window, sorry about that
Last edited by Lerozain : 07/02/21 at 08:26 PM.
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Unread 07/01/21, 04:59 AM  
AzucarSalado
 
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Originally Posted by votan
Thanks to everybody for letting me know. I check it.
Working fine for me again. Thanks!
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Unread 06/28/21, 09:17 AM  
votan
 
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File comments: 1471
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Thanks to everybody for letting me know. I check it.
__________________
@votan73 (EU - megaserver)
Last edited by votan : 06/28/21 at 09:17 AM.
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Unread 06/28/21, 08:51 AM  
sonwon

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Originally Posted by noiamortale
There is a strange interaction with PerfectPixel, Lui, and Harven's Improved Skills Window addons that i cant quite figure out. I only have those 3 addons in the folder at the moment and when i have both PP and LUI enabled, i cant seem to make Harven's addon to work. Just having either LUI or PP enabled does not cause this issue, but having both of them active breaks Harven somehow. Disabling everything in LUI or disabling skill window in PP doesnt seems to fix the issue, only disabling one of those addons completely helps. Tried installing both through minion and manually. Not sure what kind of additional info i can provide, please let me know if i can do anything to help identify the issue or clarify it in any way.
I also have this problem.
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Unread 06/27/21, 05:05 AM  
omegafour4

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Originally Posted by noiamortale
There is a strange interaction with PerfectPixel, Lui, and Harven's Improved Skills Window addons that i cant quite figure out. I only have those 3 addons in the folder at the moment and when i have both PP and LUI enabled, i cant seem to make Harven's addon to work. Just having either LUI or PP enabled does not cause this issue, but having both of them active breaks Harven somehow. Disabling everything in LUI or disabling skill window in PP doesnt seems to fix the issue, only disabling one of those addons completely helps. Tried installing both through minion and manually. Not sure what kind of additional info i can provide, please let me know if i can do anything to help identify the issue or clarify it in any way.
Hi there! I got same issue after I installed LUI (I don't have PerfectPicel). Can you take a look please?
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Unread 06/27/21, 04:25 AM  
Sargon_Starblade

Forum posts: 7
File comments: 7
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Skill Tracking

I was wondering if it is possible for this addon to track the skill levels that you have for respecing purposes. There are skills that I have earned rank 4 on and have respeced out of that skill, but when it comes time to respec it would be nice to see the levels in the skill window.
Last edited by Sargon_Starblade : 06/27/21 at 04:26 AM.
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Unread 06/23/21, 02:35 PM  
noiamortale

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File comments: 13
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There is a strange interaction with PerfectPixel, Lui, and Harven's Improved Skills Window addons that i cant quite figure out. I only have those 3 addons in the folder at the moment and when i have both PP and LUI enabled, i cant seem to make Harven's addon to work. Just having either LUI or PP enabled does not cause this issue, but having both of them active breaks Harven somehow. Disabling everything in LUI or disabling skill window in PP doesnt seems to fix the issue, only disabling one of those addons completely helps. Tried installing both through minion and manually. Not sure what kind of additional info i can provide, please let me know if i can do anything to help identify the issue or clarify it in any way.
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Unread 06/19/21, 08:11 AM  
brtnik

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Re: Re: Error every time i push 'k'

Originally Posted by votan
Originally Posted by brtnik
I have problem with this addon.
Line 229 does not contain a function. How sure are you using the current version 2.0.1?
Weird, Minion didn't find update. After manual download and overwrite everything is OK.

Thnx!
Last edited by brtnik : 06/19/21 at 08:13 AM.
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Unread 06/19/21, 02:27 AM  
AzucarSalado
 
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Re: Re: Re: Re: This addon is no longer working with PerfectPixel

Originally Posted by Shadeous
Originally Posted by votan
Originally Posted by Wybie
Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
And what is the problem?
There is no mouse over information when perfect pixel is enabled with this addon
I do not have perfect pixel and some toolptips netiher show. I realized that it happens with class abilities, passive abilities, armor and weapon abilities that I have never learnt.

In the companion skills, I do not see any change as far I can say.

I checked with just this add-on enabled and reloading ui.

cheers.-

EDIT: just to clarify. If I recall ok, the passive abilites showed the next tier of ability with his add-on. Now, I only see the original tooltip.
Last edited by AzucarSalado : 06/19/21 at 02:30 AM.
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Unread 06/19/21, 01:23 AM  
votan
 
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File comments: 1471
Uploads: 37
Re: Error every time i push 'k'

Originally Posted by brtnik
I have problem with this addon.

Every time when i push 'k' my log show this:
And btw: try to exchange XML file from Yngwaar post.
I hope anyone can help me solve problem.

Code:
2021-06-19T07:25:11.315+01:00 |cff0000Lua Error: user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: function expected instead of nil
stack traceback:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: in function 'RefreshSkillLineInfo'
<Locals> self = [table:1]{showAdvisorInAdvancedMode = F}, ctrl = ud, skillLineData = [table:2]{isActive = T, craftingGrowthType = 0, isAdvised = F, nextRankXP = 1459938, isWerewolf = F, name = "Aedric Spear", isNew = F, currentRank = 50, orderingIndex = 1, lastRankXP = 1352497, isDiscovered = T, canMarkNew = T, skillLineIndex = 1, id = 22, currentXP = 1459938, unlockText = ""}, skillType = 1, skillIndex = 1, lastXP = 1352497, nextXP = 1459938, currentXP = 1459938, maxRank = 50, startXP = 1352497, nextStartXP = 1459938, _ = "Aedric Spear", lineRank = 50 </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:468: in function 'TreeEntryOnSelected'
<Locals> control = ud, skillLineData = [table:2], selected = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:713: in function 'ZO_TreeNode:OnSelected'
<Locals> self = [table:3]{open = F, childrenCurrentHeight = 0, childIndent = 74, childSpacing = -10, openPercentage = 0, childrenHeight = 0, selectSound = "Click_TreeSubcategory", selected = F, enabled = T} </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:422: in function 'ZO_Tree:SelectNode'
<Locals> self = [table:4]{width = 300, defaultSpacing = -10, defaultIndent = 74, suspendAnimations = T, autoSelectChildOnNodeOpen = F, exclusive = T, enabled = T}, treeNode = [table:3], bringParentIntoView = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:103: in function 'ZO_Tree:SelectAnything'
<Locals> self = [table:4], currentNode = [table:3] </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:238: in function 'ZO_Tree:Commit'
<Locals> self = [table:4] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:972: in function 'ZO_SkillsManager:RebuildSkillLineList'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:483: in function 'cleanFunction'
EsoUI/Libraries/Refresh/Refresh.lua:200: in function 'ZO_OrderedRefreshGroup:TryClean'
<Locals> self = [table:5]{autoCleanMode = "perFrame"} </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:990: in function 'ZO_SkillsManager:OnShown'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1041: in function 'ZO_Skills_OnEffectivelyShown'
<Locals> self = ud </Locals>
ZO_Skills_EffectivelyShown:3: in function '(main chunk)'
<Locals> self = ud, hidden = F </Locals>
[C]: in function 'SetHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
<Locals> self = [table:6]{state = "showing", duration = 200, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, animationKey = 22}, currentScene = [table:7]{disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "skills", state = "showing", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, animation = ud </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:6], asAResultOfSceneStateChange = T, refreshedForScene = [table:7], oldState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
<Locals> self = [table:7], asAResultOfSceneStateChange = T, i = 14, fragment = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:7], asAResultOfSceneStateChange = T </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
<Locals> self = [table:7], newState = "showing", oldState = "hidden", name = "skills", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
EsoUI/Ingame/Scenes/InteractScene.lua:95: in function 'ZO_InteractScene:SetState'
<Locals> self = [table:7], newState = "showing" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
<Locals> self = [table:8]{hudSceneName = "hud", remoteSceneSequenceNumber = 17, initialized = F, hudUISceneHidesAutomatically = T, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudUISceneName = "hudui", numRemoteTopLevelShown = 0}, scene = [table:7], sequenceNumber = 17 </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
<Locals> self = [table:8], scene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
<Locals> self = [table:8], scene = [table:9]{state = "hidden", disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "hud", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Ingame/Scenes/IngameSceneManager.lua:374: in function 'ZO_IngameSceneManager:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
Line 229 does not contain a function. How sure are you using the current version 2.0.1?
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Unread 06/18/21, 11:52 PM  
brtnik

Forum posts: 0
File comments: 6
Uploads: 0
Error every time i push 'k'

I have problem with this addon.

Every time when i push 'k' my log show this:
And btw: try to exchange XML file from Yngwaar post.
I hope anyone can help me solve problem.

Code:
2021-06-19T07:25:11.315+01:00 |cff0000Lua Error: user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: function expected instead of nil
stack traceback:
user:/AddOns/HarvensImprovedSkillsWindow/HarvensImprovedSkillsWindow.lua:229: in function 'RefreshSkillLineInfo'
<Locals> self = [table:1]{showAdvisorInAdvancedMode = F}, ctrl = ud, skillLineData = [table:2]{isActive = T, craftingGrowthType = 0, isAdvised = F, nextRankXP = 1459938, isWerewolf = F, name = "Aedric Spear", isNew = F, currentRank = 50, orderingIndex = 1, lastRankXP = 1352497, isDiscovered = T, canMarkNew = T, skillLineIndex = 1, id = 22, currentXP = 1459938, unlockText = ""}, skillType = 1, skillIndex = 1, lastXP = 1352497, nextXP = 1459938, currentXP = 1459938, maxRank = 50, startXP = 1352497, nextStartXP = 1459938, _ = "Aedric Spear", lineRank = 50 </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:468: in function 'TreeEntryOnSelected'
<Locals> control = ud, skillLineData = [table:2], selected = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:713: in function 'ZO_TreeNode:OnSelected'
<Locals> self = [table:3]{open = F, childrenCurrentHeight = 0, childIndent = 74, childSpacing = -10, openPercentage = 0, childrenHeight = 0, selectSound = "Click_TreeSubcategory", selected = F, enabled = T} </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:422: in function 'ZO_Tree:SelectNode'
<Locals> self = [table:4]{width = 300, defaultSpacing = -10, defaultIndent = 74, suspendAnimations = T, autoSelectChildOnNodeOpen = F, exclusive = T, enabled = T}, treeNode = [table:3], bringParentIntoView = T </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:103: in function 'ZO_Tree:SelectAnything'
<Locals> self = [table:4], currentNode = [table:3] </Locals>
EsoUI/Libraries/ZO_Tree/ZO_Tree.lua:238: in function 'ZO_Tree:Commit'
<Locals> self = [table:4] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:972: in function 'ZO_SkillsManager:RebuildSkillLineList'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:483: in function 'cleanFunction'
EsoUI/Libraries/Refresh/Refresh.lua:200: in function 'ZO_OrderedRefreshGroup:TryClean'
<Locals> self = [table:5]{autoCleanMode = "perFrame"} </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:990: in function 'ZO_SkillsManager:OnShown'
<Locals> self = [table:1] </Locals>
EsoUI/Ingame/Skills/Keyboard/ZO_Skills.lua:1041: in function 'ZO_Skills_OnEffectivelyShown'
<Locals> self = ud </Locals>
ZO_Skills_EffectivelyShown:3: in function '(main chunk)'
<Locals> self = ud, hidden = F </Locals>
[C]: in function 'SetHidden'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:122: in function 'ZO_AnimatedSceneFragment:Show'
<Locals> self = [table:6]{state = "showing", duration = 200, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, animationKey = 22}, currentScene = [table:7]{disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "skills", state = "showing", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, animation = ud </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:162: in function 'ZO_SceneFragment:ShouldBeShown'
<Locals> self = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:232: in function 'ZO_SceneFragment:Refresh'
<Locals> self = [table:6], asAResultOfSceneStateChange = T, refreshedForScene = [table:7], oldState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:323: in function 'ZO_Scene:RefreshFragmentsHelper'
<Locals> self = [table:7], asAResultOfSceneStateChange = T, i = 14, fragment = [table:6] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:331: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:7], asAResultOfSceneStateChange = T </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:286: in function 'ZO_Scene:SetState'
<Locals> self = [table:7], newState = "showing", oldState = "hidden", name = "skills", AS_A_RESULT_OF_SCENE_STATE_CHANGE = T </Locals>
EsoUI/Ingame/Scenes/InteractScene.lua:95: in function 'ZO_InteractScene:SetState'
<Locals> self = [table:7], newState = "showing" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene'
<Locals> self = [table:8]{hudSceneName = "hud", remoteSceneSequenceNumber = 17, initialized = F, hudUISceneHidesAutomatically = T, numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, fireCallbackDepth = 0, hudUISceneName = "hudui", numRemoteTopLevelShown = 0}, scene = [table:7], sequenceNumber = 17 </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:291: in function 'ZO_SceneManager_Leader:ShowScene'
<Locals> self = [table:8], scene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:374: in function 'ZO_SceneManager_Leader:OnSceneStateHidden'
<Locals> self = [table:8], scene = [table:9]{state = "hidden", disallowEvaluateTransitionCompleteCount = 1, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, name = "hud", restoresHUDSceneToggleUIMode = F, restoresHUDSceneToggleGameMenu = F}, currentNextScene = [table:7] </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:321: in function 'ZO_SceneManager_Leader:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Ingame/Scenes/IngameSceneManager.lua:374: in function 'ZO_IngameSceneManager:OnSceneStateChange'
<Locals> self = [table:8], scene = [table:9], oldState = "hiding", newState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:277: in function 'ZO_Scene:SetState'
<Locals> self = [table:9], newState = "hidden", oldState = "hiding", name = "hud" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:426: in function 'ZO_Scene:OnTransitionComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:421: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
<Locals> self = [table:9], nextState = "hidden" </Locals>
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:333: in function 'ZO_Scene:RefreshFragments'
<Locals> self = [table:9], asAResultOfSceneStateChange = T </Locals>|r
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Unread 06/15/21, 03:43 PM  
Shadeous

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Re: Re: Re: This addon is no longer working with PerfectPixel

Originally Posted by votan
Originally Posted by Wybie
Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
And what is the problem?
There is no mouse over information when perfect pixel is enabled with this addon
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Unread 06/15/21, 01:30 PM  
votan
 
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Re: Re: This addon is no longer working with PerfectPixel

Originally Posted by Wybie
Originally Posted by mrmidnight9092
Is it possible this will be updated down the road?
3rd
And what is the problem?
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