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Updated: 02/19/23 08:02 AM
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Compatibility:
Scribes of Fate (8.3.5)
Firesong (8.2.5)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Greymoor (6.0.5)
Updated:02/19/23 08:02 AM
Created:04/27/19 06:32 AM
Monthly downloads:180
Total downloads:16,009
Favorites:40
MD5:
Categories:Bags, Bank, Inventory, RolePlay, Miscellaneous
Collection bars  Popular! (More than 5000 hits)
Version: 1.1.14
by: Jarth [More]
Overview: (Show settings: "/cb")
With this addon you can display selected collections (Default hotkey: "U") as bars in the UI.
The bars can be shown as a part of a combined bar, or as a separate bar.

OptionalDependsOn: LibDebugLogger

The settings panel consists of the following tabs:
- "General": Setting up global/base settings.
- "Categories": Enable/disable and select active "category of collectibles".
- "Collectibles": For selected category enable/disable collectible.
- "Category": Setup for category of collectibles.
- "Combined bar": Setup Combined bar.

"General" setup:
- Position and size
- What views the bars are visible in
- Active and activation indication
- Audio
- Logging

"Category" setup:
- Tooltip
- Display name and labels
-- Should the category be in the combine bar or seperate
- Position and size

Required setup:
- Enter addon settings typing "/cb" in the console
- Alternatively a hotkey can be assigned

- In "Categories" enable the categories you want to use
Initially all categories are added to a Combined bar (see more in step 6).

Info: Categories are shown when one of the statements are true:
- A category contains selected collectibles (either by selecting individually or "Auto select all..." is enabled)
- The settings window is open
- Any label is right-clicked (toggle effect, where a cogs are shown)


- (1) Now set the active category in "Categories" by pressing the "cog" next to a category.
- After a label is setup, right-click the label to toggle setup. Then press the "cog" on the label to set it as the active category in the settings.

- (2) The active category is now set for "Collectibles" and "Category" tabs.
- The title refers to the active category.

- (3/4) Subcategories can be toggled by selecting the line.

- In "Collectibles" tab the individual collectibles can be shown/hidden.

- In "Category" tab contains setup for the active category.

Info:
In the "Category" tab, Categories without the ON button can toggle all sub categories (hide/show in the list)
- Sub categories have the same Icon as the parent category.

Move:
To move a bar, you need to enable the toggle button: "Toggle move frame", in the top, in the settings panel
- The bar has to have at least one button shown, for it to be draggable
- When move frame is enabled a gray outline of the bar will be shown
- The gray outline is draggable and cannot be dragged outside the screen

Labels setup:
The anchors of the labels can be setup in the Combine bar or separate bar respectively

Hotkeys:
Up to 100 Hotkeys can be assigned under "Controls" > "Keybindings"
- You can change the number of hotkeys in the general settings of the addon
- You can then attach them to a button, by hovering the button and pressing the keybinding
- Be aware when limiting the number of hotkeys, that:
- To unbind a hotkey it is not enough to limit the number of hotkeys, you need to unbound it under "ESO: CONTROLS > Keybindings"
- The addon no longer monitors hotkeys outside the desired range
- Bound hotkeys can be used no matter the range

Planned changes:
- Improve the collectible tooltips, possibly showing the same way as Collectibles(U) tooltips.
- Work on usability / naming
-------------------------------------------------------------------------------
Collection bars
-------------------------------------------------------------------------------
Version 1.1.14 (2023-02-19)
- Reworked how bindings are done
-- BE AWARE - CHANGES ARE NOT BACKWARDS COMPATIBLE
--- Just to specify, bindings will carry over from previous version, but after changing the bindings, they might not be backwards compatible. :)
- Addded functionality to set a number of hotkeys
-- Be aware when limiting the number of hotkeys, that:
--- To unbind a hotkey it is not enough to limit the number of hotkeys, you need to unbound it under "ESO: CONTROLS > Keybindings"
--- The addon no longer monitors hotkeys outside the desired range
--- Bound hotkeys can be used no matter the range

Version 1.1.13 (2023-02-12)
- Added confirmation for:
-- Remove all character settings
-- Reset settings
- Moved files into folders
- Updated APIVersion

Version 1.1.12 (09-04-2022)
- Added scenes for assistants: "Ghrasharog, Armory Assistant" and "Giladil the Ragpicker"
-- Added for both keyboard and gamepad

Version 1.1.11 (28-01-2022)
- Changed icon for categories with subcategories to better indicate the action
- Changed to use OVER not PRESSED icon

Version 1.1.10 (22-08-2021)
- Formatted files and updated version

Version 1.1.9 (02-11-2020)
- Fixed issue when creating categories as subcategories would cause an exception when trying to fetch the number of subcategories on them.

Version 1.1.8 (31-08-2020)
- Fixed issue where the category type would not be set for categories.
-- Resulting in Unlocked count not being set, and sliders not working.

Version 1.1.7 (29-08-2020)
- Updated APIVersion to 100032
- Categories are no longer filtered, it shows the same list as the ESO Collections view.
-- This is not the ideal solution, but there are no properties in common i can filter on (at this time at least).
-- SubCategories are made recursive, in case SubCategories to SubCategories ever becomes a thing.
- Categories are now collapsed by default.
-- Parent categories (shown without a COG icon) can be expanded/collapsed.
- Fixed issue with Tooltip for categories

Version 1.1.6 (05-07-2020)
- Renamed saved setting: MenuShowDisabled to Menu.ShowDisabled
- Fixed issue where it was not possible to collapse "Appearance" in categories
-- Now it stores the value at runtime, and not in the saved variables

Version 1.1.5 (04-07-2020)
- Reverted fix in 1.1.5, and fixed issue properly by changing the load order
-- Now fetches the settings twice, first to set logging, and then set settings
- Made changes to the functions for getting and updating settings

Version 1.1.4 (04-07-2020)
- Fixed issue where category saved data would not be accessible

Version 1.1.3 (01-07-2020)
- Fixed issue where buttons would not update when pressed

Version 1.1.2 (28-06-2020)
- Fixed issue where keybindings would not show in some instances
- Fixed issue where verbose logging would not disable with debug logging
- Changed the load order, so settings is fetched before categories, to avoid loggings if not enabled

Version 1.1.1 (22-06-2020)
- Fixed issue with changing display name of the bars

Version 1.1.0 (21-06-2020)
Warning: With this version the saved variables will reset!

Highlights:
- The settings have been rearanged for consistancy and to rework some features
- In the settings, categories are now stored on the category id rather than name
-- Makes the setup language agnostic
- Added feature when selecting collectibles, to "auto select all".
-- When "auto select all" is enabled, any valid unlocked collectible will be shown
-- When this setting is set, it will not save unique collectible idīs
-- If you get new collectibles you would need to manually reload the UI (or refresh the collection, top right in the settings panel)
- LibDebugLogger have been added as an optional dependency
-- It will only log when logging is enabled in the settings

Version 1.0.11 (01-06-2020)
Highlights:
- It is now possible to alter the displayname of categories (again)
- In the categories tab, right click on the "cog"-icon for an enabled category, will navigate to the "Collectibles" tab.
- If account settings are used, and there exists character settings, these can now be deleted in the global settings tab.
-- At this time, these settings are not used

Reintroduced string format, as it gives better performance, and makes the code easier to navigate
Added formatter/formatted strings for central teksts making them reusable though out the code

Version 1.0.10 (27-05-2020)
- Updated APIVersion to 100031
- Now always show labels when opening the settings window by slash command or hotkey
-- Same toggle as right click on a label

Version 1.0.9 (25-05-2020)
- Renamed Selection to Collectibles
- If "Use account settings" is on it will no longer create Character settings.
The setting now sets "account wide" if account settings is used, not pr character.
- Collectibles are now also ordered and named the same as the "Collections tab".
-- TODO: Implement tooltip with icon, in much the same way as "Collections tab".

Improvements:
- Streamlined naming through out the code
- Removed unused values

Version 1.0.8 (24-05-2020)
- Updated APIVersion to 100030

Menu:
- Support for LibAddonMenu-2.0 have been removed from the addon
- Setup is done solely from the settings window

Bindings:
- Added binding to open settings window
- Added 10 bindings, total is now 20

Changes to Categories (previous "collection types"):
- Renamed to Categories
- Removed the hardcoded list of Categories
- Populates types based on ZO_CollectibleCategoryData
-- A category is shown when the category or its children has usable collectibles
- Categories are now named and ordered the same as in the ESO Collections view
- A category now has an icon, the icon from the parent category is shown for sub categories.
- A parent category can collapse its children
-- The icon highlights when hovering a parent category

Texts:
- Moved "magic strings" through out the code to variables, making them reusable and allowing for better overview and reusability
- TODO: Identify patterns and improve, now nearly all strings are joined by .. not string.format.

Improvements:
- Removed Base reference from CBs_Button
- Removed Base from CBs_Button

Version 1.0.7 (07-02-2020)
-- Fixed issue when reloading the list of Collectibles, with no collection type selected
-- Increased width of settings tabs, to allow for the full text: "Collection Types"
-- Added tooltip text to the cog inside "Collection Types", and changed the wording of the text

Version 1.0.6 (03-11-2019)
- Updated APIVersion to 100029
- Fixed an issue when activating certan mementos:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
-- Added guard, so start time defaults to 0 in:
--- base:GetCooldownText(countDown, duration)
-- base.IsCollectibleUsable(button)

Version 1.0.5 (08-09-2019)
- Fixed issue hiding labels, when they are not combined, and the settings tab is not enabled
- Fixed issue with when moving the frame, and has the label anchor set other than a corner
-- Setting: "Bar anchor location" is removed, it now anchors to the "Display name anchor position on button".
-- Anchors can now be set to corners/sides/center.

Version 1.0.4 (14-08-2019)
- Updated APIVersion to 100028
- Changed the drawlevel of buttons, so they now are displayed in front of:
-- Inventory & equipment window
-- Bank, fence and store window
-- Collection bars settings
- Updated how MoveFrames are created and named.

Version 1.0.3 (23-06-2019)
- Updated bindings, so they update when a key is remapped in ESO settings
- Made LibAddonMenu-2.0 Optional
-- I expect to remove LibAddonMenu-2.0 completely.. eventually
- Added functionality to "Collection Bar Settings"
-- Option to select if addon should be added to the menu ("LibAddonMenu-2.0")
-- Migrated missing settings from the menu
-- Allows for adding and removing "Collection types", without reloading the LibAddonMenu
-- Allows for changing between account or user settings, without reloading the LibAddonMenu
-- Change active collection type by pressing settings-symbol/cog in "Collection types".
- Updated menu slash command to: "/cb_menu"
- Updated settings window slash command to: "/cb"

Version 1.0.2 (14-06-2019)
- Removed files for library: LibAddonMenu-2.0
-- It is still required, but files needs to be downloaded separately
- Updated the activation by hotkey, so it always tries to activate the collectible, even if a button does not exist
- Made labels clamp to the screen

Menu
- Removed sub pages in the menu, it now has a divider where one used to be
- Added tooltips declaring why items are disabled
- Moved selection of collectibles to the new "settings panel"
- Added "Toggle settings" button, to toggle settings mode
- Removed reload requirement, when toggling a collection type

Settings panel
- Added settings panel, for setting up specific collection type settings
- Right click a label to toggle settings mode
- In settings mode, all labels are shown, when collection type is selected
- Open the settings panel by pressing the cog on the label
- Functionality in the settings panel:
-- Toggle move frame
-- Reload collection
-- Show disabled collectibles of type
-- Select all collectibles of type
-- Select specific collectible of type

Version 1.0.1 (06-05-2019)
- Removed duplicate LibStub from lib: Libs\LibStub

Version 1.0.0 (27-04-2019)
Archived Files (14)
File Name
Version
Size
Uploader
Date
1.1.13
34kB
Jarth
02/12/23 05:45 AM
1.1.12
32kB
Jarth
04/09/22 02:53 AM
1.1.12
32kB
Jarth
01/28/22 11:35 AM
1.1.10
32kB
Jarth
08/22/21 09:49 AM
1.1.9
32kB
Jarth
11/02/20 12:51 PM
1.1.8
32kB
Jarth
08/31/20 04:42 AM
1.1.7
32kB
Jarth
08/29/20 06:35 AM
1.1.6
32kB
Jarth
07/06/20 02:51 AM
1.1.5
32kB
Jarth
07/04/20 05:48 AM
1.1.4
32kB
Jarth
07/04/20 12:34 AM
1.1.3
32kB
Jarth
07/01/20 10:41 AM
1.1.2
32kB
Jarth
06/28/20 03:20 AM
1.1.1
31kB
Jarth
06/22/20 10:45 AM
1.1.0
31kB
Jarth
06/21/20 12:06 PM


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Unread 08/14/19, 02:01 PM  
HowellQagan
 
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Forum posts: 11
File comments: 437
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Okay some things I noticed:
* upon clicking on the reload collection list on the /cb window I got this:
Warning: Spoiler
* I've put my assistants on a different bar (so not on combined) and setting Show label OFF doesn't do anything, the label is still there even after reloadui
* sometimes my combined bar buttons all load on top of each other in the top left corner (not always, this might be because I'm using a poopload of addons and different load order could do it?)

I've also put my memento bar slightly above my skillbar (irrelevant info) and I have the following settings on it:
- display name anchor position on button: top
- display name anchor position on label: bottom
This way the label bar is on top of the actual buttons and centered. But if I move the bar and close the thingy by clicking on the label, it moves the label to the location of the topleft corner.

So to reproduce it:
1. set up as separate bar
2. set display name anchor position on button: top, display name anchor position on label: bottom
3. move the bar
4. close the bar (this moves the label to the location of the topleft corner of the buttons before you closed them)
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Unread 08/16/19, 01:40 AM  
Jarth
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Forum posts: 2
File comments: 91
Uploads: 2
Thanks for the feedback.
Nice with some Use Cases, i don't use my self.

Originally Posted by HowellQagan
Okay some things I noticed:
* upon clicking on the reload collection list on the /cb window I got this:
Warning: Spoiler
How do i reproduce this? For me it reloads fine when i don't have a collectible selected, and with one.

Originally Posted by HowellQagan
* I've put my assistants on a different bar (so not on combined) and setting Show label OFF doesn't do anything, the label is still there even after reloadui
I'm gonna look into this, i "accidentally" disabled the feature when i made a settings button on the label, but it should be hideable, when the settings is closed at least.

Originally Posted by HowellQagan
* sometimes my combined bar buttons all load on top of each other in the top left corner (not always, this might be because I'm using a poopload of addons and different load order could do it?)
I remember seeing this, but not for a while, gonna keep my eyes on it.

Originally Posted by HowellQagan
I've also put my memento bar slightly above my skillbar (irrelevant info) and I have the following settings on it:
- display name anchor position on button: top
- display name anchor position on label: bottom
This way the label bar is on top of the actual buttons and centered. But if I move the bar and close the thingy by clicking on the label, it moves the label to the location of the topleft corner.

So to reproduce it:
1. set up as separate bar
2. set display name anchor position on button: top, display name anchor position on label: bottom
3. move the bar
4. close the bar (this moves the label to the location of the topleft corner of the buttons before you closed them)
The problem is caused by the setting: "Bar anchor location".
I need to figure out why i change it when "move frame" is toggled, it should be set and used through the settings directly.

As a workaround, you do the following:
1. Toggle "move frame" on
2. Set "Bar anchor location", to any value
3. Move the frame
4. Toggle "move frame" off
5. Set "Bar anchor location", to previously set value

Thanks again for the feedback, i will look into it when i get time again.
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Unread 08/21/19, 08:29 AM  
ShadowMau
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Forum posts: 23
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keybind toggle

I like this addon and use it while I am waiting in dungeons to play with my mementos. However, it takes up too much of the screen when i am not actively using it. Any plans for a keybind to toggle it on and off?

Thanks for considering it.
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Unread 08/21/19, 08:38 AM  
Jarth
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Re: keybind toggle

Originally Posted by ShadowMau
I like this addon and use it while I am waiting in dungeons to play with my mementos. However, it takes up too much of the screen when i am not actively using it. Any plans for a keybind to toggle it on and off?

Thanks for considering it.
Hello ShadowMau

Glad you like it.
You can collapse the bars, by pressing the active bar title, and you can select what "layers" you wan't the bars shown on. Should minimize the clutter a bit.

I will consider making the labels bind able, in the same way as the hotkeys are.

Kind regards
Jarth
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Unread 09/08/19, 05:35 AM  
Jarth
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 91
Uploads: 2
Update 1.0.5

Originally Posted by HowellQagan
Okay some things I noticed:
* upon clicking on the reload collection list on the /cb window I got this:
Warning: Spoiler
* I've put my assistants on a different bar (so not on combined) and setting Show label OFF doesn't do anything, the label is still there even after reloadui
* sometimes my combined bar buttons all load on top of each other in the top left corner (not always, this might be because I'm using a poopload of addons and different load order could do it?)

I've also put my memento bar slightly above my skillbar (irrelevant info) and I have the following settings on it:
- display name anchor position on button: top
- display name anchor position on label: bottom
This way the label bar is on top of the actual buttons and centered. But if I move the bar and close the thingy by clicking on the label, it moves the label to the location of the topleft corner.

So to reproduce it:
1. set up as separate bar
2. set display name anchor position on button: top, display name anchor position on label: bottom
3. move the bar
4. close the bar (this moves the label to the location of the topleft corner of the buttons before you closed them)
Hello again HowellQagan

I am sorry for the delay.
It should be solved with: 1.0.5 (08-09-2019)
- Fixed issue hiding labels, when they are not combined, and the settings tab is not enabled
- Fixed issue with when moving the frame, and has the label anchor set other than a corner
-- Setting: "Bar anchor location" is removed, it now anchors to the "Display name anchor position on button".

I hope it helps.
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Unread 09/15/19, 12:11 PM  
HowellQagan
 
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Re: Update 1.0.5

Originally Posted by Jarth
Warning: Spoiler
Hello again HowellQagan

I am sorry for the delay.
It should be solved with: 1.0.5 (08-09-2019)
- Fixed issue hiding labels, when they are not combined, and the settings tab is not enabled
- Fixed issue with when moving the frame, and has the label anchor set other than a corner
-- Setting: "Bar anchor location" is removed, it now anchors to the "Display name anchor position on button".

I hope it helps.
Hi,
Just checked both, works fantastically. Thanks a lot.
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Unread 10/12/19, 12:36 PM  
Mogloth

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I can't figure out how to populate the bar with Mementos. I can see the word Mementos and 0,0 under it on the screen. But, that's it. How do I add mementos to the bar?
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Unread 10/13/19, 01:44 AM  
Jarth
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Forum posts: 2
File comments: 91
Uploads: 2
Originally Posted by Mogloth
I can't figure out how to populate the bar with Mementos. I can see the word Mementos and 0,0 under it on the screen. But, that's it. How do I add mementos to the bar?
Hello,
  1. You need to select the collection type by either:
    a: Right-click the label, and press the "cog" icon.
    or
    b: type "/cb", and under "Collection Type", pres the "cog" icon, for the type you want to change.

    Then it should open/update a window, where the name of the selected collection type is shown (just under the headline).
  2. Next select "Collectibles", and select what ones you want shown.

I hope it helps, otherwise feel free to contact again.
Jarth
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Unread 10/14/19, 06:06 PM  
Mogloth

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Originally Posted by Jarth
Originally Posted by Mogloth
I can't figure out how to populate the bar with Mementos. I can see the word Mementos and 0,0 under it on the screen. But, that's it. How do I add mementos to the bar?
Hello,
  1. You need to select the collection type by either:
    a: Right-click the label, and press the "cog" icon.
    or
    b: type "/cb", and under "Collection Type", pres the "cog" icon, for the type you want to change.

    Then it should open/update a window, where the name of the selected collection type is shown (just under the headline).
  2. Next select "Collectibles", and select what ones you want shown.

I hope it helps, otherwise feel free to contact again.
Jarth
For anyone else that couldn't figure this out like me - once you follow the above instructions you then need to go into "cursor mode" and click on the bar that says the name of what you are wanting to use. Icons will appear and you can click them to use them. Click on the name again and the icons go away.
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Unread 11/01/19, 01:29 PM  
Golconda

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Error

I am getting this message when I try to click on the Mementos in my collection bar:

user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
stack traceback:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: in function 'base.IsCollectibleUsable'
user:/AddOns/CollectionBars/CBs_Buttons.lua:132: in function 'base.Activate'
user:/AddOns/CollectionBars/CBs_Button.lua:58: in function '(anonymous)'
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Unread 11/02/19, 07:46 AM  
Jarth
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Re: Error

Originally Posted by Golconda
I am getting this message when I try to click on the Mementos in my collection bar:

user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
stack traceback:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: in function 'base.IsCollectibleUsable'
user:/AddOns/CollectionBars/CBs_Buttons.lua:132: in function 'base.Activate'
user:/AddOns/CollectionBars/CBs_Button.lua:58: in function '(anonymous)'
Thanks for the feedback.

I am going to look into it.
I don't play often at the moment, so it might take a while to identify and fix.
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Unread 11/03/19, 01:40 AM  
Jarth
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Re: Error

Originally Posted by Golconda
I am getting this message when I try to click on the Mementos in my collection bar:

user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
stack traceback:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: in function 'base.IsCollectibleUsable'
user:/AddOns/CollectionBars/CBs_Buttons.lua:132: in function 'base.Activate'
user:/AddOns/CollectionBars/CBs_Button.lua:58: in function '(anonymous)'
Hello again Golconda

It should be solved with:
Version 1.0.6 (03-11-2019)
- Updated APIVersion to 100029
- Fixed an issue when activating certan mementos:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
-- Added guard, so start time defaults to 0 in:
--- base.GetCooldownText(countDown, duration)
--- base.IsCollectibleUsable(button)

I only got the error on certain mementos, but it should work now.
I hope it helps.
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Unread 11/03/19, 05:25 AM  
Golconda

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Re: Re: Error

Originally Posted by Jarth
Originally Posted by Golconda
I am getting this message when I try to click on the Mementos in my collection bar:

user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
stack traceback:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: in function 'base.IsCollectibleUsable'
user:/AddOns/CollectionBars/CBs_Buttons.lua:132: in function 'base.Activate'
user:/AddOns/CollectionBars/CBs_Button.lua:58: in function '(anonymous)'
Hello again Golconda

It should be solved with:
Version 1.0.6 (03-11-2019)
- Updated APIVersion to 100029
- Fixed an issue when activating certan mementos:
user:/AddOns/CollectionBars/CBs_Buttons.lua:125: operator + is not supported for nil + number
-- Added guard, so start time defaults to 0 in:
--- base.GetCooldownText(countDown, duration)
--- base.IsCollectibleUsable(button)

I only got the error on certain mementos, but it should work now.
I hope it helps.
Thank you very much!
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Unread 12/22/19, 10:56 PM  
madmadisson
 
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I don't seem to see anything happening when I click the cog. I've been trying to keybind the assiatnts but I haven't been successful yet.
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Unread 12/23/19, 03:01 PM  
Jarth
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Originally Posted by madmadisson
I don't seem to see anything happening when I click the cog. I've been trying to keybind the assiatnts but I haven't been successful yet.
I will have a look when I get a chance after Christmas.
Just to clarify, you cannot open the settings panel?
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