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Updated: 02/02/19 05:25 PM
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Murkmire (4.2)
Updated:02/02/19 05:25 PM
Created:02/02/19 05:25 PM
Monthly downloads:24
Total downloads:12,985
Favorites:18
MD5:
Bank Manager Revived (Jewelry Crafting fix)  Popular! (More than 5000 hits)
Version: 12
by: Lexynide [More]
Bank Manager Revived will help you manage your Bank & your guild bank

"It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly." [sic] copypasted from the original page


This addon is a fork of Bank Manager Revived, therefore all the features listed on that page apply to this fork as well.

Jewelry Crafting Fix Note:

I am not the original developer of this addon. I merely took SnowmanDK's Bank Manager Revived and updated it to support Summerset Patch changes (such as introduction of Jewelry Crafting into the game and it's respective new materials).
All credits of this addon go to it's original authors.

Features:

Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized (English, French, Deutsch and Russian)
  • Pull your writs items needed for quests

Profile support
Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Jewelry Crafting raw and refined trait stones

Style stones
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of temps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
Same as blacksmithing

Jewelry Crafting
  • Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of raw platings.
  • Choose to push/pull 1 or + (up to 10) stacks of refined platings.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged
Optional Files (0)


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Unread 02/07/19, 08:26 PM  
Tigertron
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Thank you

Thanks for adding the jewelry. I had a bit of a hack I did to my copy to include it, but glad to see an official update.

So will you be taking over the add-on? I only ask because there are some bug/annoyances that should be addressed. They maybe from the layers of programmers that have patched and modded it over time.

I could list out what I have if you are interested.

Nonetheless thanks for this!
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Unread 02/13/19, 01:39 AM  
StarkeRealm

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Not sure if this is a bug or an oversight. Jewelry Crafting does not display the ability to deposit/pull gear items. (All non-set items, intricates, researchables.)
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Unread 02/17/19, 03:30 AM  
SteveCampsOut
 
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This addon like the original still refuses to deposit enchanting runes to my guild bank.
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Unread 02/18/19, 03:50 AM  
Crunatus
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Originally Posted by SteveCampsOut
This addon like the original still refuses to deposit enchanting runes to my guild bank.
Try to replace the line in the BankManager.lua file
Code:
table.insert(submenuControls, panelGuildBank("enchanting[A]+[P]+[E]+", "enchantingGBank"))
with
Code:
table.insert(submenuControls, panelGuildBank("enchanting[APE]", "enchantingGBank"))
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Unread 02/18/19, 04:10 AM  
Crunatus
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Re: Thank you

Originally Posted by Tigertron
I could list out what I have if you are interested.
That would be very helpful. I've already fixed something by myself:

- Added a "Don't move junk items" option
- Added a "Don't move crafted items" option
- Fixed phantom triggers on crown storage chests
- Divided master-writs by 7 professions and added a separate guild bank for them

So, basically, this option suits me, but maybe I missed something.
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Unread 02/18/19, 11:23 PM  
assoui

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Originally Posted by Crunatus
Originally Posted by SteveCampsOut
This addon like the original still refuses to deposit enchanting runes to my guild bank.
Try to replace the line in the BankManager.lua file
Code:
table.insert(submenuControls, panelGuildBank("enchanting[A]+[P]+[E]+", "enchantingGBank"))
with
Code:
table.insert(submenuControls, panelGuildBank("enchanting[APE]", "enchantingGBank"))
Tried this, doesn't seem to make a difference
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Unread 02/22/19, 08:26 PM  
SteveCampsOut
 
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Originally Posted by assoui
Originally Posted by Crunatus
Originally Posted by SteveCampsOut
This addon like the original still refuses to deposit enchanting runes to my guild bank.
Try to replace the line in the BankManager.lua file
Code:
table.insert(submenuControls, panelGuildBank("enchanting[A]+[P]+[E]+", "enchantingGBank"))
with
Code:
table.insert(submenuControls, panelGuildBank("enchanting[APE]", "enchantingGBank"))
Tried this, doesn't seem to make a difference
Yeah same here. No effect whatsoever.
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Unread 02/26/19, 03:34 AM  
SteveCampsOut
 
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Also, how is this a Jewelry Fix when it ignores "Raw" Jewelry trait mats? The Pulverised mats.... But Oddly enough, Monday's patch appears to have fixed whatever was broken with enchantment runes being deposited to the guild banks.
Last edited by SteveCampsOut : 02/26/19 at 04:05 AM.
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Unread 03/17/19, 02:36 AM  
Zulunia
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Thanks for looking after this addon !

With Jewellery are you able to add rings/necklaces as well ?
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Unread 03/21/19, 03:13 AM  
vecny.samotar
 
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nice work, but if you look at the comments on page 2 so there is also a similar adjustment to yours from the daimon, the difference between yours and the daimon-and are in small things such as: trait items individual raw materials are graphically separated by me the more sophisticated and the second the change is from the daimon not divided raw and sophisticated platings
see pictures
edited into daimon

your adjustment


do not take it as a criticism but mainly after the graphic page edited by daimon-and it is better me again you better ine some adjustments that in the flood addon is missing, if you worked with adjustments from the daemon addon would be in an ideal state
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Unread 04/04/19, 05:07 PM  
SteveCampsOut
 
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Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
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Unread 04/05/19, 09:08 AM  
Gamer1986PAN
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Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Last edited by Gamer1986PAN : 04/05/19 at 10:05 AM.
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Unread 04/23/19, 12:41 PM  
Random88

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Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Please upload this slimmed version.
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Unread 04/23/19, 05:07 PM  
Gamer1986PAN
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Originally Posted by Random88
Originally Posted by Gamer1986PAN
Originally Posted by SteveCampsOut
Am I the only one who seems to be experiencing laggyer and laggyer guild bank transactions?
Maybe because of the really big saved variables. I do not use BMR for materials because of the crafting bag coming with ESO+ so i did make a slimmed version for myself. After deleting the saved vars and making new profiles with my slimmed version where i did comment unneeded functions out of the code (materials and woodworker/smith/clothier and jewelery in total) i was able to reduce the saved variables to 1/4 of the size before.

If there is any use for someone i would upload it as an optional patch to BMR.
Please upload this slimmed version.
Take a look here https://www.esoui.com/downloads/info...imEdition.html
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Unread 04/25/19, 09:02 AM  
Random88

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Originally Posted by Gamer1986PAN
Thx.
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