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Updated: 04/16/20 05:53 AM
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Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Updated:04/16/20 05:53 AM
Created:12/07/19 07:14 PM
Monthly downloads:190
Total downloads:8,901
Favorites:28
MD5:
Event Tracker  Popular! (More than 5000 hits)
Version: 1.33
by: Kelinmiriel [More]
Helps keep track of Event Tickets so you don't miss any.

Now with USER INTERFACE!

Automatic messages:
- at character sign on
- when a ticket is acquired
- when tickets are spent at the Impresario.
- when tickets become available again after daily reset.

Commands:
/evt - View ticket information
/evt help - Shows all chat commands (/evt ? also works)

/evt info - View event information
/evt hide - Hide chat messages, except the most important
/evt show - Show all chat messages (reverse /evthide)
/evt ui - Toggles user interface

/evt chat - Posts event info to chat line, to answer other player's questions
- Please be sure you are in the correct chat before doing this!
- You have to press ENTER to send the line.

The User Interface hides during combat.

This addon works for people who play on both NA and EU servers.


Note: If you have any problems with this addon, it's most likely due to
older versions. Try uninstalling it, deleting saved variables, then re-install.
That will guarantee you have the most recent version of addon and
variables, and it should be mostly restored very quickly; entirely restored
after the next daily reset.

If you still have any problems, please contact me! Thank you!

@Kelinmiriel on both NA and EU, or you can leave a comment on ESOUI.

To do: Support for other languages, menu options,
auto-hide UI when menus/maps/etc are up.
1.33 (2020/04/16) Post-Anniversary clean-up

1.32 (2020/04/02) Recognize cake tickets

1.31 (2020/04/01) Anniversary Jubilee

1.30 (2020/03/28) Jester's Festival and Anniversary Event

1.29 (2020/02/28) Fixed 2 errors regarding ticket availability

1.28 (2020/02/26) Refresh UI when it's re-activated; fix hide UI

1.27 (2020/02/21) Another minor bug fix, and updated for API 5.3.0 Harrowstorm

1.26 (2020/02/20 11am) Bug fix

1.25 (2020/02/20 3:30am) Murkmire update; keybind toggle for UI added

1.24 (2020/01/23) Mid-Year Mayhem update

1.23 (2020/01/13) Fixed UI time errors caused by last partial day

1.22 (2020/01/09 10pm) Fixed a bug for new installations; improved UI for all

1.21 (2020/01/09 11:30am) Quick fixes for Undaunted

1.20 (2020/01/08 11:30am) Further improvements on the UI

1.19 (2020/01/08 8:30am) Update UI better

1.18 (2020/01/07) Set up for Undaunted Event (Jan. 9-13 2020; 3 tickets per day)

1.17 (2020/01/03) Hide UI between events; set up next event info; process unknown events

1.16 (2020/01/01) Added UI event end/next event; removed excess notices from 1.15

1.15 (2019/12/28) Better UI for new installations/no ticket info yet

1.14 (2019/12/27) Improved UI - better position, added "Tickets Available"

1.13 (2019/12/26) USER INTERFACE ADDED
Chat commands: Better format; added chat, ui, help, ?
Message comes up at reset that tickets are available again; Handle crown-purchased tickets better; Delves give tickets


* 1.12 (2019-12-21) New ticket algorithm uses New Life quests to determine source instead of number of tickets to cover cases where tickets were missed because of cap; changed info because delve bosses don't give tickets
ARCHIVED as the last simple chat-only version. (Though UI can be turned off.)

1.11 (2019-12-20) Checked that ticket availability is resetting at daily reset; restored messages about tickets already gotten and how long till next; added info that boss tickets can be had from rifts and pub dungeons

1.10 (2019-12-19 7:30pm) Fixed ticket init (when it finds ticket info other than by loot, quest, or spending them), and a minor display issue on remaining event time with /evtinfo

1.09 (2019-12-19 5:30pm) Updated version number because 1.08 was not uploaded correctly

1.08 (2019-12-19 4pm) Re-written again because official ZOS announcement that there would be ONE New Life ticket for each of the first TWO quests per day, did not match actual TWO tickets for FIRST quest

1.07 (2019-12-19 4am) Complete change in data structure to handle getting multiple tickets more than once per day

1.06 (2019-12-12) Add information about extra tickets added with New Life; warning that an update will be needed before event


* 1.05 (2019-12-09) Handle in between events better; prepare for New Life event
ARCHIVED as the best Dragonguard Event version.

1.04 (2019-12-09) A few minor typos

1.03 (2019-12-09) Fixed remaining tickets in /evtinfo; don't show messages between events except by user request

1.02 (2019-12-08) Fixed a couple messages that were messed up by end of event

1.01 (2019-12-07) Original release
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Uploader
Date
1.32
30kB
Kelinmiriel
04/02/20 02:54 PM
1.12
17kB
Kelinmiriel
12/21/19 09:21 PM
1.05
11kB
Kelinmiriel
12/09/19 09:10 PM


Post A Reply Comment Options
Unread 04/18/20, 05:58 AM  
Uniquitous

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Resizing UI

Originally Posted by Kelinmiriel
Originally Posted by Uniquitous
Love the addon, any chance of making it resizable? it looks way too big on my monitor
Interesting question. I'll look into that. Thank you for the suggestion!
I found a quick fix for the isssue by modifying EventTracker.xml and changing the values to the following:

<Texture name="$(parent)Icon" textureFile="EsoUI/Art/Currency/currency_eventticket.dds">
<Anchor point="LEFT" />
<Dimensions x="16" y="16" />
</Texture>
<Label name="$(parent)Label" font="ZoFontWinH5" horizontalAlignment="LEFT" verticalAlignment="BOTTOM">
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Unread 04/16/20, 06:33 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

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File comments: 35
Uploads: 1
Re: Resizing UI

Originally Posted by Uniquitous
Love the addon, any chance of making it resizable? it looks way too big on my monitor
Interesting question. I'll look into that. Thank you for the suggestion!
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Unread 04/16/20, 10:05 AM  
Uniquitous

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Smile Resizing UI

Love the addon, any chance of making it resizable? it looks way too big on my monitor
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Unread 04/15/20, 05:15 PM  
Kelinmiriel
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File comments: 35
Uploads: 1
Error after event end - Fixed in version 1.33

Originally Posted by Laren
It seems no bug report exists for it so I created one: https://www.esoui.com/portal.php?id=...bug&bugid=2617


Originally Posted by hagermanj
Originally Posted by PhnxZ
Hi there, firstly love this addon it's made tracking tickets so much easier

I'm now getting an error on login:

Code:
user:/AddOns/EventTracker/EventTracker.lua:291: operator + is not supported for nil + number
stack traceback:
user:/AddOns/EventTracker/EventTracker.lua:291: in function 'EVT.Initialize'
user:/AddOns/EventTracker/EventTracker.lua:138: in function 'EVT.OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, AddonName = "EventTracker" </Locals>|r
thanks
Just to add one more item with the error: the slash commands no longer work ( for me at least ).
Thank you to all of you for using Event Tracker, and for your comments! I'm working on the next update, and this will be fixed in it. Should be out soon.

UPDATE - Fixed!
Last edited by Kelinmiriel : 04/16/20 at 06:00 AM.
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Unread 04/15/20, 01:36 AM  
Laren

Forum posts: 3
File comments: 26
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Re: Re: Error after event end

It seems no bug report exists for it so I created one: https://www.esoui.com/portal.php?id=...bug&bugid=2617


Originally Posted by hagermanj
Originally Posted by PhnxZ
Hi there, firstly love this addon it's made tracking tickets so much easier

I'm now getting an error on login:

Code:
user:/AddOns/EventTracker/EventTracker.lua:291: operator + is not supported for nil + number
stack traceback:
user:/AddOns/EventTracker/EventTracker.lua:291: in function 'EVT.Initialize'
user:/AddOns/EventTracker/EventTracker.lua:138: in function 'EVT.OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, AddonName = "EventTracker" </Locals>|r
thanks
Just to add one more item with the error: the slash commands no longer work ( for me at least ).
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Unread 04/14/20, 09:23 AM  
hagermanj

Forum posts: 2
File comments: 297
Uploads: 0
Re: Error after event end

Originally Posted by PhnxZ
Hi there, firstly love this addon it's made tracking tickets so much easier

I'm now getting an error on login:

Code:
user:/AddOns/EventTracker/EventTracker.lua:291: operator + is not supported for nil + number
stack traceback:
user:/AddOns/EventTracker/EventTracker.lua:291: in function 'EVT.Initialize'
user:/AddOns/EventTracker/EventTracker.lua:138: in function 'EVT.OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, AddonName = "EventTracker" </Locals>|r
thanks
Just to add one more item with the error: the slash commands no longer work ( for me at least ).
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Unread 04/14/20, 08:17 AM  
PhnxZ

Forum posts: 8
File comments: 99
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Error after event end

Hi there, firstly love this addon it's made tracking tickets so much easier

I'm now getting an error on login:

Code:
user:/AddOns/EventTracker/EventTracker.lua:291: operator + is not supported for nil + number
stack traceback:
user:/AddOns/EventTracker/EventTracker.lua:291: in function 'EVT.Initialize'
user:/AddOns/EventTracker/EventTracker.lua:138: in function 'EVT.OnAddonLoaded'
|caaaaaa<Locals> _ = 65536, AddonName = "EventTracker" </Locals>|r
thanks
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Unread 04/13/20, 03:23 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 35
Uploads: 1
Re: UI disappear

Originally Posted by Scarah
1. Why do i need to write "/evt ui" command every day (maybe login) to see tickets overlay?
2. Why there is no more info about how much tickets i can get today? After reinstalling it was there, today, after enabling overlay with command it show just number of tickets i have
3. When overlay enabled, command: /evt hides overlay with text "You have X tickets"

I did unistall with deleting saved variables (twice) and nothing changes in behavior.

If its intended, it would be great if overlay shows only during event (as a reminder) and hides when there is no event.

Edit:
And after using Jubilee cake, addon says "You have already gotten all tickets available today", it missed the other two tickets from delve/etc
Thank you for telling me! There is one other person who's having trouble with the UI like this (my housemate). His is off about every third time he signs on; he turns it back on with /evt ui. He just told me now that sometimes it's also not registering when he gets tickets (the opposite of yours registering having gotten tickets when you hadn't yet.)

I've tried to figure out why his is not acting right (and now yours also). It's very difficult when I have no other clues, and it won't act up for me.

You are absolutely correct in how it's supposed to behave, and how it has been for me, and for most people as far as I know - the UI is supposed to automatically turn off when there's no event, and turn back on when an event is active, unless the player has chosen to have it off.

I will continue to try to figure out why this is happening to just a few people. It's very strange. I'm very sorry you're having trouble with it. Thank you for letting me know!
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Unread 04/11/20, 12:22 AM  
Scarah

Forum posts: 1
File comments: 4
Uploads: 0
UI disappear

1. Why do i need to write "/evt ui" command every day (maybe login) to see tickets overlay?
2. Why there is no more info about how much tickets i can get today? After reinstalling it was there, today, after enabling overlay with command it show just number of tickets i have
3. When overlay enabled, command: /evt hides overlay with text "You have X tickets"

I did unistall with deleting saved variables (twice) and nothing changes in behavior.

If its intended, it would be great if overlay shows only during event (as a reminder) and hides when there is no event.

Edit:
And after using Jubilee cake, addon says "You have already gotten all tickets available today", it missed the other two tickets from delve/etc
Last edited by Scarah : 04/11/20 at 12:34 AM.
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Unread 04/02/20, 10:15 PM  
Kelinmiriel
AddOn Author - Click to view AddOns

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File comments: 35
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Originally Posted by Alessondria
update: deleting saved variables and deleting to upgrade version fixed it. Happy!
Excellent! Thanks so much for letting me know!
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Unread 04/02/20, 08:23 PM  
Alessondria

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update: deleting saved variables and deleting to upgrade version fixed it. Happy!
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Unread 04/02/20, 04:12 PM  
Kelinmiriel
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Originally Posted by JolaRossa
Originally Posted by Kelinmiriel
That's puzzling to me too! Are you sure you have the most recent version? If you use Minion, it sometimes thinks it's updated to the most recent version when it hasn't. You can force it to by uninstalling (without deleting variables) and reinstalling. (Although I'm going to be uploading a new version within the next day anyway, so that might take care of that anyway.)

Your problem is in your saved variables; you did an excellent job of describing it to me, thank you! The latest version of the addon should've straightened them out, though. One thing that should definitely fix it, is if you uninstall the addon and delete variables, then re-install. It may be confused about whether or not you've gotten tickets for the day, until the next reset - but after that, it should be fine.
Thank you! Updating the addon didn't solve the problem, but reinstalling (and deleting saved variables) did. Much appreciated!
Great, thanks for letting me know!
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Unread 04/02/20, 04:12 PM  
Kelinmiriel
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Originally Posted by Alessondria
The last update has messed with how one of my main mods, pchat. functions. Something you altered in the code makes chat never fade which is a function of that mod. Hopefully you will be able to figure out what was done and find another way to do it. To my understanding its something with how ZOS handles chat now and only 1 mod can alter it, negating the rest.

Much love for the add-on. Hoping I am able to use this and get the functionality like I did before!
That's strange; I use pChat also, and I'm not having any trouble with chat fading. pChat is a very large and complex addon. I just started learning Lua last fall to do this, so I can't even begin to understand how it works, but mine is very small and simple, so I have no idea how mine could be messing it up. I don't do anything complex with chat! Lol! I can contact Baertram and see if he has any ideas. He's brilliant. (He's supporting it now, since its author has abandoned it.)

The biggest potential conflict I know of with pChat involves libraries, and I have avoided using any, so it's definitely not that.

Oh, and also, I can't recall making any significant changes to any of the chat functions recently, so that makes it even more puzzling! I've just been updating it to handle all the changes in how the events are running.
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Unread 04/02/20, 05:21 AM  
JolaRossa

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Originally Posted by Kelinmiriel
That's puzzling to me too! Are you sure you have the most recent version? If you use Minion, it sometimes thinks it's updated to the most recent version when it hasn't. You can force it to by uninstalling (without deleting variables) and reinstalling. (Although I'm going to be uploading a new version within the next day anyway, so that might take care of that anyway.)

Your problem is in your saved variables; you did an excellent job of describing it to me, thank you! The latest version of the addon should've straightened them out, though. One thing that should definitely fix it, is if you uninstall the addon and delete variables, then re-install. It may be confused about whether or not you've gotten tickets for the day, until the next reset - but after that, it should be fine.
Thank you! Updating the addon didn't solve the problem, but reinstalling (and deleting saved variables) did. Much appreciated!
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Unread 04/02/20, 03:45 AM  
Alessondria

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The last update has messed with how one of my main mods, pchat. functions. Something you altered in the code makes chat never fade which is a function of that mod. Hopefully you will be able to figure out what was done and find another way to do it. To my understanding its something with how ZOS handles chat now and only 1 mod can alter it, negating the rest.

Much love for the add-on. Hoping I am able to use this and get the functionality like I did before!
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