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Updated: 09/13/19 06:52 AM
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Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:09/13/19 06:52 AM
Created:11/27/16 06:57 AM
Monthly downloads:270,038
Total downloads:1,111,208
Favorites:676
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
5.1.5
Action Duration Reminder  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 3.3.2
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
v3.3.2
- Fixed two bugs that combines to eat a lot of mem.

v3.3.1
- Fixed an alert display bug.

v3.3.0
- Optimized performance by caching search.
- Bundled with LibTextDict and LibTypeRegistry.

v3.2.8
- Fixed a bug that effect can show timers on all bar actions by any absence of slot.

v3.2.7
- Adjusted combat state event handler to react with a latency. Bugs have been reported that timers are often reset randomly.

v3.2.6
- Optimized strategies to show alert for triggered actions immediately instead of showing them at their end i.e. Crystal Fragment/Assasin's Will will be alerted instantly.

v3.2.5a
- Removed LibStub optional dependency in manifest txt file.

v3.2.5
- Supported general effect matching with slotted actions i.e. Crystal Fragment/Molten Whip/Power Slash will be matched without special id hard coding.

v3.2.4
- Filtered duration of Major Gallop effect if not mounted.

v3.2.3a
- Adjusted last feature valve i.e. Rapid Maneuver shows its Major Gallop now.

v3.2.3
- Ignored effects that have a much longer duration than the action's i.e. Degeneration now shows its dot timer instead of the long buff timer.

v3.2.2
- Depended on LibTypeRegistry externally.
- Removed LibStub denpendency.

v3.2.1
- Depended on LibTextDict externally.

v3.2.0
- Depended on LibAddonMenu-2.0 library externally.
- Planned to remove LibStub.

v3.1.30
- Fxied a layer bug of cooldown lines in shift bar.

v3.1.29
- Optimized action model to store related abilities for matching i.e. timers can continue to show after performing Assassin's Will.

v3.1.28
- Optimized actions matching i.e. Blocade timer is avoided matching with Balance by 'Off Balance'.

v3.1.27
- Re-implemented cooldown lines.

v3.1.26
- Added options for stack label font.

v3.1.25
- Fixed a bug that effects of player pet wrongly reset when switching reticle target i.e. timer of Dark Shade is now kept when target changes.

v3.1.24
- Fixed a bug of effects matching repeated actions in short time.

v3.1.23
- Adjusted the layer of shift bar to make it possible to display behind action bar.
- Added an option to set label verticle offset in shift bar.
- Cooldown lines are removed because of its dirty implementation. Maybe they will be back later.

v3.1.22
- Optimized multi-staged action recognition.

v3.1.21
- Fixed a nil value bug.

v3.1.20
- Improved action and slot matching i.e. Merciless Resolve timer can be displayed on Assissin Will.

v3.1.19
- Fixed a duration fading bug i.e. Beast Trap can fade normally now.

v3.1.18
- Updated ru translation from GJSmoker.

v3.1.17b
- Shared in github [email protected]:cloudor126/lua-eso-addon-adr.git

v3.1.17a
- Shared in esoui git repo.

v3.1.17
- Added a new action/effect matching policy i.e. Consuming Trap is now supported.

v3.1.16
- Optimized action/effect matching and processing to prevent showing an empty duration action in slot until it gain another effect that has a duration i.e. prevent Fetcher Infection showing a zero timer until cast swarm hit an enemy.
( The situation in previous changelog is not in random. It is to do with the distance between player and enemy.)

v3.1.15
- Optimized a compatibility with in-game fading effects i.e. Fetcher Infection was randomly reset and now will come back.

v3.1.14
- Fixed an effect matching bug for non-english environments i.e. Flaming Skull is now displayed in its slot for french/german versions.

v3.1.13
- Optimized for stackable abilities i.e. Flame Skull.

v3.1.12
- Optimized action matching for abilities that change id in action bar i.e. Flame Skull.

v3.1.11
- Added options of white/black list patterns.
- Added an option to trigger clearing when combat ends.

v3.1.10
- Added rules to detect stage info like Rearming Trap.
- Optimized effect matching by comparing the action which is matched by other effect at the same time. i.e. Minor Force trigged several seconds after Rearming Trap action is now recognized.

v3.1.9
- Added a rule to detect multi-staged abilities like Haunting Curse and show a small 1/2 and 2/2.

v3.1.8
- Added support for Seething Fury from Molten Whip

v3.1.7
- Update new API version
- Alert at the end of a Haunting Curse.
(Some feedbacks to be processed when possible)

v3.1.6
- Added an option to remove alert when cast the ability again.

v3.1.5
- Added an option to switch auto-move-attribute-bar feature.

v3.1.4
- Added an editbox option to configure popup alert key words.

v3.1.3
- Fixed a bug that the option of "Account Wide Configuration" doesn't work.

v3.1.2
- Improved the effect matching using icon i.e. action Dark Conversion will emit a Dark Deal effect which should be linked.

v3.1.1
- Optimized the effect matching for actions with cast time property such as Channeled Acceleration.

v3.1.0
- Update for murkmire.

v3.0.22
- Fixed a bug that track is lost on repeated actions.

v3.0.21
- Ignored a buggy and redundant effect event emit from Liquid Lightning which is 11 seconds long and fades when it has 1 seconds left.
- Ignored long term effect events that is more than 100 seconds. i.e. Guard has a 21600 seconds effect and will be ignored in this version.

v3.0.20
- Fixed a bug that action failed to use strict policy(introduced in v3.0.13) to match a new effect if this action just lost all effects i.e. Minor Protection timer after Dark Cloak should be ignored after this fix.

v3.0.19a
- Updated german localization translated by Scootworks.

v3.0.19
- Added some localizations that is translated by google. Hope you can help me correct them.
- Ignored buggy event time info from a special Major Expedtion effect(ID:37915) triggered by Crippling Grasp and Refreshing Path that is being updated to 8s every second until any of them finished.

v3.0.18
- Added 2 options to switch and adjust timer to ignore decimal part.

v3.0.17
- Allowed actions just ended by removing all effect to get an opptunity to match another immediatly coming effect event i.e. Haunting Curse has two periods of effect.

v3.0.16
- Fixed the search order for effect fading event which caused new action timer end suddenly.

v3.0.15
- Improved Crystal Fragment slot search that all levels can be found now.

v3.0.14
- Fixed a bug that updating effect event cannot match repeatedly casted actions. i.e. A bug that Maneuver counter is not reset by another cast before the old one fades is fixed.
- Improved ability attribute process to avoid self abilities from being disturbed by reticle target. i.e. A bug that Twisting Path counter is removed when target changed is fixed.

v3.0.13
- Stricted effect action matching if effect didn't started at action begining i.e. Beast Trap effect caused by Beast Trap action will be counted but Off Banlance effect caused by Wall Of Storm will not be counted(known as a bug that Unstable Wall Of Element randomly reset to 4s).
- Matched taunt effect to tank role actions again after v3.x.x.

v3.0.12
- Ignored buff event that follows action main duration end i.e. Dark Cloak has a minor protections effects after it runs out.

v3.0.11
- Impoved the stacking effect process policy introduced in v3.0.10. Then Relentless Focus counter will not be reset again after a spectral bow.

v3.0.10
- Ignored game buggy stacking effect time info to update time counter i.e. Relentless Focus counter was reset every time when stack count updated, but the time info of the event is actually wrong.

v3.0.9
- Fixed a bug that action counters don't show up if "Seconds to keep timer after time out" set to 0.
- Fixed a minor bug that produces error logs.

v3.0.8
- Fixed a bug that slot ability given by quest will match all new effect e.g. Hist Dart in Ruin Of Mazzatun matched all your restored long buffs when you destroyed the real one.

v3.0.7
- Improved effect event matching by expand casted action searching scope, maybe some effect event comes later than player's next action
- Ignored templar Purifying Light Tick's heal over time effect that follows Purifying Light's damage over time effect which is still kept

v3.0.6
- Improved timer hiding for Crystal Fragment which should be wiped after cast.

v3.0.5
- Fixed a bug that new timer didn't show up if weapon swapped immediately.

v3.0.4
- Fixed a bug that some timer disappear when player in a group.
- Fixed Crystal Fragment Proc detection.

v3.0.3
- Fixed bugs that mismatched effects with actions.

v3.0.2
- Stricted stack effect matching to avoid unnecessary countings e.g. Hawk Eye

v3.0.1
- Improved label format for time longer than 10 seconds.

v3.0.0
- Refactored code structure again and got many known bugs fixed automatically.

v2.0.3
- Linked taunt effects with concurrent tank-role actions such as "Inner Fire".

v2.0.2
- Fixed an eso effect change bug that reset Crippling Grasp's duration to end immediately after cast.

v2.0.1
- Added an option to switch account/character settings.

v2.0.0
- Refactored code structure and fixed some bugs.
- Supported "Rendering Slash" for French/German language.
- Supported ultimate action duration such as "War Horn".

v1.31
- Fixed a precedence issue, e.g. the dragonknight volatile armor should show 20s buff time, not 10s DOT time.

v1.30
- Marked new api version.

v1.29
- Readjust default auto reposition margins for "Wykkyds Enhanced HUD".
- Improved effect recognition of bold escape fatigue for its morphs.
- Fixed a weapon pair recognition bug.

v1.28
- Fixed a format bug of alert name.

v1.27
- Fixed a bleeding DOT effect recognition bug.
- Added a 'Multiple Target Tracking' option, default is on.

v1.26
- Added player effect tracking e.g. the 4s 'Bolt Escape' fatigue time. If both player and target effects take place by same action, it will show player effect over target effect, e.g. the 20s Brutality buff from dual wield skill 'Hidden Blade' will override the 6s target movement debuff.

v1.25
- Added an option button to place the alert frame.

v1.24
- Fixed the gender specific screen string for french and german clients.
- Added an alert sound select option.

v1.23
- Added an option to exclude short duration.

v1.22
- Avoided alerts when debuffs fade because target die.

v1.21
- Fixed an issue that action bar flip animation is gone after applying time out lines.

v1.20
- Fixed an issue that resource bars are mis-repositioned when they are below the action bar.

v1.19
- Impoved options of alert including text and sound.

v1.18
- Impoved the DOT effect recognition such as Twin Slashes Bleeding effect.

v1.17
- Added options to play sound before timeout.

v1.16
- Added an option to show timeout announce, off by default.
- Added support for actions with both duration attribute and target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.

v1.15
- Added support for showing third ability bar such as overload bar action timer hints.

v1.14
- Added support for stackable effect counting such as light/heavy attacks with nightblade's Grim Focus and its morphs.

v1.13
- Added a button in settings menu to show the shift bar that can be moved around.

v1.12
- Added an option to disable shift action bar and an option to adjust cooldown line thickness.

v1.11
- Added support for target and target effect change.

v1.10
- Added conflict detection of all player resource bars and move them upward automatically.

v1.09
- Changed health bar patch that auto move it vertically according to option "Position Gap".

v1.08
- Fixed an issue that action icon stays lit while character is out of mag/stam.

v1.07
- Added some line options and a font name option.

v1.06
- Fixed a bug of starting to count down a ground ability that just canceled by invoking another ability before placement.

v1.05
- Added a position patch for addon "Wykkyds Enhanced HUD" to avoid overlap, options added.

v1.04
- Added option setting "Cooldown Color".
- Removed tracking of "Crystal Fragment Proc".

v1.03
- Added option settings "Label Font Size" and "Label Vertical Offset".

v1.02
- Added tracking of effects over time as action duration.

v1.01
- Fixed some ui error bugs.

v1.0
- Initial implementation.
Optional Files (0)


Archived Files (98)
File Name
Version
Size
Uploader
Date
3.3.1
31kB
cloudor
09/11/19 09:37 AM
3.3.0
31kB
cloudor
09/10/19 10:25 PM
3.2.8
27kB
cloudor
09/08/19 03:15 AM
3.2.6
27kB
cloudor
09/07/19 04:16 PM
3.2.5a
27kB
cloudor
09/05/19 06:43 PM
3.2.5
27kB
cloudor
09/04/19 04:21 PM
3.2.4
27kB
cloudor
09/03/19 06:49 PM
3.2.3a
27kB
cloudor
09/02/19 07:08 PM
3.2.3
27kB
cloudor
09/02/19 07:06 PM
3.2.3
27kB
cloudor
09/02/19 03:55 AM
3.2.2
27kB
cloudor
09/01/19 07:36 PM
3.2.1
29kB
cloudor
08/29/19 06:46 PM
3.1.30
72kB
cloudor
08/26/19 10:54 PM
3.1.28
72kB
cloudor
08/26/19 02:05 AM
3.1.26
71kB
cloudor
08/24/19 04:51 PM
3.1.26
71kB
cloudor
08/24/19 04:42 PM
3.1.25
71kB
cloudor
08/24/19 04:42 AM
3.1.24
71kB
cloudor
08/23/19 05:40 PM
3.1.23
71kB
cloudor
08/23/19 05:45 AM
3.1.22
71kB
cloudor
08/22/19 09:38 PM
3.1.20
71kB
cloudor
08/21/19 11:12 PM
3.1.19
71kB
cloudor
08/21/19 07:19 PM
3.1.18
71kB
cloudor
08/21/19 06:35 PM
3.1.17b
71kB
cloudor
08/18/19 09:15 PM
3.1.17a
71kB
cloudor
08/18/19 07:58 AM
3.1.17
73kB
cloudor
08/17/19 07:52 PM
3.1.16a
73kB
cloudor
08/09/19 05:48 AM
3.1.16
73kB
cloudor
08/07/19 04:35 PM
3.1.14
73kB
cloudor
07/12/19 04:22 PM
3.1.12
73kB
cloudor
07/09/19 05:11 PM
3.1.11
73kB
cloudor
07/02/19 09:30 AM
3.1.10
72kB
cloudor
07/01/19 09:57 AM
3.1.9u2
72kB
cloudor
06/29/19 06:49 PM
3.1.9u
71kB
cloudor
06/29/19 05:58 PM
3.1.9
71kB
cloudor
06/28/19 05:49 PM
3.1.8
71kB
cloudor
06/05/19 07:39 AM
3.1.6
71kB
cloudor
05/06/19 04:35 AM
3.1.5
71kB
cloudor
03/02/19 07:17 PM
3.1.4
67kB
cloudor
03/02/19 06:24 PM
3.1.3
67kB
cloudor
11/23/18 06:18 AM
3.1.2
67kB
cloudor
11/16/18 10:46 PM
3.1.1
67kB
cloudor
11/16/18 12:53 PM
3.1.0
67kB
cloudor
11/16/18 12:20 PM
3.0.22
68kB
cloudor
12/08/17 06:29 PM
3.0.21
68kB
cloudor
12/07/17 07:36 AM
3.0.20
67kB
cloudor
09/13/17 04:57 AM
3.0.19a
67kB
cloudor
09/10/17 05:31 AM
3.0.19
67kB
cloudor
09/10/17 02:01 AM
3.0.18
62kB
cloudor
09/08/17 10:10 PM
3.0.17
62kB
cloudor
09/07/17 11:23 PM
3.0.16a
62kB
cloudor
09/06/17 11:27 PM
3.0.15a
62kB
cloudor
09/06/17 09:08 AM
3.0.14
62kB
cloudor
09/06/17 07:56 AM
3.0.13
62kB
cloudor
09/05/17 11:02 AM
3.0.12
61kB
cloudor
09/04/17 08:58 AM
3.0.11
61kB
cloudor
09/03/17 07:07 AM
3.0.10
61kB
cloudor
09/02/17 11:27 AM
3.0.9
61kB
cloudor
09/02/17 09:26 AM
3.0.8
61kB
cloudor
08/31/17 09:17 AM
3.0.7
61kB
cloudor
08/30/17 09:04 AM
3.0.6
61kB
cloudor
08/29/17 09:58 AM
3.0.5
61kB
cloudor
08/29/17 09:26 AM
3.0.4
61kB
cloudor
08/29/17 07:15 AM
3.0.3
61kB
cloudor
08/28/17 09:55 AM
3.0.1a
61kB
cloudor
08/27/17 09:36 AM
3.0.0
61kB
cloudor
08/27/17 08:52 AM
2.0.3
56kB
cloudor
06/11/17 04:48 AM
2.0.2
57kB
cloudor
04/20/17 07:19 AM
2.0.1
57kB
cloudor
04/19/17 08:33 AM
2.0.0
56kB
cloudor
04/04/17 09:03 AM
1.30
48kB
cloudor
02/16/17 06:40 AM
1.30
48kB
cloudor
02/16/17 06:03 AM
1.30
48kB
cloudor
02/07/17 05:08 AM
1.29
48kB
cloudor
01/19/17 07:03 AM
1.28
54kB
cloudor
01/03/17 10:27 PM
1.27
47kB
cloudor
01/03/17 05:44 AM
1.26
47kB
cloudor
12/26/16 08:07 AM
1.25
47kB
cloudor
12/20/16 05:51 AM
1.24
47kB
cloudor
12/19/16 07:06 AM
1.23
46kB
cloudor
12/17/16 06:38 PM
1.22
46kB
cloudor
12/17/16 06:20 AM
1.18
45kB
cloudor
12/12/16 08:41 AM
1.17
45kB
cloudor
12/12/16 08:22 AM
1.15
45kB
cloudor
12/11/16 03:18 AM
1.14
44kB
cloudor
12/08/16 07:49 AM
1.13
44kB
cloudor
12/07/16 09:44 AM
1.12
43kB
cloudor
12/06/16 11:59 AM
1.11
43kB
cloudor
12/06/16 09:10 AM
1.09
42kB
cloudor
12/05/16 08:13 AM
1.08
42kB
cloudor
12/04/16 08:18 AM
1.07
42kB
cloudor
12/01/16 08:32 AM
1.06
42kB
cloudor
11/30/16 08:01 AM
1.05
41kB
cloudor
11/29/16 11:46 AM
1.04
41kB
cloudor
11/29/16 07:45 AM
1.03
40kB
cloudor
11/28/16 11:14 AM
1.02
40kB
cloudor
11/28/16 08:03 AM
1.01
40kB
cloudor
11/27/16 11:30 AM
1.0
40kB
cloudor
11/27/16 07:32 AM


Post A Reply Comment Options
Unread Today, 11:09 PM  
BoDiddles

Forum posts: 0
File comments: 2
Uploads: 0
Warden's Subterranean Assault

Hi there! Love the addon. I'm having trouble with the Stam Warden's Subterranean Assault spell. With minimum display down below 3 seconds, I can see the 3 second countdown to the scarab explosion, but afterwards, the timer is stuck watching the Major Fracture it applies to the enemy target. I can't figure out the blacklisting command. How do I get ADR to only track the 3 second countdown buff on myself for the scarab attack, and not the Major Fracture debuff it applies to the target for 6 seconds? Thanks!
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Unread Today, 09:11 PM  
cloudor
 
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Forum posts: 14
File comments: 279
Uploads: 4
Originally Posted by Altyrann
Thanks for all the fixes, really helpful to have this back on the screen.

One small thing I noticed, if I use Igneous Weapons, the timer appears as expected, but will then vanish if the fight ends even if the buff is still up. Given the duration it would be great if this persisted until the major brutality buff wears off.
Turn off the option "Clear When Combat End". Maybe I should change this default value to false in next version.
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Unread Yesterday, 12:12 PM  
Altyrann

Forum posts: 0
File comments: 8
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Thanks for all the fixes, really helpful to have this back on the screen.

One small thing I noticed, if I use Igneous Weapons, the timer appears as expected, but will then vanish if the fight ends even if the buff is still up. Given the duration it would be great if this persisted until the major brutality buff wears off.
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Unread 09/13/19, 09:04 PM  
jestertoo
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I did a vCR run with the new version and had no problems. It was pretty short tho, under an hour.
Last edited by jestertoo : 09/13/19 at 09:04 PM.
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Unread 09/13/19, 04:33 PM  
Lelldorano

Forum posts: 0
File comments: 7
Uploads: 0
Originally Posted by cloudor
I've uploaded v3.3.2 in which two mem-eating bugs have been fixed. But I'm not sure whether the FPS issue has been resolved because I still didn't encounter FPS problem.
Thanks the performance issue with blood altar appears to have been fixed with this version.
Last edited by Lelldorano : 09/13/19 at 04:33 PM.
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Unread 09/13/19, 09:46 AM  
cloudor
 
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Forum posts: 14
File comments: 279
Uploads: 4
Originally Posted by EjooGa
Thanks for the bug fix.

There is no longer an increase in memory in dungeons and when using the Sanguine Altar skill.

There is a slight increase in memory usage after the battle (up to 10mb), but it stops there and no fps drop occurs.

I'm very happy to continue using this add-on.
I'm very happy to hear that. Also I feel very sorry for all these troubles brought to fans of ADR.
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Unread 09/13/19, 09:41 AM  
jestertoo
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 6
Uploads: 1
Originally Posted by Hootpocket
when you downgraded did you delete his libaddons? I wonder if that is causing it because I downgraded a bit ago and it was still happening a little bit and thats when I started experiencing it I think..
No, I just replaced ADR folder, not any of the lib directories.
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Unread 09/13/19, 09:34 AM  
EjooGa

Forum posts: 0
File comments: 4
Uploads: 0
Thanks for the bug fix.

There is no longer an increase in memory in dungeons and when using the Sanguine Altar skill.

There is a slight increase in memory usage after the battle (up to 10mb), but it stops there and no fps drop occurs.

I'm very happy to continue using this add-on.
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Unread 09/13/19, 06:55 AM  
cloudor
 
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Forum posts: 14
File comments: 279
Uploads: 4
Originally Posted by Berenhir
Hey thanks for looking into the memory leak issue.

It especially happens with anything that applies a debuff like a snare to multiple enemies with a ground effect like templars' ritual or caltrops:

https://forums.elderscrollsonline.co...r-lag-fps-drop
I've uploaded v3.3.2 in which two mem-eating bugs have been fixed. But I'm not sure whether the FPS issue has been resolved because I still didn't encounter FPS problem.
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Unread 09/13/19, 04:31 AM  
Berenhir

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Hey thanks for looking into the memory leak issue.

It especially happens with anything that applies a debuff like a snare to multiple enemies with a ground effect like templars' ritual or caltrops:

https://forums.elderscrollsonline.co...r-lag-fps-drop
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Unread 09/13/19, 01:12 AM  
FrostytheBowman

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Re: Re: Re: Re: Re: memory leak

Originally Posted by cloudor
Maybe I have found the reason but i'm going out. There are 2 bugs that combines to eat a lot of mem during combat but can recover after combat. I will fix them when I get home.
Thank you for the amount of effort and time you put into this project! One of my most endeared addons for eso!
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Unread 09/12/19, 06:28 PM  
cloudor
 
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Re: Re: Re: Re: memory leak

Originally Posted by EjooGa
Originally Posted by EjooGa
Originally Posted by cloudor
Originally Posted by EjooGa
I don't speak English, translated into Google Translator

There is a memory leak when using this add-on.

I checked the memory occupancy with the Info Panel add-on.

Add-on memory share increases when using Dummy Attack. If you use Alta skill in a lot of mobs, severe lag occurs.

Add-on memory goes up to the limit when using the dungeon.
Great thanks to you. I can fix it if I get the same result.

Edit: By the way, what is Dummy Attack and Alta skill?
-----
I have a memory leak if I test dps in a dummy.

I want to check the memory usage
Using Sanguine Altar skill in Cradle of Shadows will increase memory usage and cause racking.

COS is a test and all dungeons with many mobs are identical.

I don't speak English, translated into Google Translator

If you have time, use the info panel add-on to explore the four-player dungeon.

The info panel add-on displays lua memory usage.

In my case, it starts with 96mb lua memory usage when connected.

For the dps role, lua memory usage goes up to 300mb when the dungeon finishes.

Using Sanguine Altar skill and after the dungeon in severe cases up to 1000mb lua memory usage is displayed.

Tested it, there is no effect from other add-ons.

One way to reduce lua memory usage is / reloadui.

The version without this memory leak is 3.0.1a (08/28/17 12:36 AM).

It seems that memory leaks will increase gradually in the next version.

This addon is very useful to me.

I want to know if high lua memory usage is normal or wrong.
Maybe I have found the reason but i'm going out. There are 2 bugs that combines to eat a lot of mem during combat but can recover after combat. I will fix them when I get home.
Last edited by cloudor : 09/12/19 at 06:30 PM.
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Unread 09/12/19, 06:08 PM  
EjooGa

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Re: Re: Re: memory leak

Originally Posted by EjooGa
Originally Posted by cloudor
Originally Posted by EjooGa
I don't speak English, translated into Google Translator

There is a memory leak when using this add-on.

I checked the memory occupancy with the Info Panel add-on.

Add-on memory share increases when using Dummy Attack. If you use Alta skill in a lot of mobs, severe lag occurs.

Add-on memory goes up to the limit when using the dungeon.
Great thanks to you. I can fix it if I get the same result.

Edit: By the way, what is Dummy Attack and Alta skill?
-----
I have a memory leak if I test dps in a dummy.

I want to check the memory usage
Using Sanguine Altar skill in Cradle of Shadows will increase memory usage and cause racking.

COS is a test and all dungeons with many mobs are identical.

I don't speak English, translated into Google Translator

If you have time, use the info panel add-on to explore the four-player dungeon.

The info panel add-on displays lua memory usage.

In my case, it starts with 96mb lua memory usage when connected.

For the dps role, lua memory usage goes up to 300mb when the dungeon finishes.

Using Sanguine Altar skill and after the dungeon in severe cases up to 1000mb lua memory usage is displayed.

Tested it, there is no effect from other add-ons.

One way to reduce lua memory usage is / reloadui.

The version without this memory leak is 3.0.1a (08/28/17 12:36 AM).

It seems that memory leaks will increase gradually in the next version.

This addon is very useful to me.

I want to know if high lua memory usage is normal or wrong.
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Unread 09/12/19, 01:41 PM  
Hootpocket

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Originally Posted by jestertoo
Originally Posted by Hootpocket
idk if i posted this on this actual post but I mentioned it to you awhile ago, and it seems a lot are slowly now having the problem too.. it's been happening since like a week or two into scalebreaker. it got worse and worse over the weeks and my game would completely lock up and try to end task in dungeons/trials using blood altar till it either expires or the fight ends and it ramps back up to normal fps.
https://www.youtube.com/watch?v=_g5m...ature=youtu.be

edit: while I'm posting, is there a way to disable wardens major ward/resolve overriding the timer on my balance? well, I guess that would screw me over since I think the actual buff overrides my major ward/resolve even with the shorter duration. I'm not sure how you would go about that but annoying in trials when a warden healer confuses me and makes me use balance too often..
hootpocket, that's exactly what mine was doing until I downreved to 3.1.30 and set ADR to not autoupdate in minion.
when you downgraded did you delete his libaddons? I wonder if that is causing it because I downgraded a bit ago and it was still happening a little bit and thats when I started experiencing it I think..
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Unread 09/12/19, 01:34 PM  
sMuggle

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Something's off with merciless resolve cooldown display, magicka grim focus morph. Worked fine before. Latest update shows proc icon when it's not ready or has aleady been fired. Sometimes the count down will continue even though it's expired.
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