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Updated: 10/09/19 12:41 AM
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Compatibility:
Dragonhold (5.2.0)
Scalebreaker (5.1.5)
Updated:10/09/19 12:41 AM
Created:09/15/19 12:58 AM
Monthly downloads:253
Total downloads:260
Favorites:7
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods, PvP, UI Media, Unit Mods
5.1.5
Potion Taken Sound Fix  Updated this week!
Version: 1.03
by: Trader08 [More]
New feature: Optional Buff Filters


Depends on the following libraries (can install with minion):
Votan's Addon List recommended for automatic depencies in-game and more.

Ever happened to you too, while in the middle of a fight you want to use a potion so you hit "q" and hear the potion sound (ding) but 2 secs later you realize it didn't work so you hit "q" (ding) and "q" (ding) and "q" (ding) and ?!? "q" (ding) "q" (ding) "q" (ding)!! ==>:dead: doing nothing but hitting "q" while hearing (ding) and looking at the bottom of your screen to figure out when/if the potion is actually taken. Obviously, this addon can't allow you to use a potion when the game says you can't, but it:

Fixes potion sound to ONLY play when successfully taken. It also adds the ability to:
  • Change the potion taken sound
  • Add a custom sound when you lose a potion buff NEW: with optional buff filters
  • Add a custom sound when potion cooldown is over so you know exactly when you can use another one ("stay drunk")
  • Volume booster for chosen sounds
Now everyone can enjoy a fixed potion taken sound


-Trader08

You can support this addon by buying me some skma in-game (@Trader08 on NA) or
Special thanks to @Darling_Xion and @Bowstrife for beta testing the addon and my friend ivanwfr who's showed me great programming tricks and is in charge of Greymind Quick Slot Bar. Worth a try BTW if you'd like an awesome quickslot addon!
v1.03 New features + Dragonhold ready 10/09/19
-API 100029 5.2.0 : Dragonhold ready
-Added option to enable potion buff lost filters to have the "potion buff lost sound" play only for selected buffs
-Updated "lost buff sound" Dev's Fav to reflect my new and louder sound since I now filter only the ones I want to hear
-Added 2 Debug options:
Master Switch
Unknown Potion Buffs Finder
-Added arguments:
/ptsf master_switch (Toggles ON/OFF the addon's inner workings)
/ptsf buffs_finder (Toggles ON/OFF potion buffs finder)
/ptsf debug (Toggles ON/OFF debug to chat. Mainly used for dev)
/ptsf list_buffs (List this addon's internal abilityId's linked to potion buffs)
-Internal tweaks

v1.01 Minor update 09/16/19
-Updated ESOUI addon's links within the addon itself (Options menu)
-Some text rephrasing
-Fixed default on cooldown over sound being the wrong one when initially installed, prior to opening the options menu (yeah silly me, totally forgot 1 thing prior to release)
-Fixed the Volume Booster playing 1 level too high when using the preset buttons (Addon's Default+Dev's Fav)
-Updated Dev's Fav cooldown over sound to my new selection after being zerged in cyro and not always realizing my previous sound selection had played.

v1.00 Initial release 09/15/19
-API 100028 5.1.5 : Scalebreaker
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Uploader
Date
1.01
10kB
Trader08
09/15/19 11:24 PM
1.00
9kB
Trader08
09/15/19 12:58 AM


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Unread 10/05/19, 03:44 AM  
Trader08
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Forum posts: 0
File comments: 10
Uploads: 1
Pre-Release v1.02.2.05: New Features 10/05/19
Since last commit (v1.02.2.03)
-Fixed a bug where "lost potion buff" sound would play even though the buff isn't actually lost,
but updated from taking another potion with the same buff(s) (so you would hear both "potion taken" and "lost buff" simultaneously)
-Added "debug" switch under debug dropdown, mainly for my own use
-Some more internal tweaks
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Unread 10/04/19, 03:09 AM  
Trader08
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File comments: 10
Uploads: 1
Pre-Release v1.02.2.03: New Features 10/04/19
Since last commit (v1.02.1.72)
-Changed the way the buff filters compare with settings so it is now compatible with all client languages
-Combined "vanish" and "invisibility" together
-Updated "lost buff sound" Dev's Fav to reflect my new and louder sound since I now filter only the ones I want to hear
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Unread 09/28/19, 10:30 PM  
Trader08
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File comments: 10
Uploads: 1
Pre-Release v1.02.1.72: New Features 09/28/19
-Added option to enable potion buff lost filters to have the "potion buff lost sound" play only for selected buffs
-Added 2 Debug options:
  1. Master Switch
  2. Unknown Potion Buffs Finder
-Some tweaks
-Added arguments:
  1. /ptsf master_toggle (toggles ON/OFF the addon's inner workings)
  2. /ptsf buffsfinder_toggle (toggles ON/OFF potion buffs finder)
Last edited by Trader08 : 09/29/19 at 02:02 AM.
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Unread 09/28/19, 01:39 AM  
Trader08
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File comments: 10
Uploads: 1
Originally Posted by Baertram
Yw, thanks for the info. Too bad there is no other possibility for the sounds (or more API functions, or even play sounds from local addon folders ).
Yeah totally!
Last edited by Trader08 : 09/28/19 at 11:37 AM.
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Unread 09/22/19, 07:53 PM  
Baertram
 
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Yw, thanks for the info. Too bad there is no other possibility for the sounds (or more API functions, or even play sounds from local addon folders ).

Originally Posted by Trader08
You're welcome and thanks for the library, it sure saved me time!



Ok thanks for letting me know, I admit I took into consideration they were all there. I'll investigate more on that part.

Yes I'm using PlaySound several times. I got the idea from old bugs in game like when we activated a well with many peeps, it was shattering lol. Still, I looked and from what I found out they don't seem to offer any other way other than changing the volume for the whole "UI Interface" category. I'm not a fan of the actual solution programatically speaking, but the end result is great and amongt those I had try out the addon prior to release, none told me they had any sound problem even in cyro/highly populated IC (event).



Yes, it's why I chose most sounds I felt fitted the "events" most, are generally quick to trigger, aren't used by the game while in combat and were "boostable". I did leave a few "unboostable" in there because I felt they had ok volume and are great sounds.

I'm guessing they got some security check going on some sounds so they can't be played over each other. But we don't have access to much with the API. Like, I wanted to know the lenght of sounds for my "Volume Booster lock" under options to prevent quick sliding which would not have ended up nicely for your ears/speakers :P I ended up locking for 1 sec no matter what sound which still felt ok.

Thanks for all your addons Baertram, I'm perso using many!
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Unread 09/16/19, 05:40 PM  
Trader08
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You're welcome and thanks for the library, it sure saved me time!

I never really checked if new potions are around which need to be added to LibPotionBuff so if you know any or see any missing stuff please write me a PM. Thanks.
Ok thanks for letting me know, I admit I took into consideration they were all there. I'll investigate more on that part.

Yes I'm using PlaySound several times. I got the idea from old bugs in game like when we activated a well with many peeps, it was shattering lol. Still, I looked and from what I found out they don't seem to offer any other way other than changing the volume for the whole "UI Interface" category. I'm not a fan of the actual solution programatically speaking, but the end result is great and amongt those I had try out the addon prior to release, none told me they had any sound problem even in cyro/highly populated IC (event).

(this is a way which "most of the times" worked to get a volume louder)
Yes, it's why I chose most sounds I felt fitted the "events" most, are generally quick to trigger, aren't used by the game while in combat and were "boostable". I did leave a few "unboostable" in there because I felt they had ok volume and are great sounds.

I'm guessing they got some security check going on some sounds so they can't be played over each other. But we don't have access to much with the API. Like, I wanted to know the lenght of sounds for my "Volume Booster lock" under options to prevent quick sliding which would not have ended up nicely for your ears/speakers :P I ended up locking for 1 sec no matter what sound which still felt ok.

Thanks for all your addons Baertram, I'm perso using many!
Last edited by Trader08 : 09/16/19 at 05:42 PM.
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Unread 09/16/19, 06:30 AM  
Baertram
 
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Nice idea, and thanks for the addon!

I never really checked if new potions are around which need to be added to LibPotionBuff so if you know any or see any missing stuff please write me a PM. Thanks.

About the soundbooster: Are you using PlaySound several times after another to raise the sound volume (this is a way which "most of the times" worked to get a volume louder) or is there any other possibility?
Last edited by Baertram : 09/16/19 at 06:31 AM.
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Unread 09/15/19, 11:50 PM  
Trader08
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Hey guys!

I made this addon out of tiredness about what I see as a bug and pure conincedence. I didn't think I could cancel playing the default game's sound event at first, so I had the default sound playing AND my own sound from my event. It didn't feel too great, even though I had a sound confirmation when potion was actually taken. But then I found out a function that allowed me to do everything I had in mind, now it felt good enough for a public release. So here we are!

It probably took me around 10x the initial time for the addon to have an options menu and everything made for end-users, prolly half of it being my own learning about ESO LUA and savedvariables inner workings... haha. But I think it's worth for everyone to have access to this fix along with the other options I ended up adding.

Enjoy!

-Trader08
Last edited by Trader08 : 09/15/19 at 11:52 PM.
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