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Updated: 08/23/21 05:34 AM
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Compatibility:
Waking Flame (7.1.5)
Blackwood (7.0.5)
Updated:08/23/21 05:34 AM
Created:02/22/20 03:39 PM
Monthly downloads:25
Total downloads:4,819
Favorites:8
MD5:
Categories:Miscellaneous, RolePlay
Accessorize
Version: 24
by: deadohiosky48 [More]
Display your sense of fashion with ease! Pre-select a mount, non-combat pet, hair style, and several other appearance collectibles for each outfit a character has unlocked and they will automatically be selected when you change outfits. In addition to mount, pet, and hair style, now includes hat, body marking, head marking, facial hair/horns, facial accessory, pierced jewelry, and skin.

Choose only the collectibles you want to use. Leave the rest to the default of "--NONE--".

Install via Minion (preferred for auto-updates), or manually install the two included files in the AddOns directory. This add-on requires the LibAddonMenu-2.0 add-on to also be installed.

Settings are accessible via the Settings -> AddOns menu or by entering /accessorize in chat. Just choose the mount, pet, and hair style in the drop-down menus and close the settings window. That's it, enjoy!

Known issues intended to be remedied in future updates:
  • Settings panel does not update without reload if outfit name is changed, new outfit slot is acquired, or new valid collectible is acquired - workaround is to /reloadui
v24 (2021-08-23) - Updated to indicate Waking Flames compatibility; fixed bug introduced with addition of companions in Blackwood (thanks Anceane)

v23 (2021-05-31) - Updated to indicate Blackwood compatibility; no changes otherwise

v22 (2021-03-08) - Updated to indicate Flames of Ambition compatibility; no changes otherwise

v21 (2020-11-02) - Updated to indicate Markarth compatibility; no changes otherwise

v20 (2020-08-24) - Removed some old comments, no change to functionality

v19 (2020-08-09) - Updated to indicate Stonethorn compatibility; minor code refactoring, no change to functionality

v18 (2020-05-08) - Updated to indicate Greymoor compatibility; no change to add-on otherwise

v17
  • Added hat, body marking, head marking, facial hair/horns, facial accessory, pierced jewelry, and skin to collectibles that can be pre-selected per outfit
  • Fixed bug that would remove collectible if switching to different outfit that uses the same collectible

v16
  • Added hair style to collectibles that can be pre-selected per outfit
  • Removed explicit dependency on deprecated LibStub

2020-02-24 - Updated txt file to indicate Harrowstorm API compatibility; no change to add-on

v15 - Defaulted outfit name on settings panel to outfit index (e.g. Outfit 1, Outfit 2, etc.) if user had not renamed outfits, otherwise no outfit name would display which also affected saving of collectibles for that outfit

v14 - Updated website link

v13 - Initial upload
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deadohiosky48
05/31/21 06:02 AM


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Unread 02/24/20, 07:28 AM  
Baertram
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Thanks for the addon but please do not add LIbStub as a dependency to your "addon".
LibSTub is a versioning control used for "libraries" and not a dependency of addons.
It must be added as a dependency to the libraries's manifest txt file!

Thanks for changing your txt from:
Code:
## DependsOn: LibStub LibAddonMenu-2.0
to:

Code:
## DependsOn: LibAddonMenu-2.0
LibAddonMenu-2.0.txt got an entry ## DependsOn or ## OptionalDependsOn: LibStub already and will control if your addon needs it or not automatically.
As LibStub will be obsolete one day it's better to not add it anymore where not needed.

Use the global variables of the libraies in your code, like
Lua Code:
  1. local LAM = LibAddonMenu2
instead of
Lua Code:
  1. local LAM = LibStub("LibAddonMenu-2.0")

or hybrid:
Lua Code:
  1. local LAM = LibAddonMenu2
  2. if not LAM and LibStub then
  3.    LAM = LibStub("LibAddonMenu-2.0")
  4. end
  5. if not LAM then d("Library LibAddonMenu-2.0 is missing!") return end
This code MUST be in your event_add_on_loaded callback function (as there all the dependencies were loaded before your addon! if you put it directly into your lua files it might check to early!) or event_player_activated (there the chat is ready and you can use the d() message e.g.).
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Unread 02/25/20, 04:50 PM  
deadohiosky48
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Thanks for the guidance!

Originally Posted by Baertram
Thanks for the addon but please do not add LIbStub as a dependency to your "addon"...
Thank you for the guidance! The joys of learning from other people's (old) code. Change being made now.
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Unread 03/05/20, 04:17 AM  
Baertram
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Thanks!

You should change the addon description and add the dependency there as not all are reading the changelog.
Just add something like:

This addon needs the following dependencies installed:
LibAddonMenu-2.0
Last edited by Baertram : 03/05/20 at 04:17 AM.
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Unread 03/10/20, 02:11 PM  
deadohiosky48
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Originally Posted by Baertram
Thanks!

You should change the addon description and add the dependency there as not all are reading the changelog.
Just add something like:

This addon needs the following dependencies installed:
LibAddonMenu-2.0
Thanks for the suggestion, will do
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Unread 08/22/20, 11:03 AM  
FunkyKong

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I'm unable to find Accessorize on Minion or any mods by you, deadohiosky48. Under the "Find More" tab I have Category set to Any, Patch# set to Any and you just aren't showing up.
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Unread 10/01/20, 03:48 PM  
deadohiosky48
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Originally Posted by FunkyKong
I'm unable to find Accessorize on Minion or any mods by you, deadohiosky48. Under the "Find More" tab I have Category set to Any, Patch# set to Any and you just aren't showing up.
There was an upload error on my part during a recent update that prevented it from showing up. Has since been rectified.
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Unread 06/01/21, 07:23 PM  
Anceane
 
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Little modification i had to do to be able to use again this addon

Code:
	line 167
        -- Loop through each outfit and build submenu
	local submenuOptions = {}

	for outfitIndex = 1, GetNumUnlockedOutfits() do
		local outfitName = GetOutfitName(GAMEPLAY_ACTOR_CATEGORY_PLAYER, outfitIndex)

		-- If outfit has never been renamed by user, default name to Outfit + index (e.g. Outfit 1, Outfit 2, etc.)
		if string.len(outfitName) == 0 then
			outfitName = string.format("Outfit %s", outfitIndex)
		end
Will probably have to do more as the companion get this own actor category

Thank you

To be more precise, Husband did it not me lol
Last edited by Anceane : 06/01/21 at 07:24 PM.
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Unread 06/02/21, 04:24 PM  
gaiaphrodite

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Unhappy Help

Hey I'm really excited to use this add-ons but I've come across a problem

So I didn't read the whole page or already have my outfits named when I installed this mod. I renamed the outfits after I'd installed and looked at the mod, then tried using it without having done 'reloadui'. Once it wasn't working (outfit change was clearing collectibles but not loading new ones), I read the page and used 'reloadui'. I then try testing it again and it still doesn't work so I load up the settings again in case I need to put the data back in. I honestly cannot remember if the outfit names changed when I first changed them or stayed as 'Outfit 1' etc, but now the first one is called 'Outfit 1' and the other four are called 'Main', which is what I'd renamed my first outfit to. This creates pop up errors complaining about duplicate entries called 'Main'.

I'm sure I've somehow broken it by changing the names of my outfits but I don't know how to fix this, reloadui does not help. I have tried clearing my saved variables and reinstalling the add-on but this does not reset the outfit names.

On a completely separate side-note: Would love a dropdown box for personality, too!
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Unread 06/02/21, 04:28 PM  
gaiaphrodite

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Oops!

My bad, the comment below mine fixes this! I couldn't see the difference the first time round and thought you'd just already updated it and maybe it had caused my error, but it fixes it. Sorry

EDIT (Don't want to flood your comments): It still won't work quite right, though. Outfit 1 loses the pet completely and outfits 2 and 3 are using the hair and pet from outfit 1. Perhaps this is leftover mess from when I confused all the outfits before. I'll try another clear of saved variables and reinstall, re-plug in that line and hopefully I'll have something.

EDIT 2: Yeah so changing to my first outfit does nothing to my collectibles and changing to any of my other outfits loads my collectibles for outfit one. Could easily be fallback from the mess I made before but no idea how to fix it to make it usable
Last edited by gaiaphrodite : 06/02/21 at 04:50 PM.
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Unread 08/23/21, 05:36 AM  
deadohiosky48
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Sorry for the delay, did not notice the comments until now. Thanks Anceane, I adopted the code change. Will test the addon more thoroughly with the Waking Flames update and make any other changes necessary. I didn't notice it was broken because I use it in conjunction with AlphaGear 2 which has been broken for me.
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Unread 09/17/21, 07:27 PM  
gaiaphrodite

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Problem with ESO?

I just found out that Dressing Room has exactly the same problem as I'm having with this add-on when I try to save then load outfits with my builds, which infers to me that it's some sort of problem with the game, maybe?

I'm not sure if this is any use but thought it was info worth sharing
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