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Scions of Ithelia (9.3.0)
Updated:04/06/24 06:43 PM
Created:07/05/21 06:09 PM
Monthly downloads:22,336
Total downloads:232,014
Favorites:74
MD5:
9.3.0
CrutchAlerts  Popular! (More than 5000 hits)
Version: 0.25.0
by: Kyzeragon [More]
This addon is a crutch. Use the crutch proudly.

Unlike other alert addons, CrutchAlerts displays almost ALL incoming attacks that are cast on you. It also displays a curated list of casts on other players or the enemy itself that may affect you, as well as very large prominent alerts for especially dangerous or important casts. It's come to contain various other PvE features

However, this isn't meant to be a replacement for addons like Code's Combat Alerts or trial-specific addons which all display additional useful information. I think of CrutchAlerts as a gap-filler and also just an interesting tool to see the abilities cast on me out in the world, some of which have interesting names I would never have noticed otherwise.

Disclaimer: Certain features that rely on text detection may only work on English client. Other language support has been added for some parts.


General

General Alerts
- Shows timers for anything that someone (usually enemies) "BEGINs" casting on you, as well as effects that you "GAIN" from enemies. Basically, it contains most targeted attacks.
- Shows timers for certain "BEGIN" or "GAINED" attacks on other people or enemies. Typically these are AOEs that could be dangerous for you. This is whitelist only, you can adjust them in alerts/AbilityData.lua if you want to add/remove something.
- Shows an approximate countdown for when certain bosses will be damageable, such as Pinnacle Factotum and Nahviintaas. English and German clients currently.

Prominent Alerts
- Shows reaaaally big text and sometimes a ding sound for attacks where your action is requested, e.g. blocking the Assembly General Stomp, blocking Shield Charge, dodging Glacial Gash, etc. This is whitelist only, you can adjust them in Prominent.lua if you want to add/remove something.

Vertical Boss Health Bar
- Instead of traditional health bars that go left and right, this features vertical health bars for the boss(es), allowing labels for percentage-based mechanics
- This is a work in progress! Planned features / known issues:
---- Trial and DLC dungeon mechanic thresholds have been added, but not arenas/base game dungeons yet. SoonTM!
---- DLC dungeon thresholds were compiled from online guides and sources, many of which disagree on the exact %s. I want to eventually verify all of them precisely, but this will be a very slow process.
---- More customizable options
---- Center-screen alert text for upcoming thresholds?
---- The upcoming thresholds highlight in yellow based on the health of the healthiest boss. That means some encounters with multiple bosses, such as DSR twins, won't highlight properly when fighting the first boss.
---- Sometimes after wipes or turning on hardmode, the higher health thresholds remain grayed out



Trials

Asylum Sanctorium Features
- In addition to the regular targeted timer for the Defiling Dye Blast, adds options to play a ding sound when the cone is on yourself and/or other people

Cloudrest Features
- In execute with Siroria, shows which side the two flares should go to. This matches the sides designated by RaidNotifier.
- Shows an indicator for Olorime's spears mechanic. Shows a colored icon for 1 revealed spear, grayed out icon for synergized spear, and checkmark for orb dunked.
- Colorizes OdySupportIcons death icons purple if a corpse's shade is still up.

Dreadsail Reef Features
- Shows a prominent alert if you reach too many lightning stacks. The number is adjustable in Settings > Dreadsail Reef
- Shows a prominent alert if you reach too many poison stacks. The number is adjustable in Settings > Dreadsail Reef

Halls of Fabrication Features
- Shows an icon in the world on triplets for a spot outside of Shock Field. You need OdySupportIcons for this to work.

Kyne's Aegis Features
- On trash, shows icons on the approximate locations where Exploding Spears (from Raiders) will land. You need OdySupportIcons for this to work.
- On trash and Falgravn, shows icons above players targeted by Blood Prison, a second before the bubble even shows up. You need OdySupportIcons for this to work.
- On Falgravn, shows icons on the 4 dps stack points for the 2nd floor. You need OdySupportIcons for this to work.

Maw of Lorkhaj Features
- On Zhaj'hassa, shows indicator for cleanse pads, and timer for when pad will be available.
- On Twins, shows icons above players' heads corresponding with Lunar and Shadow Aspect. You need OdySupportIcons for this to work.

Rockgrove Features
- On Oaxiltso, shows which side to cleanse on, using the same logic as Qcell's Rockgrove Helper

Sunspire Features
- On Lokkestiiz hardmode, shows icons on the ground for beam phase positions, which will only show before pulling and during flight phase. You need OdySupportIcons for this to work.
- On Yolnahkriin, shows icons above players who are safe to stack on (do not have Focused Fire debuff) when Focus Fire is cast - mostly a feature for the OT. You need OdySupportIcons for this to work.
- On Yolnahkriin, shows icons on the ground for where head and (right) wing stack will be when he lands. You need OdySupportIcons for this to work.


Arenas

Infinite Archive Features
- Automatically marks Fabled enemies with basegame target markers when your reticle passes over them. It may sometimes mark incorrectly if you move too quickly and particularly if an NPC or your group member walks in front, but is otherwise mostly accurate. Enabled by default.
- Automatically marks enemies that can cast Negate Magic, same as above. Disabled by default.

Maelstrom Arena Features
- Shows which stage and round you are on, and extra text to remind about final boss round.
- Shows notifications and sounds if you start taking damage to certain abilities in NORMAL Maelstrom/Dragonstar, to facilitate AFK farming, notifying you if manual intervention is needed.

Vateshran Hollows Features
- Option to display messages for missed adds on veteran difficulty, to aid in scorekeeping. It should be used only if going for score; skipped adds may be inaccurate if you skip entire pulls. The missed adds detection assumes that you do the secret blue side pull before the final blue side pull prior to Iozuzzunth. Disabled by default.


Dungeons

Dungeon Features
- In Shipwright's Regret, suggests a group member to stack on for Soul Bomb on Foreman Bradiggan HM. With OdySupportIcons, also displays an icon above that group member. Enabled by default.


Misc

Miscellaneous Features
- Overrides OdySupportIcon such that icons will not show for players in the opposite realm in Cloudrest, Sunspire, and Rockgrove portals.
- Display NPC subtitles in chat, which can be turned off entirely or in certain zones.

Depends on: LibAddonMenu-2.0
Optional if you want trial-specific mechanic icons as listed above: OdySupportIcons


Known Issues / Planned Features
- Add more customizability to be able to turn things off
- Relequen and Galenwe interruptible prominent alerts don't go away after interrupted, this won't be fixed
- This is more of a personal addon, so things I add or change will be things that I find useful. I'll still take suggestions and of course bug reports, but just know that many things may not be very high priority
v0.25.0
- Made the boss health bar mechanics thresholds more accurate. This involved changing the rounding method for the display, see the mini wall of text in the settings menu for more details. Vertical Boss Health Bar Settings > Use "floor" rounding
- Added better support in non-English client languages
- All vertical boss health bar thresholds *should* work for all client languages
---- I pulled the localization semi-automatically and did basic testing (except JP since it requires special client), but please let me know if anything doesn't work!


v0.23.0
- Added Unstable Void on Rakkhat as a prominent alert when on yourself
- Added a setting for the damageable timer. Apparently I never added a way to turn it off until now, oops... General Settings > Show damageable timers
- Added damageable timers for when Ly or Turli return to the arena, and possibly-working German support for now (working on better language support in the future)
- Added a new setting for sort of "raid lead diagnostics" disabled by default. Debug Settings > Show raid lead diagnostics. This will be used for some text chat spam that might be useful for raid leads to get a "log" of what's going on during an encounter. For now, it only has who picked up / put away fire and ice domes on DSR twins, but I'll eventually be adding some of my other debug stuff into it too, like who entered portals
- Added support for BHB thresholds in Japanese for the U41 dungeons. Thanks nikepiko!
- Refined more IA alerts again


v0.22.0
- Added an option to mark Negate Magic casters in Infinite Archive (Silver Rose Stormcaster, Dro-m'Athra Conduit, Dremora Conduit). You can turn it on in Crutch Alerts > Infinite Archive > Auto mark Negate casters. This should be working in every client language, but please let me know if not
- Added Sanity's Edge damageable timers for Yaseyla and Chimera. Thanks NeuroniXx!
- Added boss thresholds, some alerts, and damageable timers for Bedlam Veil and Oathsworn Pit. Thanks branddi for the hint!
- Refined various Infinite Archive related things
- API bump to U41 Scions of Ithelia


v0.21.2
- Fixed a "too many anchors" error that could occur on some encounters in KA, RG, CR, AS, and... FG1, when CrutchAlerts is run alongside Hyper Tools
- Fixed an oddity where mechanic % ticks on the boss health bars wouldn't show on encounters that do not have a "boss1", such as Llothis and Felms (it'll just display 75/50/25 because there are no mechanics set for them)
- Refined some Infinite Archive and miscellaneous alerts


v0.21.1
- Added/fixed some more alerts and BHB thresholds for Endless Archive (a couple still untested)
- Changed some hard-hitting abilities in EA like Mundus Breach, Stormfront, etc. to magenta color


v0.21.0
- Added the ability to automatically mark Fabled enemies with target markers in Endless Archive. Settings > Endless Archive > Auto mark Fabled
- Added and fixed many alerts and BHB thresholds for Endless Archive (a couple may be untested)
- Added a poop icon in the center of Ansuul's arena in Sanity's Edge. Requires OdySupportIcons
- Added BHB mechanics thresholds support for Japanese client. Thanks nikepiko!
- Reorganized a ton of files; this shouldn't affect anything, but do let me know if there are any problems


v0.19.5
- Added more alerts for Endless Archive
- Added more boss % thresholds for Endless Archive
- Made the boss health bar only display on HUD and HUD_UI scenes


v0.19.4
- Added a setting for boss health bar (BHB) size. Settings > Vertical Boss Healthbar Settings > Size
- Separated BHB thresholds for Endless Archive, since they're different from the content the bosses were sourced from. For now they show the default blank 75/50/25; actual %s will be added later as needed
- Adjusted some BHB thresholds


v0.19.3
- Removed boss health bar (BHB) thresholds from Ozezan on veteran, as the atronachs are hardmode only
- Added BHB mechanics thresholds support for simplified Chinese client. Thanks oumu!
- Added BHB mechanics thresholds support for German client. Thanks Keldorem!


v0.19.2
- Moved arcanist's Fatecarver and Remedy Cascade timers to their own option, so you no longer need to have enemies' casts enabled to see these
- Made arcanist's Fatecarver and Remedy Cascade show as "stopped" if it is interrupted
- Added boss health bar thresholds for all DLC dungeons. However, most were compiled from online guides and sources, many of which disagree on the exact %s. I want to eventually verify all of them precisely, but this will be a very slow process.


v0.19.1
- Fixed (sometimes) mechanic marks remaining grayed out when turning on hardmode or wiping. It can still rarely happen sometimes though, working on that...
- Added damageable timers for Bal Sunnar from MGSnakes. Thanks!


v0.19.0
- [NEW] Vertical boss health bars: instead of traditional health bars that go left and right, this features vertical health bars for the boss(es), allowing labels for percentage-based mechanics. This is a work in progress! Trial mechanics have been added, but not yet most dungeons/arenas. I also plan to add more customizability, including a larger scale. See addon description for more planned features / known issues.
- Added a poop icon on the Halls of Fabrication triplets for a spot outside of Shock Field
- Added some Halls of Fabrication timers: tank swap and approximate Terminals wipe timer
- Added prominent alert for Chain Pull on Yaseyla in Sanity's Edge

v0.17.3
- Changed text for Fatecarver and Remedy Cascade and morphs to be green
- Added a setting to not show Fatecarver and Remedy Cascade. Settings > General Settings > Hide self arcanist casts
- Added timers for wamasu Charge in Sanity's Edge
- Added some more damageable timers for Valinna in Scrivener's Hall


v0.17.1
- Added some attack duration timers for Earthen Root Enclave
- Added cast and duration timer for Sanguine Grasp in Kyne's Aegis
- Made subtitles to chat off by default


v0.17.0
- Added the option to use left side icons for Yolnahkriin stacks (tank on the right). Thanks B7TxSpeed!
- Added some boss damageable and attack duration timers for Scrivener's Hall
- Made some Dreadsail Reef boss damageable timers more accurate
- Added duration timer for Necrotic Rain in Graven Deep


v0.16.1
- Added damageable/actionable timers for Ly+Turli and Taleria. Thanks MGSnakes!
- (probably) Fixed ^m etc. characters showing on certain language clients
- API bump to Scribes of Fate


v0.16.0
- Added an optional prominent alert in Dreadsail Reef to show large text and ding sound if you get too many poison stacks, adjustable in Settings > Dreadsail Reef
- Added ding sounds to Llothis' cone in Asylum Sanctorium, with options to ding for your own cone and/or others' cones, adjustable in Settings > Asylum Sanctorium
- Added Lingering Current (Ofallo heal absorption in Coral Aerie)
- API bump to Firesong


v0.15.3
- Added a prominent alert for Unstable Void in MoL
- Fixed Cloudrest spears indicator sometimes getting stuck on screen even after leaving the trial
- Fixed Lokkestiiz detection (new health values)
- Added suggested stack partner in vSR HM on Foreman Bradiggan for Soul Bomb. Shows icon above suggested group member with OdySupportIcons. Can be disabled in Settings > Shipwright's Regret > Suggest stacks for Soul Bomb
- API bump to Lost Depths


v0.15.2
- (Finally, probably) fixed the issue where you would receive events from other players casting things, if you had "Ignore non-enemy casts" enabled. Seems to be a ZOS bug with event filtering


v0.15.1
- Added a prominent alert for Cascading Boot (Dreadsail Overseers) in Dreadsail Reef


v0.15.0
- With OdySupportIcons, the icon will now always show above your own head for the vMoL twins color mechanic (yay hacky hacks)
- Added an optional prominent alert in Dreadsail Reef to show large text and ding sound if you get too many lightning stacks, adjustable in Settings > Dreadsail Reef


v0.14.0
- Added option to not show Roaring Flares sides in Z'Maja +Siroria execute
- Added support for German client for boss damageable countdown. Thanks Smaxx!
- Added option to show solo healer positions for Lokkestiiz icons (9 DPS spots). Thanks Floliroy!
- I have not personally tested the above features because I'm not currently running vCR and vSS, please let me know if anything doesn't work correctly


v0.13.0
- Added icon for approximate landing spot for Exploding Spear from Raiders in KA. Requires OdySupportIcons
- Added icon for the player with Blood Prison in KA, a second before the bubble even shows up. Requires OdySupportIcons
- Added prominent alert for Draining Poison from Rangers in DSA
- Added prominent alert for Conversion (color swap) in vMoL
- API bump to High Isle


v0.12.0
- Added visual indicator for cleanse pads on Zhaj'hassa in Maw of Lorkhaj, with timers for approximate time the pad will be available again
- Added Exploding Spear (KA) and Jet (SR) to targeted-on-other-people alerts
- Added option to not display casts on other people


v0.11.4
- Removed Soul Draining alert (Shipwright's Regret) because the long timer sometimes doesn't go away
- Removed Roll and Dodge alerts (Coral Aerie), not useful
- API bump to Ascending Tide (101033)


v0.11.3
- Added settings for Lokk, Yol, Falgravn icon sizes
- Added setting for Falgravn icons. Enabled by default


v0.11.2
- Added an extra check every time Lokkestiiz flies up for the HM icons


v0.11.1
- Should now show Lokk HM icons on non-English clients too


v0.11.0
- Fixed incompatibility in MoL and CR with "self mechanic icon" from modified OdySupportIcons version
- Overrode OdySupportIcons to not show icons for people in opposite portal on Bahsei HM
- Added prominent alert for Threshing Wings (MoL Rakkhat)
- Added small notification when taking damage to Void Shackle, which means you have an orb tethered to you (MoL Rakkhat 5th pad)
- Added small notification (more like a timer) for how long you are Shattered by MoL 2handers (Savages)
- Changed Threshing Wings, Unstable Void, Dark Barrage notifications to only display if target is within 30 meters of self, to avoid spam when running backyard
- Added approximate timer notification (~4.5 seconds after spawn) for Chaurus Totem's projectile in KA, to help with dodging it


v0.10.0
- Added an option to display messages for missed adds in vet Vateshran Hollows, to aid in scorekeeping. Disabled by default; see the tooltip in settings for more details
- Improved MoL twins mechanic icons: rotated icons now show for group members who are converting on veteran difficulty. Dead player icons are also colored with the respective aspect
- Fixed Ody mechanic icons to not potentially disappear if you exit combat but the rest of the group is still in combat
- Fixed double ding for Relequen and Galenwe interruptibles
- Possibly fixed Lokk HM icons disappearing if you die during beam phase


v0.9.0
- Added option to colorize the OdySupportIcons death icon purple if a corpse's shade is still up in Cloudrest. Enabled by default, Settings > Cloudrest > Color Ody death icon


v0.8.2
- Fixed an error that occurred in Cloudrest if you didn't have OdySupportIcons that I thought I fixed last time but apparently did not


v0.8.1
- Updated Noxious Sludge sides-picking to match Qcell's Rockgrove Helper 6.6.6 (target closer to the exit left pool gets sent left)
- Added option to disable the sludge sides, Settings > Rockgrove > Show Noxious Sludge Sides
- Excluded Meditate and morphs from alerts


v0.8.0
- Added option to show which stage and round you are on in Maelstrom Arena, and extra text to remind about final boss round. Settings > Maelstrom Arena
- Added option to not display subtitles in chat in specified zones. Settings > Miscellaneous Settings > No-subtitles zones
- Added prominent alert for Lava Whip in BRP
- Added annoying text and alarm bells if you start taking damage to certain abilities in NORMAL Dragonstar/Maelstrom Arena. This is to facilitate afk farming, notifying you if manual intervention is needed. Disabled by default, turn on in Settings > Maelstrom Arena / Dragonstar Arena
- "Fixed" Noxious Sludge sides indicator to match Qcell's Rockgrove Helper better for now


v0.7.0
- Added Lunar Aspect and Shadow Aspect above-head icons for Maw of Lorkhaj twins fight. I haven't had the chance to test it extensively, so it's possible it breaks (especially on vet with color conversions)
- Fixed some problems with Lokk HM icons already being enabled
- Fixed Noxious Sludge sides reactivating unintentionally


v0.6.1
- Fixed an error that occurred in Cloudrest if you didn't have OdySupportIcons


v0.6.0
- Added an override for OdySupportIcons such that icons will not show for players in the opposite realm in Cloudrest or Sunspire portals
- Added prominent alert for Sundering Gale in Sunspire portals
- Added markers on the ground for Lokkestiiz hardmode beam phase, which will only show before pulling and during flight phase. You need to install OdySupportIcons for this to work. Enabled by default
- Added markers on the ground for where head and (right) wing stack will be for Yolnahkriin when he lands. You need to install OdySupportIcons for this to work. Enabled by default
- Added indicator for which side to cleanse on for Oaxiltso, using same logic as Qcell's Rockgrove Helper
- Fixed Cloudrest spears display getting reset when you entered portal
- Fixed Roaring Flare not showing new target if it ended on old target
- API bump to Deadlands


v0.4.1
- Fixed a careless error that would show up in Cloudrest


v0.4.0
- Added visual indicator for spears in Cloudrest - shows a colored icon when a spear is revealed, grays out the icon when a spear is synergized, and shows a checkmark when an orb is dunked in a spear in portal. This indicator is enabled by default and can be repositioned using the Unlock option in settings
- Added a champion points committed sound effect when a spear is revealed, enabled by default
- Added some more regular alerts, including in Red Petal Bastion, Dread Cellar, and Asylum Sanctorium


v0.3.1
- API bump for Waking Flame
- Excluded Mist Form and its morphs from showing as (very long) alerts
- Added prominent alert for Creeper spawns in Cloudrest
- Added alert for Toxic Tide on other players in Kyne's Aegis to help avoid the cleave


v0.3.0 (First upload to ESOUI/Minion; below are changes since v0.2.2)
- API bump to Blackwood
- Fixed Crush from the senche-rahts in vSS not showing a second one if one was already casting
- Added prominent alert for Ambush (Dremora Kynlurker in vMA, not sure if there are any in other locations)
- Removed prominent alert for Emblazoned Stomp because it's no longer dodgeable
- Removed prominent alert for Meteor Call because Qcell's Rockgrove Helper already addresses it
- Added arrows above people who are safe to stack on (do not have Focused Fire debuff) when Yolnahkriin casts Focus Fire - mostly a feature for the OT. You need to install OdySupportIcons for this to work
- Fixed the Cinder Cleave timer from Havocrel Annihilator to better match when the damage actually occurs
- Added prominent alert for BOOGER (Coagulant) for 2nd floor of Falgravn when it spawns after the coagulant phase, only shows if you are marked as tank
- Added markers on the ground for Falgravn 2nd floor for the 4 dps stacks. You need to install OdySupportIcons for this to work
- Added a setting to turn off ALL prominent alerts. I'll add settings to toggle each one specifically later


v0.2.2
- This is the base version for those of you who already had my private version. Going forward, updates and changelogs will be posted here instead
Archived Files (40)
File Name
Version
Size
Uploader
Date
0.23.0
94kB
Kyzeragon
03/25/24 11:44 PM
0.22.0
91kB
Kyzeragon
03/12/24 02:02 PM
0.21.2
90kB
Kyzeragon
02/10/24 02:57 PM
0.21.1
89kB
Kyzeragon
11/24/23 01:03 AM
0.21.0
89kB
Kyzeragon
11/18/23 06:08 AM
0.19.5
85kB
Kyzeragon
11/07/23 02:17 AM
0.19.4
82kB
Kyzeragon
10/27/23 09:31 PM
0.19.3
81kB
Kyzeragon
09/28/23 12:29 AM
0.19.2
77kB
Kyzeragon
09/11/23 05:33 AM
0.19.1
73kB
Kyzeragon
09/01/23 06:28 AM
0.19.0
72kB
Kyzeragon
08/30/23 06:52 PM
0.17.3
59kB
Kyzeragon
06/24/23 12:21 AM
0.17.1
59kB
Kyzeragon
06/03/23 07:41 PM
0.17.0
58kB
Kyzeragon
05/04/23 12:35 AM
0.16.1
58kB
Kyzeragon
03/13/23 01:40 AM
0.16.0
57kB
Kyzeragon
02/28/23 02:40 AM
0.15.3
56kB
Kyzeragon
09/03/22 03:16 AM
0.15.2
54kB
Kyzeragon
06/26/22 01:07 PM
0.15.1
54kB
Kyzeragon
06/23/22 12:40 AM
0.15.0
54kB
Kyzeragon
06/14/22 01:00 AM
0.14.0
52kB
Kyzeragon
05/21/22 03:52 PM
0.13.0
51kB
Kyzeragon
05/13/22 12:35 AM
0.12.0
49kB
Kyzeragon
03/30/22 07:27 AM
0.11.4
47kB
Kyzeragon
03/16/22 09:01 PM
0.11.3
46kB
Kyzeragon
03/02/22 06:01 AM
0.11.2
46kB
Kyzeragon
02/19/22 01:27 PM
0.11.1
46kB
Kyzeragon
02/18/22 06:30 AM
0.11.0
46kB
Kyzeragon
02/12/22 05:25 PM
0.10.0
45kB
Kyzeragon
02/06/22 02:56 AM
0.9.0
42kB
Kyzeragon
12/28/21 09:46 PM
0.8.2
39kB
Kyzeragon
12/16/21 11:34 PM
0.8.1
39kB
Kyzeragon
12/16/21 01:24 AM
0.8.0
38kB
Kyzeragon
12/04/21 02:26 AM
0.7.0
35kB
Kyzeragon
11/25/21 07:02 PM
0.6.1
34kB
Kyzeragon
11/13/21 11:42 PM
0.6.0
34kB
Kyzeragon
11/13/21 12:45 PM
0.4.1
27kB
Kyzeragon
09/08/21 08:41 PM
0.4.0
27kB
Kyzeragon
09/07/21 01:27 AM
0.3.1
25kB
Kyzeragon
08/23/21 04:42 PM
0.3.0
25kB
Kyzeragon
07/05/21 06:09 PM


Post A Reply Comment Options
Unread 07/05/21, 11:57 PM  
xen32
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Forum posts: 3
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Uploads: 1
Interesting. Does it work in PvP?
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Unread 07/06/21, 02:45 AM  
Kyzeragon
 
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Forum posts: 1
File comments: 268
Uploads: 8
Originally Posted by xen32
Interesting. Does it work in PvP?
No, it doesn't. I believe addons simply can't receive these combat event types in PvP, and for good reason, it'd be sort of like hacks.
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Unread 10/02/21, 09:54 AM  
sonwon

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Feature request, have the alerts muted when not in combat.
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Unread 10/05/21, 11:51 AM  
Kyzeragon
 
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Forum posts: 1
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Originally Posted by sonwon
Feature request, have the alerts muted when not in combat.
Out of curiosity, what are you seeing while not in combat that makes you want to mute it?
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Unread 11/28/21, 04:26 AM  
bouns

Forum posts: 0
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lokkestiiz hm

Hi, the placement for lokkestiiz hm doesn't show up do I need any special settings? and I have odySupportIcons
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Unread 11/28/21, 04:27 AM  
bouns

Forum posts: 0
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Re: lokkestiiz hm

Originally Posted by bouns
Hi, the placement for lokkestiiz hm doesn't show up do I need any special settings? and I have odySupportIcons
otherwise great add on thank you very much
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Unread 11/28/21, 03:57 PM  
Kyzeragon
 
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Forum posts: 1
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Uploads: 8
Re: lokkestiiz hm

Originally Posted by bouns
Hi, the placement for lokkestiiz hm doesn't show up do I need any special settings? and I have odySupportIcons
Are you using English client? I use the center screen announcement to check for HM activation. I should probably mention in the addon description that English client is required for some things. Otherwise there's a setting under Crutch Alerts > Sunspire, but that should be enabled by default already.
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Unread 01/31/22, 10:06 PM  
UknownProdigy
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Would it be okay to add things like "block OR dodge now!" and "interrupt now!" as options? would love to have such alerts popping when the time is needed when fighting enemies to alert me so when i should do what on them, because sometimes i don't see the particles that surround them ( those yellow or reddish auras that is that you gotta dodge, block or interrupt ) would be much helpful if you could add those
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Unread 02/02/22, 04:26 PM  
filipv

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If possible, a timer for dodge rolling the chaurus totem for Yandir in Kyne's Aegis would be amazing. Thanks!
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Unread 02/06/22, 02:50 AM  
Kyzeragon
 
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Originally Posted by UknownProdigy
Would it be okay to add things like "block OR dodge now!" and "interrupt now!" as options? would love to have such alerts popping when the time is needed when fighting enemies to alert me so when i should do what on them, because sometimes i don't see the particles that surround them ( those yellow or reddish auras that is that you gotta dodge, block or interrupt ) would be much helpful if you could add those
I don't think there's a way to in general determine whether the enemy is doing channeled and heavy attacks. So what you're asking for can only be done with a manually curated list of abilities, which I do currently have for some important things, and Code's Combat Alerts takes care of a lot of them too.
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Unread 02/06/22, 02:52 AM  
Kyzeragon
 
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Originally Posted by filipv
If possible, a timer for dodge rolling the chaurus totem for Yandir in Kyne's Aegis would be amazing. Thanks!
I'll add that to the list of things to do If I recall, the projectile itself doesn't fire an event, but the summoning of the totem does, and I think the projectile is cast a fixed time after the totem spawns, so it should be doable. Projectiles do have travel time though, so an alert could potentially be "wrong" if you're very far or very close to the totem, depending on what timer I set.
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Unread 02/06/22, 11:57 PM  
UknownProdigy
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Originally Posted by Kyzeragon
I don't think there's a way to in general determine whether the enemy is doing channeled and heavy attacks. So what you're asking for can only be done with a manually curated list of abilities, which I do currently have for some important things, and Code's Combat Alerts takes care of a lot of them too.
Hey there, thanks for the response! So is this what the addon called "Combat Cloud Updated" does then? o_o - https://www.esoui.com/downloads/info...udUpdated.html - because this is what i mean i would like yours to have if possible, as this addon has being abandoned thus far and i keep having errors with it, though its really useful in my case

I even tried the other one which does similiar things called "Simple Combat Alerts Revived" - https://www.esoui.com/downloads/info...tsRevived.html - but again its abandoned and i keep getting errors..

By any means, you can't add those things somehow? i would really appreciate this!
Last edited by : 02/07/22 at 03:36 AM.
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Unread 02/07/22, 01:32 PM  
Kyzeragon
 
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Originally Posted by UknownProdigy
Hey there, thanks for the response! So is this what the addon called "Combat Cloud Updated" does then? o_o - https://www.esoui.com/downloads/info...udUpdated.html - because this is what i mean i would like yours to have if possible, as this addon has being abandoned thus far and i keep having errors with it, though its really useful in my case

I even tried the other one which does similiar things called "Simple Combat Alerts Revived" - https://www.esoui.com/downloads/info...tsRevived.html - but again its abandoned and i keep getting errors..

By any means, you can't add those things somehow? i would really appreciate this!
Oh, that's just relaying the information that the game already gives. You can turn it on in the base game in Settings > Combat > Active Combat Tips > Always Show, and it will show at the bottom of your screen above the ability hotbar.
As far as I can tell, that addon is just displaying an extra text on your screen when the game gives you the combat tips.
What I meant by "not possible" I guess is that the addon doesn't actually know the specifics of what is being cast on you, because it only receives the tip to dodge/block etc.
Last edited by Kyzeragon : 02/07/22 at 01:34 PM.
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Unread 02/08/22, 10:31 AM  
filipv

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no self icon in MoL twins fight

Hi! I did vMoL recently and mentioned that it was annoying I could see other people's colored icons for the twins fight, but nothing for myself, and some in the group said that they could see an icon over their own character, and others like me could not. Is this related to some setting in the addon or game client, or perhaps some interaction with another addon? Any help getting this sorted would be much appreciated.

Thanks!
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Unread 02/08/22, 09:53 PM  
UknownProdigy
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Originally Posted by Kyzeragon
Originally Posted by UknownProdigy
Hey there, thanks for the response! So is this what the addon called "Combat Cloud Updated" does then? o_o - https://www.esoui.com/downloads/info...udUpdated.html - because this is what i mean i would like yours to have if possible, as this addon has being abandoned thus far and i keep having errors with it, though its really useful in my case

I even tried the other one which does similiar things called "Simple Combat Alerts Revived" - https://www.esoui.com/downloads/info...tsRevived.html - but again its abandoned and i keep getting errors..

By any means, you can't add those things somehow? i would really appreciate this!
Oh, that's just relaying the information that the game already gives. You can turn it on in the base game in Settings > Combat > Active Combat Tips > Always Show, and it will show at the bottom of your screen above the ability hotbar.
As far as I can tell, that addon is just displaying an extra text on your screen when the game gives you the combat tips.
What I meant by "not possible" I guess is that the addon doesn't actually know the specifics of what is being cast on you, because it only receives the tip to dodge/block etc.
The Combat tips you mentioning are in fact enabled and selected to be "Always Show" but they won't show me anything as of "Block now!" or "Dodge now!" or "interrupt now!" in result they don't assist me to know when to do anything than the mods i mentioned, which sadly are abandoned, and i do hope you could somehow add such functionalities in the future to play with!
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