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Updated: 08/13/18 11:46 AM
Patch for:
Recount.
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:08/13/18 11:46 AM
Created:12/22/14 02:27 PM
Monthly downloads:196
Total downloads:214,629
Favorites:84
MD5:
Categories:Plug-Ins & Patches, Character Advancement, DPS, Unit Mods
Recount (Wolfhunter)  Popular! (More than 5000 hits)
Version: 0.6.3
by: Shadow-Fighter [More]
------------------------
-- Recount v0.6.3 --
------------------------



-----------------------------------------------------------------
-- About --
-----------------------------------------------------------------


Recount is a damage meter and combat log addon which is still in development.

Based on Fayn's work (Copyright 2014 Fayn)
Updated and maintained by McGuffin from 0.4.0 to 0.5.0

This addon uses the following libraries:
- Seerah's LibStub
- Seerah's LibAddonMenu-1.0
- Seerah's LibMediaProvider-1.0


-----------------------------------------------------------------
-- Information --
-----------------------------------------------------------------


"Damage Taken", "Healing Taken" and group damage summaries are not
available or displayed more detailed due to the restrictions in the Addon-API.

Several options can be configured in the ingame settings menu.
Press the "M" button in the top right corner of the Addon to switch between reports.
Press the "R" button in the top right corner to reset the collected data.


-----------------------------------------------------------------
-- Slash commands --
-----------------------------------------------------------------


/recount
/recount hide
/recount show
/recount min
/recount restore
/recount mode
/recount reset


-----------------------------------------------------------------
-- Instructions --
-----------------------------------------------------------------


How to manually install addon:

- Go to the "Elder Scrolls Online" folder in your Documents

For Windows: C:\Users\<username>\Documents\Elder Scrolls Online\live\
For Mac: ~/Documents/Elder Scrolls Online/live/


- You should find an AddOns folder, if you don't, create one.
- Extract the addon from downloaded zip file to the AddOns folder
- Log into the game, and in the character creation screen, you'll find the Addons menu. Enable your addons from there.
------------------------
-- Recount v0.6.3 --
------------------------



-----------------------------------------------------------------
-- Release Infos --
-----------------------------------------------------------------


v0.6.3 (Shadow-Fighter)
- updated to API 100024

v0.6.2 (Shadow-Fighter)
- updated LibAddonMenu-2.0 r24 to LibAddonMenu-2.0 r26

v0.6.1 (Shadow-Fighter)
- updated to API 100023

v0.6.0 (Shadow-Fighter)
- updated to API 100021

v0.5.9 (Shadow-Fighter)
- able to change font face, size, color from settings menu

v0.5.8 (Shadow-Fighter)
- updated LibAddonMenu-2.0 r17 to LibAddonMenu-2.0 r24

v0.5.7 (Shadow-Fighter)
- updated to API 100020

v0.5.6 (Shadow-Fighter)
- updated to API 100019

v0.5.5 (Garkin) <-- Thank You :)
- updated from LibAddonMenu-1.0 to LibAddonMenu-2.0
- added LibMediaProvider-1.0 support
- minor changes

v0.5.4 (Shadow-Fighter)
- updated to API 100011 (Update 6)
- minor changes

v0.5.3 (Shadow-Fighter)
-Added "COPYRIGHT" file
-Removed Zos disclaimer from Recount.txt and added into COPYRIGHT file
-Added credits to Seerah's LibStub and LibAddonMenu into COPYRIGHT file

v0.5.2 (Shadow-Fighter)
-Added "ReadMe.rtf" file
-Updated LibAddonMenu-1.0 <-- Thank You, @Baertram for the file
-Enabled the settings menu again

v0.5.1 (Shadow-Fighter)
-Settings menu is temporary disabled to work with the Update 5
-Addon menu revised to Update 5
-API Version updated to 100010 (Update 5)

v0.5.0 (McGuffin)
-Updated api version
-Added an option to disable auto show/hide switches. If enabled, the RecountUI can only be toggled through command shortcuts
-Added Zos disclaimer in Recount.txt

v0.4.9 (McGuffin)
-using a self damage skill (like equilibrium) doesnt start a new combat session anymore

v0.4.8 (McGuffin)
-Added a shortcut to switch modes backward. The existing one still switches modes forward.
-The dps is now calculated with a minimum 1 second timeframe, to avoid crazy unrealistic spikes.
-Added a player death detection to fix a ZOS bug, when sometimes, the end of combat event never triggers as it should when the player dies
-The out of combat trigger is now slightly postponed, in order to avoid an issue when the combatlog_events are not perfectly synchronized with other combat_events
-The actual combat session also starts when a player enters the game in a middle of a fight (or if the user triggers a reloadUI during combat.)

v0.4.7 (McGuffin)
-Fixed a (badly declared) local var that had a bad side effect.

v0.4.6 (McGuffin)
-added an option to set critical/tick tag in the combatlog
-the Recount UI should not popup again after a gameUI close if it was hidden before.

v0.4.5 (McGuffin)
-Total dps/hps are now computed throught active combat duration.
-Added a timestamp in the combatLog section
-small cleanup

v0.4.4 (McGuffin)
-added keybinding for "toggleShow", "reset", and "toggle mode"
-You can scroll over both combat log and skill stats
-fixed scroll limit for skill stats

v0.4.3 (McGuffin)
-Recount now hides itself while the player is in game UI (map, inventory etc.)
-You can scroll the statistics bars with the mousewheel on mouseOver (This doesnt work with the combatlog yet, only bars)
-Small code fixes

v0.4.2 (McGuffin)
-Recount should now correctly shows/hides itself while in/out combat with the "hide in combat" setting.
-Dps calculation is now more strict and datas are only collected during combat
-Skill Bar refresh is frequency has been reduced and streamlined

v0.4.1 (McGuffin)
-added an option in option menu that allows to not show each skill crit/hit statistic
-Self damages (like equilibrium) are now excluded from dps calculation

v0.4.0 (McGuffin)
-added critical strikes statistic. Values are separated in each skill for periodic and direct damage/heal.
-default fonts has been reevaluated
-max % of bars now fits the skill that has max value
-fixed some nil errors
-updated last libs

-----------------------------------------
v0.3.2 and previous versions (Fayn)
-----------------------------------------
Archived Files (12)
File Name
Version
Size
Uploader
Date
0.6.2
63kB
Shadow-Fighter
05/21/18 05:14 PM
0.6.1
62kB
Shadow-Fighter
05/21/18 04:48 PM
0.6.0
62kB
Shadow-Fighter
10/24/17 01:34 PM
0.5.9
62kB
Shadow-Fighter
08/31/17 12:40 PM
0.5.8
62kB
Shadow-Fighter
08/30/17 08:13 PM
0.5.7
47kB
Shadow-Fighter
08/14/17 12:14 PM
0.5.6
47kB
Shadow-Fighter
05/22/17 08:35 AM
0.5.5
47kB
Shadow-Fighter
04/09/15 02:24 PM
0.5.4
20kB
Shadow-Fighter
03/05/15 12:00 PM
0.5.3
20kB
Shadow-Fighter
12/23/14 12:27 PM
0.5.2
19kB
Shadow-Fighter
12/23/14 04:08 AM
0.5.1
17kB
12/22/14 02:27 PM


Post A Reply Comment Options
Unread 12/22/14, 11:03 PM  
Baertram
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ESOUI Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 4912
File comments: 5988
Uploads: 78
You can find a patch 1.5 compatible libAddon Menu 1.0 file here:
LibAddonMenu-1.0-r10.zip

If you use this one you are able to enable the settings menu again (I hope).
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Unread 12/23/14, 04:13 AM  
Shadow-Fighter
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File comments: 15
Uploads: 3
Thank You @Baertram,

i've updated the libraries and now works like a charm (i hope)
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Unread 04/18/15, 08:31 AM  
Harath

Forum posts: 0
File comments: 23
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Standalone Bar

Is there any chance of getting a standalone bar like this

http://puu.sh/hid7c/d633e8046f.jpg

to show maybe values that can be selected in the options

- DPS
- Damage Done
- HPS
- Healing done

etc... or even if it only displays set values like DPS / HPS or something, just so you dont have to have the window up all the time, you can toggle it off and still have a rough idea what you're doing with the bar
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Unread 04/27/15, 10:00 PM  
Internuntius

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File comments: 28
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user:/AddOns/Recount/Recount.lua:1070: operator + is not supported for number + nil
stack traceback:
user:/AddOns/Recount/Recount.lua:1070: in function 'Recount.ToggleNextMode'
user:/AddOns/Recount/Recount.lua:1148: in function 'Recount.SlashCommands'
EsoUI/Ingame/SlashCommands/SlashCommands.lua:124: in function 'DoCommand'
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:1841: in function 'SharedChatSystem:SubmitTextEntry'
EsoUI/Ingame/ChatSystem/SharedChatSystem.lua:2707: in function 'ZO_ChatTextEntry_Execute'
14406795741938050902:3: in function '(main chunk)'
(tail call): ?
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Unread 05/06/15, 08:43 PM  
Internuntius

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File comments: 28
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How do I set a Recount in to see the DPS of me and my group members?
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Unread 05/13/15, 06:00 PM  
fallynnknivez

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File comments: 2
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Can you lock recount?

Is it possible to lock its position so I don't accidently drag it out of place?
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Unread 05/19/15, 08:00 AM  
Amiliana

Forum posts: 0
File comments: 14
Uploads: 0
Missing features

Hello!

There are a few things I really miss in this addon. They are:
- Font size of Title Bar and Bottom Bar
I am playing on a 26'' screen that is standing 1.5 m from me. To see the title bar and the bottom bar I have to literally put my nose to the screen.

- Enable logging
Being able to have the whole combat saved to a txt file would be cool

- Stats of party members
This would be an awesome thing to compare the dps between eachother to see where you stand etc.
Thanks for an awesome addon!

//Amiliana
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Unread 05/19/15, 08:20 AM  
nixpix76

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File comments: 36
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Re: Missing features

Originally Posted by Amiliana
Hello!

- Stats of party members
This would be an awesome thing to compare the dps between eachother to see where you stand etc.[/indent]
Thanks for an awesome addon!

//Amiliana
I don't think that's possible. The API don't allow that as far as I am aware.
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Unread 09/01/15, 11:16 AM  
lichlord
 
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Forum posts: 16
File comments: 12
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Needs update

For latest DLC patch ty.
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Unread 09/20/15, 04:03 PM  
frozywozy

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File comments: 17
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Fontsize of ingoing combat log

Hello,

I was wondering if it would be possible to not only increase the font size of the text of the stats "after fight" but also the stats of the in going dps and abilites.

I'm using a 4k monitor and I can't see anything.

Thank you very much and good work so far with the addon!
Last edited by frozywozy : 10/06/15 at 09:56 AM.
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Unread 10/27/16, 04:52 AM  
postmarkj

Forum posts: 0
File comments: 1
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No text

I have it installed and see the window, but there is no text. Get the following on load:


user:/AddOns/Recount/misc/SettingsMenu.lua:82: in function 'Recount.SettingsMenu:Setup'
user:/AddOns/Recount/misc/SettingsMenu.lua:10: in function 'Recount.SettingsMenu.Initialize'
user:/AddOns/Recount/Recount.lua:155: in function 'Recount.Initialize'

I can show you all the errors I get, but those are the ones pointing to Recount.

Thanks,
postmark

edit - @postmarkj in game

Edit - What the hell, bits are cheap Here are all the UI errors:

EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: attempt to index a nil value
stack traceback:
EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: in function 'ZO_SharedOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:63: in function 'ZO_KeyboardOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:187: in function 'ZO_OptionsWindow_InitializeControl'
user:/AddOns/Recount/lib/LibAddonMenu-1.0.lua:48: in function 'lam:AddHeader'
user:/AddOns/SpamFilter/SpamFilter.lua:872: in function 'OnAddOnLoaded'
EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: attempt to index a nil value
stack traceback:
EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: in function 'ZO_SharedOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:63: in function 'ZO_KeyboardOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:187: in function 'ZO_OptionsWindow_InitializeControl'
user:/AddOns/Recount/lib/LibAddonMenu-1.0.lua:48: in function 'lam:AddHeader'
user:/AddOns/Recount/misc/SettingsMenu.lua:82: in function 'Recount.SettingsMenu:Setup'
user:/AddOns/Recount/misc/SettingsMenu.lua:10: in function 'Recount.SettingsMenu.Initialize'
user:/AddOns/Recount/Recount.lua:155: in function 'Recount.Initialize'
Last edited by postmarkj : 10/27/16 at 05:42 AM.
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Unread 04/20/17, 07:16 PM  
Dioscuri
 
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File comments: 5
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Recount Custom - Larger Combat Log Font

For those of you that wish the font size of the combat log was bigger I found out a way to edit it so it's readable. I have my UI scaled down to 80% and it looks great now. I'm hoping that this will also make it readable for people with a higher resolution than 1080p. I haven't tested it as that's my max resolution.

Here's the download link: Recount_v0.5.5_custom.zip

I edited 2 files in the ...\Elder Scrolls Online\live\AddOns\Recount folder: Recount.xml & Recount.lua

--
Replaced all instances of ZoFontGameSmall with ZoFontGameLargeBold in Recount.xml

Changed default font size in progressBarFontSize from 13 to 18 (line 90) in
Recount.lua to match font size of Combat Log
--

If the font size is still too small you can replace ZoFontGameLargeBold with any of these other fonts: ESOUI Wiki: Fonts in Recount.xml.
I'm pretty sure the original font, ZoFontGameSmall, was only size 13 (KB_13). The one I chose is size 18. From the wiki page you can see some fonts go up to size 54. There's also 2 size 16 fonts (ZoFontWinH5 & ZoFontWinT2) if you want it slightly smaller than the one I set. I just liked the way ZoFontGameLargeBold looked a little better.

As for the edit to Recount.lua, you don't really have to change that. Font settings can be changed in game in the Recount addon settings. I just did it to make all the report summary font sizes match the Combat log.

Hope this helps out some people ^^

--
@Dioscuri

Edit: Had to remove read_me.txt file I added to the zip file because it showed up in the addons list in game.
Last edited by Dioscuri : 04/20/17 at 08:03 PM.
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Unread 06/12/17, 01:13 PM  
nekura

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Is there anyway to change the color of different damage types? I'm looking for Oblivion damage (shield breaker) like Combat Log Statistics has.
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Unread 08/14/17, 12:24 PM  
Shadow-Fighter
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Originally Posted by nekura
Is there anyway to change the color of different damage types? I'm looking for Oblivion damage (shield breaker) like Combat Log Statistics has.
Hi,

please look at recount settings

can you give me an example of oblivion damage?
and can you test it "count deflected damage"?

Thank you
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Unread 08/14/17, 12:26 PM  
Shadow-Fighter
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