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Harrowstorm (5.3.4)
Updated:03/29/20 03:02 PM
Created:09/14/15 01:19 PM
Monthly downloads:113
Total downloads:3,430
Favorites:19
MD5:
Harven's Mute NPCs
Version: 0.7
by: Harven [More]
This addon will mute voice-over volume and restore it only when certain events trigger - like npc conversation or npc say/yell. You can change following settings:
- enable/disable VO in conversations with NPCs,
- same for NPCs say/yell,
- only enable VO when NPC says/yells something you hear for the first time,
- set dialogue volume for bankers.

In general it is similar to outdated Borrower And Lender - NPC Muter but I took a different approach.

I can add separate dialogue volume sliders for merchants and other special NPCs if needed, just let me know in the comments

Donations
If you like my work you can make me happy by sending some in-game gold/items to @theharven on EU server (but please, no lockpicks ), eventually you can help me pay my monthly subscription by donating some money.

[Edit 09.31.2015]
Since monthly subscription is no longer required to play the game I decided to transfer all future dontations to charity. There is a polish site where you can chose a person you would like to support (mostly children) https://www.siepomaga.pl/. I will be anonymously transfering your donations there, to a person of my choosing and then I will post a link in The Great Donor Hall so you will know who gets your money I would love to help this people so I hope this doesn't discourages you from donating.

Version 0.7:
- Added an option to disable the addon functionality while in combat,
- Removed LibStub,
- Removed embedded LibHarvensAddonsSettings, please download it separately,
- API version changed to 100030.

Version 0.5d:
- Fixed libHarvensAddonSettings library,
- API version changed to 100024.

Version 0.5d:
- API version changed to 100020.

Version 0.5c:
- API version changed to 100019.

Version 0.5b:
- API version changed to 100018.

Version 0.5a:
- API version changed to 100017.

Version 0.5:
- API version changed to 100016,
- Updated LHAS, thanks Votan :)

Version 0.4b:
- API version changed to 100014.

Version 0.4a:
- API version changed to 100013.

Version 0.4:
- Fixed paths to libraries in the manifest file,
- Fixed leaked local variable.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Uploader
Date
0.6
9kB
Harven
08/16/18 01:51 PM
0.5d
9kB
Harven
08/14/17 07:15 PM
0.5c
9kB
Harven
05/23/17 02:16 PM
0.5b
9kB
Harven
02/12/17 10:42 AM
0.5a
9kB
Harven
10/05/16 03:56 PM
0.5
9kB
Harven
08/01/16 03:56 PM
0.4b
9kB
Harven
03/07/16 05:37 PM
0.4a
9kB
Harven
11/02/15 09:17 AM
0.4
9kB
Harven
09/15/15 02:39 AM
0.3
9kB
09/14/15 01:19 PM


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Unread 05/29/20, 10:27 AM  
Blackwolfe

Forum posts: 26
File comments: 87
Uploads: 0
Strange, if I uninstall the addon all npcs ended up muted for some very strange reason.

Edit: I am an idiot, didn't realise that the addon dynamically changed the dialogue volume and that it was at zero after uninstalling the addon :P
Last edited by Blackwolfe : 05/29/20 at 11:06 AM.
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Unread 09/17/19, 03:25 PM  
GregariousJB

Forum posts: 0
File comments: 78
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Originally Posted by GizmoDuck
Anyway to mute specific NPCs via mouse over?
I'd love to mute the Khajiit in Raw'lka who yells all about the naughty one in the stocks.
Need this badly please.
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Unread 09/06/19, 09:20 AM  
amber1019
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Forum posts: 92
File comments: 413
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Exclamation Mutes Battle Shouts :( And A Request To Mute Bards

While using the "Mute Once Heard Says/Yells", it also mutes dragon shouts (the dragons in Elsweyr).
The dragon shouts can help the player determine what spell the dragon is casting, and react accordingly.
If this happens with the dragons, I can only assume it mutes other bosses and such that may speak while in combat.

Therefore I'd rather the addon not mute anything while in combat, as it may hinder me in how/when I react to the enemy.

Would you please consider implementing an option that makes the addon not mute or make any other changes while in combat?

Also, I can't recall... Does this also mute Bards? If it doesn't, could you make that possible? I absolutely despise Bards and their songs. lol
Last edited by amber1019 : 09/06/19 at 09:24 AM.
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Unread 01/11/18, 07:51 PM  
Harven
 
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Forum posts: 137
File comments: 275
Uploads: 31
@GregariousJB, @Wayleran - http://www.esoui.com/downloads/info9...AMadapter.html - "Background" section should explain a bit.
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Unread 08/17/17, 08:52 AM  
Solteran

Forum posts: 0
File comments: 6
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Thumbs up Mute Pets Please

Does this mod mute pets? If not please add this as priority #1 it is soooo easy to mute the Banker's which everyone cry's about, hell you don't even need to mute them anymore as if you click fast enough you won't hear them at all even with voices on! BUT you can also just mute NPC voices which is a piece of cake, my voices are almost always off. But you cannot mute pets in game without muting "Effects" which is all the cool sounds in game. So we need to mute these Non-Combat Pets please, for the love of god!

Thank you very much!
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Unread 06/28/17, 03:34 PM  
Wayleran

Forum posts: 0
File comments: 7
Uploads: 0
Why does this create a different "Add-Ons" setting entry? Can you change it to just be under the normal Addons settings please?
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Unread 05/26/17, 07:38 AM  
Alloy

Forum posts: 0
File comments: 1
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Mute bards

Please tell me this addon can mute bards and their bloody infinite playing instruments!
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Unread 05/08/17, 12:10 PM  
Darquer

Forum posts: 0
File comments: 8
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Specific Mobs On

I mute bankers, awesome! I like the listen to only once option which removes many annoyances to the game. I could use an option to always hear certain mobs, such as Molag Bal during Dolmens, the announcer at Kvatch Arena, etc.

Thanks for the great work!
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Unread 06/03/16, 02:43 PM  
Harven
 
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Forum posts: 137
File comments: 275
Uploads: 31
Hry Augmenti-DeMontia,
maybe it's conflicting with my in-combat audio volume addon. Try disabling it and let me know how if it fixed your problems.

Besides I'm not sure if you understand how exacly this addon works. It basically sets the VO volume to 0 and only unmute it when certain events happen (depending on your settings). Then after the event is finished it sets it back to 0.
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Unread 05/17/16, 10:36 AM  
Augmenti-DeMontia

Forum posts: 25
File comments: 210
Uploads: 0
After more testing, it seems there is a problem. When I only have Bankers, off, the mod is still shutting off Dialog for all the /say and /tell each time I zone. Think, I'm going to try the previous build and manually set the version to 000014.

Thanks for any help.
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Unread 05/15/16, 05:40 AM  
Augmenti-DeMontia

Forum posts: 25
File comments: 210
Uploads: 0
Thanks, again for this great sanity saving mod!

Edit: NM, I see it's a trade-off and how you are able to mute the /say and /yells. I can just leave it set to 0, until I'm doing a quest, then I'll just turn it back on.

Can someone please look at my HarvensMuteNPC.lua and tell me why Dialogue Volume is set to 0 every time I zone? I keep trying to set the Dialog volume to 30, unless it's a Repeated line or a banker, both should set to 0.

Yet the mod (I disabled and it stopped) keeps setting ALL dialog to 0, when I zone. I.e. if I'm doing a quest and not in direct dialog (volume working during direct dialog) I can't hear the NPCs right in front of me sharing information about the quest, because the Master Dialog volume is set to 0. I checked the Saved Variable file, but it mostly looks like it just stores spoken dialog to prevent repeats. It does not look like it sets volume with functions.

Thanks for any help.
Last edited by Augmenti-DeMontia : 05/15/16 at 12:42 PM.
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Unread 04/17/16, 03:35 PM  
GizmoDuck

Forum posts: 4
File comments: 178
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Anyway to mute specific NPCs via mouse over?
I'd love to mute the Khajiit in Raw'lka who yells all about the naughty one in the stocks.
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Unread 03/10/16, 06:54 AM  
Harven
 
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Forum posts: 137
File comments: 275
Uploads: 31
Hey Augmenti-DeMontia, thanks for your appreciation
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Unread 03/08/16, 01:04 PM  
Augmenti-DeMontia

Forum posts: 25
File comments: 210
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Thanks for your work on this mod and the updates!
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Unread 09/29/15, 07:31 AM  
Sp00sty

Forum posts: 62
File comments: 157
Uploads: 0
Can you tell me if this has any effect on Enchanting Table Rune voiceover?

Rapidchant seems hit or miss for me now.
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